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Wednesday, 6 February 2013

WWG Mayhem Junkyard Garage

After I had finished making my WWG Mayhem Police Station, the next building I made was the WWG Mayhem Junkyard Garage. I have no idea why I haven't reviewed it before now. I guess it just slipped my mind. Of course, some of my followers are more eagle-eyed and alert than me, and I was recently asked when I was going to do a review of this building? That was enough to spur me into action. Seeing as I plan on reviewing a lot of my recently made card models this month, this is the perfect opportunity for me to rectify my oversight.
After making such a complex, labour intensive and time consuming project as the Mayhem City Police Station I wanted to make something a lot easier next time. This building fit the bill perfectly. It was single storey, comprising two rooms and had very little in the way of furniture to make. Perfect!
Note the air conditioning unit on the roof. That was originally part of the roof design - a 2D piece of paint work. I cut it out and added four walls to it to raise it up and to make it a 3D object. It serves as a useful handle for lifting the roof off.
This is the front of the building, with Vampifan standing in the centre, to give you a sense of it's size. It measures 12" long by 6" wide by 3" tall.

Can you see on the air conditioning unit how the three fans are slightly raised? I cut the fans out and glued them onto three circular plastic counters that, fortunately for me, were the same diameter as the fans. I painted the edges black and when they were dry they were stuck back in place. I bought my counters from EM4 Miniatures webstore. They carry a nice range of gaming accessories like plastic counters. I find them useful for my card building projects.

The only point of note about the back of the building is that I cut out the two small meters in the lower centre of the wall and glued them on to mounting card before sticking them back in place. It is just a small detail, but I wanted them raised from the wall. In real life I don't think that they would be flush with the wall.
The windows have been replaced with transparency paper, with the window tracery printed on them. It is certainly not very apparent from this photo, but you'll see what I mean when you view the interior photos.
Here is an overhead of the interior, showing the office to the left and the garage to the right. One of the things that I particularly like about WWG models is that their textures are excellent. Just check out the details on both floors. Seeing as I primarily want to use this building in my zombie campaign, the blood stains on both floors were particularly welcome and very atmospheric.
All of the furniture in the office are variants of furniture items from other WWG Mayhem City sets. By variant, I mean they are the same size and shape but they have new skins. The filing cabinet in the upper left corner is a variant of the one found in the Mayhem Police Station set. The four lockers next to it have been recoloured from those found in the Police Station. Plus, they have been reduced in size from eight lockers to four. In the garage section, the work table in the top right corner was a prop from the set that I added. The black cupboard and drawers next to it were originally just part of the wall design - totally flat. This was a stupid idea, in my opinion, so I cut them out and added two sides and a top to them, which I painted in matching colours. The clock on the wall was also cut out. I stuck that to a piece of mounting card then glued it back in place.
You can see the window tracery on the transparency papers much clearer in this photo. In the office, I have left the hubcaps and spare tyres as part of the wall design. Likewise with the tool racks on the wall between the two windows of the garage.
In the garage, the large front door is hinged along the top so that it opens inwards and upwards. It is shown half open in the photo above. The two doors in the office both open and close normally.
Once again, in the garage, the red and blue tool cupboards were simply a part of the wall design, mere 2D items. The larger cupboard next to them was a prop that came with the set. I cut out the front sections of the red and blue tool cupboards and glued them to a piece of mounting card. I added tops and sides to them, and after I had painted them, I stuck the 3D models back in place. All of the furniture items, with just one exception, look dirty, used and often rust-stained. That is true of the chair and the desk in the office. The one exception that I mentioned is the laptop computer on the desk.
Some of you may have noticed that this building made its debut appearance in the Day One scenario of my new ATZ-FFO campaign, although no one entered it, making it just a part of the scenery. It crops up in parts one, two and three of the scenario. Simply because it was so easy to make, I enjoyed making it. Obviously, it is designed to be used as part of the Mayhem City Junkyard set, but I see no reason not to use it on its own as I did in parts one and two of my ATZ-FFO Day One scenario or as part of the petrol station as I did in part three. I also think it would make a good replacement for a couple of the buildings from the Stoelzel's Structures Auto Park set.
Note that there are extra wall designs to those shown here. For example, the large window that appears at the front of the office could be placed on a side wall instead of the two smaller windows that I chose. You do have numerous optioms for how the finished product will look. My design is simply the option that I liked best. You could even split the office and the garage into two separate buildings if you wanted.

29 comments:

  1. That looks great, I really must try these.

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    1. Thanks, Smillie. You shoulsn't find them too difficult to make.

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  2. I like this building a lot. It's a simple building but you've added that bit extra to it with all the 3D detailing.
    Great stuff Bryan !

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    1. You should know me by now, Joe. Turning 2D details into 3D details is exactly the sort of thing I'll do.

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  3. If you keep showing me nice stuff like this I am likely to get side tracked. Kindly keep you buildings pre 1938 for the next few months!!!
    Ssssshhh! Don't tell anyone but I just got a few more modern 28mm figs through the post this morning...Back to Rant... Right! that's sorted then, nothing "modern" till after June! Thank you for your co-operation!

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    1. I wouldn't worry too much about the next building I plan on reviewing, Clint. It is a modern/near future Power Plant but it is unique - a scratch-built building that I came up with. I very much doubt if anyone will be copying it. Look out for it on Sunday.

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  4. That's a nice piece of kit Bryan, damn well put together.

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  5. Very cool garage Bryan, iv never built a WWG building, i must give it a try, what do you think is an easy one to build??

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    1. Thanks, SK, The easiest WWG building to make is the tool shed that comes with the Mayhem Junkyard set. But if you want a "proper" building to try, I'd recommend this Junkyard Garage. As I mentioned, you can choose different walls to the ones I chose and best of all, it has very little in the way of furniture. It is a great model for beginners.

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  6. This looks great! The details you add always makes these builds a bit more special.

    One of the things I like about this sort of design is how easy it is to change the build. Like you mentioned, splitting it into two buildings would be cool. Building it up, adding a couple of more garage bays etc.. would be pretty sweet.

    Thanks for sharing Bryan, it's always a pleasure!

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    1. And it is always a pleasure to show off my buildings, Jon. This building is very good for customising. You can add different walls to the ones I chose. As noted, you can split the garage from the office or as you said, add extra garages.

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  7. It looks great! I'm thinking of building it with artist's matte board between the out an inner wall halfs, since most of my game go on at conventions, where the ham-fisted can find any weakness! Would you forsee any trouble with such an arrangement?

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    1. Flashcove, that is exactly what I do with ALL of my card models. In the UK, we call the matte board you are talking about, "mounting card" because it is often used for mounting photographs in a frame. That sandwich filling of mounting card in between the sheets that I print out on inkjet photo paper gives my models a sturdy feel to them and they should last you a lifetime. I know that my card models will surely outlive me! Far from seeing any trouble with your proposal, I would highly recommend you go ahead and do it!

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  8. What a superb building Bryan, All the little 3D extras you've added improve the look a great deal. Top stuff my friend.

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  9. That's an excellent looking building Bryan, I love the brickwork and cracked plaster!

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    1. The texturing on all WWG models is excellent, Ray.

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  10. A work of art! I too like the detailing you do on your buildings. Have you ever built any of the Fat Dragon or Warm Acre models?

    Ernie

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    1. Thanks, Ernie. I do have all of the FDG contemporary card buildings and all of Warm Acre's output. Whilst I haven't made any of their buildings (yet) I have just made the 3 FDG cars and I'll be reviewing them very soon.

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  11. That looks really good Bryan! I will have to look for that one in your future games. I am considering trying my hand at card modeling...

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    1. Thanks, Darkoath. If you do take up card modelling, this is a good model for beginners.

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  12. One word: WOW this is a suberb work! Must be fun playing with these kind of atributes!

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    1. Welcome to my blog, Remco. From a very early age I have been artistically gifted and it has certainly stood me in good stead with my gaming hobby.

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