I promised that I'd post my first Judge Dredd Miniatures Game early in January 2017 and I do like to keep my promises, so here it is. For my JDMG batreps I wanted to do something very different to my usual batreps. Judge Dredd is primarily a comic strip and this is how I wanted to present my batreps. The program I'm using is called Comic Life 3 as it fits my needs perfectly. First, I needed a name for my comic strips. Judge Dredd was out because he will hardly ever appear in my campaign. My campaign is centred around a team of Judges operating out of Sector 13, led by my alter ego, Street Judge Scott. The team will be made up of other Judges named after fellow bloggers and friends. So, I decided to call the strip, Judges of Mega City One.
The first game I played was based on the introductory scenario found in the JDMG rulebook entitled, The Barko Brothers. The premise is that Judge Scott has received a tip from one of his informants that the Barko Brothers are looking to ambush him next time he enters the shanty town territory of the Howlin' Wolves, a street gang from Chester Burnett Bock. He rushes to the area in order to catch the perps unaware, before they can set their trap, and to bring them to justice.
THE FORCES - MEGA CITY ONE JUSTICE DEPARTMENT
Street Judge Scott - Level:1 Infantry Hero with 0 Experience Points and worth 150 Credits.
Stats - Move 5", Agility +2, Shoot +2, Melee +1, Melee Dice 2D, Will +2, Armour +5, Hits 2.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents - Academy Star and Voice of Command.
THE FORCES - THE BARKO BROTHERS
Rex Barko - Level:1 Punk Infantry Hero with 1 Experience Point and worth 90 Credits.
Stats - Move 5", Agility +1, Shoot +1, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 2.
Equipment - 2x Sawed Off Stump Gun Rifles.
Talents - Brave and Drokk the Law!
Butch Barko - Level:0 Punk Infantry Minion with 0 Experience Points and worth 35 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Stump Gun Rifle and Knife.
Bailey Barko - Level:0 Punk Infantry Minion with 0 Experience Points and worth 30 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Hand Gun Pistol.
Bob Barko - Level:0 Punk Infantry Minion with 0 Experience Points and worth 30 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Hand Gun Pistol.
Benji Barko - Level:0 Punk Infantry Minion with 0 Experience Points and worth 30 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Antique Revolver and Knife.
This gave the Barko Brothers a Credits score of 215 compared to the Justice Department's Credits score of 150. Ideally, both forces should be of roughly equal value but that is not a rule I will be rigidly adhering to. Despite the big difference in the scores, I still felt that the advantage lay with Judge Scott. His stats are far superior to any of the Barko Brothers.
SET UP
I played my fight on a four feet by two feet battlefield using gaming mats, buildings and scenery items from my Battle Systems Urban Apocalypse Shanty Town sets. The board was split into six sections, each measuring 16" by 12". The Barko Brothers have been caught by surprise and are spread out. In addition, they are placed in separate sections of the battlefield at least 5" from the edge of their sections. Judge Scott enters the central unoccupied section within 5" of the edge of the battlefield. He has the initiative and will act first in each Turn.
SPECIAL RULES
In the confusion of the fight, none of the brothers, except for Rex (who may move freely), may leave their section. If Rex ends a phase in the same section as one of his brothers, they can move without restriction across the whole battlefield for the rest of the game.
VICTORY CONDITIONS
The fight continues until all of the models in one of the forces have been removed from the battlefield. The remaining force is the victor.
AFTERMATH
All that remained to do was work out what happened to the Barko Brothers and to calculate the Experience Points that Judge Scott earned. Both Rex and Benji were killed in the explosion from Judge Scott's Hi-Ex round. Bailey was injured in the body and suffered a -1 penalty to his Agility and Melee stats. He served a full term in the iso-cubes. Bob also served a full term in the iso-cubes. Butch was sent to the cubes but during an escape attempt he was shot and suffered a crippling injury to his left leg, resulting in a -1 penalty to his Move and Agility stats. His sentence was increased.
Judge Scott earned the following Experience Points:
+1 for surviving the battle.
+2 for arresting two Minions.
+2 for slaying two Minions.
+1 for slaying a Level:1 Hero.
This earned Judge Scott 6 Experience Points, enough to raise him to Level:3. However, a model cannot go up more than one level per battle. If a model should gain enough Experience Points to do so, it will stop 1 point short of that required to go up the second level, with any excess lost. 4 points was required for him to reach Level:3 but he was capped at 3 Experience Points on Level:2. He added +1 to his Will stat, giving him a score of +3 and added +1 to his Hits, bringing them up to 3. He also acquired a new Talent, Voice of Justice, which allows him to re-roll any failed Arrest check. Finally, his Credits score increased by +25 to 175.
CONCLUSION
That was just so much fun. The rules were very simple to learn and easy to play. I'd printed out some Quick Reference Sheets for the rules as well as Character Record Sheets for all of the primary characters in the game, but hardly referred to them at all during the game. For me, what really made that game come alive was the stunning scenery from Battle Systems. It worked perfectly for a slum part of Mega City One but would work just as well in any post apocalypse setting. I added a couple of resin cast wrecked cars to add to the run down feel of the area as well as a smattering of civilian bystanders, some of whom ended up with speaking parts.
I have to say that I am very impressed with Comic Life 3. I got to grips with it very quickly as I had a few practice attempts at creating a comic before I played this scenario. I could have included a detailed rundown of what exactly happened in the game, including dice rolls and modifiers but really, is that necessary? What counts the most is the story and I found this the perfect format for recounting this batrep. I hope you enjoyed reading it as much as I enjoyed playing it. There'll be another Judges of Mega City One story very soon, featuring some of the rest of Judge Scott's team.
NOTE
If you find the pictures and captions are too small to see or read don't worry. There is a simple solution. First, left click on any of the
pics. This will take you to a new screen showing all of the pics without
the text. Next, right click on any of the pics, say for example page 1
of the comic. This will give you a menu of options. Left click on the
top one, View Image. If you hover your mouse over the picture, you'll
see a plus sign in a white circle. Left click it and the picture will
double in size, making it very easy to read. If you press the arrow key at the top left corner of your screen that will take you back to the blog. Sadly, you'll have to go through this procedure for every picture you want to magnify but it's only a few clicks so it shouldn't be too much of a hassle.
A blog about all things undead, especially vampires and zombies, with an emphasis on miniature figures and gaming. Left click on any picture for a closer view.
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Wednesday, 4 January 2017
Monday, 2 January 2017
Into the Time Vortex 10th and 12th Doctors and Companions
Happy New Year everyone! I thought I'd start the year off with something non-Judge Dredd related as you'll be seeing a lot more Judge Dredd Miniatures Games stuff very soon. Late last year, Warlord Games brought out a few sets of figures from the Doctor Who TV series, having acquired the rights to produce figures and a game based on this considerably large property. These initial figure sets included Judoon, the Silence, Zygons and the Tenth and Twelfth Doctors with some of their respective companions. The Doctors and their companions interested me far more than the aliens and so I bought both sets. I'm sure that most of you are very familiar with who these characters are but for those of you who aren't, I'm supplying brief backgrounds taken from the boxed sets themselves.
Charismatic, witty and full of the joys of life on one hand, the Tenth Doctor (played by David Tennant) was equally capable of righteous fury in the blink of an eye. Arguably the most ruthless of the Doctor's incarnations, the Tenth Doctor was deeply aware of his dark, dangerous capabilities and uncompromising character, fully understanding the need for a companion to ground him. Whether facing Daleks, Weeping Angels, Sontarans or Cybermen, the Tenth Doctor does so with a ready quip, steely determination and great hair!
Rose Tyler (played by Billie Piper) started her adventure with the Ninth Doctor as he saved her from the Nestene Consciousness's Auton attack. During her time in the TARDIS, Rose was instrumental in making Captain Jack Harkness immortal and the inception of the Torchwood Institute. Rose will most fondly be remembered for her heart-wrenching separation from the Tenth Doctor in the new series 2 finale, Doomsday.
The Doctor first encountered medical student Martha Jones (played by Freema Agyeman) in Smith and Jones when the Judoon pursuing an alien criminal transported the Royal Hope Hospital to the Moon! Intelligent and independent, Martha would save both the Doctor and the human race from the clutches of the Master (Last of the Time Lords). She would go on to work for both UNIT and Torchwood after leaving the Doctor's side.
Outspoken and strong-willed, Donna Noble (played by Catherine Tate) would bond with the Doctor's spare hand to become part Time Lord - the "Doctor Donna" as the Ood had predicted. To save her mind from being consumed by the Time Lord/human meta-crisis, the Doctor wiped her memories of their adventures before returning her home to Chiswick.
Donna Noble's grandfather, Wilfred Mott (played by Bernard Cribbins) was unusually open-minded about the extraterrestrial. The strongly patriotic former soldier encouraged Donna to travel with the Doctor and then eventually joined them himself. Wilf had an almost paternal relationship with the Doctor, even willing to sacrifice himself in a radiation-soaked booth during The End of Time, although ultimately the Doctor takes his place.
With a face taken from the Roman Caecilius during the Fires of Pompeii episode to remind himself that the Doctor saves people, he is, like many previous Doctors, young at heart. Often to be found playing his electric guitar, the Twelfth Doctor (played by Peter Capaldi) aimed for a more minimalist look this time but is worried he now looks like a magician. The renegade Time Lord's twelfth metamorphosis is older than recent regenerations and his abrupt manner coupled with what he refers to as "angry" eyebrows conceals a troubled identity as he comes to grips with whether he is a good man or not. With Clara a distant memory after she wiped his mind of recent events the Doctor needs a new companion to keep him safe from himself.
Clara Oswald (brilliantly played by Jenna Coleman) is "The Impossible Girl". After all, how could she exist in several different points in time and space? Her modern day iteration developed a strong bond with the Eleventh Doctor - so much so that she sacrificed herself into the Doctor's time stream determined to save him in his past. Initially finding it difficult to accept the Twelfth Doctor's transformation after regeneration, the two would warm to his brusque character, once describing herself as his "carer".
Finally, are the Paternoster Gang, made up of Madame Vastra, Jenny Flint and Strax. Awoken from thousands of years of hibernation, Vastra (played by Neve McIntosh) went on a rampage to avenge her kin killed during the construction of the London Underground, before the Doctor persuaded the Silurian to instead integrate into Victorian society. Eventually earning the title "Madame", Vastra would also become known as "the Great Detective" as she aided Scotland Yard in many cases. Madame Vastra cannot shake her Silurian heritage and has been known to eat humans - albeit unpleasant ones like Jack the Ripper!
Madame Vastra's wife, Jenny Flint, (played by Catrin Stewart) works as her maid to conceal their relationship from Victorian society. Equally capable in unarmed combat and swordsmanship, Jenny is a formidable opponent, facing such foes as The Great Intelligence, The Headless Monks and the Crimson Horror. The Eleventh Doctor called Jenny "everyone's favourite lock-picking chambermaid".
To preserve the honour of his clone batch, Commander Strax (played by Dan Starkey) served as a nurse as a punishment for being defeated by the Doctor during the Sontaran invasion of Earth. Strax now serves Madame Vastra as a butler in Victorian London. Strax has a hard time differentiating genders and is prone to lapsing back into Sontaran warrior ways to solve problems with brute force and a typical Sontaran willingness to die in battle. On his day off, Strax would travel to Glasgow to pick fights with the "pleasant primitives."
It is fair to say that these figures have come in for a bit of criticism from some gamers. Some thought they were too tall and/or too static and others were not happy with Warlord Games issuing "cease and desist" orders to companies such as Crooked Dice Games and Heresy Miniatures for making unofficial figures from the Doctor Who series. My view is that I dismiss all of these criticisms. I have nothing but the highest praise for this new range. The figures are roughly 35mm tall, but they come with very thin bases, which puts them level with a 28mm tall figure mounted on a slottabase. Also, being slightly larger than normal I have to say that made them easier to paint and I thoroughly enjoyed painting all ten of them. As for them being too static, I don't see that as being a problem. Doctor Who is more about solving problems with his brain than fighting. As for the three companions who are more used to violent solutions, Vastra, Jenny and Strax, they all look ready for a fight as Vastra prepares to draw her katana, Jenny holds her dagger menacingly and Strax raises his right hand in a clenched fist. None of the other companions were noted for their fighting prowess so their poses capture them perfectly. As for the "cease and desist" notices I can't blame Warlord Games for wanting to protect their property. I have most of the non-Doctor Who figures and I must say, they are not as well sculpted as these ten I'm showing here. Others may disagree and they are perfectly entitled to their opinions. I have no problem with that. But the bottom line is that I love this new range and I can see me buying a lot more as and when they are produced. I am particularly looking forward to getting the plastic Cybermen and Daleks sets, as well as the Into the Time Vortex rulebook later this year.
I should mention that I was particularly pleased that Warlord Games chose to release figures for the Tenth and Twelfth Doctors. David Tennant is my favourite Doctor and Peter Capaldi my second favourite. Yes, I do prefer the new series to the old series. Also, I was especially thrilled to get a near perfect figure of Clara Oswald, my favourite companion of all time. In every episode she appeared in she was, in my opinion, the star of the show. My love for Clara is surpassed only by my love for Vampirella, which is my highest praise possible.
Charismatic, witty and full of the joys of life on one hand, the Tenth Doctor (played by David Tennant) was equally capable of righteous fury in the blink of an eye. Arguably the most ruthless of the Doctor's incarnations, the Tenth Doctor was deeply aware of his dark, dangerous capabilities and uncompromising character, fully understanding the need for a companion to ground him. Whether facing Daleks, Weeping Angels, Sontarans or Cybermen, the Tenth Doctor does so with a ready quip, steely determination and great hair!
Rose Tyler (played by Billie Piper) started her adventure with the Ninth Doctor as he saved her from the Nestene Consciousness's Auton attack. During her time in the TARDIS, Rose was instrumental in making Captain Jack Harkness immortal and the inception of the Torchwood Institute. Rose will most fondly be remembered for her heart-wrenching separation from the Tenth Doctor in the new series 2 finale, Doomsday.
The Doctor first encountered medical student Martha Jones (played by Freema Agyeman) in Smith and Jones when the Judoon pursuing an alien criminal transported the Royal Hope Hospital to the Moon! Intelligent and independent, Martha would save both the Doctor and the human race from the clutches of the Master (Last of the Time Lords). She would go on to work for both UNIT and Torchwood after leaving the Doctor's side.
Outspoken and strong-willed, Donna Noble (played by Catherine Tate) would bond with the Doctor's spare hand to become part Time Lord - the "Doctor Donna" as the Ood had predicted. To save her mind from being consumed by the Time Lord/human meta-crisis, the Doctor wiped her memories of their adventures before returning her home to Chiswick.
Donna Noble's grandfather, Wilfred Mott (played by Bernard Cribbins) was unusually open-minded about the extraterrestrial. The strongly patriotic former soldier encouraged Donna to travel with the Doctor and then eventually joined them himself. Wilf had an almost paternal relationship with the Doctor, even willing to sacrifice himself in a radiation-soaked booth during The End of Time, although ultimately the Doctor takes his place.
With a face taken from the Roman Caecilius during the Fires of Pompeii episode to remind himself that the Doctor saves people, he is, like many previous Doctors, young at heart. Often to be found playing his electric guitar, the Twelfth Doctor (played by Peter Capaldi) aimed for a more minimalist look this time but is worried he now looks like a magician. The renegade Time Lord's twelfth metamorphosis is older than recent regenerations and his abrupt manner coupled with what he refers to as "angry" eyebrows conceals a troubled identity as he comes to grips with whether he is a good man or not. With Clara a distant memory after she wiped his mind of recent events the Doctor needs a new companion to keep him safe from himself.
Clara Oswald (brilliantly played by Jenna Coleman) is "The Impossible Girl". After all, how could she exist in several different points in time and space? Her modern day iteration developed a strong bond with the Eleventh Doctor - so much so that she sacrificed herself into the Doctor's time stream determined to save him in his past. Initially finding it difficult to accept the Twelfth Doctor's transformation after regeneration, the two would warm to his brusque character, once describing herself as his "carer".
Finally, are the Paternoster Gang, made up of Madame Vastra, Jenny Flint and Strax. Awoken from thousands of years of hibernation, Vastra (played by Neve McIntosh) went on a rampage to avenge her kin killed during the construction of the London Underground, before the Doctor persuaded the Silurian to instead integrate into Victorian society. Eventually earning the title "Madame", Vastra would also become known as "the Great Detective" as she aided Scotland Yard in many cases. Madame Vastra cannot shake her Silurian heritage and has been known to eat humans - albeit unpleasant ones like Jack the Ripper!
Madame Vastra's wife, Jenny Flint, (played by Catrin Stewart) works as her maid to conceal their relationship from Victorian society. Equally capable in unarmed combat and swordsmanship, Jenny is a formidable opponent, facing such foes as The Great Intelligence, The Headless Monks and the Crimson Horror. The Eleventh Doctor called Jenny "everyone's favourite lock-picking chambermaid".
To preserve the honour of his clone batch, Commander Strax (played by Dan Starkey) served as a nurse as a punishment for being defeated by the Doctor during the Sontaran invasion of Earth. Strax now serves Madame Vastra as a butler in Victorian London. Strax has a hard time differentiating genders and is prone to lapsing back into Sontaran warrior ways to solve problems with brute force and a typical Sontaran willingness to die in battle. On his day off, Strax would travel to Glasgow to pick fights with the "pleasant primitives."
It is fair to say that these figures have come in for a bit of criticism from some gamers. Some thought they were too tall and/or too static and others were not happy with Warlord Games issuing "cease and desist" orders to companies such as Crooked Dice Games and Heresy Miniatures for making unofficial figures from the Doctor Who series. My view is that I dismiss all of these criticisms. I have nothing but the highest praise for this new range. The figures are roughly 35mm tall, but they come with very thin bases, which puts them level with a 28mm tall figure mounted on a slottabase. Also, being slightly larger than normal I have to say that made them easier to paint and I thoroughly enjoyed painting all ten of them. As for them being too static, I don't see that as being a problem. Doctor Who is more about solving problems with his brain than fighting. As for the three companions who are more used to violent solutions, Vastra, Jenny and Strax, they all look ready for a fight as Vastra prepares to draw her katana, Jenny holds her dagger menacingly and Strax raises his right hand in a clenched fist. None of the other companions were noted for their fighting prowess so their poses capture them perfectly. As for the "cease and desist" notices I can't blame Warlord Games for wanting to protect their property. I have most of the non-Doctor Who figures and I must say, they are not as well sculpted as these ten I'm showing here. Others may disagree and they are perfectly entitled to their opinions. I have no problem with that. But the bottom line is that I love this new range and I can see me buying a lot more as and when they are produced. I am particularly looking forward to getting the plastic Cybermen and Daleks sets, as well as the Into the Time Vortex rulebook later this year.
I should mention that I was particularly pleased that Warlord Games chose to release figures for the Tenth and Twelfth Doctors. David Tennant is my favourite Doctor and Peter Capaldi my second favourite. Yes, I do prefer the new series to the old series. Also, I was especially thrilled to get a near perfect figure of Clara Oswald, my favourite companion of all time. In every episode she appeared in she was, in my opinion, the star of the show. My love for Clara is surpassed only by my love for Vampirella, which is my highest praise possible.
Thursday, 29 December 2016
Vampifan's Views 86 - Monthly Musings 60
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| My main Christmas present of 2016. |
That wasn't the only piece of Vampirella memorabilia I received. In mid-December a small parcel arrived for me containing a rather delightful Vampirella bottle opener. You can see it to the right of here. It is such an unusual item and I knew I wanted it as soon as I saw it. I keep it as a decorative ornament on my painting desk. Being teetotal, it is unlikely I will ever use it as a bottle opener - I only ever drink water. But as a fanatical Vampirella fanboy I am really thrilled with it. It brings a smile to my face whenever I look at it.
I also bought myself a new boardgame and its one expansion set. What, another boardgame? I hear you say. Yes, but this is very different to all of my other boardgames. For a start it does not include any miniature figures. First though, a bit of background history. From childhood I have always been fascinated with castles. This came from my father's love of castles. He was always photographing them whenever we went away on holiday. My brother and I followed in his footsteps and developed a passion for architecture. My brother actually works as an architect. I have visited many castles throughout the UK but my favourite castle of all time is situated in Bavaria, Germany. It is Neuschwanstein Castle, built by King Ludwig II in the late 19th century.
This impressive castle perched on a mountain top was the inspiration for Walt Disney's fairytale castle in Disney World. So, when I saw the boardgame called Castles of Mad King Ludwig with a picture of Neuschwanstein on the front cover I became very interested. I read numerous reviews of it and watched a lot of reviews and how to play videos on YouTube and liked what I saw. It is a game for 1 to 4 players and each player takes on the role of the King's architect and must build a castle using tiles of various sizes and monetary value. Bonus points can be awarded by building certain types of tiles. The player who builds the most expensive castle after the deck of cards has run out is the winner. The rules are quite simple but there is a lot of strategy and decision making involved. I showed my brother the game and he was very enthusiastic about playing it. This was unusual as he is a computer gamer and he has never shown any interest in wanting to play any of my other boardgames. Finally, I have found a boardgame that he wants to play. Result! I mentioned that the game has rules for solo play, which was a big reason for me buying it. I've played a few solo games of it and found it a lot of fun. This is a game that really appeals to me but is unlikely to ever feature on my blog again.
I'd like to thank the following people for their kindness, for being such good friends and for sending me some amazing Christmas presents.
To Steve from The Gamers Cupboard for gifting me the Z Nation series 1 DVD boxed set. I know very little about this series but I am certain I will enjoy it, after all, it has zombies in it! 😊
To Roger from Rantings from under the Wargames Table for sending me an assortment of five very different comics and a copy of Ragnarok fanzine. I especially liked the GOMC1 scenario in the fanzine.
To Dave from Wargames Terrain Workshop for proving once again that you get the best customer service from the little companies. His enthusiasm for Judge Dredd matches my own and I truly value his friendship. He very kindly sent me a couple of unique gifts when I placed a big order with him early in December - a beautiful 28mm scale figure of Tweak the alien from the Judge Dredd The Cursed Earth Saga and an alternative version of Warlord Games' Oz Judge on Trike, which I consider far superior to the official version. I'll show both of these figures early next year. Indeed, you'll be seeing a lot of Dave's figures from WTW on my blog throughout 2017.
To Andy from Da Gobbos Grotto for making me a member of his illustrious "Nerd Herd" and for sending me my own personalised dice bag, as shown in the photo above. I will use it to store my Warlord Games 10-sided dice, which I'll be using for my Judge Dredd Miniatures Game campaign. Great timing, Andy!
To Christine, my next door neighbour, who is well aware of my love of Vampirella and all things Gothic horror. She bought me this wonderfully sculpted purple dragon perched atop a giant skull (see the photo above). I was totally gob-smacked when I unwrapped it. She knows me well and correctly surmised it would be right up my street, so to speak. It was such a surprise to receive it but I couldn't be happier. It has great gaming potential.
To my brother, Mikie, who bought me the Bones series 11 DVD boxed set. He was on safe ground as I did ask him to get it for me.
Finally, to my mum for the exceedingly generous cheque and also for the huge bar of Cadbury's chocolate, which I used as a backdrop in the photo above. Yes, that's an 850gm bar of chocolate. I didn't think it too much!
Looking back on 2016 there were lots of highs and very few lows. From a gaming perspective, for me, the best thing to happen was when I received my massive amount of Battle Systems Urban Apocalypse Terrain sets. These will feature very prominently in my zombie games such as All Things Zombie and The Walking Dead, as well as my Judge Dredd Miniatures Game campaign. I have yet to showcase them in a batrep but that will change very, very soon. These sets will have the biggest impact on how I game in the future. I have always loved making card buildings and scenery but the big drawback to making them is that they are very time consuming and labour intensive. Battle Systems has created terrain that can be assembled and disassembled in a matter of minutes. And best of all, it looks AMAZING!
This neatly brings me on to my plans for 2017. Followers of my blog will know that I have spent the past two months showcasing some of my extensive collection of Judge Dredd miniatures. These are just the prelude to what will be a huge ongoing campaign based on the Judge Dredd Miniatures Game rules by Mongoose Publishing. My first JDMG batrep will appear in early January 2017, so you won't have long to wait for it. I am thinking of presenting my JDMG batreps in a very different format to all of my previous batreps. As you all know, Judge Dredd is based on a long-running strip in the the 2000AD comic. I'm planning on doing my JDMG batreps as a comic strip as well. I recently bought and downloaded the Comic Life 3 program, which is perfect for creating your own online comics. I'm keen to see how it turns out and what kind of response it receives. I expect the JDMG campaign will tie up a lot of my time in the foreseeable future. However, I won't be neglecting my other games and projects but I'm not sure how many of them will receive coverage on my blog. For example, this past month I have been playing loads of games of The Walking Dead by Mantic Games, but because I've been playing with unpainted figures I don't want to show any of them on my blog.
2017 will see me taking delivery of a few Kickstarter projects I backed in 2016, with the Battle Systems Sci-Fi 2 terrain sets being the one I am most eagerly awaiting. That is due in August, which feels like a long way off.
I am not going to make any New Year's resolutions. As long as my health stays good and I carry on enjoying my painting, model making and gaming I'll be happy. To all of my friends and followers I'd like to wish you a very happy New Year. I hope it is all you want it be and more!
Monday, 26 December 2016
JDMG MC1 Perps - The Angel Gang
Probably the most infamous of the street gangs seen in the Judge Dredd series are the Angel Gang, who made their first appearance in Prog #160 (published in April 1980) when Judge Dredd was involved in the Judge Child Quest in the year 2102. Although four of them were killed in that story, (Fink did not appear in this story) three of them, Pa, Junior and Mean Machine were resurrected. To date, Mean Machine has fought Dredd more times than any other perp, such is his popularity with the strip's readers and writers.
Originally based in the Texas City Badlands, the Angel Gang were the terror of muties and norms alike, raiding settlements for fun and profit. Their exploits are legendary and it has taken the skills of Judge Dredd himself (more than once) to put an end to their reign of terror. Whether in the wilderness of the Cursed Earth or in Mega City One itself, the Angel Gang are downright the nastiest, orneriest and most sadistic family you are likely to find.
All of these 32mm scale figures shown below were produced by Wargames Foundry and are still available. From left to right are Pa Angel, Link Angel, Junior Angel, two Mean Machine Angels and Fink Angel with Ratty.
Hailing from Texas City, Elmer Angel (or "Pa" to his boys) was the leader of the infamous Angel Gang. He married and brought up four sons to form his criminal family, although his wife died while giving birth to the last Angel, Junior. He is the inventor of the "Pa Angel Mark One Super-Scream Torture Machine" - a unique torture device. He was ultimately captured by Dredd and confined in Iso-Block 666. In JDMG Pa is a Level:5 Punk Infantry Hero armed with a Handgun Pistol and Knife. He wears Leather Armour and has the following Talents - Brave, Close Combat Shooter, Crackshot, Drokk the Law, Fixer and Voice of Command. He is worth 205 Credits.
Link, the second eldest son, is fiercely loyal to his family. Though often eclipsed by the abilities, reputations and exploits of his brothers, Link is a solid member of the Angel Gang and can always be relied upon to continue the solid traditions of cruelty and brutal efficiency his Pa raised him to respect. Such are his rages and appetite for destruction that Pa is often forced to chain Link up to a pole outside the family home. He was killed in 2102 in an explosion accidentally caused by Mean Angel during the Judge Child quest. In JDMG Link is a Level:3 Punk Infantry Hero armed with a Handgun Pistol, Hand Bombs, Knife and Stump Gun Rifle. He wears Leather Armour and has the following Talents - Accurate, Below the Belt, Crackshot, Deadly Strike and Dirty Fighting. He is worth 195 Credits.
Junior is the youngest of the Angel Gang and some reckon, his Pa's favourite. Of all the Angels, it is Junior who tries to follow closely in his Pa's footsteps and he is ever eager to torture or maim any innocent who crosses his path. His Pa always looks on in fond glee, happy he has raised a near mirror image of his earlier self. He was ultimately captured by Dredd and confined in Iso-Block 666. In JDMG Junior is a Level:2 Punk Infantry Hero armed with two Handgun Pistols, Hand Bombs and a Knife. He does not wear Armour and has the following Talents - Dual Shooter, Dual Pistol Master and Luck of Grud. He is worth 165 Credits.
I have two figures for Mean Machine Angel - one before he met Judge Dredd and one where he lost his left arm after unsuccessfully trying to ambush Dredd during the Judge Child Quest. As a boy, Mean was not bad at all, and he developed a love of flowers, birds and all the cute creatures found in the Badlands. Even when Link killed his pet rabbit, Mean could not find it in himself to hate anyone or anything, something which caused his Pa no end of consternation! In the end, Pa took his gang to Texas City to kidnap a doctor who performed radical surgery upon Mean in order to to make him the baddest, orneriest Angel of the whole family. His work was an unqualified success. Given an armoured body, a cybernetic claw and a "mood" dial, Mean was to forever be kept in a constant state of anger and aggression. He was ultimately killed in 2134-2135 while heroically assisting an uprising by slaves in the Cursed Earth, although it has been suggested that he may once again revive.
In JDMG Mean Machine is a Level:6 Punk Infantry Hero armed with a Cybernetic Claw, Handgun Pistol and Knife. He has Cyber Armour and has the following Talents - Below the Belt, Brave, Careless Charge, Deadly Strike, Dirty Fighting and Just Plain Lethal. Note, he appears to be missing a Talent as he only has 6 and he should have 7 for being at Level:6. I'll probably add an extra one to him when I do his Character Record Sheet. He is worth 325 Credits. His "mood" dial has four official settings - on 1 he is Surly, on 2 he is Mean, on 3 he is Vicious and on 4 he is Brutal. These settings affect his stats in different ways. If he is on 1 or 2 he may perform any action but on a 3+ he may only perform Move or Melee actions. If Mean suffers a Hit while on 4 or a Critical Hit any other time roll a die. On a 6+ he gets locked onto 4.5 and he'll stay there for the rest of the game. When mean is on 4.5, he is in an unstoppable rage, almost oblivious to his surroundings. On the start of each turn, roll a die. On a 1-3, the Angel Gang player's opponent will choose Mean's actions and move him, as he goes completely out of control. When Mean is on 4.5 he will automatically pass any Will to Fight checks. Mean starts each game on setting 1, but he, or another Angel gang member in base to base contact with him, can spend a Special Action to change his setting.
Fink is the eldest son of Pa Angel and probably the most intelligent by far. He wandered the Cursed Earth where he learnt his incredible skill with poisons, which allowed him to prey on any unfortunate he met on his travels. Despite his natural resilience, he soon succumbed to the constant background radiation of the wasteland and slowly transformed into a terrifying mutant - a downright Fink! Fink and Ratty were killed by Judge Dredd in the year 2104. In JDMG Fink is a Level:8 Punk Infantry Hero armed with a Pizzen Stick and Ratty. He wears no Armour and has the following Talents - Below the Belt, Deadly Strike, Dirty Fighting, Infiltrator, Just Plain Lethal, Martial Artist, Silent Action, Silent Killer and Stealthy. He is worth 285 Credits. Ratty, his pet mutant rat, grants him a +1D bonus to his Melee Dice. His Pizzen Stick is both a melee and ranged weapon with Range 12", 1D Shooting Dice, AP -1 and Damage D5.
It is doubtful if I'll use any of these characters in my JDMG campaign, but like the Dark Judges, they are such an integral part of Judge Dredd's history that any serious fan will want them in his collection.
Originally based in the Texas City Badlands, the Angel Gang were the terror of muties and norms alike, raiding settlements for fun and profit. Their exploits are legendary and it has taken the skills of Judge Dredd himself (more than once) to put an end to their reign of terror. Whether in the wilderness of the Cursed Earth or in Mega City One itself, the Angel Gang are downright the nastiest, orneriest and most sadistic family you are likely to find.
All of these 32mm scale figures shown below were produced by Wargames Foundry and are still available. From left to right are Pa Angel, Link Angel, Junior Angel, two Mean Machine Angels and Fink Angel with Ratty.
Hailing from Texas City, Elmer Angel (or "Pa" to his boys) was the leader of the infamous Angel Gang. He married and brought up four sons to form his criminal family, although his wife died while giving birth to the last Angel, Junior. He is the inventor of the "Pa Angel Mark One Super-Scream Torture Machine" - a unique torture device. He was ultimately captured by Dredd and confined in Iso-Block 666. In JDMG Pa is a Level:5 Punk Infantry Hero armed with a Handgun Pistol and Knife. He wears Leather Armour and has the following Talents - Brave, Close Combat Shooter, Crackshot, Drokk the Law, Fixer and Voice of Command. He is worth 205 Credits.
Link, the second eldest son, is fiercely loyal to his family. Though often eclipsed by the abilities, reputations and exploits of his brothers, Link is a solid member of the Angel Gang and can always be relied upon to continue the solid traditions of cruelty and brutal efficiency his Pa raised him to respect. Such are his rages and appetite for destruction that Pa is often forced to chain Link up to a pole outside the family home. He was killed in 2102 in an explosion accidentally caused by Mean Angel during the Judge Child quest. In JDMG Link is a Level:3 Punk Infantry Hero armed with a Handgun Pistol, Hand Bombs, Knife and Stump Gun Rifle. He wears Leather Armour and has the following Talents - Accurate, Below the Belt, Crackshot, Deadly Strike and Dirty Fighting. He is worth 195 Credits.
Junior is the youngest of the Angel Gang and some reckon, his Pa's favourite. Of all the Angels, it is Junior who tries to follow closely in his Pa's footsteps and he is ever eager to torture or maim any innocent who crosses his path. His Pa always looks on in fond glee, happy he has raised a near mirror image of his earlier self. He was ultimately captured by Dredd and confined in Iso-Block 666. In JDMG Junior is a Level:2 Punk Infantry Hero armed with two Handgun Pistols, Hand Bombs and a Knife. He does not wear Armour and has the following Talents - Dual Shooter, Dual Pistol Master and Luck of Grud. He is worth 165 Credits.
I have two figures for Mean Machine Angel - one before he met Judge Dredd and one where he lost his left arm after unsuccessfully trying to ambush Dredd during the Judge Child Quest. As a boy, Mean was not bad at all, and he developed a love of flowers, birds and all the cute creatures found in the Badlands. Even when Link killed his pet rabbit, Mean could not find it in himself to hate anyone or anything, something which caused his Pa no end of consternation! In the end, Pa took his gang to Texas City to kidnap a doctor who performed radical surgery upon Mean in order to to make him the baddest, orneriest Angel of the whole family. His work was an unqualified success. Given an armoured body, a cybernetic claw and a "mood" dial, Mean was to forever be kept in a constant state of anger and aggression. He was ultimately killed in 2134-2135 while heroically assisting an uprising by slaves in the Cursed Earth, although it has been suggested that he may once again revive.
In JDMG Mean Machine is a Level:6 Punk Infantry Hero armed with a Cybernetic Claw, Handgun Pistol and Knife. He has Cyber Armour and has the following Talents - Below the Belt, Brave, Careless Charge, Deadly Strike, Dirty Fighting and Just Plain Lethal. Note, he appears to be missing a Talent as he only has 6 and he should have 7 for being at Level:6. I'll probably add an extra one to him when I do his Character Record Sheet. He is worth 325 Credits. His "mood" dial has four official settings - on 1 he is Surly, on 2 he is Mean, on 3 he is Vicious and on 4 he is Brutal. These settings affect his stats in different ways. If he is on 1 or 2 he may perform any action but on a 3+ he may only perform Move or Melee actions. If Mean suffers a Hit while on 4 or a Critical Hit any other time roll a die. On a 6+ he gets locked onto 4.5 and he'll stay there for the rest of the game. When mean is on 4.5, he is in an unstoppable rage, almost oblivious to his surroundings. On the start of each turn, roll a die. On a 1-3, the Angel Gang player's opponent will choose Mean's actions and move him, as he goes completely out of control. When Mean is on 4.5 he will automatically pass any Will to Fight checks. Mean starts each game on setting 1, but he, or another Angel gang member in base to base contact with him, can spend a Special Action to change his setting.
Fink is the eldest son of Pa Angel and probably the most intelligent by far. He wandered the Cursed Earth where he learnt his incredible skill with poisons, which allowed him to prey on any unfortunate he met on his travels. Despite his natural resilience, he soon succumbed to the constant background radiation of the wasteland and slowly transformed into a terrifying mutant - a downright Fink! Fink and Ratty were killed by Judge Dredd in the year 2104. In JDMG Fink is a Level:8 Punk Infantry Hero armed with a Pizzen Stick and Ratty. He wears no Armour and has the following Talents - Below the Belt, Deadly Strike, Dirty Fighting, Infiltrator, Just Plain Lethal, Martial Artist, Silent Action, Silent Killer and Stealthy. He is worth 285 Credits. Ratty, his pet mutant rat, grants him a +1D bonus to his Melee Dice. His Pizzen Stick is both a melee and ranged weapon with Range 12", 1D Shooting Dice, AP -1 and Damage D5.
It is doubtful if I'll use any of these characters in my JDMG campaign, but like the Dark Judges, they are such an integral part of Judge Dredd's history that any serious fan will want them in his collection.
Thursday, 22 December 2016
JDMG MC1 Perps - Ape Gang Gorillas and Orang-utans
In my last post I reviewed the chimps from a Mega City One ape gang. In this post I'll be showcasing the other two sentient simian types - gorillas and orang-utans. Physically the most powerful form of ape, gorillas take on a variety of roles, from leaders and lieutenants to grunt muscle. Either way, they form the backbone of an ape gang. Both agile and intelligent, orang-utans are sometimes leaders of ape gangs, but usually give way to larger and more powerful gorillas. More commonly, they take the role of specialists, such as stealthy burglars or snipers.
The three gorillas to the left were originally produced by Mongoose Publishing as part of an ape gang for the Gangs of Mega City One skirmish game. Later, Warlord Games sold them as part of their Judge Dredd Miniatures Game and added an orang-utan leader to the set (see below). At the far left is Cilla the Gorilla. She is armed with a Double-Barrelled Stump Gun Rifle. She has a bandoleer of Stump Gun shells strung across her back and chest. It is nice to see the sculptor adding a female to the range.
Standing next to her is Gus Grunt, who is aptly named. He rarely speaks and mostly grunts instead. Appropriately enough, he works as a lowly grunt enforcer. He is armed with a tyre iron, which is classed as a Club.
Second from the right is Brutus. He is every bit as brutal as his name suggests and is a gang leader of the Brutes ape gang. He is armed with a Spit Gun Machine Pistol and he wears Leather Armour. As with all of my apes, I have yet to work out his stats for use in my JDMG campaign.
At the far right is John Grillinger, who is a Gorilla Gangster and a Level:2 Infantry Hero. He is armed with a Spit Gun Rifle that has been designed to look like the old-style Thompson Sub-Machine Gun aka the "Tommy Gun" or "Chicago Piano." Having worked his way up through the ranks of an ape gang, the Gorilla Gangster has gone freelance and now hires his considerable skills and muscle to the highest bidder. Gorilla Gangsters are mercenaries who automatically have the following three Talents - Agile (may re-roll any non-combat Agility check), Light Foot (during a Move action, he can make an Agility check to jump over any obstacle up to 1" high without any Move penalty) and Dirty Fighting (if he hits an enemy in melee combat he does no damage. Instead, the target must make a Will check or else be Stunned). He was produced by Warlord Games. I can't help help thinking that he'd have made a great addition to Don Uggie Apelino's gang.
At the far left of my trio of orang-utans is Crazy Clyde. He pretends to be non-intelligent, which is why he isn't wearing any clothes, but he's actually a very sneaky burglar. His figure is an old Ral Partha fantasy were-ape. I decided I could just as easily use him in my JDMG campaign.
I should mention that all apes in JDMG (that's chimps, gorillas and orang-utans) have a special ability called Swinging Apes. This allows them to scale sheer surfaces or swing across wide gaps with ease. Any ape can treat any sheer surface as clear terrain, as long as it begins and ends its phase on a flat surface, and can move across any open gap up to its Move value without making an Agility check.
In the centre is the orang-utan leader that Warlord Games added to the ape gang boxed set of figures. I have named him Doctor Zechariah. He is armed with a Handgun Pistol. He is protecting a very young female chimp, which just begs the question, what's the story there? I have seen some folk commenting on how much he looks like Tom Baker as the fourth Doctor Who. Well, not with the face but certainly with the long red coat and huge multi-coloured scarf. That was one of the reasons I decided to make him a doctor.
Finally, is Li'l Louie, an orang-utan sniper. He was another figure originally produced by Mongoose Publishing as part of their GOMC1 boxed set of ape gang figures and then later sold by Warlord Games. He is armed with a Long Rifle with Scope Sight. Note the banana sticking out of the front pouch of his dungarees.
This is not the end of my reviews of my ape gangs. I still have to show you my ape gang bikers, none of which have been made or painted but I hope to rectify that soon. I am also seriously thinking of getting a load of Eureka apes, as they produce a large range of simian types and they'd be quite at home in Mega City One.
Seeing as this will be my last post before Christmas day, I'd just like to take this opportunity to wish all of my followers, their families and friends all the best on what I hope will be a joyous occasion for you all. Merry Christmas!
The three gorillas to the left were originally produced by Mongoose Publishing as part of an ape gang for the Gangs of Mega City One skirmish game. Later, Warlord Games sold them as part of their Judge Dredd Miniatures Game and added an orang-utan leader to the set (see below). At the far left is Cilla the Gorilla. She is armed with a Double-Barrelled Stump Gun Rifle. She has a bandoleer of Stump Gun shells strung across her back and chest. It is nice to see the sculptor adding a female to the range.
Standing next to her is Gus Grunt, who is aptly named. He rarely speaks and mostly grunts instead. Appropriately enough, he works as a lowly grunt enforcer. He is armed with a tyre iron, which is classed as a Club.
Second from the right is Brutus. He is every bit as brutal as his name suggests and is a gang leader of the Brutes ape gang. He is armed with a Spit Gun Machine Pistol and he wears Leather Armour. As with all of my apes, I have yet to work out his stats for use in my JDMG campaign.
At the far right is John Grillinger, who is a Gorilla Gangster and a Level:2 Infantry Hero. He is armed with a Spit Gun Rifle that has been designed to look like the old-style Thompson Sub-Machine Gun aka the "Tommy Gun" or "Chicago Piano." Having worked his way up through the ranks of an ape gang, the Gorilla Gangster has gone freelance and now hires his considerable skills and muscle to the highest bidder. Gorilla Gangsters are mercenaries who automatically have the following three Talents - Agile (may re-roll any non-combat Agility check), Light Foot (during a Move action, he can make an Agility check to jump over any obstacle up to 1" high without any Move penalty) and Dirty Fighting (if he hits an enemy in melee combat he does no damage. Instead, the target must make a Will check or else be Stunned). He was produced by Warlord Games. I can't help help thinking that he'd have made a great addition to Don Uggie Apelino's gang.
At the far left of my trio of orang-utans is Crazy Clyde. He pretends to be non-intelligent, which is why he isn't wearing any clothes, but he's actually a very sneaky burglar. His figure is an old Ral Partha fantasy were-ape. I decided I could just as easily use him in my JDMG campaign.
I should mention that all apes in JDMG (that's chimps, gorillas and orang-utans) have a special ability called Swinging Apes. This allows them to scale sheer surfaces or swing across wide gaps with ease. Any ape can treat any sheer surface as clear terrain, as long as it begins and ends its phase on a flat surface, and can move across any open gap up to its Move value without making an Agility check.
In the centre is the orang-utan leader that Warlord Games added to the ape gang boxed set of figures. I have named him Doctor Zechariah. He is armed with a Handgun Pistol. He is protecting a very young female chimp, which just begs the question, what's the story there? I have seen some folk commenting on how much he looks like Tom Baker as the fourth Doctor Who. Well, not with the face but certainly with the long red coat and huge multi-coloured scarf. That was one of the reasons I decided to make him a doctor.
Finally, is Li'l Louie, an orang-utan sniper. He was another figure originally produced by Mongoose Publishing as part of their GOMC1 boxed set of ape gang figures and then later sold by Warlord Games. He is armed with a Long Rifle with Scope Sight. Note the banana sticking out of the front pouch of his dungarees.
This is not the end of my reviews of my ape gangs. I still have to show you my ape gang bikers, none of which have been made or painted but I hope to rectify that soon. I am also seriously thinking of getting a load of Eureka apes, as they produce a large range of simian types and they'd be quite at home in Mega City One.
Seeing as this will be my last post before Christmas day, I'd just like to take this opportunity to wish all of my followers, their families and friends all the best on what I hope will be a joyous occasion for you all. Merry Christmas!
Labels:
2000AD,
Apes,
Gangers,
Judge Dredd,
Mongoose Publishing,
Ral Partha,
Warlord Games
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