The third instalment of my
Judge Dredd Miniatures Game campaign introduces two new Judges to Sector 13 - Street Judge Huntsman and Street Judge Stone. Nikki Huntsman is a female Judge I created. I wanted a female Judge in my force as well as someone who was skilled in the use of the Daystick. Her figure is a Warlord Games figure who was originally going to be Judge Hillers. Hillers has a replacement figure now. The figure of Judge Stone is also a Warlord Games Judge and he is based on my good friend, Dave Stone, from Wargames Terrain Workshop. This scenario is a slightly modified version of the
Heist Mobster scenario found on page 50 of the
Blood on the Streets supplement.
THE FORCES - MEGA CITY ONE JUSTICE DEPARTMENT
Street Judge Huntsman - Level:1 Infantry Hero with 0 Experience Points and worth 150 Credits.
Stats - Move 5", Agility +2, Shoot +1, Melee +2, Melee Dice 2D, Will +1, Armour +5, Hits 2.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents -
Skilled and Deadly and
This is my Daystick.
Street Judge Stone - Level:1 Infantry Hero with 0 Experience Points and worth 150 Credits.
Stats - Move 5", Agility +1, Shoot +2, Melee +1, Melee Dice 2D, Will +2, Armour +5, Hits 2.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents -
Warning Shot and
Armour Buster.
THE FORCES - THE BAD BONES STREET GANG
Cranford Cranium - Level:2 Punk Infantry Hero with 3 Experience Points and worth 120 Credits.
Stats - Move 5", Agility +1, Shoot +1, Melee +1, Melee Dice 2D, Will +0, Armour +4, Hits 3.
Equipment - Double Barrelled Stump Gun Rifle and Pad Armour
Talents -
Brave, Drokk the Law! and
Medic.
Phil Fibula - Level:1 Punk Infantry Hero with 1 Experience Point and worth 105 Credits.
Stats - Move 5", Agility +0, Shoot +3, Melee +0, Melee Dice 2D, Will +0, Armour +3, Hits 2.
Equipment - Long Rifle with Rifle Scope and
Leather Armour.
Talents -
Accurate and
Crackshot.
Tim Tibia - Level:0 Punk Infantry Minion with 0 Experience Points and worth 35 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +3, Hits 1.
Equipment - Stump Gun Rifle and Leather Armour.
Roddy Radius and
Stew Sternum - Level:0 Punk Infantry Minions with 0 Experience Points and worth 35 Credits each.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +3, Hits 1.
Equipment - Handgun Pistols and Leather Armour.
Pick-up Truck - Medium Ground Vehicle worth 80 Credits.
Stats - Move 8", Agility -2, Ramming Dice 3D, Front Armour +6, Side Armour +6, Rear Armour +5, Hits 8.
Equipment - None.
The Judges force came out at 300 Credits, whilst the Bad Bones force appeared to be stronger with a total of 410 Credits. But as we have seen in the past, quality nearly always beats quantity.
SET UP
The battle was fought on a board measuring 4 feet by 2 feet using gaming
mats, buildings and scenery items from my Battle Systems Urban
Apocalypse City sets. The vehicles are just some of my collection of resin cast sci-fi vehicles from various manufacturers. The one exception is my hover ambulance, which I scratch-built from mounting card and plastic bases. Please note the size of the blue and red Lamborarri 2000 vehicles that I recently purchased from Dave Stone. They are much bigger than I was expecting but they fit in perfectly in Mega City One. I'll post a proper review of them soon. I wanted the streets to look crowded so I populated them with lots of my 28mm scale sci-fi civilian figures.
The Bad Bones street gang set up within 6" of the centre of the board. They were the attackers and would activate first. The Judges were allowed to set up anywhere on the board that was at least 12" away from the Bad Bones. I placed them in the upper left corner next to the green car.
SPECIAL RULES
Every member of the Bad Bones street gang is carrying stolen medical supplies at the start of the game. Each is given one Potion Counter (taken from my
Shadows of Brimstone game) to represent this. If a model is killed or driven off, the Potion Counter is dropped at the model's last position. Another Bad Bones member may pick the counter up simply by moving into contact with it, but every additional Potion Counter will reduce his Move score by 1". Potion Counters may be dropped off in the Pick-up Truck, which counts as a Special Action. The Pick-up Truck is not affected by how many it may carry. A model may take a Special Action to grab additional Potion Counters from the hover ambulance.
VICTORY CONDITIONS
If the Bad Bones can get 5 or more Potion Counters off any board edge, they will claim victory.
AFTERMATH
Cranford Cranium took a fatal hit to the body and died instantly. Phil Fibula was shot in the left leg and crippled (-1 to Move and Agility stats). Stew Sternum was injured in his body (-1 to Agility and Melee stats), whilst Tim Tibia took an injury to the head (-1 to Shoot stat). Roddy Radius was arrested but successfully escaped after one game.
Both Judges performed well enough to advance to Level:2.
Judge Huntsman earned the following Experience Points:
+1 for surviving the battle.
+2 for slaying 2 Minions.
+1 for arresting 1 Minion.
This earned her 4 Experience Points, enough to raise her to Level:3. However, if you remember, a Hero can only advance one Level per
game, so Judge Huntsman became a Level:2 Hero with 3 Experience Points. The remaining point is lost. She
added +1 to her Shoot stat, to give her a score of +2 and added +1 to her
Hits, bringing them up to 3. She acquired a new Talent from the
Up Close and Personal list -
Feint, which forces an opponent to use one less Parry than he normally has - if he only has one Parry (be it from his weapon or a Talent), he may not Parry at all. Her Credits score increased by +25 to 175.
Judge Stone earned the following Experience Points:
+1 for surviving the battle.
+2 for slaying 1 Level:2 Hero.
+1 for slaying 1 Level:1 Hero.
This earned him 4 Experience Points, but as explained above, only raised him to Level:2 with 3 Experience Points. He
added +1 to his Agility stat, to give him a score of +2 and added +1 to his
Hits, bringing them up to 3. He acquired a new Talent from the
Lawgiver Expertise list -
Pour It On,
which allows him to roll 4 Shooting Dice instead of 3 when he uses Standard Executioner rounds with his Lawgiver Pistol. His Credits score increased by +25 to
175. His wound was healed very quickly.
CONCLUSIONS
Another great, fun game, that went pretty much how I expected it to. I was hoping at least one gang member would make an escape attempt in the Pick-up Truck so that I could try out the Vehicle rules, but it never happened. The Battle Systems city buildings and gaming mats, along with the vehicles and civilian figures all contributed greatly to the look of Mega City One. Judges Huntsman and Stone worked well together. So far in the three games I have played, the Judges appear to have had it easy. That all changes next time when I introduce Malexica the Zombie Mistress. Look out for it soon.