Saturday, 31 October 2015

Vampifan's Views 69 - Monthly Musings 47

Miss Vampirella October 2015 - Panda Valentine
This month's Vampirella model is called Panda Valentine - surely not her real name. She is a cosplayer from California. She is a big fan of Marvel comics and her favourite character whom she likes to cosplay is Emma Frost of X-Men fame. That said, she has done a great job of appearing as Vampirella and I certainly consider myself one of her many fans.

Moving on to hobby news and I want to chat about one of my favourite topics - Kickstarters. I know that some people hate them but I'm the opposite - I LOVE them! I know I back quite a lot of Kickstarter projects, but there are just as many (possibly more so) that I don't back. It's just impossible to back every one that takes your fancy. My top two favourite games are Zombicide and Super Dungeon Explore. I'll happily back anything to do with them.

A big part of the joy of watching the launch of a new Kickstarter is seeing what new stretch goals (always free) and add-ons (optional buys) are being added. Like anyone else, I always appreciate getting stuff for free. Add-ons are a mixed bag. More often than not I'll want them and buy them, but the problem is they can quickly cost more than the initial pledge. As an example, for Zombicide: Black Plague, I spent $150 on my initial pledge but $250 on add-ons. Yes, I know - OUCH! Earlier this month, the Battle Systems Urban Terrain Kickstarter drew to a close. They really pushed the boat out offering lots of stretch goals but far too many add-ons. The worst thing is, I want ALL of the add-ons but can I afford them? Most probably but it will hurt my wallet!

All of which brings me onto my main news of the month. I am backing a new Kickstarter project - Super Dungeon Explore: Legends. Check it out here -
https://www.kickstarter.com/projects/sodapopminiatures/super-dungeon-explore-legends/description
There are a number of initial pledge levels ranging from $45 to $200. The number of pledges for $200 outnumber the rest of them added together and is the option I chose. This pledge nets me everything, and believe me, it's a lot! Legends greatly expands the original game, offering rules for campaigns and character advancement, something I have been crying out for. Soda Pop Miniatures, who produce the game have taken a very different tactic with this Kickstarter. They are offering loads and loads of free stretch goals (always good!) but best of all, there will only be one add-on produced. This gets a big thumbs up from me and I applaud their decision to keep costs down. I hope other companies will take note. I don't yet know what the add-on will be or its cost but I'm sure I'll end up buying it.

One Kickstarter project I am not backing is Z War One: Damnation by Dice Sports, but it would be remiss of me not to mention it, seeing as it is another zombie apocalypse game. Check it out here -
https://www.kickstarter.com/projects/1519152481/z-war-one-damnation

I like the figures and the concept is intriguing but I can't help but compare it to Zombicide. Do I need another zombie apocalypse game? Not really. I would like it for the figures alone but I just can't afford it and so I'm passing on it.

That's all for now but I would like to end by wishing everyone a very happy Halloween! Have fun!

Wednesday, 28 October 2015

Castle Ravenloft Ghouls & Zombies

In a game like Castle Ravenloft the most common type of villain your Heroes are likely to encounter are, of course, the Undead. So far I have reviewed Vampires, Wraiths, Blazing Skeletons and Skeletons as part of the Undead in this Dungeons and Dragons board-game. Today, I turn my attention to the flesh-eating Ghouls and Zombies.
I'm almost certain these are first Ghouls I've painted in the last thirty years. I painted them in a very light grey skin tone (Foundry Austrian White 67) and gave them red eyes to help distinguish them from my zombies. They do look very similar to my zombies but are noticeably lighter in real life.
The stats for a Ghoul are AC16 (very high for a monster) and 1HP. Killing one earns a Hero 2 Experience Points.
A Ghoul's tactics are -
If the Ghoul is adjacent to a Hero, it attacks that Hero with a rending Bite.
If the Ghoul is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks with a paralysing Claw.
Otherwise, the Ghoul moves 1 tile toward the closest Hero.
A Bite attack gives a +9 bonus to hit and causes 3 damage.
A Claw attack gives a +7 bonus to hit and causes  1 damage as well as immobilising the Hero, i.e. the Hero cannot move on his next Turn.
I must admit that I am rather underwhelmed at the way the Zombies have been sculpted. They lean forward far too much and quite frankly, they pale in comparison to the way the  Ghouls have been sculpted. I normally enjoy painting zombies but I admit that painting these three was a chore.
The stats for a Zombie are AC11 (the lowest of any monster in the game) and 1HP. Killing one earns a Hero 1 Experience Point.
A Zombie's tactics are -
If the Zombie is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks that Hero with a rotting Fist.
Otherwise, the Zombie moves 1 tile toward the closest Hero. 
A Fist attack gives a +5 bonus to hit and causes 1 damage for each Monster on the Zombie's tile. 
Whilst the Zombies are meh! in terms of sculpts and stats the Ghouls are terrific and make for fearsome opponents.

Sunday, 25 October 2015

Castle Ravenloft Skeletons

In the Castle Ravenloft board-game for 4th edition Dungeons and Dragons, there are two types of skeletons your Heroes can encounter - Blazing Skeletons and normal Skeletons. You get three figures of each type.
Just like the Wraiths, which I reviewed last time, the Blazing Skeletons are made of translucent blue plastic. Once again, I was faced with the dilemma of leaving their flame effects transparent blue (to denote magical fire) and paint the actual skeleton in shades of bone, or going totally different. Well, you can see from my photos that I went totally different. The fact that the flame is literally white hot close into the skeleton added to the fact that I decided to paint the bones black, denoting a charring effect provides a stunning contrast. I'm delighted at how they have turned out.
The stats for a Blazing Skeleton are AC13 and 2HP. Killing one earns your Hero 2 Experience Points.
A Blazing Skeleton's tactics are -
If the Blazing Skeleton is within 1 tile of a Hero, it attacks each Hero on the closest Hero's tile with a Ball of Fire.
Otherwise, the Blazing Skeleton moves 1 tile toward the closest Hero.
A Ball of Fire attack gives a +7 bonus to hit and causes 2 damage if it hits or 1 damage if it misses.
The Skeletons shown above and below are most likely what most people imagine a fantasy skeleton to look like. Their swords are rusty, which was a deliberate decision of mine.
The stats for a Skeleton are AC16 (very high for a monster) and 1HP. Killing one earns a Hero 2 Experience Points.
A Skeleton's tactics are -
If the Skeleton is adjacent to a Hero, it attacks with a Scimitar.
If the Skeleton is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks that Hero with a charging Slice.
Otherwise, the Skeleton moves 1 tile towards the closest Hero.
A Scimitar attacks gives a +7 bonus to hit and causes 1 damage.
A Slice attack gives a +9 bonus to hit and causes 2 damage.
Two great sets of figures that I like a lot.

Wednesday, 21 October 2015

Castle Ravenloft Gargoyles and Wraiths

This is the first of many reviews of the monsters found in the Dungeons and Dragons board-game of Castle Ravenloft. Gargoyles and Wraiths are the two most powerful types of monster you can encounter in Castle Ravenloft. For each type of monster, you get three figures, all identically sculpted.
The Gargoyles look suitably menacing and are quite tall. Their stats are AC16 and 2HP. Killing one grants your character 3 Experience Points.
A Gargoyle's tactics are -
If the Gargoyle is within 1 tile of a Hero, it moves to the closest hero's tile and attacks each Hero on the tile with a whirlwind of Claws.
Otherwise, it does nothing.
A Claws attack has a +8 bonus to hit and causes 2 damage plus inflicts Slowed status on the victim. If the attack misses, it still causes 1 damage. Slowed reduces a hero's Speed rating to 2.
You can't tell from my paint-work that the Wraith figures were made of translucent blue plastic. I gave them a wash of Citadel Drakenhof Nightshade (dark blue) and painted the inside of the Wraiths' robes in black. The skull and hands were painted with Foundry Canvas 8B and highlighted with Foundry Canvas 8C.
Wraiths are classed as Undead and they are fearsome opponents. Their stats are AC15 and 2HP. Killing one grants your Hero 3 Experience Points.
A Wraith's tactics are -
If the Wraith is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks that Hero with a life-draining Claw.
Otherwise, the Wraith moves 1 tile toward the closest Hero.
A Claw attack gives a +6 bonus to attack and causes 3 damage if it hits or 1 damage if it misses.
Wraiths have a Special Ability - Death Shriek. When this monster is destroyed each Hero on its tile takes 1 damage.
These are the only two monsters in the game to grant a Hero 3 Experience Points for killing one. They are tough opponents - the Wraith, in particular can cause a lot of damage. Gargoyles are nasty if your Hero is within 1 tile of it. Move further away and they are no threat whatsoever.
I like how they have been sculpted and I very nearly left the the Wraith in its translucent blue colour for its robes but in the end I went with a much darker colour scheme. It's more in keeping with my own ideas of what a Wraith should look like.

Sunday, 18 October 2015

Castle Ravenloft Vampires 01

Having shown you the heroes of the Castle Ravenloft board-game last time it is now time to start my reviews of the game's monsters and villains. Villains are unique and powerful opponents, whilst monsters are low level and can appear in groups. I simply had to start at the top with the ruler of Castle Ravenloft - the vampire count, Strahd Von Zarovich. Also shown here is an unnamed Young Vampire.
Wizards of the Coast, who produce this game, included the figure shown at the left of my two photos to use as both a Young Vampire and Strahd Von Zarovich, a decision which did not sit well with me. Why? Of all the figures in the game, Strahd should be the most impressive. To me, their vampire is the worst-looking figure in the set. He looks like a young policeman directing traffic and nothing at all like the mighty Strahd. So I found a replacement figure to use as Strahd (see below for full details). I'm perfectly happy to use the WotC figure as Strahd's Young Vampire lackey, but no way will I use him as Strahd.
The Young Vampire is a Level 5 villain. Villains and monsters only have two stats - Armour Class (AC) and Hit Points (HP). The Young Vampire has AC16 and 8HP. Villains and monsters move and attack according to one of a number of tactics listed on their cards. Each possible maneuver for a monster or villain starts with a statement. If the statement is true follow the tactics listed. Otherwise, go on to the next statement. The final entry in the list will be the default action if nothing else is true.
To show this in more detail here are the tactics for the Young Vampire.
The Young Vampire activates at the start of each Villain Phase.
If the Young Vampire is adjacent to a Hero, it attacks that Hero with Fangs.
If the Young Vampire is within 1 tile of two or more Heroes, it attacks each hero within 1 tile of it with a hypnotic Gaze.
If the Young Vampire is on a Start tile, the active Hero takes 1 damage.
Otherwise, the Young vampire moves 1 tile in the direction of the tile's arrow.
A Fangs attack gives the Young Vampire a +8 bonus to hit on 1d20 and causes 2 damage. In addition, the Young Vampire regains 1HP and moves 1 tile in the direction of the tile's arrow.
A hypnotic Gaze attack gives the Young Vampire a +6 bonus to hit and causes 2 damage. In addition, place the Hero attacked 1 tile deeper into the dungeon.
The figure of Strahd Von Zarovich that I chose is an old Ral Partha 28mm scale figure of Strahd himself from the boxed set of Castle Ravenloft figures that were produced for the Castle Ravenloft role-playing game way back in the early 1990's. I was a big fan of that game and I collected nearly all of the figures that Ral Partha produced for it. This figure looks exactly like Strahd and so is far more appropriate for use than the uninspiring Young Vampire figure.
A man of noble birth, Strahd spent much of his life serving causes of goodness and law, most notably as a warrior and leader of armies. Years of such service took their toll upon him however, and by the time he reached middle age, Strahd came to believe he had squandered his life and his youth. With this dark mood upon him, he came to conquer the region known as Barovia, and assumed lord-ship there, taking as his residence the pre-existing castle known as Ravenloft. From this position of power and security, he called for members of his family "long unseated from their ancestral thrones" to join him, including a younger brother named Sergei.
Some time after this reunion, the Count himself fell in love with a young Barovian woman, Tatyana, though she rejected his affections in favour of the younger Sergei. Filled with despair and jealousy, and brooding a growing hatred for Sergei, Strahd sought magical means to restore his youth. In a moment of desperate frustration, he "made a pact with death - a pact of blood." On the day of Sergei and Tatyana's wedding, Strahd murdered his brother and pursued the grieving Tatyana until she flung herself from the walls of Ravenloft. Strahd himself was shot down by the arrows of the castle guard. Even so, he did not die, but went on to rule the land of Barovia as a vampire. The master of Castle Ravenloft is known as "the Devil" to the villagers of Barovia.
Strahd is one of the two most powerful villains in this game (the other being Gravestorm the Dracolich) and his stats reflect this. He is a Level 6 villain with AC19 and 12HP. In D&D terms he is classed as being an Ancient Vampire, having lived as a vampire for 400-499 years. As well as being a skilled warrior he is also a master necromancer. As you would expect from so powerful a villain, he has more tactics to choose from (five in all) than any other villain. I shan't list them all but he has two possible attacks - Bite and Magical Ball of Fire. Bite grants him a +8 bonus to hit and does 2 damage. In addition, Strahd regains 1HP. Magical Ball of Fire also grants him a +8 bonus to hit and does 2 damage if it hits or 1 damage if it misses.
This painting of Strahd by Clyde Caldwell for the Castle Ravenloft RPG clearly influenced the sculptor of the Ral Partha figure I'm using. THAT is how Strahd Von Zarovich should look like! Sadly, the figure is long out of production.