Last time I posted a very comprehensive review of the
Ninja All-Stars board-game. This time I want to show you all the add-ons that came with the Kickstarter package.
This is my box, which is full of miniatures. How many miniatures are in there? That'd be 186, not including my two trophies. How long will it take to paint this lot? God only knows. My plans for painting them are as follows - paint the 6 Clan teams first, (most likely starting with Clan Tora), paint the lanterns, shines and samurai sentries (in that order), then the Ronin and finally, the 6 Shrine teams because they're the least likeliest to get used. Of course, things may change but at least I have a plan.
Last time I showed you the six Shrine teams. Now I'd like to show you the six Clan teams, who are of a vastly superior quality. I have listed them alphabetically.
Clan Ijin have affinity with the Void element and they are the most demonic looking of the clans. Their tribal totem is a horned demon and all of these figures have a pair of horns. The Ijin value strength above all else. Their clan is founded on the belief that might makes right. In the front row, from left to right, are the Chunin (clan leader), 2 Heroes (Bomechan and Yobuko (Clan Heroes are very powerful allies but they can never gain experience points, meaning their stats and abilities remain fixed) and 3 Kaiken (foot soldiers). In the middle row, from left to right, are 2 Yajiri (archers), 3 Kunoichi (female scouts and my favourite figure from this clan because she so reminds me of Lady Demon, the evil alter ego of Lady Death) and 2 Madoushi (mystics). Right at the back are a pair of fearsome Oni (demons). It is suggested that players start with 100 Koban (KB - the monetary unit of the game) to build their teams. Note that Clan team members come with 4 stats, Movement, Attack, Defence and Koban cost. The two Heroes come with separate stat cards (not shown). When designing a Clan Ijin team, the player must choose 1 Chunin, 1 Kaiken and 1 Kunoichi, totalling 41 Koban.
Clan Ika have affinity with the Water element and their tribal totem is the octopus. In a land where paranoia and insularism are a way of life, the Ika are famous for being even more secretive, cryptic and distrustful of outsiders than usual. In the front row from left to right, are the Chunin, 2 Heroes (Akkorokamui (my favourite figure of this clan) and Mizuchi), 2 Kunoichi and 2 Madoushi. In the centre row, from left to right are 4 Kaiken and 2 Yajiri. Standing at the back are a pair of Oni, looking like avatars of the great god, Cthulhu! When designing a Clan Ijin team a player must choose 1 Chunin and 2 Kaiken, totalling 39 Koban.
Clan Kitsune have affinity with the Spirit element and their tribal totem is the fox. All possess big bushy tails and either have fox-like faces or wear fox-like masks. For many on Kagejima, the difference between the Kitsune and the kami inhabitants of the dark forest is non-existent. In the front row, from left to right are the Chunin, 2 Heroes (Uzumaki and Tamamo No Mae) and 3 Kaiken. In the centre row, from left to right, are 2 Kunoichi, 3 Yajiri (armed with blowpipes) and 2 Madoushi. In the back row are 2 Oni (giant foxes and my favourite figure from this clan). When designing a Clan Kitsune team a player must choose 1 Chunin, 1 Kaiken and 1 Yajiri, totalling 41 Koban.
Clan Tanchyo have affinity with the Air element and their tribal totem is the crane. They are renowned for their archery skills and possess more archers than any other clan. The Tanchyo have close ties to the many spirits of the air and earth that they share the great forests with. In the front row, from left to right are the Chunin (so close to being my favourite figure from this clan) 2 Heroes (Karura and Zenyo Ryu (my favourite figure from this clan. Look, she's firing 3 arrows at once!)), 2 Kunoichi and 2 Madoushi. In the centre row, from left to right are 2 Kaiken and 4 Yajiri. The 2 Oni at the back are hybrid crane-like creatures. When designing a Clan Tanchyo team a player must choose 1 Chunin and 2 Yajiri, totalling 37 Koban.
Clan Tora have affinity with the Fire element and their tribal totem is the tiger. The Tora are much like their tiger totem, a proud and haughty people, always ready to pounce, taking the initiative or advantage. I must admit to liking this clan the most. When I ran my
Bushido RPG campaign in the 1980's, my players were all members of Clan Tora. A pure coincidence as they were all samurai. In the front row, from left to right are the Chunin, 2 Heroes (Byakko (who bears a striking resemblance to Wolverine of Marvel Comics fame. Not surprising he's my favourite Clan Tora figure!) and Ryu), 2 Kunoichi and 2 Madoushi. In the centre row, from left to right are 4 Kaiken and 2 Yajiri (armed with flintlock rifles). In the back row are 2 Oni, looking like a really cool pair of Samurai Warriors. When designing a Clan Tora team a player must choose 1 Chunin and 2 Kaiken, totalling 40 Koban.
Clan Yamazaru have affinity with the Earth element and their tribal totem is a mountain. The Yamazaru are hardy, fierce, spiritual and good natured people, capable of feats of toughness unmatched by other clans. In the front row, from left to right, are the Chunin (my favourite figure in this clan), 2 Heroes (Mizaru and Son Goku), 2 Kunoichi and 2 Madoushi (who are excellent healers). In the centre row, from left to right, are 4 Kaiken and 2 Yajiri. Finally, are two Oni, who appear almost ogre-like with tails that prevent back strikes against them. When designing a Clan Yamazaru team, a player must choose 1 Chunin and 2 Kaiken, totalling 44 Koban.
Players may also hire Ronin (clanless mercenaries) to their teams. Just like Heroes, Ronin cannot earn experience points and their stats remain fixed throughout a campaign. Ronin have a Koban cost to hire, but if a player wishes to retain them on his team, he must pay an upkeep cost per game after the first. The upkeep cost is roughly 25 to 35% of the initial purchase cost. A Ronin may be retired at any time. There are currently 26 Ronin to choose from and I have them all. I'm listing them alphabetically apart from Candy and Cola, who deserve special mention. 18 Ronin are listed in the rulebook but all have their own stat cards.
In the front row above, moving from left to right, are Arashikage (MV6, AT5, DF2, KB23/6, Fire and Water Affinity), Bakusho Mondai (MV6, AT3, DF3, KB19/5, Fire and Spirit Affinity), Benkei (MV3, AT3, DF4, KB16/5, Earth Affinity) and Blind Swordsman (MV5, AT3, DF2, KB16/5, Air and Spirit Affinity).
Behind them, from left to right, are Dark Kitsune (MV7, AT2, DF2, KB15/5, Spirit and Void Affinity), Goemon (MV6, AT4, DF3, KB23/7, Earth and Water Affinity), Hanzo (MV5, AT4, DF4, KB25/7, Air and Fire Affinity) and Howl and Yip (who are based on the Manga heroes, Lone Wolf and Cub, MV5, AT3, DF4, KB23/5, Earth and Fire Affinity).
In the front row above, going from left to right, are Inu Clan Kaiken (MV6, AT2, DF2, KB13/3, Earth Affinity), the giant spider demon, Jorogumo (MV5, AT2, DF2, KB16/5, Void and Water Affinity), Kappa (MV4, AT2, DF4, KB20/5, Earth, Void and Water Affinity) and Komuso (MV5, AT1, DF2, KB13/5, Earth and Spirit Affinity).
In the back row, from left to right, are a real life Japanese hero, Miyamoto Musashi (born in 1580 and possibly the greatest swordsman to have ever lived. He was also author of the famous
Book of Five Rings. MV5, AT4, DF3, KB20/6. Fire Affinity), Mochizuki (MV6, AT2, DF2, KB18/6, Air, Fire and Water Affinity), Momotaro (MV5, AT5, DF4, KB21/6, Earth and Fire Affinity) and Moon Princess (MV7, AT2, DF2, KB18/6, All 6 Affinities!). Moon Princess is the current ruler of Kagejima, the Land of the Moon, which is the setting of
Ninja All-Stars. It was she who organised the various challenges between the six main clans that take place at the Moon Castle once a year during midsummer. The Moonlight Tournament lasts from one full moon to the next.
In the front row of the photo above, going from left to right, are Ondori Clan Kaiken (MV6, AT3, DF2, KB14/3, Air Affinity), Onibaba (MV5, AT2, DF2, KB14/5, Void Affinity), Onryo, (MV6, AT2, DF2, KB16/4, Air and Void Affinity) and Shojo (MV6, AT2, DF2, KB16/6, Earth and Water Affinity).
Bringing up the rear, from left to right, are Sun Empire Wandering Samurai (if Kagejima represents a fantasy version of Japan then the Sun Empire represents China. Eleven Sun Empire armies who tried to invade Kagejima have been repulsed so far with none succeeding in taking the Land of the Moon. Nowadays peace reigns between the two nations, thanks to the machinations of the Moon Princess. MV4, AT4, DF4, KB22/6, Earth and Fire Affinity), Tengu (MV8, AT2, DF2, KB14/5, Air and Fire Affinity), Yagyu Jubei (MV5, AT5, DF4, KB24/6, Air and Earth Affinity) and Sumo Wrestler, Yokozuma (MV4, AT5, DF4, KB24/6, Earth and Water Affinity).
The last two Ronin are Soda Pop Miniatures' mascot pair, Candy and Cola. I love Candy and Cola and so I was delighted to see them making an appearance in
Ninja All-Stars. Kunoichi Candy has stats of MV8, AT3, DF2, KB18/4 and Spirit and Water Affinity. Her best friend/pet familiar, Stealth Cola, has stats of MV7, AT2, DF3, KB16/4 and Earth and Void Affinity. Stat cards for using them in
Super Dungeon Explore are included.
Interestingly enough, Stealth Cola is considered by many to be the most powerful Hero in SDE. I've never used this version of him yet, so can't comment, but others present a compelling argument for why this should be.
These are lanterns (front row) and shrines (back row), which were a stretch goal to replace the card counters. Lanterns are obscuring terrain that cannot be moved across. If a model in Stealth moves within one space of a lantern, it loses Stealth due to the lantern's light. Shrines are also obscuring terrain that cannot be moved across. When a shrine is placed on the board, the player chooses one of the status effects that the shrine radiates: Haste, Lucky or Protect (all beneficial) or Curse, Poison or Slow (all detrimental). When a model moves within one space of a shrine with a detrimental effect it must make an Affinity test. If it fails it receives the status effect shown by the shrine. When a model moves within one space of a shrine with a beneficial effect it may spend one action to make an Affinity test. If it succeeds it it gains the status effect shown by the shrine. A maximum of 6 lanterns and 4 shrines may be placed on the board before play begins and a minimum of 4 of either type must be placed.
And finally are a pair of
Ninja All-Stars large trophies. They measure 11cm tall and their bases are 5cm square. These play no part in the game but can be awarded at the end of a campaign to the winning team. So, why do I have two of them? Well, they were a free stretch goal, but it appears that everyone who backed the game on Kickstarter received two trophies per box they ordered. Cool! I may leave one gold and paint the other as a Giant Ninja to use in a unique challenge.
There are so many fantastically sculpted figures amongst the ones I've shown in my two posts. I've mentioned a few of my favourite figures but do I have one figure that I like the most? Yes, I do. It is the Clan Tanchyo Hero, Zenyo Ryu. She's cute and deadly and anyone who can fire three arrows at once earns my respect. I leave you with this picture of her, expertly painted by Minx Studios so you can really appreciate the quality of this superb figure. I think she's the coolest Chibi miniature I've ever seen!