This world is not the only one. That was the painful lesson learned by the denizens of Mega City One when Judge Death descended upon the city from Deadworld. With him, they first encountered dimension jump. The Dark Judges came again and again, ravaging the people of this world in their judgement.
The Sovs' dimension shield flung nukes into alternate worlds during the Apocalypse War. Judge Cal brought old enemies to Mega City One, colliding different realities to destroy Dredd once and for all. Each time, the very fabric of reality was stretched and the line between worlds blurred.
Now, whatever was holding the world and its neighbours apart has shattered. Buildings flicker in and out of existence. Horrifying creatures roam the streets. People long-dead and from the far future are appearing, joined by many who had never existed in this world at all. Death and destruction rule supreme.
It's Helter Skelter.
But there is hope for those with the willpower to brave the chaos. As the worlds bleed together, some fragments of reality remain pure, untouched by the cataclysm around them. By finding and connecting these fragments, they can restore the world they're from and its inhabitants can return.
This is the rationale behind the
Judge Dredd: Helter Skelter boardgame. The game is designed for two to four players but I have been playing it solo with two factions. The game board is double-sided with the Dan Tanna and Enid Blyton blocks shown on one side (see photo above) and the Grand Hall of Justice on the other side. To win, a faction must collect five of their fragments of reality and/or kill five enemies or any combination adding up to five. The game uses no dice but is entirely card driven. Gameplay is very simple and easy to learn. The rulebook is only 12 pages long. There are four factions in the game, each comprising of five unique 28mm scale figures.
The Judges
The Judges are the Law in Mega City One, the last bastion of order in a world gone mad. The Judges are fierce fighters who excel when working closely together, but they are more than capable on their own.
Judge Giant is a steadfast soldier and a fierce warrior, wielding his shotgun to deadly effect.
Judge Anderson's psi abilities weaken her opponents, leaving her foes vulnerable.
Chief Judge Hershey is a savvy strategist, excellent at manoeuvring herself and her team to deadly effect.
Judge Dredd is a force of nature, firing high-explosive rounds to destroy his foes.
Mean Machine has been drafted to join the Judges in the chaos, and his extreme capacity for violence is a welcome addition to the team.
The Strontium Dogs
The Search/Destroy agents, better known as the Strontium Dogs, are space-travelling bounty hunters and mutants warped by the fallout from the Atomic War. The Strontium Dogs rely on their ranged capabilities, but they aren't afraid to get up-close and personal.
Middenface McNulty is a seasoned warrior, well-equipped and hard-headed.
Durham Red is a powerful mutant with vampiric abilities, and a lethal close-up combatant.
Johnny Alpha, their leader, combines the supernatural abilities of his eyes with excellent gunmanship.
Wulf Sternhammer is a brawler through and through, and goes toe-to-toe with the strongest of them.
The Gronk is a timid soul and not much for combat, but it's always on hand to heal its friends.
Nikolai Dante
Nikolai Dante and his allies are well versed in war and chaos, hardened in the battles between the Makarovs and the Romanovs. They rely on their speed to get close to their foes, quickly trading range for melee powers.
Viktor Romanov is a solitary warrior, with his power to transform into an eagle granting him great mobility and strength.
Tsarina Jena Makarov is a born leader, commanding her allies on the battlefield with natural ease.
Nikolai Dante is an expert with his sword and his rifle, the courageous leader of the team.
Elena Kurakin Nikolai's bodyguard, promises a swift and violent end to anybody who threatens him.
Lulu Romanov has the power to create swarms of demons to overpower her foes, extending her reach.
Slaine MacRoth
Slaine MacRoth leads a small group of his closest; his wife and son, and his chronicler Ukko. Outnumbered and Outgunned, they rely on brute force and cunning play to reach victory.
Ukko is a cunning and stealthy dwarf, who causes a lot of damage when he gets up close.
Slaine MacRoth wields his massive axe Brainbiter, demolishing his foes, and is capable of transforming into a berserking hulk.
Niamh is a vicious and strong-willed fury across the battlefield, unmatched for speed.
Kai is trained in the Druidic arts, and is able to wield his magic for rejuvenation or destruction.
Warp-Spasm Slaine does not start the game but must be transformed into by Slaine. Once transformed, he remains in this form for the rest of the game.
The figures have all been ink-washed, which really shows of their stunning detail. I mainly bought this game for the figures but instantly fell in love with the gameplay. Up till now, no-one has ever made Nikolai Dante figures, so they are a most welcome addition. I was asked to provide a size comparison photo and here it is.
From left to right are a Wargames Foundry Judge, a Mongoose Judge, a Warlord Games Judge and the Osprey Games Judge Dredd. He is a good match size-wise but is more realistically proportioned. I will, of course, be painting all of the
Helter Skelter miniatures.The sculpting of them is excellent. They are made of hard plastic.
Each player sets up on the board in five of 40 zones randomly selected by an opponent. Players receive seven action cards at the start of the game and can play any amount of them to activate their characters providing the card has a symbol that matches the chosen character. It costs one card to move one zone or to make an attack or defence, two cards to climb to a higher level and three cards to pick up a fragment of reality token. Fragment of reality tokens are randomly assigned to five zones not occupied by a player. Each turn, players receive three new cards to restock their hands but can't go over seven cards. The key to winning is knowing what cards to play on what characters, making it a very tactical game and a lot of fun.
For any 2000 AD fan, this is a must have game as I can't recommend it too highly. It's fast, it's fun, it's easy to play but hard to master, so give it a try. I have played it quite a few times now using different factions against each other and all my games have been very closely fought with either side having a good chance of winning so it would seen all four factions are evenly matched. As I said in my last Monthly Musings, Amazon UK are selling it for £39.00 instead of £60.00 - a massive saving.