Sunday, 30 September 2012

Vampifan's Views 29 - Monthly Musings 14

Vampirella by Greg Horn
This has been a busy month for me. Playtesting on the ATZ Final Fade Out rules has come to a stop, and like everyone else, I am now just waiting for the rules to be published. In my last Monthly Musings I said that I wanted to give my old ATZ Better Dead Than Zed campaign a proper send off. Well I have, and oh boy, what an ending! I played the final scenario of the campaign, called "Sunny's Revenge," last week and it was one of the shortest games of ATZ that I have ever played. It was all over in four turns! I'm saying no more about it (yeah, I know, tease!) but I will post the batrep very soon, probably next Wednesday.
The new Final Fade Out campaign will take place in an alternate universe to the BDTZ campaign. Some characters will have the same name and use the same figure as appeared in the old campaign but they will differ in many other ways. Providing that FFO is released in the next few weeks, I'd like to start my new campaign in November but we'll just have to wait and see what happens. Once I do get the rulebook there will be a lot of prep work to do.

Work continues slowly on my Stoelzel's Structures Warehouse model. On the painting front I finished painting the latest zombies and survivors from Studio Miniatures, the new zombie nurses from Grekwood Miniatures and the Victory Force armed office workers that Ernie Huff sent me a couple of months ago. I am currently painting my third batch of 25 zombies from the first Victory Force Zombie Horde. Coming up with colour schemes is the hardest part of painting civilians and zombies. Clothes catalogues and Google image searches are a big help. Just recently I made my final choice of figures for the Studio Miniatures/Indiegogo plastic zombies deal (I pledged $100) and for the Reaper/Kickstarter deal (I initially pledged $300 but ended up spending $378!). God alone knows when I'll find the time to paint that lot!

I have recently read a couple of excellent novels by Rhiannon Frater, who wrote the As The World Dies trilogy, which I rated very highly. The Last Bastion of the Living is another zombie apocalypse novel but this time set about a century in the future. This stand-alone novel is part horror, part sci-fi and part love story. I liked it a lot and I may do a full review soon. The second of her novels that I read was Pretty When She Dies, the first part of a vampire trilogy that was just superb. I can't wait for parts two (out later this year) and part three (out next year) but I'm going to have to. I am currently working my way through the Rizzoli and Isles series of crime novels by Tess Gerritsen. There are ten in the series and I'm up to volume 4. The first TV series featuring the homicide detective Jane Rizzoli and Medical Examiner Maura Isles is released on DVD towards the end of this month. I will be buying it. The stories are in a similar vein to Bones, of which I am a big fan.

I've had another good month at the cinema, with four films seen. In order of viewing they were Brave, a very funny Pixar animated comedy. Billy Connolly was in it and for me, that's usually good enough reason for me wanting to watch it. The man is a comedy genius. Zombies vs Cockneys was exactly what it says it is. There are a lot of very funny scenes in this comedy/horror that had me laughing out loud. I'll certainly be buying the DVD version when it is released. Sticking with the Cockney theme, I then saw The Sweeney and I was pleased to see that it was as good as the TV series, which I adored. My film of the year was Dredd 3D, which more than made up for the turkey that was Judge Dredd from 1996. I have been collecting the 2000AD comic since issue 1 (it is now up to issue 1802!) and Judge Dredd is one of my favourite strips and character. This film more than lived up to my expectations, which I must admit, were very high. Judge Dredd and PSI Judge Anderson were just superb, played respectively by Karl Urban and Olivia Thirlby. It was action-packed, brutal, violent and everything that a Dredd movie should be. I do hope this is the start of a major movie franchise. Tomorrow, I'm planning on going to see Resident Evil: Retribution. All praise St. Milla!

That's all for this month. Do look out for my final ATZ-BDTZ batrep in my next post. It may just surprise you!

Wednesday, 26 September 2012

GURPS Horror

Regular readers of my blog should know by now that I am a huge fan of GURPS. In fact, it is fair to say that GURPS is my favourite role-playing game of all time. I love it because it allows you to play in any setting and any genre - fantasy, sci-fi, historical, pulp fiction... anything! The rules can be as complex or as simple as you want and as cinematic or as realistic as you want. In August 2004, GURPS underwent a radical change when the 4th edition rules replaced the old and long-lived 3rd edition rules. To be honest, it needed an overhaul and I was glad to see it so comprehensively updated. For me, every change was a change for the better. The one major downside to this change was having to wait for the major supplements to be updated and published. Inevitably this could not happen over night. Slowly but surely the most important supplements were updated and over the past eight years I have bought them as soon as they went on sale. One supplement that I particularly wanted to see revised to 4th edition was GURPS Horror. Finally, in August of this year, my wait was over and GURPS Horror was published. So was it worth the wait? Read on and I'll give my verdict at the end.
The major GURPS Supplements and the two rulebooks are hard-backed books with a page count of 256 and are full colour throughout, although illustrations are always on the low side. GURPS Horror differs in that it has a much lower page count (only 176 pages) and only the front and back covers are full colour. This is not a criticism. GURPS Low Tech only ran to 160 pages and somehow, black and white artwork works well for a horror setting. The book is split into six sections and I'll briefly describe each section below.
Section 1 The Rag and Bone Shop covers character and party design, traits (which include the use of existing advantages and disadvantages in a horror campaign as well as new advantages and disadvantages), character templates (to help create your player character or to use to design NPCs) and the Monster Hunter's Toolbox, which lists new equipment and weapons (many of these are familiar household items).
Section 2 Things That Go Bump in the Night covers the rules and stats for a plethora of monsters that you'd expect to find in a horror setting. All of the creatures you'd expect to find are here - vampires, ghouls, werebeasts, ghosts, demons, zombies, serial killers, psycopaths, aliens, Cthulhu mythos monsters and many more. I was particularly interested to see an entry for Evil Clowns. They aren't human, which goes a long way to explain Sunny the leader of my Killer Klowns gang! He has come straight from the bowels of Hell!
Section 3 Dark Theatres concentrates on running a campaign and is split into six parts - Campaign Length, Narrative Structures, Antagonists, Design Parameters, Uncanny Powers and Horrifying Genres. This section is less rules orientated than the previous two and is mainly a collection of essays on how best to run your campaign. Even if you don't play GURPS you could learn a lot from reading this part of the book.
Section 4 Ominous Feeling, Gathering Shadows is more concerned with scenario design than campaign design but obviously, some rules apply to both. Style and theme are well covered. It ends with a very detailed look at Fright Checks or what Call of the Cthulhu players know as Sanity Loss. In most games of GURPS, Fright Checks will be rarely used but they are so much a part and parcel of a Horror game that they needed special attention.
Section 5 Tales to Terrify gives the bare bones of two campaign settings. First is a swash-buckling adventure yarn in the style of the Pirates of the Caribbean movies called Seas of Dread. The second, Blood in the Craters, is a Victorian sci-fi campaign set after the Martian invasion of Earth. The war ended in victory for humanity... or did it?
Section 6 Blasphemous Lore covers lists of books, films, TV series, comics and games relevant to the horror genre. This runs for 11 pages and really only scratches the surface. I always like to read these lists in the GURPS books but I'm usually lucky if I can manage to have read or watched 10% of the subjects listed. With these lists, however, I had a greater than 60% pass rate, which isn't surprising given my love of horror.
I must admit that I was very impressed with this supplement. It more than lived up to my expectations. As with all GURPS supplements, even if you don't play GURPS, you can still learn a lot from them. Any one who does play GURPS will want to add this to their collection. Horror is a gaming genre that can be applied to any setting; for example, the film Alien is sci-fi horror.
It still remains a dream of mine to run a zombie apocalypse role-playing campaign using the GURPS rules. This would be taking ATZ up a level from a simplified skirmish wargame to a fully detailed role-playing game. Sadly, as long as I remain a solo-gamer it looks like being an unfulfilled fantasy. Ah well!
Be aware that this is not a stand alone supplement. You do need the GURPS rulebooks (Characters and Campaigns) to run a horror scenario/campaign. If you want to buy the hardback version of GURPS Horror it costs $29.95 from Steve Jackson Games' e23 webstore. A PDF version is also available for the lesser price of $19.95. I'd like to point out that I always buy my GURPS books direct from SJG just to show my support for their products. Kenneth Hite who wrote this supplement won the 2012 ENnie Silver Award for Best Writing and the book also won the 2012 ENnie Silver Award for Best Supplement. I have no hesitation in awarding this supplement a 9 out of 10 rating. I just wish it had been longer but what is there is excellent!

Sunday, 23 September 2012

Foundry Mercenary Fire Team

I have yet more unseen Foundry goodness for you as I continue to plough my way through their range of 28mm scale Street Violence figures. This time I'm reviewing set SV014 Mercenary Fire Team. This is a team of French mercenaries, but don't let that put you off. I'm sure these aren't "cheese-eating surrender monkeys" to quote Top Gear's Jeremy Clarkson! I have copied the colour scheme from the Foundry website, which is clearly very Gallic-influenced, and I must admit, it would not have been my first choice of a colour scheme. I'd have gone for more earthy-looking tones but seeing as they are meant to be French mercenaries, (well according to the names and colour scheme given to them by Foundry) this colour scheme is spot on.
We start off at the far left with Emil Dussolier, who is armed with a 9mm Heckler and Koch MP5A3 Sub-Machine Gun. Note that this figure is left-handed, which is unusual in miniature figures. Also, note the hand grenade on the right side of his belt.
To his left is Javier Japrisot and he is armed with a 5.56mm Steyr AUG Assault Carbine. The carbine has a much shorter barrel than the rifle. Javier is also equipped with a hand grenade. He is the person I have nominated as team leader. To be honest, you could choose any one of this team as the leader.
In the centre of the group is "Mr. Muscles" aka Jean-Pierre Monthieux. He has removed his T-shirt in order to show off his rippling muscles (poser!) and he is the heavy weapons trooper of the team. He wields a 5.56mm M249 Squad Automatic Weapon (SAW) with a long belt of ammo wrapped around his torso. He also carries a 9mm Heckler and Koch MP5KA5 Machine Pistol as a back-up weapon.
Anne-Marie Dreyfus totes some serious firepower as well. She holds a 9mm Heckler and Koch MP5KA5 Machine Pistol in her left hand and she has a M72A4 Light Anti-tank Weapon slung over her right shoulder. The M72A4 is a one-shot disposable rocket launcher that fires a HEAT (High-Explosive Anti-Tank) warhead.
Finally, is Pilar Laurant, who is also armed with a 9mm Heckler and Koch MP5KA5 Machine Pistol. Slung over her back is a MK19 MOD3 Grenade Launcher, which holds 32 rounds in a drum. Note how she holds the Machine Pistol in both hands in order to reduce recoil.
As with most Foundry Street Violence sets, this team is very well armed with a wide variety of weapons. The figures vary in height, which I approve of. The two females are 28mm tall, whilst Emil and Javier are 30mm tall and the huge Jean-Pierre is 35mm tall. Mercenaries are very common amongst figure companies, but French Mercenaries are exceedingly rare. Okay, with a different paint job you could make these any nationality you want. I was happy to go along with the French connection, as it is quirky and different. Also, being mercenaries, they could turn up anywhere in the world... even in Mayhem City! This set of five figures retails at £10.00 on the Foundry webstore.

Wednesday, 19 September 2012

RAFM Terrorist Cell

Today, I'm going to review three sets of 28mm scale figures from the RAFM USX Modern Day Heroes range - set RAF02809 Decius the Terrorist Cell leader, RAF02810 Terrorist Cell (4 figures) and RAF02811 Karl H. Unger the Terrorist Cell Enforcer.
At the far left of my two photos is Karl H. Unger, the terrorist cell enforcer. He is the only terrorist not to be wearing a balaclava, a jacket and body armour. So, he stands out from the rest of the team as either a hardass or as someone with a deathwish. Or, perhaps both! He is armed with the ubiquitous terrorist weapon of choice - the 7.62mm AK47 Assault Rifle. He also has a BA Pistol holstered on his left hip, a couple of grenades hooked onto his shoulder straps and he wields a vicious-looking Bowie Knife in his left hand. He is not a man to be messed with!
Next in line is the cell leader known as Decius. Is that his real name or an alias? Who knows? He holds a 12 gauge Franchi SPAS12 Automatic Shotgun aloft and has a BA Pistol in a holster on his left hip. The mouth of his balaclava has been left open, so he can shout out orders without sounding muffled. I decided to paint this group in an urban camouflage pattern made up of a mid grey background with black and white streaks on top. It has come out very well in my opinion.
The next four figures are unnamed mooks from the Terrorist Cell set. The one standing next to Decius is a one-piece casting armed with a 7.62mm AK47 Assault Rifle and a BA Pistol. I have added one of the spare rocket clusters for the RPG7 rocket launcher to him. This set comes with two lots of spare rocket clusters and it's up to you who gets them.
The next two figures in line are identical sculpts but come with their arms and rifle as a separate piece. By gluing the arms on in different positions they look slightly different. One appears to be firing his AK47 and the other is holding his rifle in a more relaxed pose.
The final figure in the group is the heavy weapon member of the group. His arms and RPG7 Rocket Launcher were a separate piece, as were the spare rockets hanging from his belt. He also has a BA Pistol in a holster as a back-up weapon.
As a terrorist cell, these fall under the category of Gangers if used in ATZ, although you could get away with using them as a militia Survivor group. The inclusion of the RPG7 gives them some real punch in a firefight but if you were going to use them in ATZ you'd need to come up with your own stats for it.
As ever with RAFM figures I must give a word of warning about their size. These are closer to 35mm in height than 28mm, which makes a mockery of RAFM's assertion that they are 28mm scale figures. I'll still use them in my games but for some of you they may be too large. Karl and Decius cost $5.95 each, whilst the set of four terrorists costs $12.95. Pricey, I know, but they are a nicely sculpted group of figures and they fill a niche that few other companies cover.

Sunday, 16 September 2012

Foundry Hardwire Troupe

The five figures that I'm reviewing today come from Foundry Miniatures' set SV017 - The Hardwire Troupe, which are part of the Street Violence range. This team of hardasses are heavily armed, well armoured and ready to take on any challenge. My first impression when I saw them was "Black Ops." Interestingly enough, there is a supplement for GURPS 3rd Edition called Black Ops, in which players are part of a five man team made up of specialist characters from the following five departments - Combat, Intelligence, Science, Security and Technology. A typical Black Op agent is built on 700 points, meaning they are very high-powered characters. Below, I describe my own GURPS Black Ops team.
I have given them all names, some of which are based on the Christian names given to them by the Foundry folk, whilst the rest are my own inventions. At the far left is Penelope Meilinger and she is from the Technology Department. Note that all agents wear flak vests, black coveralls, black leather dusters (long coats) and mirrorshade sunglasses. Penelope carries a 5.56mm Steyr AUG Assault rifle with a modified scopesight and folding bipod. She is also armed with a pistol in a holster on her left hip and who knows what is in her reinforced briefcase?
Next up is Miranda Ramirez, who has dyed her normally black hair bright orange! Don't be fooled by her quirky look - she is a member of the Intelligence Department. She is armed with a pair of 9mm Heckler and Koch MP5A2 Sub-Machine Guns. Note that with both guns she has taped two ammo clips back to back to facilitate a faster reload time. She also has a pair of pistols in holsters on both hips. She is unique in wearing thigh-length boots. These aid her in stealthy movement.
In the centre of the group is Curtis Quint, the Combat specialist of the team. He carries a 5.56mm M249 Squad Automatic Weapon (SAW). On his belt are two holstered pistols, a Flash-Bang grenade and a High Explosive Grenade. Curtis is slightly taller than the rest of the team and I painted him as an African/American. All Black Ops agents are black belt martial artists, but Curtis really excels in melee combat.
Fourth in line is Fabian Tancredi, the Science Department agent. He has very long, natural blond hair, which makes him stand out as much as Miranda. He is holding a 9mm Heckler and Koch MP5A3 Sub-Machine Gun in his hands. He has a Pistol in a holster on his left thigh, and possibly one on his right thigh. If so, it is hidden by his long coat. He wears a back pack, which like Penelope's briefcase, could hold just about anything.
The fifth and final member of the team is Sean DeSanto, the Security Department agent. He is armed with the very rare 5.56mm ATK-Heckler and Koch M29 Individual Combat Weapon - a combination Assault Rifle and Grenade Launcher. He also has at least one BA Pistol in a holster and a Flash-Bang grenade. Security agents are meant to be a jack-of-all-trades and are expected to know a little bit about everything. This probably explains why he is carrying such a large flight bag across his back.

I have described these as part of my GURPS Black Ops team, simply because they are such a perfect fit, but they need not be. These could be any group of professional monster hunters or just a group of mercenaries, working together to survive a zombie apocalypse. If you are looking for something more cinematic in scope, like a team of vampire slayers or werewolf hunters, then look no further. Any one of these figures would make a great player character in the likes of ATZ. However, put them together and you have a formidable team of fighters, capable of taking on the toughest of foes, be they human or supernatural.
Foundry Miniatures sell this set of five figures for £10.00 on their webstore. Incredibly, I wrote this review without once mentioning The Matrix. D'oh!