The floor and four exterior walls are from the Low Ruins set, whilst the internal walls come from the Crosspiece Ruins set 1. The first decision that I had to make with the Low Ruins was to decide on its footprint. You have four options - 6" by 6", 6" by 4", 4" by 6" and 4" by 4". In case you are wondering, no, the 6" by 4" and 4" by 6" choices are not the same. One has long north/south walls and the other has long east/west walls. I opted for the 6" square choice.
The Crosspiece Ruins set is simply a collection of various lengths of wall that slot into each other to create a cross piece. They are not so much buildings per se, but parts of buildings. I thought that adding one of them to this model would break up the large expanse of empty floor space and make a much more interesting ruin with greater playing options for hiding figures in it. The first problem that I encountered is that the Crosspiece walls are much taller than those on the Low Ruins. The clue is in the name, Low Ruins, as they are only about 2" tall. So I had to cut off about an inch from the bottom of the Crosspiece walls in order to make them fit in better. Also, instead of a Crosspiece I opted for a T-section, giving me three rooms, one measuring 6" by 2" and the other two measuring 4" by 3". The layers that I chose for them were concrete walls with bullet holes for page 4 of the four pages provided. I cut a door frame in the long wall but deliberately left off the door. Presumably it got destroyed with the rest of the building. The short wall is made up of two small pieces with a gap between them to indicate where the door once was.
This overhead view gives you a good view of the floor and how the Crosspiece walls form the three rooms that make up the building. The Low Ruins set comes with a selection of eight floor patterns - cracked brown tiles, cracked grey tiles, flagstones, grey concrete, hardwood, patterned tiles, weathered wood and yellow concrete. I chose the cracked brown tiles for my floor. I also added two layers of rubble to it. You can add up to three layers of rubble but I didn't want to overdo it. Note how thick my walls are because I glue my printouts to thick mounting card. This gives my models incredible strength and durability.
This is the front of the house, or south exterior wall, showing a solid-looking front door. You can choose a metal door with a concrete frame and concrete framed windows, or a wooden door with wood frames for the door and window. Note that the door is not flush with the ground, so mind the step!
Moving round, here we see the west wall with a single window in the centre of it. The external walls come with a choice of nine textures - brown bricks, brown stone, grey bricks, grey concrete, grey stone, red bricks, stucco, weathered wood and yellow concrete. I chose the brown bricks for my external walls. The internal walls can match the external walls, or you can choose a different texture for them, as I did. You have the same nine options as for the external walls. I chose yellow concrete for my interior walls to match the colour scheme of my Crosspiece Ruins. The only layer option that is missing for the interior walls is bullet damage. That was no big deal, as I made sure to include bullet holes on my Crosspiece walls.
This is the south wall, which again contains a single window framed in concrete. I have added two layers on top of my external walls - air vents and gun damage. The air vent on this wall is located near the centre at the bottom.
Finally, we come to the east wall. I made a silly mistake when I printed out this wall. I added the door and window layer to it. The problem with that is the door is located at the far left of the wall, meaning that I'd have two doors in that corner, as the door on the south wall was literally just round the corner. This is my one and only criticism of the model. Having both doors in that corner makes no sense if you want to build this model with two doors. I was forced to reprint this wall without the door and windows layer on. If you make this model, you can only have one door on the outside, either to the right of the south wall or to the left of the east wall.
The amount of options you have for the Low Ruins set is just mind-blowing and makes it incredible value for money. I wasn't too sure whether I'd get any use out of the Crosspiece Ruins set but with this model I found the perfect use for them, even if I did have to trim them down to size. The Low Ruins is one of the easiest ruined building models you can make. So too, are the Crosspiece Ruins. Combine the two and you have a slightly more complex model, but one that I thought was well worth making. I am very happy with the outcome of this model and it just goes to show what you can do if you think outside the box.
The amount of options you have for the Low Ruins set is just mind-blowing and makes it incredible value for money. I wasn't too sure whether I'd get any use out of the Crosspiece Ruins set but with this model I found the perfect use for them, even if I did have to trim them down to size. The Low Ruins is one of the easiest ruined building models you can make. So too, are the Crosspiece Ruins. Combine the two and you have a slightly more complex model, but one that I thought was well worth making. I am very happy with the outcome of this model and it just goes to show what you can do if you think outside the box.
The more I see of these the more I like them, good work Bryan.
ReplyDelete[Where's that figure for scale ?]
They are good, aren't they?
DeleteSadly, I photographed these at the same time as my Ruined Longhouse, hence no figure for scale purpose. Next time, though, he'll be there! I promise!
Brilliant work and model, I especially love the floors!
ReplyDeleteI like this choice for the floor but the patterned tiles are probably better! I chose this floor texture and colour scheme because it best fit in with the other colour options that I chose.
DeleteLike all your terrain, this looks great. Jealousy inducing as always, heh.
ReplyDeleteI'm glad you like it, Adam. It's not my intention to make people jealous but it does happen.
DeleteExcellent as always VtG! If you go to this page on my blog:
ReplyDeletehttp://downamongtheleadmen.blogspot.co.uk/p/card-buildings.html
you'll see some of my own DG buildings; I'll do a more detailed post on the village chapel and 'cottage' if anyone's interested in that
I'd certainly be interested, Colin.
DeleteI clicked on your link and I liked what I saw. I noticed that you added an internal wall to the larger of your two Low Ruins. Great minds think alike, eh?
Another good reveiw. I always wondered how you made your buildings so stable and robust. Thanks for answering that question.
ReplyDeleteThanks, Irqan. The secret is mounting board - very thick card used by picture framers. Using it does add to the build time but that's a small price to pay in my opinion.
DeleteAnother great review Bryan. The model came out very well. Inspired idea to use the cross-pieces within the low ruins.
ReplyDeleteThat floor space was just crying out for some interior walls, Joe. This seemed to be an elegant solution.
DeleteI never thought combining these together, what a great inspiration!
ReplyDeleteI'm glad that you think so, Cedric.
DeleteCombining and twisting to get something your own is never a bad thing, if you ask me.
ReplyDeleteThe building looks great and I think Mayhem city should look like that pretty soon with all that fighting going on!
Mayhem City gets hit pretty hard in my zombie apocalypse. Expect to see a lot more ruins in the future.
DeleteGreat Idea using the crosspieces. You could make a whole warehouse district to stalk through
ReplyDeleteFunny that you should mention that, Simon, as I do have some warehouse ruins waiting to get made, although they aren't made by Dave's Games.
Deletenice, the ruins will add a lot of realism to your games, im sure half the city would burn down in a zed apoc. I hope you do a tut on how you do your terrain, it allways looks fantastic
ReplyDeleteFrom what I've read in a lot of zombie fiction, that is exactly what happens, Shinto. So many buildings are destroyed by fire simply because there is no around to put them out and to stop the fires from spreading.
DeleteI have said it before, and I'll say it again, a tutorial on card modelling is something I want to do and something that I will do. Just don't ask me when!
Yet another masterpiece! :D
ReplyDeleteI really like you're building, I don't know if in a Z-world there much ruined building... I mean, the lack of care will lead to more and more abbondened building, maybe some will eventually fall due to weather, but the mayority should be pretty ok. This type of ruined building are after some bombardment, that can easy happen as desperate counter to increasing Zed numbers...
IMHO of course! :D
Thanks, Zerloon. Regarding ruined buildings, read my reply to Shintokamikaze above. I'm convinced that a lot of buildings will get damaged or destroyed in a zombie apocalypse, especially in the early days of the outbreak as humanity falls apart. But as you say, IMHO!
DeleteI'm really liking these, I currently print textures from a couple of railway sites and use them for quick buildings but these look much more polished.
ReplyDeleteThe textures on these car models are absolutely first rate, Smillie.
DeleteGood stuff Vampifan! I have BOTH those sets, but the thought of combining them into one delicious whole never even occured to me. I'm off to make some buildings on my lunchbreak.
ReplyDeleteGo for it, Lead Legion!
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