Showing posts with label Golden Heroes. Show all posts
Showing posts with label Golden Heroes. Show all posts

Sunday, 3 July 2016

Vampifan's Superheroes and Supervillains 05

This team of five supervillains that I want to show are known as the Fraternity. They originally appeared in the Supervisor's Kit supplement for the old Golden Heroes role-playing game from the 1980's. My figures of them are all conversions of DC and Marvel Heroclix figures. I also converted their stats so that I could use them in my GURPS Supers campaign. What I particularly like about this team is that they all wear the same uniform. This is something you rarely see nowadays. The X-Men used to wear identical costumes when they first appeared in Marvel comics when their line-up consisted of Angel, Beast, Cyclops, Iceman and Marvel Girl. The Fantastic Four have always worn the same costumes, but I'm struggling to think of any other supergroup who wear identical looking costumes.
I start off at the far left with Fanatic. John Lamb aka Fanatic, is a member of the Fraternity, a group of scientists who have decided to use their knowledge and specially developed abilities to amass power and wealth. Lamb developed a drug which enhanced his body's natural strength to its maximum. However it was not without side effects. The most obvious being he grew in size to 8.5 feet. He also suffers from a berserk rage and bloodlust when in combat. I gave him the following super powers in GURPS Supers - Damage Resistance 20, Enhanced Strength 400, Extra Hit Points +32, Increased Speed level:4, Passive Defence 4 and Regeneration. He cost 1,500 points and was considerably more powerful then his Golden Heroes version. To be honest, all of these supervillains were underpowered in Golden Heroes. I boosted their stats a lot. I wish I could remember what figure I used to convert into Fanatic but my mind is drawing a blank. I know he is a conversion because I recognise that I sculpted his head. The rest of him is too professional to have been fully sculpted by me.
Next up is Firebrand, the leader of the Fraternity. Arthur Firne led a very mundane childhood. He scraped through high school, lived in one of the slum areas of Los Angeles, and eked out a meagre living doing dead end jobs. His life changed forever on his 20th birthday. Some mutant gene kicked in and turned him into a fire-wielding meta-human with genius level intellect. As his powers grew, so did his ego. He believed he was destined for greatness and so sought out partners to share his plans for world domination. He only wanted the very brainiest, so he frequented the bars and lecture halls of UCLA hoping to find a group of followers worthy of his ideals. Four disenchanted students met his requirements and were only too glad to partner him. And thus, the Fraternity was born. Firebrand's super powers for GURPS are Body of Fire, Control Fire, Enhanced Strength 25, Extra Hit Points +4, Fireball level:12. Flame Jet level:12, High Technology +2 (i.e. TL:10), Increased Speed +3 and Neutralise Fire. His IQ score is 19, compared to 18 for Freebird and 17 for the other Fraternity members. 10 is the human average. He cost 1,800 points. His figure is a conversion of the Marvel Heroclix supervillain, Pyro. Please don't tell me that I painted his flames wrong. I now know that flames should go from light to dark. I didn't back then when I painted him.
Third in line is Fistfighter. Alan Hampshire is a brilliant electronics engineer, a skilled athlete and a lethal fighter, specialising in the martial arts discipline of Mu Tau. He is a keep-fit fanatic and is interested in all sports. But, he is callous, greedy, holds grudges and despises all smokers. As his name suggests, he prefers punching his opponents to kicking them. For my GURPS Supers  campaign I gave him the super powers of Damage Resistance 9, Enhanced Strength 80, Extra Hit Points +20, Increased Speed +3, Passive Defence 3 and Regeneration. He cost 1,200 points. His figure is a conversion of the DC Heroclix supervillain, Bane.
Second from right is Fleetfoot. William James studied medicine at UCLA. When he joined the Fraternity, he collaborated with John Lamb (Fanatic) to produce the enhancement drug which granted Fanatic his powers. Seeing the effect that the drug had on fanatic, he carried out further research and perfected a version which would increase the speed at which his body could operate without causing mental side effects. Fleetfoot revels in his powers. He is obnoxious in battle, delighting in his foe's pain and taunting unceasingly. I gave him the GURPS Supers powers of Increased Speed +12, Passive Defence 2, Super Jumping level:3 and Super Running level:4. He cost 1,100 points. For his miniature I converted a Marvel Heroclix superhero of Quicksilver.
Finally, is Freebird, who is in love with Arthur Firne (Firebrand). Jean Walsh worked closely with the other Fraternity members to develop her own super powers. She is a skilled mechanic and her role in the Fraternity is to provide reconnaissance and extra manoeuvrability. She dislikes combat, despite having a black belt in Shorinji Kempo, and believes that the Fraternity's goals can be achieved without violence. If she is struck, however, she will spare no effort to humiliate her attackers. Her super powers include Flight, Increased Speed +4, Passive Defence 2, Super Flight level:3 and Telepathy level:10. She cost 1,000 points, making her the weakest member of the Fraternity but still double the points cost of a starting superhero. Her figure is a conversion of the DC Heroclix superhero, Saturn Girl.
When I started my GURPS Supers campaign in the early 2000's, the Fraternity were the first group of supervillains my hero team went up against. I've shown a fair few of my supervillains in these past posts but next time I will turn my attention to my superheroes, starting with my own team from my GURPS Supers campaign controlled by myself and my two regular gamers. Two of the superheroes will be familiar to you but one won't be.
The illustrations shown below were scanned in to my computer from their Golden Heroes stat cards and then digitally coloured by me.
Fanatic, Firebrand and Fistfighter

Fleetfoot and Freebird

Friday, 24 June 2016

Vampifan's Superheroes and Supervillains 03

Here are three more supervillains that I made and converted many years ago. These are all loners but any one of them would be an ideal recruit for the Yamaguchi Yakuza clan that I reviewed last time. When I converted the Villains and Vigilantes scenario, Search for the Sensei, to GURPS Supers I added all three to the Yamaguchi Yakuza to give my player characters a greater challenge. Despite the extra manpower the villains were still defeated!
At the far left of this group is Mount Fuji, a supervillain from the GURPS Supers 3rd edition supplement. Tashiro Yamato is a disgraced Sumo wrestler who has become a ronin, a renegade samurai serving no master. He is a Robin Hood type - to some a hero, to others a villain. He is wanted by the police and a mid-level Japanese Yakuza gang (not the Yamaguchi Yakuza, who are much more high-powered and are quite willing to recruit meta-humans). His super powers in GURPS Supers are Enhanced Strength:190, Damage Resistance:50 and Increased Density level:8. He cost 600 points. He weighs 1,100lbs and yet one of his Quirks is that he thinks he is too thin! I sculpted Mount Fuji out of Milliput. If I was making him today, I'd probably convert him from the Marvel Heroclix figure of the Blob. He is meant to be rather squat looking, hence his lack of height.
Standing next to him is Predator, one of the supervillains featured in the GURPS Super Scum supplement. During the 1920's Archer Hayes led a band of mercenaries on raids along the northern coast of Japan. On his last raid he entered a village temple and found an unusual golden opal. A priest warned him the stone was cursed, the curse being everlasting life. Archer took it anyway and when the temple suddenly exploded he was surprised to find he had not only survived but that his body had changed, leaving him stronger and more agile. A group of ninjas, the Nimba Cult, heard of him and recruited him. He learnt faster than any other recruit and was sent on a mission to assassinate the British ambassador's daughter. But when it came to the actual kill he found he could not stomach such a senseless death. He fled to America and found work as a stuntman in Hollywood. He survived numerous assassination attempts by the Nimba Cult and was forced to move constantly. As the years passed he grew bored. Life held no excitement for him. He never aged and he soon realised that eternal life was a curse. Now he will accept any challenge if it has the possibility of being fatal. In GURPS Super Scum the characters can be one of three power levels - low, medium or high. I chose the high 1000 point option for my Predator. His super powers are Clinging, Damage Resistance:20, Enhanced Strength:60, Full Co-ordination level:2, Infravision, Regeneration and Unaging. Once again, I sculpted the figure myself. His katana and wakizashi came from Dixon's Miniatures who sell samurai weapons separately. The wakizashi is just a katana I bought with its blade shortened. I cut it down to an appropriate length. I think he is one of my better sculpts.
At the far right is Python, the first figure whom I converted from the Golden Heroes role-playing game. I never played Golden Heroes, but I did find it a handy sourcebook for converting some of its characters to GURPS Supers. Mai Lee Noh paid a scientist to develop a serum to bestow upon her the abilities of a python to help her become a Grand Master of the Bando style of Kung Fu. It was partially successful, granting her great strength, fast reactions and a scaly skin, but she was still defeated by the current Bando Grand Master and was forced to flee China in disgrace. She has since made a small fortune hiring her skills to the highest bidder and has built up a good reputation in her work and will do anything to keep her reputation intact. She is a cold, calculating crook, who only gives up if the defeat can somehow be turned into a moral victory. For GURPS Supers I gave her the following super powers - Enhanced Strength:30, Increased Speed level:3 and Passive Defence:2. She also has very high Skill levels in Judo and Karate, specialising in the Bando style of Kung Fu. She cost 800 points. Her figure is a conversion of the Marvel Heroclix Psylocke from the X-Men. I made her in 2003, a year after the launch of Heroclix.
I leave you with illustrations of these three supervillains. They were all scanned into my computer from their respective sourcebooks but I digitally coloured them.
Mount Fuji

Predator and Python
Blog News. I would heartily recommend you check out the Gamers Cupboard blog if you want to see what a Chibi version of Vampifan looks like! Even if you don't like Chibis it's still worth a view. Here's the link - http://thegamerscupbard.blogspot.co.uk/2016/06/chibi-vampifan-and-chibi-vampirella.html