Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Wednesday, 9 December 2015

Castle Ravenloft Gravestorm the Dracolich

And so I come to the final figure in my lengthy review of all of the 28mm scale miniatures from the Castle Ravenloft board-game for 4th edition Dungeons and Dragons. In my opinion, I have kept the best till last because Gravestorm is a truly awesome figure in size, sculpting and abilities.
Gravestorm is the largest figure in this game. He stands on a 75mm diameter base and is 90mm tall by 120mm long (would be longer still if his tail was uncurled). If you were wondering how can such a large creature fit into the rooms and corridors of a castle, he has a special ability called Squeezing, which allows the figure to be placed over walls as long as the centre square that Gravestorm is on is open.
There are only two named Villains in the Castle Ravenloft board-game - Count Strahd Von Zarovich, the vampire lord and ruler of the country of Barovia, and his most prized servant, Gravestorm the Dracolich. Both are formidable opponents capable of wiping out a party of Heroes on their own. Gravestorm is a level 6 Villain and he activates at the start of each Villain phase. His stats are AC14 and he has 20HP (gulp!).
Gravestorm's tactics are -
When Gravestorm is encountered, place the Dragon's Breath token on his stat card.
If the Dragon's Breath token is on his stat card and Gravestorm is within 1 tile of two or more Heroes, remove the token and then Gravestorm attacks each Hero within 1 tile of it with a Blast of Lightning.
If Gravestorm is within 1 tile of a Hero, it attacks the closest hero with a Bite.
If Gravestorm is within 3 tiles of a Hero, it moves 1 tile toward the Hero with the most Hit Points and then attacks each Hero on the closest Hero's tile with a Burst of Lightning.
Otherwise, Gravestorm moves 1 tile toward the Hero with the most Hit Points.
A Blast of Lightning gives a +8 bonus to hit and causes 3 damage if it hits or 1 damage if it misses. 
A Bite gives a +8 bonus to hit and causes 2 damage, as well as placing the Hero 1 tile in the direction of the arrow of his or her tile's triangle.
A Burst of Lightning gives a +8 bonus to hit and causes 1 damage.
Strahd is harder to hit than Gravestorm with Armour Class 19 compared to the Dracolich's AC14 but no one in Castle Ravenloft has as many Hit Points as Gravestorm. With HP20 he can soak up a tremendous amount of damage. In all of the scenarios provided with this game, the Heroes usually have to face only 1 Villain at a time. Just imagine having to face Strahd and Gravestorm together! What a frightening thought!
When you first open the Castle Ravenloft boxed game, Gravestorm just stands out from all the other figures simply because of his size. But look closer at him and you realise what a fantastic figure he is and how amazingly well sculpted he is. This game features some genuinely well sculpted figures, like the Blazing Skeletons, Dracolich, Flesh Golem, Howling Hag and Rat Swarm, as well as a few very badly sculpted figures like Strahd/Young Vampire and the Zombies. The rest are mostly good with a few being average. Ultimately, I am very glad that I bought this set, due to its emphasis on the undead. I enjoy playing it and will continue to play it. What more could I ask for?

Finally, I have created a new page containing all of my Castle Ravenloft posts so far. Just click on the label marked "Dungeons and Dragons" at the top of the page if you want to check them out.

Sunday, 6 December 2015

Castle Ravenloft Zombie Dragon

As I draw to a close of my reviews of the figures of the Castle Ravenloft board-game, you will notice that the Villains are getting progressively stronger and tougher. For this penultimate review I'm showcasing the Zombie Dragon.
This is a large creature on the same 50mm diameter base as the Flesh Golem that I reviewed last time. I gave a lot of thought as to how I wanted to paint this monster, as dragons can be painted in many different colour schemes. There is no right or wrong answer here - just what works best for you. With that in mind, I settled on Foundry Cadaverous Green 46 for the skin and Foundry Nipple Pink 16 for the wings. I wanted him to look necrotic, unhealthy and diseased. As with Adam, my Flesh Golem, strips of skin have peeled away to show his bones and muscles but because his heart is no longer working, no blood is being pumped out.
The Zombie Dragon is a Level 5 Villain and activates at the start of each Villain Phase. His stats are AC13 and 13HP.
The Zombie Dragon's tactics are -
If the Zombie Dragon is on a tile with a Hero, it attacks each Hero on that tile with Claws, Wings & Tail.
If the Zombie Dragon is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks with a Bite.
Otherwise, the Zombie Dragon moves 1 tile toward the closest Hero.
A Claws, Wings & Tail attack gives a +7 bonus to hit and causes 1 damage, as well as causing the Hero to be Slowed and placed 1 tile away from his or her tile.
A Bite attack gives a +7 bonus to hit and causes 2 damage.
Whilst the Zombie Dragon is larger than a 28mm tall figure it is, by dragon standards, quite small. That said, it is still a tough opponent - 13HP are a lot when most Heroes only have 5HP. As far as the sculpting goes, I really like this figure. I'm now thinking how I can use it in Zombicide: Black Plague?
Next time, the one you've all been waiting for - Gravestorm the Dracolich.

Wednesday, 2 December 2015

Castle Ravenloft Flesh Golem & Howling Hag

With just four more Villains to review from the 4th edition Dungeons and Dragons board-game of Castle Ravenloft, here are two of them - the mighty Flesh Golem and the sinister Howling Hag. I wanted to show these side by side to give you a sense of scale for the Flesh Golem, who towers over the 28mm tall Hag.
Strahd's twisted experiments with death created a monster that has a shambling sense of life. The Flesh Golem is a Level 5 Villain and activates at the start of each Villain Phase. His stats are AC14 and 10HP.
The Flesh Golem's tactics are -
If the Flesh Golem is adjacent to a Hero, it attacks an adjacent Hero with a brutal Slam.
If the Flesh Golem is on a Start tile, the active Hero takes 1 damage.
Otherwise, the Flesh Golem moves 1 tile in the direction of the tile's triangle.
A Slam attack gives a +8 bonus to hit and causes 2 damage, as well as placing the Hero 1 tile deeper into the dungeon. If the attack misses it causes 1 damage. 
In the original Castle Ravenloft RPG, there was a Flesh Golem called Adam. He was the dark-lord of Lamordia. Known as Mordenheim's Monster or the Creature, he was an extremely intelligent and nimble dread Flesh Golem, based on Mary Shelley's Frankenstein. Adam was the most successful creation of Dr. Victor Mordenheim in his research into the creation of life, albeit the one that caused him grief unmeasured. Adam reduced the doctor's wife Elise to a vegetative state and apparently murdered their adopted daughter Eva. The two were inextricably bound together: Dr. Mordenheim had Adam's immortality, and in return Adam shared the doctor's anguish. Usually hidden from sight, Adam was believed to spend most of his time on the Isle of Agony, part of the archipelago known as the Finger.
Now, in this board-game, the Flesh Golem has no name and is a creation of the vampire ruler of Barovia, Count Strahd Von Zarovich. For me, however, I shall still call him Adam. 
The Howling Hag is a mortal woman corrupted by the rituals of Count Strahd Von Zarovich. The Howling Hag is a Level 5 Villain and activates at the start of each Villain Phase. Her stats are AC15 and 10HP.
The Howling Hag's tactics are -
If the Hag is within 1 tile of two or more Heroes, she attacks each Hero within 1 tile of her with a horrifying Howl.
If the Hag is on a tile with a Hero, she attacks that Hero with a teleporting Curse.
If the Hag has no path to a Hero, place her on a random Crypt Corner tile. 
Otherwise, the Hag moves 1 tile toward the closest Hero. 
A Howl attack gives a +7 bonus to hit and causes 1 damage, as well as placing the Hero 1 tile away from his or her tile. 
A Curse attack also gives a +7 bonus to hit and also causes 1 damage, as well as placing the Hero 1 tile away from his or her tile. 
Both the Flesh Golem and the Howling hag are mighty fine sculpts and are worthy of their Villain status. They were both a lot of fun to paint.

Wednesday, 25 November 2015

Castle Ravenloft Kobolds

This is my last post reviewing the Monsters from the Castle Ravenloft board-game. However, I have only reviewed four of the eight Villains of the game. Still to come are the Flesh Golem, Howling Hag, Zombie Dragon and best of all, Gravestorm the Dracolich. The figures of the Kobolds in Castle Ravenloft stand about 15mm tall and come on smaller diameter bases than the other figures. Three Kobold Skirmishers are led by Klak, the Kobold Sorcerer. Let's take a closer look at them.
Klak, the Kobold Sorcerer oversees Lord Strahd's arcane experiments. He is a sneaky git who is hard to pin down. He is a Level 5 Villain and activates at the start of each Villain Phase. His stats are AC14 and 6HP.
Klak's tactics are -
If Klak is on a tile with an unexplored edge, draw a tile from the bottom of the Dungeon Tile stack and place it adjacent to the unexplored edge. The active Hero places a new Monster on the new tile.
If Klak is on a tile with a Hero, he attacks each Hero on the tile with a burst of Fire.
If Klak is on a tile with a Monster, activate that Monster.
Otherwise, Klak teleports. Place him on the closest tile with an unexplored edge. 
A Fire attack gives a +8 bonus to hit and causes 1 damage, as well as placing the Hero 1 tile away from his or her tile. 
Kobolds are classed as reptiles in the game and so I painted them with scaly green skin (actually Foundry Bright Green 25). Their armour was painted in Foundry Spearpoint 35C and given a wash of Citadel Seraphim Sepia.
The stats for a Kobold Skirmisher are AC13 and 1 HP.  Killing one earns a Hero 1 Experience Point.
The Kobold Skirmisher's tactics are:
If the Kobold is within 1 tile of a Hero, it attacks the closest Hero with a thrown Javelin.
Otherwise, the Kobold moves 1 tile toward the closest Hero.
A Javelin gives a +9 bonus to hit and causes 1 Damage. 
I like these figures a lot. For sure, they are rather weak but they are still a menace. Klak reminds me of Yoda if he had turned to the dark side of the Force! 

Sunday, 22 November 2015

Castle Ravenloft Werewolf and Wolves

Werewolves and Wolves are the theme for this review of the 28mm scale figures from the Castle Ravenloft board-game for 4th edition Dungeons and Dragons.
Rather unusually, the werewolf is female - a decision I wholeheartedly applaud. She is a Level 5 Villain and activates at the start of each Villain Phase. Her stats are AC15 and 5HP.
The Werewolf's tactics are -
If the Werewolf is adjacent to a Hero, it regains 1HP and attacks an adjacent Hero with a frenzied Swipe.
If the Werewolf is within 2 tiles of a Hero, it regains 1HP, moves adjacent to the closest Hero and attacks that Hero with a Bite.
Otherwise, the Werewolf regains 1HP and moves 2 tiles toward the closest Hero.
A Swipe attacks gives a +7 bonus to hit and causes 3 Damage, as well as placing the Hero 2 tiles away from his or her tile.
A Bite attack also gives a +7 bonus to hit but only causes 1 Damage.
I painted my three Wolves differently, using colour schemes I found on Google Images.
The stats for a Wolf are AC14 and 1HP. Killing one earns a Hero 1 Experience Point.
The Wolf's tactics are -
If the Wolf is adjacent to a Hero, it attacks that Hero with a Bite.
If the Wolf is within 2 tiles of a Hero, it moves adjacent to the closest Hero and attacks that Hero with a Pounce. 
Otherwise, the Wolf moves 2 tiles towards the closest Hero. 
A Bite attack gives a +9 bonus to hit and causes 2 Damage.
A Pounce attack gives a +7 bonus to hit and causes 1 Damage as well as causing the Hero to be Slowed. 
I have to admit to having mixed feelings about these sculpts. I'm delighted that the Werewolf is so obviously female but her pose does not seem natural. I dunno, it just looks off to me. It's almost like she's striking a pose. The Wolves are nicely sculpted but they have short, stocky legs, which is just wrong.

Wednesday, 4 November 2015

Castle Ravenloft Rats & Spiders

It's a new month but I still haven't finished reviewing the figures from the Dungeons and Dragons 4th edition board-game, Castle Ravenloft. So, here I present the Rat Swarm and Spiders.
The Rat Swarms come on 25mm diameter bases and I've painted each Swarm differently - from left to right are black rats, dark grey rats and dark brown rats. I painted their ears and tails with Foundry Flesh 5B.
The stats for a Rat Swarm are AC12 and 1HP. Killing one earns a Hero 1 Experience Point.
A Rat Swarm's tactics are -
If the Rat Swarm is within 1 tile of a Hero, it moves to the closest Hero's tile and attacks each hero with a multitude of Bites.
Otherwise, the Rat Swarm moves 1 tile toward the closest Hero.
A Bites attack gives a +7 bonus to hit and causes 1 damage.
I'm not sure why these monsters are described as Spiders instead of Giant Spiders. They are as a big as a human and that's just downright unnatural! Anyway, let's not split hairs - they're still great figures.
The stats for a Spider are AC15 and 1HP. Killing one earns a Hero 2 Experience Points.
A Spider's tactics are -
If the Spider is adjacent to a Hero, it attacks that Hero with a venomous Bite.
If the Spider is within 1 tile of a Hero, it attacks the closest Hero with an acidic Web.
Otherwise, the Spider moves 2 tiles (they're fast!) toward the closest Hero. 
A Bite attack gives a +6 bonus to hit and causes 2 damage if it hits or 1 damage if it misses.
A Web attack gives a whopping big +11 bonus to hit (the highest of any Monster or Villain in the game) and causes 1 damage plus Slowed (a Hero' Speed is reduced to 2). In addition, place the Spider adjacent to the Hero.
The Rat Swarms are great sculpts. They do look very flat, which is why I photographed them from above. They are more a nuisance than a serious threat in the game. The Spiders, however, are fearsome opponents, fast moving, hard to hit and they deal out some nasty damage.

Wednesday, 28 October 2015

Castle Ravenloft Ghouls & Zombies

In a game like Castle Ravenloft the most common type of villain your Heroes are likely to encounter are, of course, the Undead. So far I have reviewed Vampires, Wraiths, Blazing Skeletons and Skeletons as part of the Undead in this Dungeons and Dragons board-game. Today, I turn my attention to the flesh-eating Ghouls and Zombies.
I'm almost certain these are first Ghouls I've painted in the last thirty years. I painted them in a very light grey skin tone (Foundry Austrian White 67) and gave them red eyes to help distinguish them from my zombies. They do look very similar to my zombies but are noticeably lighter in real life.
The stats for a Ghoul are AC16 (very high for a monster) and 1HP. Killing one earns a Hero 2 Experience Points.
A Ghoul's tactics are -
If the Ghoul is adjacent to a Hero, it attacks that Hero with a rending Bite.
If the Ghoul is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks with a paralysing Claw.
Otherwise, the Ghoul moves 1 tile toward the closest Hero.
A Bite attack gives a +9 bonus to hit and causes 3 damage.
A Claw attack gives a +7 bonus to hit and causes  1 damage as well as immobilising the Hero, i.e. the Hero cannot move on his next Turn.
I must admit that I am rather underwhelmed at the way the Zombies have been sculpted. They lean forward far too much and quite frankly, they pale in comparison to the way the  Ghouls have been sculpted. I normally enjoy painting zombies but I admit that painting these three was a chore.
The stats for a Zombie are AC11 (the lowest of any monster in the game) and 1HP. Killing one earns a Hero 1 Experience Point.
A Zombie's tactics are -
If the Zombie is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks that Hero with a rotting Fist.
Otherwise, the Zombie moves 1 tile toward the closest Hero. 
A Fist attack gives a +5 bonus to hit and causes 1 damage for each Monster on the Zombie's tile. 
Whilst the Zombies are meh! in terms of sculpts and stats the Ghouls are terrific and make for fearsome opponents.

Sunday, 25 October 2015

Castle Ravenloft Skeletons

In the Castle Ravenloft board-game for 4th edition Dungeons and Dragons, there are two types of skeletons your Heroes can encounter - Blazing Skeletons and normal Skeletons. You get three figures of each type.
Just like the Wraiths, which I reviewed last time, the Blazing Skeletons are made of translucent blue plastic. Once again, I was faced with the dilemma of leaving their flame effects transparent blue (to denote magical fire) and paint the actual skeleton in shades of bone, or going totally different. Well, you can see from my photos that I went totally different. The fact that the flame is literally white hot close into the skeleton added to the fact that I decided to paint the bones black, denoting a charring effect provides a stunning contrast. I'm delighted at how they have turned out.
The stats for a Blazing Skeleton are AC13 and 2HP. Killing one earns your Hero 2 Experience Points.
A Blazing Skeleton's tactics are -
If the Blazing Skeleton is within 1 tile of a Hero, it attacks each Hero on the closest Hero's tile with a Ball of Fire.
Otherwise, the Blazing Skeleton moves 1 tile toward the closest Hero.
A Ball of Fire attack gives a +7 bonus to hit and causes 2 damage if it hits or 1 damage if it misses.
The Skeletons shown above and below are most likely what most people imagine a fantasy skeleton to look like. Their swords are rusty, which was a deliberate decision of mine.
The stats for a Skeleton are AC16 (very high for a monster) and 1HP. Killing one earns a Hero 2 Experience Points.
A Skeleton's tactics are -
If the Skeleton is adjacent to a Hero, it attacks with a Scimitar.
If the Skeleton is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks that Hero with a charging Slice.
Otherwise, the Skeleton moves 1 tile towards the closest Hero.
A Scimitar attacks gives a +7 bonus to hit and causes 1 damage.
A Slice attack gives a +9 bonus to hit and causes 2 damage.
Two great sets of figures that I like a lot.

Wednesday, 21 October 2015

Castle Ravenloft Gargoyles and Wraiths

This is the first of many reviews of the monsters found in the Dungeons and Dragons board-game of Castle Ravenloft. Gargoyles and Wraiths are the two most powerful types of monster you can encounter in Castle Ravenloft. For each type of monster, you get three figures, all identically sculpted.
The Gargoyles look suitably menacing and are quite tall. Their stats are AC16 and 2HP. Killing one grants your character 3 Experience Points.
A Gargoyle's tactics are -
If the Gargoyle is within 1 tile of a Hero, it moves to the closest hero's tile and attacks each Hero on the tile with a whirlwind of Claws.
Otherwise, it does nothing.
A Claws attack has a +8 bonus to hit and causes 2 damage plus inflicts Slowed status on the victim. If the attack misses, it still causes 1 damage. Slowed reduces a hero's Speed rating to 2.
You can't tell from my paint-work that the Wraith figures were made of translucent blue plastic. I gave them a wash of Citadel Drakenhof Nightshade (dark blue) and painted the inside of the Wraiths' robes in black. The skull and hands were painted with Foundry Canvas 8B and highlighted with Foundry Canvas 8C.
Wraiths are classed as Undead and they are fearsome opponents. Their stats are AC15 and 2HP. Killing one grants your Hero 3 Experience Points.
A Wraith's tactics are -
If the Wraith is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks that Hero with a life-draining Claw.
Otherwise, the Wraith moves 1 tile toward the closest Hero.
A Claw attack gives a +6 bonus to attack and causes 3 damage if it hits or 1 damage if it misses.
Wraiths have a Special Ability - Death Shriek. When this monster is destroyed each Hero on its tile takes 1 damage.
These are the only two monsters in the game to grant a Hero 3 Experience Points for killing one. They are tough opponents - the Wraith, in particular can cause a lot of damage. Gargoyles are nasty if your Hero is within 1 tile of it. Move further away and they are no threat whatsoever.
I like how they have been sculpted and I very nearly left the the Wraith in its translucent blue colour for its robes but in the end I went with a much darker colour scheme. It's more in keeping with my own ideas of what a Wraith should look like.

Sunday, 18 October 2015

Castle Ravenloft Vampires 01

Having shown you the heroes of the Castle Ravenloft board-game last time it is now time to start my reviews of the game's monsters and villains. Villains are unique and powerful opponents, whilst monsters are low level and can appear in groups. I simply had to start at the top with the ruler of Castle Ravenloft - the vampire count, Strahd Von Zarovich. Also shown here is an unnamed Young Vampire.
Wizards of the Coast, who produce this game, included the figure shown at the left of my two photos to use as both a Young Vampire and Strahd Von Zarovich, a decision which did not sit well with me. Why? Of all the figures in the game, Strahd should be the most impressive. To me, their vampire is the worst-looking figure in the set. He looks like a young policeman directing traffic and nothing at all like the mighty Strahd. So I found a replacement figure to use as Strahd (see below for full details). I'm perfectly happy to use the WotC figure as Strahd's Young Vampire lackey, but no way will I use him as Strahd.
The Young Vampire is a Level 5 villain. Villains and monsters only have two stats - Armour Class (AC) and Hit Points (HP). The Young Vampire has AC16 and 8HP. Villains and monsters move and attack according to one of a number of tactics listed on their cards. Each possible maneuver for a monster or villain starts with a statement. If the statement is true follow the tactics listed. Otherwise, go on to the next statement. The final entry in the list will be the default action if nothing else is true.
To show this in more detail here are the tactics for the Young Vampire.
The Young Vampire activates at the start of each Villain Phase.
If the Young Vampire is adjacent to a Hero, it attacks that Hero with Fangs.
If the Young Vampire is within 1 tile of two or more Heroes, it attacks each hero within 1 tile of it with a hypnotic Gaze.
If the Young Vampire is on a Start tile, the active Hero takes 1 damage.
Otherwise, the Young vampire moves 1 tile in the direction of the tile's arrow.
A Fangs attack gives the Young Vampire a +8 bonus to hit on 1d20 and causes 2 damage. In addition, the Young Vampire regains 1HP and moves 1 tile in the direction of the tile's arrow.
A hypnotic Gaze attack gives the Young Vampire a +6 bonus to hit and causes 2 damage. In addition, place the Hero attacked 1 tile deeper into the dungeon.
The figure of Strahd Von Zarovich that I chose is an old Ral Partha 28mm scale figure of Strahd himself from the boxed set of Castle Ravenloft figures that were produced for the Castle Ravenloft role-playing game way back in the early 1990's. I was a big fan of that game and I collected nearly all of the figures that Ral Partha produced for it. This figure looks exactly like Strahd and so is far more appropriate for use than the uninspiring Young Vampire figure.
A man of noble birth, Strahd spent much of his life serving causes of goodness and law, most notably as a warrior and leader of armies. Years of such service took their toll upon him however, and by the time he reached middle age, Strahd came to believe he had squandered his life and his youth. With this dark mood upon him, he came to conquer the region known as Barovia, and assumed lord-ship there, taking as his residence the pre-existing castle known as Ravenloft. From this position of power and security, he called for members of his family "long unseated from their ancestral thrones" to join him, including a younger brother named Sergei.
Some time after this reunion, the Count himself fell in love with a young Barovian woman, Tatyana, though she rejected his affections in favour of the younger Sergei. Filled with despair and jealousy, and brooding a growing hatred for Sergei, Strahd sought magical means to restore his youth. In a moment of desperate frustration, he "made a pact with death - a pact of blood." On the day of Sergei and Tatyana's wedding, Strahd murdered his brother and pursued the grieving Tatyana until she flung herself from the walls of Ravenloft. Strahd himself was shot down by the arrows of the castle guard. Even so, he did not die, but went on to rule the land of Barovia as a vampire. The master of Castle Ravenloft is known as "the Devil" to the villagers of Barovia.
Strahd is one of the two most powerful villains in this game (the other being Gravestorm the Dracolich) and his stats reflect this. He is a Level 6 villain with AC19 and 12HP. In D&D terms he is classed as being an Ancient Vampire, having lived as a vampire for 400-499 years. As well as being a skilled warrior he is also a master necromancer. As you would expect from so powerful a villain, he has more tactics to choose from (five in all) than any other villain. I shan't list them all but he has two possible attacks - Bite and Magical Ball of Fire. Bite grants him a +8 bonus to hit and does 2 damage. In addition, Strahd regains 1HP. Magical Ball of Fire also grants him a +8 bonus to hit and does 2 damage if it hits or 1 damage if it misses.
This painting of Strahd by Clyde Caldwell for the Castle Ravenloft RPG clearly influenced the sculptor of the Ral Partha figure I'm using. THAT is how Strahd Von Zarovich should look like! Sadly, the figure is long out of production.

Wednesday, 14 October 2015

Castle Ravenloft Adventurers 01

Not so long ago I bought the Dungeons and Dragons board-game, Castle Ravenloft produced by Wizards of the Coast. It is designed for 1 - 5 players, where the players control one or more adventurers. Villains and monsters are controlled by the game mechanics. There are five adventurers to use in the game.
All five adventurers have four game stats - Armour Class (AC), Hit Points (HP), Speed and Surge Value. AC determines how hard they are to hit. If a monster rolls equal to or higher than the character's AC they will wound that character. Rolls are made on 1d20. HP determines how much damage a character can take before being knocked out. Speed denotes how many squares on the game board a character may move in a single turn (diagonal movement is allowed). Surge Value denotes how many HP a character may recover if they use a Surge Token when knocked out. Surge Tokens are shared by the party so anyone can use them but they are rare. It is recommended that a party start with just two Tokens for the whole party.
The adventurers start with 4 - 5 special Powers, chosen from a list of 10, to aid them in their quest. Allisa starts with 4, whilst the rest start with 5. All Heroes start at 1st Level and may advance to 2nd Level if they roll a natural 20 on 1d20 when attacking a monster, providing they have a minimum of 5 Experience Points to spend. Experience is gained by defeating the dungeon monsters. When a Hero reaches 2nd Level they increase their AC by 1, their HP by 2 and their Surge Value by 1HP. In addition, if they roll a natural 20 when attacking they deal +1 damage.
At the far left of my two photos is Arjhan, a Dragon-born Fighter. He is a mighty warrior, born to a clan of draconic humanoids. He has never lost a battle and has come to drive evil out of the ruins of Castle Ravenloft. His stats are AC17, HP10, Speed 5 and Surge Value 5HP, making him the most powerful of the Heroes. He has the special ability, Defender. When another Hero is on the same tile as him, he or she gains a +1 bonus to AC.
Standing next to him is Thorgrim, a Dwarf Cleric. He is a champion of the dwarven gods, sent to eradicate the evil deep inside Castle Ravenloft. His stats are AC16, HP8, Speed 5 and Surge Value 4HP. He has the special ability, Aid. At the end of his Hero Phase, if he did not attack, one other Hero on his tile regains 1HP.
In the centre of the group is Allisa, a Human Ranger. She is a master of bow and blade with keen senses and dungeon skills. She is determined to stop the evil of Castle Ravenloft. Her stats are AC15, HP8, Speed 6 and Surge Value 4HP. She has the special ability Scout. During her Exploration Phase, she can explore one unexplored edge on her tile even if she is not adjacent to it.
Fourth in line is Kat, a Human Rogue. She is stealthy and sneaky and a master of sudden strikes and quick escapes. She laughs at danger and has come to Castle Ravenloft to satisfy her curiosity and acquire treasure. Her stats are AC14, HP8, Speed 6 and Surge Value 4HP. She has the special ability Trap Expert. She gains a +5 bonus to rolls to disable traps. Traps are always disabled on a result of 10+ on 1d20.
Last in line is Immeril, an Eladrin Wizard. He is a powerful spell-caster from the magical lands of the Feywild. He seeks arcane knowledge and magical treasure from the ruins of Castle Ravenloft. His stats are AC14, HP6, Speed 6 and Surge Value 3HP, making him the weakest member of the party, statwise. He has the special ability Lore. While another Hero is on the same tile as him, he or she gains a +1 bonus to attack rolls.
The figures are made of a soft plastic and come unpainted. I added sand and gravel to their bases before I painted them. They took acrylic paint very well. My views on them are as follows -
Arjhan He is my least favourite hero. I have nothing against the sculpt of the figure - it is the concept of the character that I dislike so much. To me, a Dragon-born Fighter seems like it has been designed by a Munchkin for a Munchkin player... and I HATE Munchkin players! They are just a pain in the arse, as I know from personal experience. He even comes with the Dragon's Breath Power, which is totally Munchkin! It is for this reason that he gets left out of any party of four or less that I choose.
Thorgrim I have nothing against him, either as a sculpted figure or character concept. Although he is a Cleric he is powerful enough to make a worthy stand-in for the Dragon-born Fighter. He is a good solid Dwarf and his healing ability makes him a must-have choice.
Allisa My favourite character from this group. I love the way she has been sculpted and her pose is spot on. My only criticism of her is that she is not armed with a bow, but that is only a minor criticism.
Kat Exactly what you'd expect from a Rogue. Another great sculpt. I do have a soft spot for strong female characters. In case you're wondering what she's throwing from her right hand, it's a dart. It was a no-brainer to paint her all in black.
Immeril I had never heard of the Eladrin before. He looks very Elvish, so I presume the Eladrin are a race of Elves. He is fragile in combat but he comes with some powerful spells that can prove decisive. I have no strong feelings about him. As with the others, he is well sculpted, and I do like that fireball he's about to cast.
All in all, a good selection of Heroes, although I'd happily swap the Dragon-born Fighter for a Fighter from another race. 

Saturday, 3 October 2015

Assorted Works in Progress 01

It is very rare for me to post Work in Progress reports on my blog. However, I thought you'd like to see what I'm working on at the moment simply because these figures and models are far from the normal figures I usually review. Although they are all 28mm scale (yes, I know that technically speaking, 28mm is a size not a scale, but it has now become universally accepted as a scale) they are far larger than 28mm in height and length. I currently have seven items on my painting desk and here they are -
First up are two dinosaurs made by Antediluvian Miniatures. At the left is an Iguanodon and at the right is a Megalosaurus. Their bodies and heads are made of resin and their legs are made of metal. I pinned and glued the legs in place and used Milliput to smooth out the joints. I have already painted the three adventurers from this range and I plan on reviewing them very soon.
Next are two wrecked vehicles made by Black Cat Bases. At the left is a Large Wrecked Truck and at the right is a Small Wrecked Truck. I ordered these models in February of 2014. Despite numerous e-mails to BCB asking when they would be delivered I never received a reply. Then, right out of the blue, they arrived last month. I was gob-smacked. I'd given up all hope of ever getting them but better late than never, huh? I'm pleased because they are such nice scenery items.
Finally, are three large monsters from the Dungeons and Dragons board-game, Castle Ravenloft. From left to right are a Flesh Golem, Gravestorm the Dracolich and a Zombie Dragon. These figures are made of plastic and come pre-assembled but unpainted. They are the last three figures that I need to paint for this game, so you can expect to see lots of Castle Ravenloft figure reviews over the next month and beyond.
I expect to finish painting all seven within the next week. Then I'll move on to finishing painting my Berserker Zombies for Zombicide.

Saturday, 29 August 2015

Vampifan's Views 67 - Monthly Musings 45

Miss Vampirella August 2015 - Leslie Culton
This month's Vampirella model, Leslie Culton, has achieved something I did not think was possible. She has taken Vampirella's skimpy costume and made it even skimpier! I have been critical of the costumes worn by some of the models I've shown in the past and Leslie's home-made costume is not strictly accurate but I just can't bring myself to criticise it. I think it is quite outstanding and I salute Leslie's courage for wearing it in public. I have a lot of photos of Leslie. Indeed I have more of her than any other Vampirella model. So to pick out just one from so many to show here was not an easy task.
American born Leslie is a bit of an unusual model. Initially, purely a sci-fi fan (Doctor Who in particular), at the age of 12 she attended her first convention and a legend was born. Apart from her fascination for the whole sci-fi/comic book scene, Leslie discovered costumes! Over the next few years Live Action Role-Playing dominated her life, and then in the late 1990's she left Georgia and started a professional career. Over the years Leslie has probably been the longest lasting Vampirella model, almost as famous at the conventions as the official artists and models.

For three days last week I was without my computer as it had to be taken away to have its hard drive re-formatted. Yes, it was a major systems crash, but all is well again. I'm still using Windows 8.1 and thanks to saving everything on my external hard drive, I didn't lose anything. Always, always, always back up anything that is remotely important to you! So, if you were wondering why my blog post didn't appear last Wednesday that's the reason why.

My biggest gaming news of the month is that I recently bought the Dungeons and Dragons Castle Ravenloft Board Game. I stopped playing Dungeons and Dragons in the late 1980's and I honestly never expected to play it again. But a number of factors made this purchase such a necessity. First up, my good friend Stephen Gilbert, has been trying to persuade me to buy this game all year. He rates it (and its expansions) very highly. It was Steve who persuaded me to buy Arkham Horror, Super Dungeon Explore and A Touch of Evil, so I very much value his opinion. The second factor is that I have come to love solo board games like the ones mentioned, plus of course, Zombicide. Castle Ravenloft is designed to be played by one to five players, so that's a big plus point. But probably the main reason for buying it is the setting. Castle Ravenloft is ruled by a very powerful vampire called Count Strahd Von Zarovich and is populated by all manner of undead monsters and villains. Given my love of all things undead it was a no-brainer that I'd want to own this game at some point. Just last week Steve tried to persuade me once more to buy Castle Ravenloft. Earlier in the year his timing was bad as I had so many other irons in the fire but this time round his  timing was perfect and I placed my order with the good folks from Amazon UK. Expect a full review of the game and the figures fairly soon.

In other gaming news I played my first game of the Arkham Horror board game and despite losing badly I very much enjoyed the experience. Arkham Horror shares a lot in common with A Touch Of Evil, which stood me in good stead for playing this Cthulhu Mythos based game. It took over five hours to play and quite a while to set up. Also, the game takes up a lot of table space. Game play is similar to A Touch Of Evil but far more detailed. I played with two investigator characters and they were doing well, managing to close five of the six dimensional gates required to win the game. But before they got anywhere near the sixth gate the Great Old One awoke and devoured them both with contemptuous ease. Of course, much of my playing time was spent referring to the rulebook, so hopefully, now that I know how the game plays future games should be shorter. It is definitely a game I can recommend if you are a fan of H.P. Lovecraft's Call of the Cthulhu or if you just fancy a fully engaging board game that you can immerse yourself in for hours at a time.

Finally, there was one other purchase that I made recently that filled me with great joy and delight - a life-size cardboard cut-out of Vampirella. She stands 6 feet (182cm) tall, which makes her taller than me. I took a couple of photos of her outside on the patio of my back garden. First, by herself and then with me standing alongside her. She now has pride of place in my man cave.

Long live Vampirella!

I leave you with a bonus picture of Leslie Culton showing off her ample charms and how incredibly daring her costume is! This photo was taken at a comics convention, which just goes to show how much bottle she has to appear in public dressed like that. Leslie, I salute you. Part of me wishes I was there with her but another part (my devil half) asks, would I be able to keep my hands off her?
Vampirella and Vampifan aka Beauty and the Beast.
Leslie Culton just about bares all. Oh, my God! Sheer perfection!