The typical view of the Citi-Def soldier is of a man who barely knows one end of a Spit Gun from the other and, pumped up on action vids on the Tri-D, attempts to live out his fantasies by joining the only military option open to citizens. In many cases this is remarkably accurate and the Citi-Def is a source of constant worry to the Justice Department, for allowing citizens legal access to weaponry surely courts disaster. A force of Citi-Def soldiers will not be the most competent in Mega City One, but they do have access to armour and heavy weapons that can make them very scary - as much to one another as any enemy!
In this post, I'm going to review the first of my numerous Citi-Def forces, a small unit containing just four figures but who are one of each of the four types available to a typical Citi-Def squad. Citi-Def soldiers always belong to one particular city block and are often fanatically loyal to that block. This squad that I'm showing here belong to the Danny Glover Block in Sector 13, the location of my Judge Dredd Miniatures Game campaign.
At the far left is Shane Miller, a Citi-Def Officer. The Citi-Def Officer is different from the soldiers he commands. He is not a weekend warrior living out his action-hero dreams but a career soldier dedicated to the protection of the city. It is his responsibility, as a guardian of Mega City One, to ensure his fellow citizens do not suffer invasion as they have in the past. In all likelihood, it is the Citi-Def Officer who has organised the latest block war, simply to provide real world training for his men! This figure was produced by Mongoose Publishing, as were the Med-tech and the Soldier, but they were discontinued when Warlord Games took over production of the range. Warlord Games redesigned them and increased the range from three figures to eleven. Shane Miller is a Level:3 Infantry Hero armed with a Spit Pistol and Hand Bombs and wearing a Shell Jacket. He has two Talents (Agile and Quick Dodge) and two Special Rules. Rallying Cry - so long as he remains on the table and is still alive, all failed Will to Fight checks for all friendly models may be re-rolled. True Leader - any friendly model within 15" and in line of sight of him may use his Will score instead of their own for any Will check, including resist Arrest checks. He costs 175 Credits.
Standing next to Miller is Matt Kramon, a Citi-Def Soldier. Citi-Def Soldiers sign up for one of three reasons; either they are bored from their long days of unemployment, have a deep patriotic sense to defend Mega City One, or have watched far too many action-vids. They are all, however, crazy once a Spit Gun gets put in their hands. Kramon is a Level:1 Infantry Hero equipped with a Spit Gun Rifle and a Shell Jacket. He has two Talents - Aim and Suppressing Fire and one Special Rule - Trigger Happy. Whenever a Citi-Def Soldier takes a Shoot action, he must make a Will check. If this is failed, his next action must also be a Shoot action unless an enemy engages him in Close Combat before this action can be taken. If no enemy model is in sight, he will attack the closest target, be it friend, foe or innocent bystander. He costs 150 Credits.
Second from the right is Ramsey Van Horn, a Jaeger Squad Commando. Not all Citi-Def units have a Jaeger squad, but those who do include such men in their ranks are often considered to be elite forces (elite being a relative term...). Each member of the Jaeger squad is a full time Citi-Def Soldier who has dedicated himself to protecting his block against all enemies. Training hard in infiltration skills and the disruption of communications, the Jaeger squad is as close to a true commando unit as any Citi-Def is likely to get. This particular figure is made by Wargames Foundry as part of their 2000AD range. Van Horn is a Level:2 Infantry Hero armed with a Spit Gun Rifle and Knife and equipped with a Respirator, Shell Jacket and Sucker Gun. He has four Talents - Infiltrator, Silent Action, Silent Killer and Stealthy. He also has two Special Rules. First is Going Commando - using a combination of Sucker Guns, rappelling lines and para-gliders, the Jaeger Squad Commando can appear anywhere unexpected. The Commando gains a Sucker Gun, allowing him to drop down a sheer surface up to 12" with a single Special action. Secondly, is Silent but Violent, which grants him the Stealthy Talent for free. He costs 245 Credits.
Finally, is Dan Moxness, a Citi-Def Med-tech. Medical technicians who join Citi-Def units are never short of work, patching up patients and performing emergency surgery - usually on unintentionally self-inflicted wounds. They quickly learn to avoid the most trigger happy soldiers, but often take breathtaking risks when one of their unit goes down. Moxness is a Level:1 Infantry Hero armed with a Handgun Pistol and is equipped with Pad Armour and a Medi-Kit. His two talents are appropriately, First Aid and Medic. He has one Special Rule - Lifesaver. The Med-tech is always assumed to have taken one extra Special action on its last turn when using a Medi-Kit (so he will always count as having taken at least one). He costs 105 Credits.
By no means can these be considered a major threat, although they are all classed as Heroes, which does increase their survival odds. In future posts I'll showcase much larger Citi-Def forces who are much more likely to appear in a Block War scenario.
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Showing posts with label Mongoose Publishing. Show all posts
Showing posts with label Mongoose Publishing. Show all posts
Thursday, 6 April 2017
Monday, 27 March 2017
JDMG MC1 Perps - Apathetic Anarchists Street Gang 02
In this second part of my review of my Apathetic Anarchists street gang I'm highlighting the punks, who make up the bulk of the gang. All of these figures were produced by Mongoose Publishing for their Gangs of Mega City One game. They proved quite controversial at the time they were released, due to the fact that they were made of a strange, hard plastic that proved resistant to polystyrene cement. I had to glue mine together with superglue. This made them unpopular with a lot of gamers and when Warlord Games started selling the GOMC1 figure range, this set was dropped. The idea of making multi-part perps is a great one, but if they were made from the same plastic as say for example, that used by Games Workshop or Mantic Games, I'm sure they would have been more popular. My own feelings on them is that I found them quite acceptable once made and I'm glad I have them but they were such a pain to glue together.
At the far left is Dougie Dull, a Level:1 Punk Infantry Hero armed with a Spit Gun Rifle and wearing Leather Armour. His two talents are Brave and Luck of Grud. He is worth 125 Credits.
Next to him is Barry "Bazza" Blase, who is identical in every respect to Dougie Dull. Note how similar these Spit Guns are to the German WW2 MP40 Sub-Machine Gun.
Second from the right is "Boring Bob" Torpor, the gang's stealth specialist. He is also armed with a Spit Gun Rifle, albeit from a different manufacturer (yes, I'm sure you can recognise it as a plastic Games Workshop Space Marine's Bolter) and he also wears Leather Armour. He is a Level:2 Punk Infantry Hero with the Talents, Silent Action, Silent Killer and Stealthy. He is worth 150 Credits.
At the far right is Pascal Passive, the gang's sniper. He is armed with a Laser Rifle (taken from a set of plastic Games Workshop Imperial Guardsmen) and he wears Pad Armour. He is also a Level:2 Punk Infantry Hero and has the following three Talents - Accurate, Brave and Crackshot. He is worth 175 Credits.
Moving on are two Level:0 Punk Infantry Minions, Len Lethargy and Blake Blase, who is the younger brother of "Bazza". Both are armed with a Long Rifle and they wear no armour. They are worth 40 credits each.
Next up are Ian Insipid and Hugh Humdrum, who are also Level:0 Punk Infantry Minions armed with a Long Rifle each. They are also unarmoured and they cost 40 Credits each.
Less well armed are these four Punks. At the far left is Ted Tedious, who is armed with Handgun pistol and a Knife. He is an unarmoured Level:0 Punk Infantry Minion worth 35 Credits.
Standing alongside him is "Sluggish Sil" Slugg, who is also a Level:0 Punk Infantry Minion armed with a Handgun Pistol and a Knife. He wears no armour and he costs 35 Credits.
Second from the right is Luke Warm, yet another Level:0 Punk Infantry Minion. He is armed with a Handgun Pistol and a Wooden Club. He is not armoured and he costs 35 Credits.
Finally, is Lester Listless, yet another Level:0 Punk Infantry Minion. He is armed with a Handgun Pistol and a Cleaver. He is unarmoured and he is worth 40 Credits.
For these figures I kept my paint palette to blues, browns and greens, which ties them in with the rest of the gang. I do not expect the Apathetic Anarchists to perform well against a team of Judges. I will make sure they outnumber the Judges both in terms of figures and Credits ratings but with so many Minions in their gang they ought to crumble easily. However, Major Apathy and the three heavy weapons specialists will prove to be dangerous and therefore, should be treated with caution. Expect to see this gang in action soon.
At the far left is Dougie Dull, a Level:1 Punk Infantry Hero armed with a Spit Gun Rifle and wearing Leather Armour. His two talents are Brave and Luck of Grud. He is worth 125 Credits.
Next to him is Barry "Bazza" Blase, who is identical in every respect to Dougie Dull. Note how similar these Spit Guns are to the German WW2 MP40 Sub-Machine Gun.
Second from the right is "Boring Bob" Torpor, the gang's stealth specialist. He is also armed with a Spit Gun Rifle, albeit from a different manufacturer (yes, I'm sure you can recognise it as a plastic Games Workshop Space Marine's Bolter) and he also wears Leather Armour. He is a Level:2 Punk Infantry Hero with the Talents, Silent Action, Silent Killer and Stealthy. He is worth 150 Credits.
At the far right is Pascal Passive, the gang's sniper. He is armed with a Laser Rifle (taken from a set of plastic Games Workshop Imperial Guardsmen) and he wears Pad Armour. He is also a Level:2 Punk Infantry Hero and has the following three Talents - Accurate, Brave and Crackshot. He is worth 175 Credits.
Moving on are two Level:0 Punk Infantry Minions, Len Lethargy and Blake Blase, who is the younger brother of "Bazza". Both are armed with a Long Rifle and they wear no armour. They are worth 40 credits each.
Next up are Ian Insipid and Hugh Humdrum, who are also Level:0 Punk Infantry Minions armed with a Long Rifle each. They are also unarmoured and they cost 40 Credits each.
Less well armed are these four Punks. At the far left is Ted Tedious, who is armed with Handgun pistol and a Knife. He is an unarmoured Level:0 Punk Infantry Minion worth 35 Credits.
Standing alongside him is "Sluggish Sil" Slugg, who is also a Level:0 Punk Infantry Minion armed with a Handgun Pistol and a Knife. He wears no armour and he costs 35 Credits.
Second from the right is Luke Warm, yet another Level:0 Punk Infantry Minion. He is armed with a Handgun Pistol and a Wooden Club. He is not armoured and he costs 35 Credits.
Finally, is Lester Listless, yet another Level:0 Punk Infantry Minion. He is armed with a Handgun Pistol and a Cleaver. He is unarmoured and he is worth 40 Credits.
For these figures I kept my paint palette to blues, browns and greens, which ties them in with the rest of the gang. I do not expect the Apathetic Anarchists to perform well against a team of Judges. I will make sure they outnumber the Judges both in terms of figures and Credits ratings but with so many Minions in their gang they ought to crumble easily. However, Major Apathy and the three heavy weapons specialists will prove to be dangerous and therefore, should be treated with caution. Expect to see this gang in action soon.
Labels:
2000AD,
Games Workshop,
Gangers,
Judge Dredd,
Mongoose Publishing
Thursday, 23 March 2017
JDMG MC1 Perps - Apathetic Anarchists Street Gang 01
In this and the next post I'm going to review the largest Mega City One street gang I've shown you so far (note that I do have much bigger gangs just waiting to be showcased). This particular gang is called the Apathetic Anarchists, who are led by Major Apathy. They originally appeared in my Gangs of Mega City One campaign, where they performed very averagely. Plus, they were a lot smaller back then. I have more than doubled their numbers to use in my Judge Dredd Miniatures Game. To start with, I'll showcase the leader, heavy weapons perps and the juves. Next post will feature the rank and file punks who make up the bulk of the gang.
At the far left is Major Apathy, the gang's leader. This figure was originally produced by Mongoose Publishing as a street gang Top Dog, but when Warlord Games took over the production of the range, they made him the leader of a Cursed Earth Desperadoes gang. Either way, he's still a great figure for a gang leader. He is armed with a Sawed-Off Stump Gun Rifle and a Spit Pistol and he wears Leather Armour. In JDMG he is a Level:4 Punk Infantry Hero with the following five Talents - Brave, Die Hard, Inspire, Luck of Grud and Nerves of Steel. He is worth 190 Credits.
The next three figures were produced by Warlord Games and these are the heavy weapons specialists of the gang. Standing next to Major Apathy is Eric Ennui. You'll soon notice that their names are all synonyms for the word "Apathetic". Eric is armed with a Heavy Spit Gun and he wears Leather Armour. He is a Level:1 Punk Infantry Hero with the Brave and On Their Knees Talents. He is worth 150 Credits.
Third in line is the second-in-command of the gang, Lance Languor. He is armed with the gang's most powerful and expensive weapon, a Laser Cannon. He wears Padded Armour. He is a Level:2 Punk Infantry Hero with the Talents, Accurate, Brave and On Their Knees. He is worth 195 Credits, just slightly more than Major Apathy.
Finally, is Eric's elder brother, Ernie Ennui. He wields a Missile Launcher that fires Armour Piercing Missiles. He also wears Leather Armour. Like his brother, he is also a Level:1 Punk Infantry Hero. His two Talents are Accurate and Brave. He is worth 135 Credits.
At the opposite end of the scale are the Juves. These are essentially cannon fodder, but if they survive long enough they will progress to Punk status. At the far left is Drew Drab, who is a very old figure, originally produced by Citadel Miniatures for the Judge Dredd Role Playing Game by Games Workshop. He is armed with a Handgun Pistol and is equipped with a couple of spray cans of paint. This, of course, means he is a Scrawler, a 22nd Century term for a graffiti artist. To be honest, I could have included him in any one of a number of gangs but I decided to include him as a member of the Apathetic Anarchists. He is a Level:0 Juve Infantry Minion worth a measly 25 Credits.
The remaining three figures were produced by Warlord Games and all are Level:0 Juve Infantry Minions. Second from the left is Norman Numb who is armed with a Handgun Pistol and a Knife. He is also worth 25 Credits.
Second from the right is Brian Bland, another Juve armed with a Handgun Pistol and a Knife. He, too, is worth 25 Credits.
Finally, is Jaded James, who is armed with a Handgun Pistol and a Club. Unsurprisingly, he also costs 25 Credits.
Major Apathy and the three heavies should give the Judges a good fight but I don't expect any of the Juves to survive their first fight.
At the far left is Major Apathy, the gang's leader. This figure was originally produced by Mongoose Publishing as a street gang Top Dog, but when Warlord Games took over the production of the range, they made him the leader of a Cursed Earth Desperadoes gang. Either way, he's still a great figure for a gang leader. He is armed with a Sawed-Off Stump Gun Rifle and a Spit Pistol and he wears Leather Armour. In JDMG he is a Level:4 Punk Infantry Hero with the following five Talents - Brave, Die Hard, Inspire, Luck of Grud and Nerves of Steel. He is worth 190 Credits.
The next three figures were produced by Warlord Games and these are the heavy weapons specialists of the gang. Standing next to Major Apathy is Eric Ennui. You'll soon notice that their names are all synonyms for the word "Apathetic". Eric is armed with a Heavy Spit Gun and he wears Leather Armour. He is a Level:1 Punk Infantry Hero with the Brave and On Their Knees Talents. He is worth 150 Credits.
Third in line is the second-in-command of the gang, Lance Languor. He is armed with the gang's most powerful and expensive weapon, a Laser Cannon. He wears Padded Armour. He is a Level:2 Punk Infantry Hero with the Talents, Accurate, Brave and On Their Knees. He is worth 195 Credits, just slightly more than Major Apathy.
Finally, is Eric's elder brother, Ernie Ennui. He wields a Missile Launcher that fires Armour Piercing Missiles. He also wears Leather Armour. Like his brother, he is also a Level:1 Punk Infantry Hero. His two Talents are Accurate and Brave. He is worth 135 Credits.
At the opposite end of the scale are the Juves. These are essentially cannon fodder, but if they survive long enough they will progress to Punk status. At the far left is Drew Drab, who is a very old figure, originally produced by Citadel Miniatures for the Judge Dredd Role Playing Game by Games Workshop. He is armed with a Handgun Pistol and is equipped with a couple of spray cans of paint. This, of course, means he is a Scrawler, a 22nd Century term for a graffiti artist. To be honest, I could have included him in any one of a number of gangs but I decided to include him as a member of the Apathetic Anarchists. He is a Level:0 Juve Infantry Minion worth a measly 25 Credits.
The remaining three figures were produced by Warlord Games and all are Level:0 Juve Infantry Minions. Second from the left is Norman Numb who is armed with a Handgun Pistol and a Knife. He is also worth 25 Credits.
Second from the right is Brian Bland, another Juve armed with a Handgun Pistol and a Knife. He, too, is worth 25 Credits.
Finally, is Jaded James, who is armed with a Handgun Pistol and a Club. Unsurprisingly, he also costs 25 Credits.
Major Apathy and the three heavies should give the Judges a good fight but I don't expect any of the Juves to survive their first fight.
Labels:
2000AD,
Citadel,
Games Workshop,
Gangers,
Judge Dredd,
Mongoose Publishing,
Warlord Games
Thursday, 22 December 2016
JDMG MC1 Perps - Ape Gang Gorillas and Orang-utans
In my last post I reviewed the chimps from a Mega City One ape gang. In this post I'll be showcasing the other two sentient simian types - gorillas and orang-utans. Physically the most powerful form of ape, gorillas take on a variety of roles, from leaders and lieutenants to grunt muscle. Either way, they form the backbone of an ape gang. Both agile and intelligent, orang-utans are sometimes leaders of ape gangs, but usually give way to larger and more powerful gorillas. More commonly, they take the role of specialists, such as stealthy burglars or snipers.
The three gorillas to the left were originally produced by Mongoose Publishing as part of an ape gang for the Gangs of Mega City One skirmish game. Later, Warlord Games sold them as part of their Judge Dredd Miniatures Game and added an orang-utan leader to the set (see below). At the far left is Cilla the Gorilla. She is armed with a Double-Barrelled Stump Gun Rifle. She has a bandoleer of Stump Gun shells strung across her back and chest. It is nice to see the sculptor adding a female to the range.
Standing next to her is Gus Grunt, who is aptly named. He rarely speaks and mostly grunts instead. Appropriately enough, he works as a lowly grunt enforcer. He is armed with a tyre iron, which is classed as a Club.
Second from the right is Brutus. He is every bit as brutal as his name suggests and is a gang leader of the Brutes ape gang. He is armed with a Spit Gun Machine Pistol and he wears Leather Armour. As with all of my apes, I have yet to work out his stats for use in my JDMG campaign.
At the far right is John Grillinger, who is a Gorilla Gangster and a Level:2 Infantry Hero. He is armed with a Spit Gun Rifle that has been designed to look like the old-style Thompson Sub-Machine Gun aka the "Tommy Gun" or "Chicago Piano." Having worked his way up through the ranks of an ape gang, the Gorilla Gangster has gone freelance and now hires his considerable skills and muscle to the highest bidder. Gorilla Gangsters are mercenaries who automatically have the following three Talents - Agile (may re-roll any non-combat Agility check), Light Foot (during a Move action, he can make an Agility check to jump over any obstacle up to 1" high without any Move penalty) and Dirty Fighting (if he hits an enemy in melee combat he does no damage. Instead, the target must make a Will check or else be Stunned). He was produced by Warlord Games. I can't help help thinking that he'd have made a great addition to Don Uggie Apelino's gang.
At the far left of my trio of orang-utans is Crazy Clyde. He pretends to be non-intelligent, which is why he isn't wearing any clothes, but he's actually a very sneaky burglar. His figure is an old Ral Partha fantasy were-ape. I decided I could just as easily use him in my JDMG campaign.
I should mention that all apes in JDMG (that's chimps, gorillas and orang-utans) have a special ability called Swinging Apes. This allows them to scale sheer surfaces or swing across wide gaps with ease. Any ape can treat any sheer surface as clear terrain, as long as it begins and ends its phase on a flat surface, and can move across any open gap up to its Move value without making an Agility check.
In the centre is the orang-utan leader that Warlord Games added to the ape gang boxed set of figures. I have named him Doctor Zechariah. He is armed with a Handgun Pistol. He is protecting a very young female chimp, which just begs the question, what's the story there? I have seen some folk commenting on how much he looks like Tom Baker as the fourth Doctor Who. Well, not with the face but certainly with the long red coat and huge multi-coloured scarf. That was one of the reasons I decided to make him a doctor.
Finally, is Li'l Louie, an orang-utan sniper. He was another figure originally produced by Mongoose Publishing as part of their GOMC1 boxed set of ape gang figures and then later sold by Warlord Games. He is armed with a Long Rifle with Scope Sight. Note the banana sticking out of the front pouch of his dungarees.
This is not the end of my reviews of my ape gangs. I still have to show you my ape gang bikers, none of which have been made or painted but I hope to rectify that soon. I am also seriously thinking of getting a load of Eureka apes, as they produce a large range of simian types and they'd be quite at home in Mega City One.
Seeing as this will be my last post before Christmas day, I'd just like to take this opportunity to wish all of my followers, their families and friends all the best on what I hope will be a joyous occasion for you all. Merry Christmas!
The three gorillas to the left were originally produced by Mongoose Publishing as part of an ape gang for the Gangs of Mega City One skirmish game. Later, Warlord Games sold them as part of their Judge Dredd Miniatures Game and added an orang-utan leader to the set (see below). At the far left is Cilla the Gorilla. She is armed with a Double-Barrelled Stump Gun Rifle. She has a bandoleer of Stump Gun shells strung across her back and chest. It is nice to see the sculptor adding a female to the range.
Standing next to her is Gus Grunt, who is aptly named. He rarely speaks and mostly grunts instead. Appropriately enough, he works as a lowly grunt enforcer. He is armed with a tyre iron, which is classed as a Club.
Second from the right is Brutus. He is every bit as brutal as his name suggests and is a gang leader of the Brutes ape gang. He is armed with a Spit Gun Machine Pistol and he wears Leather Armour. As with all of my apes, I have yet to work out his stats for use in my JDMG campaign.
At the far right is John Grillinger, who is a Gorilla Gangster and a Level:2 Infantry Hero. He is armed with a Spit Gun Rifle that has been designed to look like the old-style Thompson Sub-Machine Gun aka the "Tommy Gun" or "Chicago Piano." Having worked his way up through the ranks of an ape gang, the Gorilla Gangster has gone freelance and now hires his considerable skills and muscle to the highest bidder. Gorilla Gangsters are mercenaries who automatically have the following three Talents - Agile (may re-roll any non-combat Agility check), Light Foot (during a Move action, he can make an Agility check to jump over any obstacle up to 1" high without any Move penalty) and Dirty Fighting (if he hits an enemy in melee combat he does no damage. Instead, the target must make a Will check or else be Stunned). He was produced by Warlord Games. I can't help help thinking that he'd have made a great addition to Don Uggie Apelino's gang.
At the far left of my trio of orang-utans is Crazy Clyde. He pretends to be non-intelligent, which is why he isn't wearing any clothes, but he's actually a very sneaky burglar. His figure is an old Ral Partha fantasy were-ape. I decided I could just as easily use him in my JDMG campaign.
I should mention that all apes in JDMG (that's chimps, gorillas and orang-utans) have a special ability called Swinging Apes. This allows them to scale sheer surfaces or swing across wide gaps with ease. Any ape can treat any sheer surface as clear terrain, as long as it begins and ends its phase on a flat surface, and can move across any open gap up to its Move value without making an Agility check.
In the centre is the orang-utan leader that Warlord Games added to the ape gang boxed set of figures. I have named him Doctor Zechariah. He is armed with a Handgun Pistol. He is protecting a very young female chimp, which just begs the question, what's the story there? I have seen some folk commenting on how much he looks like Tom Baker as the fourth Doctor Who. Well, not with the face but certainly with the long red coat and huge multi-coloured scarf. That was one of the reasons I decided to make him a doctor.
Finally, is Li'l Louie, an orang-utan sniper. He was another figure originally produced by Mongoose Publishing as part of their GOMC1 boxed set of ape gang figures and then later sold by Warlord Games. He is armed with a Long Rifle with Scope Sight. Note the banana sticking out of the front pouch of his dungarees.
This is not the end of my reviews of my ape gangs. I still have to show you my ape gang bikers, none of which have been made or painted but I hope to rectify that soon. I am also seriously thinking of getting a load of Eureka apes, as they produce a large range of simian types and they'd be quite at home in Mega City One.
Seeing as this will be my last post before Christmas day, I'd just like to take this opportunity to wish all of my followers, their families and friends all the best on what I hope will be a joyous occasion for you all. Merry Christmas!
Labels:
2000AD,
Apes,
Gangers,
Judge Dredd,
Mongoose Publishing,
Ral Partha,
Warlord Games
Monday, 19 December 2016
JDMG MC1 Perps - Ape Gang Chimps
Not all of the gangs who infest the streets of Mega City One are human. Experiments in the past vastly increased the intelligence of apes, with the intentions of using them as advanced slave labour. However, while such science has been outlawed for many years, its legacy remains, in the form of sentient apes. Often corralled into the less desirable parts of the city, it is not unusual for apes to form their own criminal gangs. Most sentient apes are either chimpanzees, gorillas or orang-utans. I'm looking at my chimps in this post. The gorillas and orang-utans will appear in my next post. Chimps form good all-rounders within in an ape gang, able to take on most tasks with success. I haven't yet created any stats for my apes to use in my JDMG campaign but I have given all of my apes names. Most of them will use the stats provided on p.56 of the JDMG rulebook.
The three chimps at the left of the two photos directly above and below were produced by Mongoose Publishing for their Gangs of Mega City One game and sold as part of an ape gang boxed set. At the far left is Chalo, who is armed with a Stump Gun Rifle. Next to him is Milo, who is armed with a Club. Pee-Gee completes this trio and he is armed with a Spit Pistol. These are all really well sculpted and quite small in stature. I love the expressions on their faces.
The female chimp is called Kim Kong. She is a really old figure, and I can't remember who made her but she was sold as a mutant civilian. I should point out that she does not have red eyes. She is wearing a pair of John Lennon style rose-tinted glasses. Oh, and that's a wig she's wearing as well. Most likely she is the girlfriend of one of the other apes. She could be a gang member or she could be an innocent civilian.
At the far right is Jocko, who is armed with a Spit Gun Rifle. This is another really old figure. He was made by Citadel Miniatures for the sci-fi role-playing game of Rogue Trader, which was first published in October 1987. The game was sub-titled Warhammer 40,000 to distinguish it from 2000AD's Rogue Trooper series. The gameplay of Warhammer 40,000: Rogue Trader differed from its main modern-day descendant, Warhammer 40,000, in that it was heavily role-play-oriented, with great detail placed on weaponry and vehicles and the inclusion of a third player (the Games Master) in battles, a role not too different from the Dungeon Master of Dungeons and Dragons. Jocko was sold as a Rogue Trader mutant ganger but his ape-like features make him a perfect addition to my small collection of chimps.
Arguably the most famous ape gang in the Judge Dredd series was the one led by Don Uggie Apelino. Don Uggie encountered Judge Dredd several times - first during a gang war, and later after a foiled attempt to have Dredd assassinated. After the Apocalypse War, radiation regressed his intelligence to that of a normal ape, whereupon he led a group of insane and brutal apes in the Cursed Earth. Dredd followed a regressed Fast Eeek, and executed the gang - including Apelino - as a danger to Mega City One residents. Don Uggie saw himself as a modern day Al Capone and he styled himself and his followers on 1920's style gangsters. These three figures, with Don Uggie at the far left, were produced by Citadel Miniatures for the old Games Workshop Judge Dredd Role Playing Game. Don Uggie is armed with a Handgun Pistol.
Don Uggie was often accompanied by his two most trusted lieutenants, Joe Bananas (in the centre) and Fast Eeek (at far right). They are armed with the equivalent of Spit Gun Rifles. These are three of my favourite figures from this range but I do have one criticism to make of them - they are way over-scale. Scale was a common problem with the Citadel Judge Dredd range of figures. Some were too small and some were too big. Given that these are just chimps, they are as tall as my ape gang gorillas. It is a shame because other than being too big their sculpts are perfect.
The three chimps at the left of the two photos directly above and below were produced by Mongoose Publishing for their Gangs of Mega City One game and sold as part of an ape gang boxed set. At the far left is Chalo, who is armed with a Stump Gun Rifle. Next to him is Milo, who is armed with a Club. Pee-Gee completes this trio and he is armed with a Spit Pistol. These are all really well sculpted and quite small in stature. I love the expressions on their faces.
The female chimp is called Kim Kong. She is a really old figure, and I can't remember who made her but she was sold as a mutant civilian. I should point out that she does not have red eyes. She is wearing a pair of John Lennon style rose-tinted glasses. Oh, and that's a wig she's wearing as well. Most likely she is the girlfriend of one of the other apes. She could be a gang member or she could be an innocent civilian.
At the far right is Jocko, who is armed with a Spit Gun Rifle. This is another really old figure. He was made by Citadel Miniatures for the sci-fi role-playing game of Rogue Trader, which was first published in October 1987. The game was sub-titled Warhammer 40,000 to distinguish it from 2000AD's Rogue Trooper series. The gameplay of Warhammer 40,000: Rogue Trader differed from its main modern-day descendant, Warhammer 40,000, in that it was heavily role-play-oriented, with great detail placed on weaponry and vehicles and the inclusion of a third player (the Games Master) in battles, a role not too different from the Dungeon Master of Dungeons and Dragons. Jocko was sold as a Rogue Trader mutant ganger but his ape-like features make him a perfect addition to my small collection of chimps.
Arguably the most famous ape gang in the Judge Dredd series was the one led by Don Uggie Apelino. Don Uggie encountered Judge Dredd several times - first during a gang war, and later after a foiled attempt to have Dredd assassinated. After the Apocalypse War, radiation regressed his intelligence to that of a normal ape, whereupon he led a group of insane and brutal apes in the Cursed Earth. Dredd followed a regressed Fast Eeek, and executed the gang - including Apelino - as a danger to Mega City One residents. Don Uggie saw himself as a modern day Al Capone and he styled himself and his followers on 1920's style gangsters. These three figures, with Don Uggie at the far left, were produced by Citadel Miniatures for the old Games Workshop Judge Dredd Role Playing Game. Don Uggie is armed with a Handgun Pistol.
Don Uggie was often accompanied by his two most trusted lieutenants, Joe Bananas (in the centre) and Fast Eeek (at far right). They are armed with the equivalent of Spit Gun Rifles. These are three of my favourite figures from this range but I do have one criticism to make of them - they are way over-scale. Scale was a common problem with the Citadel Judge Dredd range of figures. Some were too small and some were too big. Given that these are just chimps, they are as tall as my ape gang gorillas. It is a shame because other than being too big their sculpts are perfect.
Labels:
2000AD,
Apes,
Citadel,
Games Workshop,
Gangers,
Judge Dredd,
Mongoose Publishing
Thursday, 15 December 2016
JDMG MC1 Perps - Rainbow Raiders Street Gang
This is my fourth and final street gang that I created for my JDMG campaign using figures that were originally designed for use with the old Games Workshop sci-fi skirmish game, Confrontation. These 28mm scale Citadel figures came with metal bodies and separate plastic arms and weapons. Of all of the gangs in my collection these are far and away the most colourful. I present to you, the Rainbow Raiders.
The flamboyant and charismatic leader of the Rainbow Raiders is "Rubber Johnny" Rainbow, shown at the far left of the two photos directly above and below. He is the son of a very rich businessman who went off the rails in his late teens and turned to a life of carousing and crime. If left unchecked he could grow into a major crime-lord. Currently, he is a Level:4 Punk Infantry Hero. He has five Talents and they are Luck of Grud (he gains 1 free re-roll per game), Voice of Command (allies within 12" of him gain +1 to all Will rolls), Dual Shooter (he adds +1 to damage when firing both guns, but no critical hits are allowed and he only rolls for 1 gun), Fixer (he may add one Mercenary worth up to 400 Credits to his gang at the start of a game whether his gang is outmatched or not) and Wealthy (he can double the amount he can spend on starting armour, equipment and/or weapons). He wears Pad Armour and is armed with a Handgun Pistol and a Spit Pistol. The message on his T-shirt reads "Cum and Get It" and his codpiece proclaims "Pure Sex." Yes, he is a dickhead but he is also a very dangerous opponent.
Second from the left is Bryk Redd, the gang's second-in-command. He is a Level:2 Punk Infantry Hero with three Talents - Brave (he may re-roll any failed Will to Fight test), Skilled and Deadly (He may re-roll 1 Melee Die in every round of close combat) and This is my Club (he gains +1 Melee Die when using his Club in close combat). He is armed with a Laser Pistol and a Club. He, and indeed all of the Rainbow Raiders, wears Pad Armour. All of the arms that came with the Confrontation figures were bare-skinned, so I either replaced them with plastic arms from a Warhammer 40,000 Imperial Guard set (as in this case) or made them out of Milliput. His Laser Pistol came from the Confrontation sprue of weapons, whilst his Club came from a boxed set of plastic Gangs of Mega City One street punks. I'll show the figures from that set in a later post.
The two gang members in the centre of this group have identical stats. They are Spuggy Spectrum and Limey Green, and are Level:1 Punk Infantry Heroes. They are armed with a Laser Pistol each and they both have the following two Talents - Brave (they may re-roll any failed Will to Fight test) and Accurate (may re-roll any Shooting attack that uses 1D).
Second from the right is Tru Blue, who is a Level:0 Punk Infantry Minion. He is armed with a Knife and a Laser Pistol.
At the far left is Terry Cotta. He is a Level:0 Juve Infantry Minion. He is armed with a Club and a Zip Gun Pistol. This figure was originally a Juve Scrawler produced by Citadel Miniatures for the old Games Workshop Judge Dredd Role-Playing Game. He got enlisted into the Rainbow Raiders as their newest recruit.
The four figures to the left of these two photos above and below have identical stats. They are from left to right, Forrest Green, Mellow Yellow, Pinky Pinkerton and Jaffer Orange. All are Level:0 Punk Infantry Minions. Each one is armed with a Handgun Pistol and a Long Rifle. I made the rifles out of Milliput and paper-clips as I wanted a futuristic looking Long Rifle and I had nothing appropriate in my bits box. I'm very pleased with how they came out.
The remaining two Rainbow Raiders at the far right are Royle Purple and Turk Turquoise. Both are Level:0 Juve Infantry Minions and they are also armed with a Handgun Pistol and a Long Rifle. I should note that Jaffer, Royle and Turk were part of a different Confrontation gang. They were originally bald-headed. I decided to make them part of the Rainbow Raiders and so I sculpted their huge hairstyles so they fit in with the others.
The Rainbow Raiders will be tough opposition for my Judges. They have a Credits score of 1,020 and can add a single Mercenary with a value up to 400 credits to their gang. It looks like I'll need my full team of Judges to take them out. However, the gang does lack any heavy weaponry and that could prove telling in a fight against the Judges.
The flamboyant and charismatic leader of the Rainbow Raiders is "Rubber Johnny" Rainbow, shown at the far left of the two photos directly above and below. He is the son of a very rich businessman who went off the rails in his late teens and turned to a life of carousing and crime. If left unchecked he could grow into a major crime-lord. Currently, he is a Level:4 Punk Infantry Hero. He has five Talents and they are Luck of Grud (he gains 1 free re-roll per game), Voice of Command (allies within 12" of him gain +1 to all Will rolls), Dual Shooter (he adds +1 to damage when firing both guns, but no critical hits are allowed and he only rolls for 1 gun), Fixer (he may add one Mercenary worth up to 400 Credits to his gang at the start of a game whether his gang is outmatched or not) and Wealthy (he can double the amount he can spend on starting armour, equipment and/or weapons). He wears Pad Armour and is armed with a Handgun Pistol and a Spit Pistol. The message on his T-shirt reads "Cum and Get It" and his codpiece proclaims "Pure Sex." Yes, he is a dickhead but he is also a very dangerous opponent.
Second from the left is Bryk Redd, the gang's second-in-command. He is a Level:2 Punk Infantry Hero with three Talents - Brave (he may re-roll any failed Will to Fight test), Skilled and Deadly (He may re-roll 1 Melee Die in every round of close combat) and This is my Club (he gains +1 Melee Die when using his Club in close combat). He is armed with a Laser Pistol and a Club. He, and indeed all of the Rainbow Raiders, wears Pad Armour. All of the arms that came with the Confrontation figures were bare-skinned, so I either replaced them with plastic arms from a Warhammer 40,000 Imperial Guard set (as in this case) or made them out of Milliput. His Laser Pistol came from the Confrontation sprue of weapons, whilst his Club came from a boxed set of plastic Gangs of Mega City One street punks. I'll show the figures from that set in a later post.
The two gang members in the centre of this group have identical stats. They are Spuggy Spectrum and Limey Green, and are Level:1 Punk Infantry Heroes. They are armed with a Laser Pistol each and they both have the following two Talents - Brave (they may re-roll any failed Will to Fight test) and Accurate (may re-roll any Shooting attack that uses 1D).
Second from the right is Tru Blue, who is a Level:0 Punk Infantry Minion. He is armed with a Knife and a Laser Pistol.
At the far left is Terry Cotta. He is a Level:0 Juve Infantry Minion. He is armed with a Club and a Zip Gun Pistol. This figure was originally a Juve Scrawler produced by Citadel Miniatures for the old Games Workshop Judge Dredd Role-Playing Game. He got enlisted into the Rainbow Raiders as their newest recruit.
The four figures to the left of these two photos above and below have identical stats. They are from left to right, Forrest Green, Mellow Yellow, Pinky Pinkerton and Jaffer Orange. All are Level:0 Punk Infantry Minions. Each one is armed with a Handgun Pistol and a Long Rifle. I made the rifles out of Milliput and paper-clips as I wanted a futuristic looking Long Rifle and I had nothing appropriate in my bits box. I'm very pleased with how they came out.
The remaining two Rainbow Raiders at the far right are Royle Purple and Turk Turquoise. Both are Level:0 Juve Infantry Minions and they are also armed with a Handgun Pistol and a Long Rifle. I should note that Jaffer, Royle and Turk were part of a different Confrontation gang. They were originally bald-headed. I decided to make them part of the Rainbow Raiders and so I sculpted their huge hairstyles so they fit in with the others.
The Rainbow Raiders will be tough opposition for my Judges. They have a Credits score of 1,020 and can add a single Mercenary with a value up to 400 credits to their gang. It looks like I'll need my full team of Judges to take them out. However, the gang does lack any heavy weaponry and that could prove telling in a fight against the Judges.
Labels:
2000AD,
Citadel,
Confrontation,
Games Workshop,
Gangers,
Judge Dredd,
Mongoose Publishing
Monday, 21 November 2016
JDMG MC1 Cadet Judges and Long Walk Judges
I could have called this post "The New and the Old" because I am looking at the two opposite ends of the Justice Department - Cadet Judges, who are are training to become fully-fledged Judges, and Long Walk Judges, who have come to the end of their career.
Though spending most of their time concealed within the Academy of Law, Cadets are occasionally allowed into the city, under the strict watch of a Judge. Despite being barely in their teens, a well-trained Cadet has been the ultimate nemesis for more than one perp. A Cadet is inducted into the Academy either as a cloned infant (as Judge Dredd did), or as a child aged five (although older children have been recruited). After this, unsupervised contact with the city outside is forbidden, in order to maintain the strictest discipline and mental conditioning. Training usually lasts for 15 years, although in some exceptional cases, this is shortened by a few years. Cadet Judges must leave both the Academy and the city itself during their "Hot-dog Run" - a training mission into the Cursed Earth, to test the Cadets under combat conditions; fatalities are not unknown. A senior Judge will command and assess the Cadets during the Hot-dog Run. On graduating from the Academy, Cadets are known as Rookie Judges.
After a career on the streets of Mega City One, retiring Judges usually become Academy of Law Tutors or take the Long Walk, choosing to bring the Law to Lawless regions such as the Cursed Earth or the Undercity. Many die quickly to the hazards they encounter but a select few will survive, even thrive, on the adversity, becoming a dangerous force for those who choose to hide beyond the walls of Mega City One.
The four Cadet Judges to the left of my two photos directly above and below were produced by Mongoose Publishing. I have not yet named any of them. All four of them are the same sculpt but three have been converted. The one at the far left is the original sculpt. The Cadet second from the left has had his arms repositioned and his feet re-sculpted in different positions to the original. I also painted him as an African/American to further distinguish him from the others. For the Cadet third from the left, I added Milliput breasts to the figure to make her female and I repositioned her arms. For the other one, third from the right, I cut off his Lawgiver Pistol and glued it on his right hand. His arms have also been repositioned. I'm still not sure why I bought four of them but there was no way I could leave four looking the same.
The two Cadet Judges at the right were produced by Warlord Games and are, in my opinion, much better sculpts. Second from the right is Cadet Judge Aurens and at the far right is Cadet Judge Vincent, who is female. Will any of them see action in my JDMG campaign? Very possibly.
Moving on, these are to date, my only two Long Walk Judges. At the left is Judge William Minty, who was a very minor character in the comic series. He appeared in a one-off strip in 1980. In the story, Judge Dredd is assigned to assist an older Judge in the routine arrest of a gang of criminals. During the tracking down and apprehension of the 'perps' Dredd remarks on a number of flaws in Minty's methods. Eventually Minty is wounded when he hesitates to shoot one of the gang. As Minty recovers in hospital, Dredd informs him that he had to file an adverse report and that Minty is going to be retired from the streets. Minty gives a poignant response, "It had to come... I -I always knew you were on this case just to watch me... When you get old, you start gettin' strange notions... like maybe people aren't so bad. Maybe if we treat 'em with kindness, the good in them will come out! I guess that's when it's time to quit." Dredd explains that due to his excellent record Minty is eligible to become a Tutor at the Academy of Law. However Minty declines the offer "I've been on the streets too long, there's only one way for me... The Long Walk!"
This excellent figure was sculpted by Hasslefree's Kevin White. It was designed as a limited edition figure for the Cancer Research and Multiple Sclerosis charities. When I ordered my figure, I also received a signed photo of Edmund Dehn, who plays Judge Minty in the fan film (see below). It is much treasured.
The other Long Walk Judge, whom I have not named yet, was produced by Warlord Games. He looks like he has been surviving outside for quite a while. He has either lost his Lawgiver Pistol or perhaps it ran out of ammo, and he has replaced it with a Sawed-Off Stump Gun. Note that he is using his left shoulder pad as knee pad, which is a nice touch.
I mentioned earlier that the actor, Edmund Dehn, played Judge Minty in a fan film. Here he is above in a scene from the film. You can watch it on YouTube here - https://www.youtube.com/watch?v=aavS_XUITXU&feature=youtu.be&list=PLHKk4pYwD-mJuItPtscho6JY5_eP9thTp
You can also find more information about the film here- http://www.judgeminty.com
I don't want to say too much about it in case you haven't seen it but I can highly recommend it. For a fan film, the production values are very high. Note how accurate his uniform and Lawgiver Pistol are.
Though spending most of their time concealed within the Academy of Law, Cadets are occasionally allowed into the city, under the strict watch of a Judge. Despite being barely in their teens, a well-trained Cadet has been the ultimate nemesis for more than one perp. A Cadet is inducted into the Academy either as a cloned infant (as Judge Dredd did), or as a child aged five (although older children have been recruited). After this, unsupervised contact with the city outside is forbidden, in order to maintain the strictest discipline and mental conditioning. Training usually lasts for 15 years, although in some exceptional cases, this is shortened by a few years. Cadet Judges must leave both the Academy and the city itself during their "Hot-dog Run" - a training mission into the Cursed Earth, to test the Cadets under combat conditions; fatalities are not unknown. A senior Judge will command and assess the Cadets during the Hot-dog Run. On graduating from the Academy, Cadets are known as Rookie Judges.
After a career on the streets of Mega City One, retiring Judges usually become Academy of Law Tutors or take the Long Walk, choosing to bring the Law to Lawless regions such as the Cursed Earth or the Undercity. Many die quickly to the hazards they encounter but a select few will survive, even thrive, on the adversity, becoming a dangerous force for those who choose to hide beyond the walls of Mega City One.
The four Cadet Judges to the left of my two photos directly above and below were produced by Mongoose Publishing. I have not yet named any of them. All four of them are the same sculpt but three have been converted. The one at the far left is the original sculpt. The Cadet second from the left has had his arms repositioned and his feet re-sculpted in different positions to the original. I also painted him as an African/American to further distinguish him from the others. For the Cadet third from the left, I added Milliput breasts to the figure to make her female and I repositioned her arms. For the other one, third from the right, I cut off his Lawgiver Pistol and glued it on his right hand. His arms have also been repositioned. I'm still not sure why I bought four of them but there was no way I could leave four looking the same.
The two Cadet Judges at the right were produced by Warlord Games and are, in my opinion, much better sculpts. Second from the right is Cadet Judge Aurens and at the far right is Cadet Judge Vincent, who is female. Will any of them see action in my JDMG campaign? Very possibly.
Moving on, these are to date, my only two Long Walk Judges. At the left is Judge William Minty, who was a very minor character in the comic series. He appeared in a one-off strip in 1980. In the story, Judge Dredd is assigned to assist an older Judge in the routine arrest of a gang of criminals. During the tracking down and apprehension of the 'perps' Dredd remarks on a number of flaws in Minty's methods. Eventually Minty is wounded when he hesitates to shoot one of the gang. As Minty recovers in hospital, Dredd informs him that he had to file an adverse report and that Minty is going to be retired from the streets. Minty gives a poignant response, "It had to come... I -I always knew you were on this case just to watch me... When you get old, you start gettin' strange notions... like maybe people aren't so bad. Maybe if we treat 'em with kindness, the good in them will come out! I guess that's when it's time to quit." Dredd explains that due to his excellent record Minty is eligible to become a Tutor at the Academy of Law. However Minty declines the offer "I've been on the streets too long, there's only one way for me... The Long Walk!"
This excellent figure was sculpted by Hasslefree's Kevin White. It was designed as a limited edition figure for the Cancer Research and Multiple Sclerosis charities. When I ordered my figure, I also received a signed photo of Edmund Dehn, who plays Judge Minty in the fan film (see below). It is much treasured.
The other Long Walk Judge, whom I have not named yet, was produced by Warlord Games. He looks like he has been surviving outside for quite a while. He has either lost his Lawgiver Pistol or perhaps it ran out of ammo, and he has replaced it with a Sawed-Off Stump Gun. Note that he is using his left shoulder pad as knee pad, which is a nice touch.
I mentioned earlier that the actor, Edmund Dehn, played Judge Minty in a fan film. Here he is above in a scene from the film. You can watch it on YouTube here - https://www.youtube.com/watch?v=aavS_XUITXU&feature=youtu.be&list=PLHKk4pYwD-mJuItPtscho6JY5_eP9thTp
You can also find more information about the film here- http://www.judgeminty.com
I don't want to say too much about it in case you haven't seen it but I can highly recommend it. For a fan film, the production values are very high. Note how accurate his uniform and Lawgiver Pistol are.
Labels:
2000AD,
Hasslefree,
Judge Dredd,
Mongoose Publishing,
Warlord Games
Thursday, 17 November 2016
JDMG MC1 Med Judges, Tek Judges and Psi Judges
Continuing my reviews of the Mega City One Justice Department, I am going to concentrate on three of their important divisions this time - Med Division, Tek Division and Psi Division. Med Division formulates medical policy for the entire Justice Department. It is sub-divided into several critical units - Personnel Unit, Med-Lab, Psych Unit, Dream Police and Genetic Control. Med Division's brief is to protect the Justice Department from any agent threatening the health of its personnel.
The main body of the Tek judges is rarely seen on the streets of Mega City One. They exist to devise cutting-edge technologies to augment Justice Department operations. Tek-Div provides equipment, vehicles and weaponry to specifications demanded by the relevant divisions. Every Sector House will have a Tek Judge contingent. The principle Tek Division departments are Tek Labs, Engineer Corps, Fleet Services and the Forensics Squad.
One of the last Justice Department divisions to be formed, Psi Division took advantage of the massive increase in psychic potential apparently generated by the Great Atomic War of 2070 to provide the Justice Department with a small, but indispensable organisation. Psi Judges are not unique to Mega City One, though whereas most other city-states train their psychics to the exclusion of all else, Psi Division produces operatives who are not only highly disciplined in the use of their strange powers, but are also fully-fledged Street Judges, able to outgun and out-think enemies of the Justice Department. Psi-Division is based at Omar House in Sector 44, within sight of the Grand Hall of Justice. It comprises three departments - Psi-School, Psi-Lab and Psi-Operations.
Of the two Med Judges shown above and below, the one at the far left, Med Judge Nash, has been detailed previously (see here ) as a member of Judge Scott's task force. Med Judge Nash will be a major player in my JDMG campaign. The female standing next to him is Med Judge Stallard. Med Judges are instantly identifiable by their red and white helmets and shoulder pads. Both figures were produced by Warlord Games. In JDMG, all Med Judges have the special rule, Healthy Hands. So long as the Med Judge survives the battle, he may use his Medic Talent on a force afterwards. Note that says "force" not "figure" so a single surviving Med Judge can heal a lot of wounded patients.
The first of my three Tek Judges is produced by Wargames Foundry as AD46 Tek Judge Deex. I saw no reason to change his name. I have said before that the Foundry figures are slightly taller than the Mongoose and Warlord Games figures but bear in mind that the Foundry figures come with integral metal bases and not slottatabs. So by sticking a Foundry figure onto a slottabase will automatically make him appear taller. Moving on, the remaining two figures were both produced by Warlord Games and they are Tek Judge Nielsson (second from right) and Tek Judge Forrester (at far right). In JDMG all Tek Judges have the special rule, Can We Fix It? The Tek Judge may attempt to repair any vehicle he is on board. Alternatively, he can also attempt to repair any vehicle he is in contact with, so long as the vehicle did not move last time its driver took his actions. The Tek Judge can attempt to restore a lost Hit or repair an existing critical hit by performing a Special Action and making a successful Will check.
Psi Judge Karyn first worked with Dredd in the initial Raptaur invasion and would work alongside him several times afterwards. She primarily handled supernatural threats. Her career met an ignoble end in 2127. When she and Dredd led a rescue mission into the Undercity, they discovered the Shadow King had escaped there and spent the last four years building up an army of vampiric Troggies. After the creature possessed Dredd, she tried to emulate Anderson again by drawing its spirit into her mind to be imprisoned - the attempt went wrong and she was completely possessed. She is currently locked in a Psi-Division cell, and it is considered unlikely her mind can ever be retrieved.
These four Psi Judges were produced by Warlord Games, although the middle two were originally made by Mongoose Publishing. I have named all four them. At the far left is Psi Judge Devereux. She was originally meant to represent Psi Judge Anderson and was part of the Heroes of Mega City One boxed set. So that there could be no mistaking her for Anderson, I gave her black hair. She is one of my favourite Warlord Games figures. The other two female Psi Judges are the same figure but were bought and painted many years apart. Second from the left is Psi Judge Lister. Note that like Anderson above, her Lawgiver Pistol is in its boot holster. Second from the right is Psi Judge Gibson and she has been slightly converted with her arms being repositioned and I added a Lawgiver Mk.1 Pistol to her left hand. She was painted with Foundry paints whilst Lister was painted with Citadel paints, hence the slight difference in colours.
At the far right of this group is Exorcist Judge Sheady. Hailing from a sub-department of Psi Division, the Exorcist Judges are trained to tackle supernatural entities, such as demons, ghosts and spectres. In addition to their standard equipment, Exorcist Judges are armed with silver-coated boot knives.
Like most other specialist Judges (i.e. Tek and Med), Psi-Judges do not wear badges with their surnames imprinted on them. Instead their badges simply read 'PSI'. This has been apparent in several comic strips featuring the Psi-Judges (although not in all of them, with some artists simply depicting the Judge's surname instead). However, their badges do have their surname imprinted in very small letters on the reverse.
The main body of the Tek judges is rarely seen on the streets of Mega City One. They exist to devise cutting-edge technologies to augment Justice Department operations. Tek-Div provides equipment, vehicles and weaponry to specifications demanded by the relevant divisions. Every Sector House will have a Tek Judge contingent. The principle Tek Division departments are Tek Labs, Engineer Corps, Fleet Services and the Forensics Squad.
One of the last Justice Department divisions to be formed, Psi Division took advantage of the massive increase in psychic potential apparently generated by the Great Atomic War of 2070 to provide the Justice Department with a small, but indispensable organisation. Psi Judges are not unique to Mega City One, though whereas most other city-states train their psychics to the exclusion of all else, Psi Division produces operatives who are not only highly disciplined in the use of their strange powers, but are also fully-fledged Street Judges, able to outgun and out-think enemies of the Justice Department. Psi-Division is based at Omar House in Sector 44, within sight of the Grand Hall of Justice. It comprises three departments - Psi-School, Psi-Lab and Psi-Operations.
Of the two Med Judges shown above and below, the one at the far left, Med Judge Nash, has been detailed previously (see here ) as a member of Judge Scott's task force. Med Judge Nash will be a major player in my JDMG campaign. The female standing next to him is Med Judge Stallard. Med Judges are instantly identifiable by their red and white helmets and shoulder pads. Both figures were produced by Warlord Games. In JDMG, all Med Judges have the special rule, Healthy Hands. So long as the Med Judge survives the battle, he may use his Medic Talent on a force afterwards. Note that says "force" not "figure" so a single surviving Med Judge can heal a lot of wounded patients.
The first of my three Tek Judges is produced by Wargames Foundry as AD46 Tek Judge Deex. I saw no reason to change his name. I have said before that the Foundry figures are slightly taller than the Mongoose and Warlord Games figures but bear in mind that the Foundry figures come with integral metal bases and not slottatabs. So by sticking a Foundry figure onto a slottabase will automatically make him appear taller. Moving on, the remaining two figures were both produced by Warlord Games and they are Tek Judge Nielsson (second from right) and Tek Judge Forrester (at far right). In JDMG all Tek Judges have the special rule, Can We Fix It? The Tek Judge may attempt to repair any vehicle he is on board. Alternatively, he can also attempt to repair any vehicle he is in contact with, so long as the vehicle did not move last time its driver took his actions. The Tek Judge can attempt to restore a lost Hit or repair an existing critical hit by performing a Special Action and making a successful Will check.
These three famous Psi Judges have all appeared in the Judge Dredd comic series and are all made by Wargames Foundry. From left to right are AD17 Chief Psi Judge Omar, AD18 Psi Judge Anderson and AD42 Psi Judge Karyn. Psi Judge Omar became head of Psi Division after his predecessor, Judge Ecks was killed in the Apocalypse War. He personally assisted Judge Dredd in his investigation into the haunting of a Sector House, and later he exonerated Judge Anderson when she was accused of negligently permitting the Dark Judges to escape and threaten the city. When psi-criminal, Shojun the Warlord, unleashed the demonic Seven Samurai on the city, Omar volunteered to
sacrifice his own life in a suicide attack to destroy them using a psionic amplifier. He was succeeded as head of Psi-Division by Psi Judge Shenker, the current holder of this office. Note that the Psi Division headquarters, Omar House, was named after Psi Judge Omar in honour of his sacrifice.
In the centre of this renowned trio is Psi Judge Anderson. The most famous of all Judges within Psi Division, Cassandra Anderson has fought against the enemies of, and made great sacrifices for, Mega City One. She is one of the premier psychics of her generation and has earned the utmost respect from Judge Dredd. In JDMG, she is a Level:17 Infantry Hero with numerous street skills and telepathic talents. It was a tough decision for me whether to choose this figure to represent Psi Judge Anderson in my campaign or use the Warlord Games version shown below. By a narrow margin, this version got my vote. In the Karl Urban Dredd movie, when Dredd asked Anderson why she didn't wear her helmet, she replied that the helmet interfered with her telepathic powers. I thought this was a good explanation of why Psi Judges are so often portrayed without their helmets on.
Psi Judge Karyn first worked with Dredd in the initial Raptaur invasion and would work alongside him several times afterwards. She primarily handled supernatural threats. Her career met an ignoble end in 2127. When she and Dredd led a rescue mission into the Undercity, they discovered the Shadow King had escaped there and spent the last four years building up an army of vampiric Troggies. After the creature possessed Dredd, she tried to emulate Anderson again by drawing its spirit into her mind to be imprisoned - the attempt went wrong and she was completely possessed. She is currently locked in a Psi-Division cell, and it is considered unlikely her mind can ever be retrieved.
These four Psi Judges were produced by Warlord Games, although the middle two were originally made by Mongoose Publishing. I have named all four them. At the far left is Psi Judge Devereux. She was originally meant to represent Psi Judge Anderson and was part of the Heroes of Mega City One boxed set. So that there could be no mistaking her for Anderson, I gave her black hair. She is one of my favourite Warlord Games figures. The other two female Psi Judges are the same figure but were bought and painted many years apart. Second from the left is Psi Judge Lister. Note that like Anderson above, her Lawgiver Pistol is in its boot holster. Second from the right is Psi Judge Gibson and she has been slightly converted with her arms being repositioned and I added a Lawgiver Mk.1 Pistol to her left hand. She was painted with Foundry paints whilst Lister was painted with Citadel paints, hence the slight difference in colours.
At the far right of this group is Exorcist Judge Sheady. Hailing from a sub-department of Psi Division, the Exorcist Judges are trained to tackle supernatural entities, such as demons, ghosts and spectres. In addition to their standard equipment, Exorcist Judges are armed with silver-coated boot knives.
Like most other specialist Judges (i.e. Tek and Med), Psi-Judges do not wear badges with their surnames imprinted on them. Instead their badges simply read 'PSI'. This has been apparent in several comic strips featuring the Psi-Judges (although not in all of them, with some artists simply depicting the Judge's surname instead). However, their badges do have their surname imprinted in very small letters on the reverse.
Labels:
2000AD,
Foundry Figures,
Judge Dredd,
Mongoose Publishing,
Warlord Games
Monday, 14 November 2016
JDMG MC1 Chief Judges, Support Staff and SJS Judges
I have a mixed bag of Mega City One Judges to show you this time. They all work in the background and are vital to the smooth running of the Justice Department. There can only ever be one Chief Judge and I have four of them, although that does include two versions of Chief Judge Cal. I will only be using the current Chief Judge - Barbara Hershey, in my JDMG campaign. The others were bought purely to complete my collection.
Support Staff includes members assigned to the Academy of Law, Accounts Division, Personnel Division and Public Surveillance Units, plus Station Judges, who spend most of their time within a Justice Department establishment, typically a Sector House, obtaining data from PSU and distributing it to sub-departments to be analysed and distributed to Street Judge patrols for investigation.
The Special Judicial Squad (SJS) are men and women dedicated to ensuring corruption and other wrongdoing is stamped out within the Justice Department. They are usually extremely competent veterans of the streets since the criminals they normally face are both highly motivated and well equipped. SJS Judges can still be found on the streets, following leads and supporting their colleagues when necessary.
At the far left of this quartet of figures is Chief Judge Barbara Hershey. Taking over from Chief Judge Hadrian Volt after the Second Robot Wars, Hershey has had the longest reign of any Chief Judge other than Clarence Goodman who served from 2057 to 2101. She was appointed Chief Judge in 2122 and served until 2131 when she was succeeded by Dan Francisco. His tenure only lasted three years and Hershey was reappointed Chief Judge in 2134, where she remains in office to the present day (2138 at the time of writing). Since then she has presided over several major disasters that have threatened Mega City One, and has survived numerous assassination attempts. I was a big fan of Hershey from the first time I saw her when she was just a Rookie Street Judge and my opinion of her remains as strong as ever now that she is in charge of the Justice Department. She rules wisely and commands the respect of almost all of the Justice Department, including most tellingly of all, Judge Dredd. This figure, produced by Warlord Games as part of the Heroes of Mega City One boxed set is an excellent representation of her. A great figure befitting of a great character. In JDMG she is a Level:14 Infantry Hero, making her one of the most powerful and experienced Judges in the game.
Next in line is Chief Judge Hilda Margaret McGruder, who served as Chief Judge from 2104 to 2108, succeeding Judge Griffin and from 2112 to 2116, succeeding Judge Silver. A former head of the SJS, McGruder was a controversial figure whose grip on sanity decreased as she got older. Many of her decisions were unpopular, particularly in her second term (the abolition of the Council of Five and the failed Mechanismo robot programme, to name but two), which ultimately led to her resignation. She died fighting criminals in the Cursed Earth, on a top secret mission with Judge Dredd, which remains classified. Her figure is produced by Wargames Foundry as AD44 Chief Judge McGruder from their 2000AD range. It is a very good likeness of her and is well sculpted, although perhaps a tad too tall.
The other two figures are different versions of Chief Judge Cal, with the one second from right being AD16 Chief Judge Cal with Judge Fish from the Wargames Foundry 2000AD range, and the one at the far right being Warlord Games' version from the Chief Judge Cal's Retinue boxed set. Of the two. I prefer the one made by Warlord Games, but both are very good sculpts. His reign as Chief Judge lasted exactly 100 days from 2100 to 2101 and was documented in the story entitled "The Day The Law Died!" which ran in 2000AD progs #89 - #108 (1978 - 1979). A mad Chief Judge, who made his goldfish his deputy, Cal brought Mega City One to its knees, through his own powerful force of will and pure cunning. It took a dedicated force of Judge-tutors, led by Judge Dredd, to end his reign.
These three Judges are all part of the support staff of the Justice Department. All three were made by Warlord Games. At the far left is Acc-Judge Whishaw from the Justice Department Accounts Division. If there is any division within the Justice Department more loathed than the SJS, the Accounts Division is probably it. The justice accountants work tirelessly to prepare, manage and deliver the annual Justice Department budget. To achieve this, armies of accounting clerks work within the administrative offices of every major justice facility, from Sector Houses and armouries to the Grand Hall of Justice itself, checking and verifying data, auditing disbursement vouchers and debit memos. Stats for an Acc-Div Judge in JDMG can be found on page 6 of the Blood on the Streets supplement.
In the centre of this trio is Judge Wheeler, who works as a Chief Quartermaster in one of the Sector Houses. A former Banshee Interceptor driver, Wheeler is very knowledgeable about all of the Justice Department vehicles. This Judge figure was supplied with the Banshee Interceptor car. I decided to give him a promotion in my campaign from Pursuit Driver and make him my team's Chief Quartermaster.
At the far right is Academy of Law Tutor Sawyer. Judges permanently injured in the line of duty often find themselves reassigned to the Academy of Law, where their experience and knowledge can be passed on to the next generation of Judges. Their bionic replacement limbs and organs are a stark warning for cadets of the dangers present on the streets of Mega City One. Judge Sawyer has an advanced bionic right arm and an advanced bionic left eye.
Finally, I come to my SJS Judges. At the far left is SJS Judge D'Spatch who is available as AD58 SJS Judge Slocum from the Wargames Foundry range of 2000AD figures. I renamed him because Judge Slocum was part of Chief Judge Cal's retinue and died at Cal's hands, being pickled alive for inadvertently calling Cal "crazy." SJS Judge D'Spatch appeared as a character in the Rookies Guide to the Justice Department by Mongoose Publishing for their Judge Dredd Role-Playing Game. I found him interesting enough to use as a character in my own campaign. Interestingly, and perhaps disturbingly, he sports a Hitler moustache! Note that he is armed with the Mk.I Lawgiver Pistol.
The other three figures were all made by Warlord Games and I have named them all. From left to right are SJS Judge Fincher, SJS Judge Patton and SJS Judge Sharp. The figure of Fincher was an unnamed Judge who was part of the Chief Judge Cal's Retinue boxed set. The other two figures were available to buy individually. SJS Judge Patton is female and note the Judge's helmet at her feet. It has a bullet hole in it! This makes me wonder, has she just executed a corrupt Judge or is she investigating the murder of a Judge? SJS Judge Sharp is unusual in that he sports a full beard and moustache, a practice that is generally frowned upon by sticklers for the Law. It would certainly not pass unnoticed by Judge Dredd!
Support Staff includes members assigned to the Academy of Law, Accounts Division, Personnel Division and Public Surveillance Units, plus Station Judges, who spend most of their time within a Justice Department establishment, typically a Sector House, obtaining data from PSU and distributing it to sub-departments to be analysed and distributed to Street Judge patrols for investigation.
The Special Judicial Squad (SJS) are men and women dedicated to ensuring corruption and other wrongdoing is stamped out within the Justice Department. They are usually extremely competent veterans of the streets since the criminals they normally face are both highly motivated and well equipped. SJS Judges can still be found on the streets, following leads and supporting their colleagues when necessary.
At the far left of this quartet of figures is Chief Judge Barbara Hershey. Taking over from Chief Judge Hadrian Volt after the Second Robot Wars, Hershey has had the longest reign of any Chief Judge other than Clarence Goodman who served from 2057 to 2101. She was appointed Chief Judge in 2122 and served until 2131 when she was succeeded by Dan Francisco. His tenure only lasted three years and Hershey was reappointed Chief Judge in 2134, where she remains in office to the present day (2138 at the time of writing). Since then she has presided over several major disasters that have threatened Mega City One, and has survived numerous assassination attempts. I was a big fan of Hershey from the first time I saw her when she was just a Rookie Street Judge and my opinion of her remains as strong as ever now that she is in charge of the Justice Department. She rules wisely and commands the respect of almost all of the Justice Department, including most tellingly of all, Judge Dredd. This figure, produced by Warlord Games as part of the Heroes of Mega City One boxed set is an excellent representation of her. A great figure befitting of a great character. In JDMG she is a Level:14 Infantry Hero, making her one of the most powerful and experienced Judges in the game.
Next in line is Chief Judge Hilda Margaret McGruder, who served as Chief Judge from 2104 to 2108, succeeding Judge Griffin and from 2112 to 2116, succeeding Judge Silver. A former head of the SJS, McGruder was a controversial figure whose grip on sanity decreased as she got older. Many of her decisions were unpopular, particularly in her second term (the abolition of the Council of Five and the failed Mechanismo robot programme, to name but two), which ultimately led to her resignation. She died fighting criminals in the Cursed Earth, on a top secret mission with Judge Dredd, which remains classified. Her figure is produced by Wargames Foundry as AD44 Chief Judge McGruder from their 2000AD range. It is a very good likeness of her and is well sculpted, although perhaps a tad too tall.
The other two figures are different versions of Chief Judge Cal, with the one second from right being AD16 Chief Judge Cal with Judge Fish from the Wargames Foundry 2000AD range, and the one at the far right being Warlord Games' version from the Chief Judge Cal's Retinue boxed set. Of the two. I prefer the one made by Warlord Games, but both are very good sculpts. His reign as Chief Judge lasted exactly 100 days from 2100 to 2101 and was documented in the story entitled "The Day The Law Died!" which ran in 2000AD progs #89 - #108 (1978 - 1979). A mad Chief Judge, who made his goldfish his deputy, Cal brought Mega City One to its knees, through his own powerful force of will and pure cunning. It took a dedicated force of Judge-tutors, led by Judge Dredd, to end his reign.
These three Judges are all part of the support staff of the Justice Department. All three were made by Warlord Games. At the far left is Acc-Judge Whishaw from the Justice Department Accounts Division. If there is any division within the Justice Department more loathed than the SJS, the Accounts Division is probably it. The justice accountants work tirelessly to prepare, manage and deliver the annual Justice Department budget. To achieve this, armies of accounting clerks work within the administrative offices of every major justice facility, from Sector Houses and armouries to the Grand Hall of Justice itself, checking and verifying data, auditing disbursement vouchers and debit memos. Stats for an Acc-Div Judge in JDMG can be found on page 6 of the Blood on the Streets supplement.
In the centre of this trio is Judge Wheeler, who works as a Chief Quartermaster in one of the Sector Houses. A former Banshee Interceptor driver, Wheeler is very knowledgeable about all of the Justice Department vehicles. This Judge figure was supplied with the Banshee Interceptor car. I decided to give him a promotion in my campaign from Pursuit Driver and make him my team's Chief Quartermaster.
At the far right is Academy of Law Tutor Sawyer. Judges permanently injured in the line of duty often find themselves reassigned to the Academy of Law, where their experience and knowledge can be passed on to the next generation of Judges. Their bionic replacement limbs and organs are a stark warning for cadets of the dangers present on the streets of Mega City One. Judge Sawyer has an advanced bionic right arm and an advanced bionic left eye.
Finally, I come to my SJS Judges. At the far left is SJS Judge D'Spatch who is available as AD58 SJS Judge Slocum from the Wargames Foundry range of 2000AD figures. I renamed him because Judge Slocum was part of Chief Judge Cal's retinue and died at Cal's hands, being pickled alive for inadvertently calling Cal "crazy." SJS Judge D'Spatch appeared as a character in the Rookies Guide to the Justice Department by Mongoose Publishing for their Judge Dredd Role-Playing Game. I found him interesting enough to use as a character in my own campaign. Interestingly, and perhaps disturbingly, he sports a Hitler moustache! Note that he is armed with the Mk.I Lawgiver Pistol.
The other three figures were all made by Warlord Games and I have named them all. From left to right are SJS Judge Fincher, SJS Judge Patton and SJS Judge Sharp. The figure of Fincher was an unnamed Judge who was part of the Chief Judge Cal's Retinue boxed set. The other two figures were available to buy individually. SJS Judge Patton is female and note the Judge's helmet at her feet. It has a bullet hole in it! This makes me wonder, has she just executed a corrupt Judge or is she investigating the murder of a Judge? SJS Judge Sharp is unusual in that he sports a full beard and moustache, a practice that is generally frowned upon by sticklers for the Law. It would certainly not pass unnoticed by Judge Dredd!
Labels:
2000AD,
Foundry Figures,
Judge Dredd,
Mongoose Publishing,
Warlord Games
Monday, 7 November 2016
JDMG MC1 Street Judges 02
Here is part two of my review of my collection of Mega City One Street Judges. Most of these are generic Judges who have not been named. Some, however, are named characters from the Judge Dredd comic series. Let's take a closer look at them.
At the far left is a Warlord Games Street Judge who was only available as part of the Chief Judge Cal's Personal Retinue boxed set. He is a well sculpted figure, posed quite dramatically, and I'd certainly consider using him as a player character Judge.
Next up is AD010 Judge Giant by Wargames Foundry as part of their 2000AD range of figures. In the Judge Dredd comic series there were two Judge Giants. Judge Giant Senior first appeared in Prog#27. He was later killed by Orlok the Assassin at the start of the Block Mania saga published in 1981. Later, it was revealed he had fathered a son, something which was prohibited to Judges. Giant Junior was orphaned after the Apocalypse war in 2104 and inducted into the Academy of Law. Eventually he became the youngest cadet ever to graduate from the Academy, at the age of 15, having been fast-tracked. In a story reminiscent of his father's debut, Giant's Final Assessment was conducted by Judge Dredd, who passed him as fit to become a judge in 2116. Since then he has made numerous appearances, quite often helping Judge Dredd. This slightly over-scale figure befits Giant's tall and muscular stature. However, his eagle shoulder pad is too big. Note that Warlord Games also made a figure of Judge Giant but I painted him as a Caucasian and used the figure to represent Judge Webb in my JDMG campaign (see my previous post).
The two figures at the right are the same figure of Judge Dredd as produced by Warlord Games. They are painted slightly differently because I bought the one second from the right many, many years ago and the one at the far right just a couple of months ago. The reason for their ever so slightly different colour schemes is the older one was painted with Citadel paints and the newer one with Foundry paints. I'm using them as generic Street Judges as neither is good enough to use as Judge Dredd but they make acceptable Street Judges.
These four Street Judges were originally made by Mongoose Publishing for their Gangs of Mega City One skirmish game. This eventually evolved into the Judge Dredd Miniatures Game and Warlord Games also sold these figures to tie in with the new game. These figures were sculpted by Bob Naismith. Whilst I do like the sculpts it irks me slightly that their shoulder pads appear to sit too high on their shoulders. Bob was the first sculptor to arm his Judges with the new Lawgiver Mk.II Pistol, something I very much approved of.
The Street Judge at the far left is nicely sculpted firing his Lawgiver. I do like this figure, despite my misgivings about his shoulder pads.
Next to him is the top half of a Street Judge who was seated on a Lawmaster Bike. The figure originally came in two halves. I used one figure as the rider of his Lawmaster Bike and bought a second one to convert into a standing Judge. I sculpted his lower body. At that time I didn't have many 28mm scale Judges, so he helped to bolster my numbers.
The remaining two figures are once again, the same sculpts but bought many years apart. The one second from the right is the original figure and was painted using Citadel paints. The one at the far right was purchased very recently. I repositioned both arms to make him appear slightly different to the first one and he was painted with my Foundry paints.
Moving on I come to my last batch of Street Judges and this diverse group are all females. The two figures at the far left are meant to be Street Judge Hershey but seeing as she was promoted to Chief Judge I will be using the Warlord Games figure of Chief Judge Hershey to represent her in my JDMG campaign. These two figures will feature as generic unnamed Street Judges. The figure at the far right was produced by Indyclix and is, in my opinion, one of the finest figures I have ever seen. She is certainly one of the most animated figures I own. Originally her left hand was supporting her body on the ground but I thought if I raised it, it would appear she is about to kick someone in the head or upper chest, which had to hurt more than kicking their legs away. I added a small plastic top from a Rotring pen cartridge to her base for her to rest her hand on. I also sculpted on her holstered Lawgiver Pistol. Note that all Judges keep their pistols holstered in their boots. She is just an absolutely superb figure and is easily one of my all-time favourite figures.
The other Judge Hershey figure is produced by Wargames Foundry and is figure AD43 from their 2000AD range. She is in a much more static pose, holding her Lawgiver in one hand and her helmet in the other. She certainly looks like Hershey but is a bit too tall. The one thing I do not like about her is her ridiculously large eagle shoulder pad. It's far too big! This is a common problem with some of the Judges made by Wargames Foundry.
In the centre of this group is what should have been a figure of Street Judge Galen DeMarco by Warlord Games from their Heroes of Mega City One boxed set. However, I had a problem with her because DeMarco left the Justice Department and now works as a private investigator. I have a lovely figure of Galen DeMarco P.I. and because I do not plan on replaying or reinventing stories from the past I saw no need to have a Judge DeMarco in my campaign. Fortunately for me, the figure bears an uncanny resemblance to Judge America Beeny. Judge Beeny has had a very illustrious career in the Justice Department and has quickly risen through the ranks. In 2130 she graduated to full Judge at age 15, after only 11 years in the Academy (the usual time being 15 years) — two years quicker than Dredd himself managed. In fact her graduation had been accelerated on Dredd's recommendation. In late 2137 Beeny and Dredd investigated a Total War terrorist cell which had assassinated a member of the Council of Five. Following the arrest of the perpetrators, Dredd recommended that Beeny be appointed to the vacant Council seat, and Chief Judge Hershey agreed. I am a huge admirer of Judge Beeny and this is a great figure to use for her. This was a lucky find on my part.
The Street Judge second from the right is another one of Bob Naismith's sculpts for the Mongoose GOMC1 game. Once again, a lovely figure is marred by the shoulder pads resting far too high on her shoulders. Other than that one criticism I really do like this figure.
At the far right is the Warlord Games figure of Judge Dekker from their Heroes of Mega City One boxed set. Judge Dekker first appeared in 1984 as a Rookie Judge, being successfully evaluated by Dredd as to her suitability to become a full Judge. She did not reappear in the strip again until 1991, when writer Garth Ennis used her as a recurring secondary character in several 1991 and 1992 strips - most prominently as the investigating Judge against the "Muzak Killer". By this time an experienced Street Judge, she was killed in the 1992 story "Judgement Day" (set in 2114). Upon her death Dredd considered that she was "...the best rookie he'd ever had, bar none." Clearly, I have no use for a dead Judge, so I will use her as a generic Street Judge until I decide on a name for her. She is a nicely sculpted figure and I would like to find a use for her in my campaign.
At the far left is a Warlord Games Street Judge who was only available as part of the Chief Judge Cal's Personal Retinue boxed set. He is a well sculpted figure, posed quite dramatically, and I'd certainly consider using him as a player character Judge.
Next up is AD010 Judge Giant by Wargames Foundry as part of their 2000AD range of figures. In the Judge Dredd comic series there were two Judge Giants. Judge Giant Senior first appeared in Prog#27. He was later killed by Orlok the Assassin at the start of the Block Mania saga published in 1981. Later, it was revealed he had fathered a son, something which was prohibited to Judges. Giant Junior was orphaned after the Apocalypse war in 2104 and inducted into the Academy of Law. Eventually he became the youngest cadet ever to graduate from the Academy, at the age of 15, having been fast-tracked. In a story reminiscent of his father's debut, Giant's Final Assessment was conducted by Judge Dredd, who passed him as fit to become a judge in 2116. Since then he has made numerous appearances, quite often helping Judge Dredd. This slightly over-scale figure befits Giant's tall and muscular stature. However, his eagle shoulder pad is too big. Note that Warlord Games also made a figure of Judge Giant but I painted him as a Caucasian and used the figure to represent Judge Webb in my JDMG campaign (see my previous post).
The two figures at the right are the same figure of Judge Dredd as produced by Warlord Games. They are painted slightly differently because I bought the one second from the right many, many years ago and the one at the far right just a couple of months ago. The reason for their ever so slightly different colour schemes is the older one was painted with Citadel paints and the newer one with Foundry paints. I'm using them as generic Street Judges as neither is good enough to use as Judge Dredd but they make acceptable Street Judges.
These four Street Judges were originally made by Mongoose Publishing for their Gangs of Mega City One skirmish game. This eventually evolved into the Judge Dredd Miniatures Game and Warlord Games also sold these figures to tie in with the new game. These figures were sculpted by Bob Naismith. Whilst I do like the sculpts it irks me slightly that their shoulder pads appear to sit too high on their shoulders. Bob was the first sculptor to arm his Judges with the new Lawgiver Mk.II Pistol, something I very much approved of.
The Street Judge at the far left is nicely sculpted firing his Lawgiver. I do like this figure, despite my misgivings about his shoulder pads.
Next to him is the top half of a Street Judge who was seated on a Lawmaster Bike. The figure originally came in two halves. I used one figure as the rider of his Lawmaster Bike and bought a second one to convert into a standing Judge. I sculpted his lower body. At that time I didn't have many 28mm scale Judges, so he helped to bolster my numbers.
The remaining two figures are once again, the same sculpts but bought many years apart. The one second from the right is the original figure and was painted using Citadel paints. The one at the far right was purchased very recently. I repositioned both arms to make him appear slightly different to the first one and he was painted with my Foundry paints.
Moving on I come to my last batch of Street Judges and this diverse group are all females. The two figures at the far left are meant to be Street Judge Hershey but seeing as she was promoted to Chief Judge I will be using the Warlord Games figure of Chief Judge Hershey to represent her in my JDMG campaign. These two figures will feature as generic unnamed Street Judges. The figure at the far right was produced by Indyclix and is, in my opinion, one of the finest figures I have ever seen. She is certainly one of the most animated figures I own. Originally her left hand was supporting her body on the ground but I thought if I raised it, it would appear she is about to kick someone in the head or upper chest, which had to hurt more than kicking their legs away. I added a small plastic top from a Rotring pen cartridge to her base for her to rest her hand on. I also sculpted on her holstered Lawgiver Pistol. Note that all Judges keep their pistols holstered in their boots. She is just an absolutely superb figure and is easily one of my all-time favourite figures.
The other Judge Hershey figure is produced by Wargames Foundry and is figure AD43 from their 2000AD range. She is in a much more static pose, holding her Lawgiver in one hand and her helmet in the other. She certainly looks like Hershey but is a bit too tall. The one thing I do not like about her is her ridiculously large eagle shoulder pad. It's far too big! This is a common problem with some of the Judges made by Wargames Foundry.
In the centre of this group is what should have been a figure of Street Judge Galen DeMarco by Warlord Games from their Heroes of Mega City One boxed set. However, I had a problem with her because DeMarco left the Justice Department and now works as a private investigator. I have a lovely figure of Galen DeMarco P.I. and because I do not plan on replaying or reinventing stories from the past I saw no need to have a Judge DeMarco in my campaign. Fortunately for me, the figure bears an uncanny resemblance to Judge America Beeny. Judge Beeny has had a very illustrious career in the Justice Department and has quickly risen through the ranks. In 2130 she graduated to full Judge at age 15, after only 11 years in the Academy (the usual time being 15 years) — two years quicker than Dredd himself managed. In fact her graduation had been accelerated on Dredd's recommendation. In late 2137 Beeny and Dredd investigated a Total War terrorist cell which had assassinated a member of the Council of Five. Following the arrest of the perpetrators, Dredd recommended that Beeny be appointed to the vacant Council seat, and Chief Judge Hershey agreed. I am a huge admirer of Judge Beeny and this is a great figure to use for her. This was a lucky find on my part.
The Street Judge second from the right is another one of Bob Naismith's sculpts for the Mongoose GOMC1 game. Once again, a lovely figure is marred by the shoulder pads resting far too high on her shoulders. Other than that one criticism I really do like this figure.
At the far right is the Warlord Games figure of Judge Dekker from their Heroes of Mega City One boxed set. Judge Dekker first appeared in 1984 as a Rookie Judge, being successfully evaluated by Dredd as to her suitability to become a full Judge. She did not reappear in the strip again until 1991, when writer Garth Ennis used her as a recurring secondary character in several 1991 and 1992 strips - most prominently as the investigating Judge against the "Muzak Killer". By this time an experienced Street Judge, she was killed in the 1992 story "Judgement Day" (set in 2114). Upon her death Dredd considered that she was "...the best rookie he'd ever had, bar none." Clearly, I have no use for a dead Judge, so I will use her as a generic Street Judge until I decide on a name for her. She is a nicely sculpted figure and I would like to find a use for her in my campaign.
Labels:
2000AD,
Foundry Figures,
Indyclix,
Judge Dredd,
Mongoose Publishing,
Warlord Games
Sunday, 4 January 2015
Assorted Werewolves 02
I'm going to continue my reviews of my collection of werewolf figures for the next week or so. Today I'm showcasing lupines sculpted by three different companies.
First up is a werewolf from the Micro Universe Doctor Who range. This is a plastic 35mm scale figure that came pre-painted, much like Heroclix figures are. The paintwork was basic but acceptable. I added highlights and picked out the claws, teeth and eyes. For a plastic werewolf, this is a fine sculpt and I really like it. If you're wondering what a werewolf is doing in Doctor Who, one appeared in the episode called "Tooth and Claw," which was set in Scotland during the reign of Queen Victoria. This was an adventure starring the Tenth Doctor (David Tennant) and Rose Tyler (Billie Piper). Please note this range is no longer in production.
The werewolf in the centre of the group was made by Mongoose Publishing as part of their Judge Dredd Miniatures Game. Werewolves infect the Undercity of Mega City One, although, thankfully, they are few in numbers. It looks like this werewolf was chained up, possibly whilst in human form. Either way, he has now broke free and is on the loose, looking to wreak havoc. The figure is just over 28mm tall. I think its an okay sculpt . I don't like the fact that its head seems overly large, even though it is well sculpted. This figure is available to buy and costs £5.00 from the Mongoose store.
The third figure in line is a very old figure that I bought in the 1980's. He was very badly painted by me but recently I gave him a totally new paint job, which has improved him no end. I'm not 100% sure which company made this figure. I suspect it was Alternative Armies, who are still going strong today but if they did make this werewolf, he is no longer in production. This wouldn't surprise me as many of their old figures are no longer available. If you can positively identify the manufacturer of this figure, please do let me know.
First up is a werewolf from the Micro Universe Doctor Who range. This is a plastic 35mm scale figure that came pre-painted, much like Heroclix figures are. The paintwork was basic but acceptable. I added highlights and picked out the claws, teeth and eyes. For a plastic werewolf, this is a fine sculpt and I really like it. If you're wondering what a werewolf is doing in Doctor Who, one appeared in the episode called "Tooth and Claw," which was set in Scotland during the reign of Queen Victoria. This was an adventure starring the Tenth Doctor (David Tennant) and Rose Tyler (Billie Piper). Please note this range is no longer in production.
The werewolf in the centre of the group was made by Mongoose Publishing as part of their Judge Dredd Miniatures Game. Werewolves infect the Undercity of Mega City One, although, thankfully, they are few in numbers. It looks like this werewolf was chained up, possibly whilst in human form. Either way, he has now broke free and is on the loose, looking to wreak havoc. The figure is just over 28mm tall. I think its an okay sculpt . I don't like the fact that its head seems overly large, even though it is well sculpted. This figure is available to buy and costs £5.00 from the Mongoose store.
The third figure in line is a very old figure that I bought in the 1980's. He was very badly painted by me but recently I gave him a totally new paint job, which has improved him no end. I'm not 100% sure which company made this figure. I suspect it was Alternative Armies, who are still going strong today but if they did make this werewolf, he is no longer in production. This wouldn't surprise me as many of their old figures are no longer available. If you can positively identify the manufacturer of this figure, please do let me know.
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