On the hobby front, February has been another very busy month. Work continues on my Judge Dredd Miniatures Game campaign with new scenery items, vehicles and figures made and painted, most of which will hopefully appear in posts during March. I'm particularly keen to show you my scratch-built Boingers. In addition to working on my JDMG stuff I have been painting a lot of contemporary 28mm scale figures - Goths by Slow Death Games, Wargames Foundry leather clad gangers and a Wargames Foundry TV crew to use in the 7TV2e game. They're just about finished.
In 2016 I played just three games that appeared as batreps on my blog. One was for 7TV2e and the other two were for Zombicide. That was pitiful! Now, with just two months of the year gone, I have played four JDMG scenarios that have featured on my blog. I didn't make any New Year's resolutions but if I had I would certainly have expressed a desire to do more batreps on my blog. This, I have achieved... easily! Best of all, I have loads more planned. My enthusiasm for Judge Dredd is as high as ever. There will definitely be at least one JDMG batrep appearing next month - my biggest one yet as all seven of the Judges who have appeared and survived in my previous batreps work together to take out a very dangerous and powerful gang of perps. Who knows, it could be a two-parter depending on how things turn out.
|The components for the Rum and Bones: Second Tide boardgame.|
"In Rum and Bones: Second Tide, 2 to 6 players will take control of one of two deadly pirate crews: the mysterious and monstrous Deep Lords, who seek to claim Davy Jones’ treasure in an effort to flood the world and reshape it to their liking, or the Marea de la Muerte¸ a crew of ruthless gold-seeking Spanish cut-throats who will stop at nothing to claim the treasure for their own greed!
Players control teams of three to five heroes, depending on the number of players, each with various and unique powers and abilities. These Heroes are drawn from five different classes, each with their own strengths and weaknesses:
- Captains: Jack-of-all-Trade Heroes who specialize in buffing other Heroes.
- Brutes: The toughest of the tough, Brutes can take a ton of punishment and only get stronger for doing so!
- Gunner: Ranged damage dealers, Gunners have the lowest HP of all classes, but can also dish out the most hurt.
- Swashbucklers: Like Gunners, Swashbucklers specialize in dealing damage, but prefer the up-close-and-personal approach.
- Quartermaster: While they don't deal the most damage, Quartermasters make up for it in raw utility: specializing in healing and buffing Heroes, and also enhancing your Deckhands and Bosuns!
|The Deep Lords seek the power of the locker, and with it, to flood the world!|
|Left to Right: Carcharius [Captain], Ishmael [Brute], Kyria and Karl [Gunner], Waldorf [Quartermaster], Snapjaw [Swashbuckler]|
|The crew of Marea de la Muerta are motivated by power and greed!|
|Left to Right: Viana [Captain], Don Santiago [Brute], Gabriela [Gunner, El Latigo [Quartermaster], DeMarco [Swashbuckler]|
|The Crew of the Deep Lords: Bosun [shown on round base- 6 in the Core Box], and 3 Deckhands [on square bases- 8 of each sculpt in Core Box!]|
|The Crew of Marea de la Muerte: Bosun [shown on round base- 6 in the Core Box], and 3 Deckhands [on square bases- 8 of each sculpt in Core Box!]|
|Each Hero has its own unique Dashboard, where its Coin, Damage, and Skills will be tracked.|
|Each Hero has a set of three Skill Cards, which display their unique powers and abilities.|
|Each skill flips over to reveal its Level 2 version.|
|Each Crew has their own unique, 30 card, Tide Deck!|
|A game in progress with the two smaller Marea de la Muerte ships flanking the larger Deep Lords galleon.|