I start off at the far left with Fanatic. John Lamb aka Fanatic, is a member of the Fraternity, a group of scientists who have decided to use their knowledge and specially developed abilities to amass power and wealth. Lamb developed a drug which enhanced his body's natural strength to its maximum. However it was not without side effects. The most obvious being he grew in size to 8.5 feet. He also suffers from a berserk rage and bloodlust when in combat. I gave him the following super powers in GURPS Supers - Damage Resistance 20, Enhanced Strength 400, Extra Hit Points +32, Increased Speed level:4, Passive Defence 4 and Regeneration. He cost 1,500 points and was considerably more powerful then his Golden Heroes version. To be honest, all of these supervillains were underpowered in Golden Heroes. I boosted their stats a lot. I wish I could remember what figure I used to convert into Fanatic but my mind is drawing a blank. I know he is a conversion because I recognise that I sculpted his head. The rest of him is too professional to have been fully sculpted by me.
Next up is Firebrand, the leader of the Fraternity. Arthur Firne led a very mundane childhood. He scraped through high school, lived in one of the slum areas of Los Angeles, and eked out a meagre living doing dead end jobs. His life changed forever on his 20th birthday. Some mutant gene kicked in and turned him into a fire-wielding meta-human with genius level intellect. As his powers grew, so did his ego. He believed he was destined for greatness and so sought out partners to share his plans for world domination. He only wanted the very brainiest, so he frequented the bars and lecture halls of UCLA hoping to find a group of followers worthy of his ideals. Four disenchanted students met his requirements and were only too glad to partner him. And thus, the Fraternity was born. Firebrand's super powers for GURPS are Body of Fire, Control Fire, Enhanced Strength 25, Extra Hit Points +4, Fireball level:12. Flame Jet level:12, High Technology +2 (i.e. TL:10), Increased Speed +3 and Neutralise Fire. His IQ score is 19, compared to 18 for Freebird and 17 for the other Fraternity members. 10 is the human average. He cost 1,800 points. His figure is a conversion of the Marvel Heroclix supervillain, Pyro. Please don't tell me that I painted his flames wrong. I now know that flames should go from light to dark. I didn't back then when I painted him.
Third in line is Fistfighter. Alan Hampshire is a brilliant electronics engineer, a skilled athlete and a lethal fighter, specialising in the martial arts discipline of Mu Tau. He is a keep-fit fanatic and is interested in all sports. But, he is callous, greedy, holds grudges and despises all smokers. As his name suggests, he prefers punching his opponents to kicking them. For my GURPS Supers campaign I gave him the super powers of Damage Resistance 9, Enhanced Strength 80, Extra Hit Points +20, Increased Speed +3, Passive Defence 3 and Regeneration. He cost 1,200 points. His figure is a conversion of the DC Heroclix supervillain, Bane.
Second from right is Fleetfoot. William James studied medicine at UCLA. When he joined the Fraternity, he collaborated with John Lamb (Fanatic) to produce the enhancement drug which granted Fanatic his powers. Seeing the effect that the drug had on fanatic, he carried out further research and perfected a version which would increase the speed at which his body could operate without causing mental side effects. Fleetfoot revels in his powers. He is obnoxious in battle, delighting in his foe's pain and taunting unceasingly. I gave him the GURPS Supers powers of Increased Speed +12, Passive Defence 2, Super Jumping level:3 and Super Running level:4. He cost 1,100 points. For his miniature I converted a Marvel Heroclix superhero of Quicksilver.
Finally, is Freebird, who is in love with Arthur Firne (Firebrand). Jean Walsh worked closely with the other Fraternity members to develop her own super powers. She is a skilled mechanic and her role in the Fraternity is to provide reconnaissance and extra manoeuvrability. She dislikes combat, despite having a black belt in Shorinji Kempo, and believes that the Fraternity's goals can be achieved without violence. If she is struck, however, she will spare no effort to humiliate her attackers. Her super powers include Flight, Increased Speed +4, Passive Defence 2, Super Flight level:3 and Telepathy level:10. She cost 1,000 points, making her the weakest member of the Fraternity but still double the points cost of a starting superhero. Her figure is a conversion of the DC Heroclix superhero, Saturn Girl.
When I started my GURPS Supers campaign in the early 2000's, the Fraternity were the first group of supervillains my hero team went up against. I've shown a fair few of my supervillains in these past posts but next time I will turn my attention to my superheroes, starting with my own team from my GURPS Supers campaign controlled by myself and my two regular gamers. Two of the superheroes will be familiar to you but one won't be.
The illustrations shown below were scanned in to my computer from their Golden Heroes stat cards and then digitally coloured by me.
![]() |
| Fanatic, Firebrand and Fistfighter |
![]() |
| Fleetfoot and Freebird |







