When I was photographing my Zombicide figures I knew that I'd be asked for a size comparison photo. So I took one with the four zombie types from the Zombicide board-game alongside survivor types from an assortment of figure companies. If you are wondering about the Zombicide survivors, they are the same size as the zombie Shambler. Do bear in mind that the Zombicide figures are not mounted on circular plastic slottabases so they appear to be a couple of millimetres smaller than the others.
Moving from left to right we have -
Copplestone Castings Dark Future Militia Trooper, or as we all know him - Vampifan.
Zombicide zombie Shambler.
Foundry Figures Wrecking Crew gang member with crowbar.
Zombicide zombie Fattie.
Hasslefree Adventurer - Grant
Zombicide zombie Runner.
RAFM USX Survivor - Hanna, or as I call her, Hannah Vaughn.
Zombicide zombie Abomination.
Studio Miniatures Survivor - Ohio.
I think you'll agree that they match up well with all of the figures I've featured. This photo also gives you a good indication of just how tall the Abomination is.
What I did not anticipate were requests for a group shot of all of my Zombicide figures. The best I can do is show you this in game shot from one of the (many) scenarios that Mathyoo and I played.
Five of the six survivors are grouped together in the road square with the black and yellow triangular Noise Marker. Doug is on his own in the room at the top right hand corner, collecting one of the objectives for the scenario. At this point it looks pretty grim for the heroes but most of them made it to the end. Wendy was their only casualty, swarmed by zombies when the Shamblers got an extra turn.
Vampifan's World of the Undead
A blog about all things undead, especially vampires and zombies, with an emphasis on miniature figures and gaming. Left click on any picture for a closer view.
Wednesday, 22 May 2013
Sunday, 19 May 2013
Zombicide Zombies - The Abomination
The fourth and final type of zombie to be found in Zombicide is the Abomination. You can only ever encounter one Abomination at a time, which is a good thing, as they are incredibly hard to kill. He can only be killed by weapons that do three or more points of damage and in Zombicide that means just one weapon - the Molotov Cocktail. However, the players must first find an empty bottle and a can of gasoline from the equipment deck to make the Molotov Cocktail, which can be quite frustrating. If during the game, a second Abomination is spawned it is replaced with a Fattie and two Shamblers.
The Abomination is a unique figure in the game. He is also the tallest figure, standing 37mm from the soles of his feet to the top of his head. Large spikes protrude from his body and he has the look of someone who has been experimented on and created in a laboratory. Note the camera slung around his neck - totally incongruous! His mouth is filled with sharp, pointy teeth. There are no wounds on him, however, I have smeared his mouth, chin, neck, upper torso and hands with blood to show that he has been feeding. That blood looks very fresh, doesn't it?
Like all of the other figures in the game he is mounted on a 25mm diameter base, but I felt this looked a bit too small for him. So, I glued him to a 30mm diameter wooden MDF base I had. This adds another couple of millimetres to his height, but I don't think that is a bad thing.
I think he is a great sculpt. He just exudes menace. Whilst I am generally not a fan of this type of modified "super zombie" he does serve a very useful purpose in the Zombicide game. Would I use him in a game of ATZ-FFO? Hmm, unlikely, but if the scenario justified it, and that's a big if, then possibly, yes.
The Abomination is a unique figure in the game. He is also the tallest figure, standing 37mm from the soles of his feet to the top of his head. Large spikes protrude from his body and he has the look of someone who has been experimented on and created in a laboratory. Note the camera slung around his neck - totally incongruous! His mouth is filled with sharp, pointy teeth. There are no wounds on him, however, I have smeared his mouth, chin, neck, upper torso and hands with blood to show that he has been feeding. That blood looks very fresh, doesn't it?
Like all of the other figures in the game he is mounted on a 25mm diameter base, but I felt this looked a bit too small for him. So, I glued him to a 30mm diameter wooden MDF base I had. This adds another couple of millimetres to his height, but I don't think that is a bad thing.
I think he is a great sculpt. He just exudes menace. Whilst I am generally not a fan of this type of modified "super zombie" he does serve a very useful purpose in the Zombicide game. Would I use him in a game of ATZ-FFO? Hmm, unlikely, but if the scenario justified it, and that's a big if, then possibly, yes.
Wednesday, 15 May 2013
Zombicide Zombies - Fatties 01
Time to review the third type of zombie from the Zombicide board-game - the Fatties. These obese zombies are a lot tougher than the Shambler and Runner types. It takes two wounds to kill a Fattie and it is an all or nothing deal. If you have a weapon that only inflicts one point of damage, Fatties just shrug it off. You have to be armed with a weapon that inflicts two points of damage to kill a Fattie. As if this wasn't bad enough, whenever a Fattie arrives on the board at a Spawn Point, it brings with him, two Shamblers. So now you're facing three zombies instead of just one. Fatties are quite a threat to the survivors. Fortunately, they are quite rare and there are only 8 in the game, all the same sculpt. Here are the first four that I've painted.
Fatties are taller than Shamblers and Runners. You'll see just how taller when I run my size comparison photo.They are dressed in coveralls, which have been rolled down to the waist, a nice touch in my opinion. They also wear vests and have an oxygen mask around their necks (the kind used by DIY enthusiasts or people who live in smog filled cities). They also have a tool pouch hanging on their right thigh.
The Fattie at the far left has a wound to the right side of his belly. He wears orange coveralls, suggesting he might have been a former prisoner. Incidentally, this is the colour scheme of the Fattie that is illustrated in the rulebook.
To his left is a Fattie wearing dark grey coveralls. He shows no wounds but his hands are smeared in blood and blood has trickled from his mouth when he fed on a victim.
The Fattie in the navy blue coveralls has been slightly converted by me. I removed his oxygen mask and I made his belly even fatter. He has also been feeding. Blood covers his mouth, chin, neck and hands. He has a deep slash wound across his belly.
At the far right of this group is an African/American Fattie and he too, has been feeding upon a victim. I gave him orange overalls just like the first Fattie in line but his gloves are black, not leather coloured.
I must admit that I love these sculpts. I have always had a soft spot for obese zombies and these are so cool. For once, I cannot criticise the sculpting of them. They are damned near perfect.
Until I bought the Zombicide game, I always associated the term "Fatties" with the world of Judge Dredd. Now Mega City One Fatties really are obese. Just think of the legendary "Two Ton Tony" Tubbs! Yes, that was his weight! These guys might not match up to the obesity levels of their futuristic namesakes, but I still like them.
Fatties are taller than Shamblers and Runners. You'll see just how taller when I run my size comparison photo.They are dressed in coveralls, which have been rolled down to the waist, a nice touch in my opinion. They also wear vests and have an oxygen mask around their necks (the kind used by DIY enthusiasts or people who live in smog filled cities). They also have a tool pouch hanging on their right thigh.
The Fattie at the far left has a wound to the right side of his belly. He wears orange coveralls, suggesting he might have been a former prisoner. Incidentally, this is the colour scheme of the Fattie that is illustrated in the rulebook.
To his left is a Fattie wearing dark grey coveralls. He shows no wounds but his hands are smeared in blood and blood has trickled from his mouth when he fed on a victim.
The Fattie in the navy blue coveralls has been slightly converted by me. I removed his oxygen mask and I made his belly even fatter. He has also been feeding. Blood covers his mouth, chin, neck and hands. He has a deep slash wound across his belly.
At the far right of this group is an African/American Fattie and he too, has been feeding upon a victim. I gave him orange overalls just like the first Fattie in line but his gloves are black, not leather coloured.
I must admit that I love these sculpts. I have always had a soft spot for obese zombies and these are so cool. For once, I cannot criticise the sculpting of them. They are damned near perfect.
Until I bought the Zombicide game, I always associated the term "Fatties" with the world of Judge Dredd. Now Mega City One Fatties really are obese. Just think of the legendary "Two Ton Tony" Tubbs! Yes, that was his weight! These guys might not match up to the obesity levels of their futuristic namesakes, but I still like them.
Sunday, 12 May 2013
Zombicide Zombies - Runners 01
In Zombicide, there are four types of zombie. I have already looked at the most common type - the Shamblers. The next most common type are the Runners. As their name suggests, these are faster than Shamblers. Whereas the other three types of zombie are only allowed one action per turn (attack or movement), Runners are allowed two actions per turn. These actions could be the same (double movement) or a combination (move then attack). Runners are your fast moving zombies as found in the likes of the remake of Dawn of the Dead and the upcoming World War Z films. Just to make sure that you can't be in any doubt that these figures are Runners, they have been sculpted in running gear. Subtle, huh?
The 16 Runners included with the game are split into two poses, with 8 figures in each pose. I gave the Runner at the far left of this group a bullet wound to his upper right chest, which has just missed his shoulder. His hands are covered in the blood of a victim.
The next Runner in line has suffered from a bite wound to his left arm. These Runners are all bald-headed, which nicely gets round my criticism of the Shamblers having poorly defined hair.
The third Runner in this group has blood from a victim smeared over his mouth, chin, neck and hands. He is a messy eater!
Finally, is another of my African/American zombies. He has suffered a massive wound to his stomach
I painted the skin tones of my Caucasian Runners with Foundry Cadaverous Green 46, which is the colour I use on the flesh of my ATZ Ragers.
The Runner at the far left of this second group has also been feeding on a victim and he has blood on his hands and blood dribbling from his mouth. Note that the wire seen on his chest belongs to an iPod.
The Runner in green has been bitten/shot/stabbed in the neck and blood has run down his torso.
The third Runner in line is another feeder, with loads of blood around his lower face, neck and chest. Rather surprisingly, he has no blood on his hands.
The last figure in this group is another African/American. He has blood smeared on his hands but nowhere else.
These are very animated figures with a real sense of movement to them. There is no mistaking these for Shamblers. Despite their speed, Runners are just as easy to kill as Shamblers. One wound is all it takes to kill them.
As with the Shamblers, my main criticism of these Runners is the way their fingers have been sculpted. It is no secret that I am not a fan of zombies that can sprint like Olympic athletes. I'm strictly old school and I much prefer the slow-moving shamblers. That said, these Runners do provide an acceptable challenge in the game. The fact that they get an extra action means you have to think tactics when they are nearby. The worst thing that can happen with Runners is when you draw the card from the Zombie Spawning deck that allows them an extra turn. That's usually lethal!
The 16 Runners included with the game are split into two poses, with 8 figures in each pose. I gave the Runner at the far left of this group a bullet wound to his upper right chest, which has just missed his shoulder. His hands are covered in the blood of a victim.
The next Runner in line has suffered from a bite wound to his left arm. These Runners are all bald-headed, which nicely gets round my criticism of the Shamblers having poorly defined hair.
The third Runner in this group has blood from a victim smeared over his mouth, chin, neck and hands. He is a messy eater!
Finally, is another of my African/American zombies. He has suffered a massive wound to his stomach
I painted the skin tones of my Caucasian Runners with Foundry Cadaverous Green 46, which is the colour I use on the flesh of my ATZ Ragers.
The Runner at the far left of this second group has also been feeding on a victim and he has blood on his hands and blood dribbling from his mouth. Note that the wire seen on his chest belongs to an iPod.
The Runner in green has been bitten/shot/stabbed in the neck and blood has run down his torso.
The third Runner in line is another feeder, with loads of blood around his lower face, neck and chest. Rather surprisingly, he has no blood on his hands.
The last figure in this group is another African/American. He has blood smeared on his hands but nowhere else.
These are very animated figures with a real sense of movement to them. There is no mistaking these for Shamblers. Despite their speed, Runners are just as easy to kill as Shamblers. One wound is all it takes to kill them.
As with the Shamblers, my main criticism of these Runners is the way their fingers have been sculpted. It is no secret that I am not a fan of zombies that can sprint like Olympic athletes. I'm strictly old school and I much prefer the slow-moving shamblers. That said, these Runners do provide an acceptable challenge in the game. The fact that they get an extra action means you have to think tactics when they are nearby. The worst thing that can happen with Runners is when you draw the card from the Zombie Spawning deck that allows them an extra turn. That's usually lethal!
Wednesday, 8 May 2013
Zombicide Zombies - Female Shamblers 01
Having looked at the male Shamblers from the Zombicide board-game last time, it is now the turn of the female Shamblers to shuffle into the spotlight. The females come in two poses and consist of eight of each pose. I must admit that these are a rather sexy bunch of zombies, if ever such an adjective can be applied to a walking corpse. What they all have in common is a penchant for showing off their panties. Now being a zombie, it is highly unlikely that they even care that their lingerie is on display. But still, I do wonder what went through the mind of the sculptor when he created these figures!
At the far left of this group is a female Shambler wearing a brown jacket, a sandy coloured dress and sandy coloured shoes. I painted her with no obvious wounds. After all, not every zombie will show bloody wounds. So from the front she looks okay apart from her unhealthy skin colouring. From behind just checkout where the hole in her skirt is located - right over her bum crack! Fortunately for her, she did remember to put her panties on.
For the Shambler in the pink outfit, I decided to cover up the hole in her dress with a bit of modelling putty. I just didn't want all of this group to have the same wardrobe malfunction. Her mouth, chin and neck are smeared in blood, but I suspect the blood came from a victim she fed on.
For the Shambler in the pale lilac outfit I decided to make the hole in her dress the location of a bite wound. This helps create variety amongst the group. Her right hand is smeared in blood and she has left a bloody hand-print on the front of her dress.
The fourth Shambler in line was painted as an African/American, hence her darker skin tone.She was shot between her breasts and blood has spurted out of the wound. Her white panties are a stark contrast against her brown skin.
The final batch of female Shamblers are even more blatantly suggestive than the last lot. These ladies have had the front of theiir skirts ripped away. How unfortunate!
For the Shambler at the far left of the group, I decided not to give her any obvious wounds. I also decided to give her a suspender belt to go with her stockings. Her stockings have been holed in a few places.
The Shambler in the red dress and purple jacket has been bitten in the left cheek and her hands are smeared in blood. I almost gave her red panties but at the last moment I decided that white would be a better contrast.
The Shambler in the green jacket has been bitten in the lower left leg. Blood is smeared over her mouth, chin, neck and hands. Her panties are pink and she is wearing Stay-Up tights, so she doesn't need a suspender belt.
Finally, is another African/American female. She was bitten in the left shoulder and has bled profusely from the wound. Her hands are coated in blood, possibly her own or possibly from a victim.
As with the male Shamblers, the detail on their hair and hands could be better defined. I really have no idea as to why the females have been so blatantly sexualised. It doesn't bother me that much but it is not something I'd expect to see in this day and age of sexual equality. Perhaps it's a French thing. Guillotine Games, who make the Zombicide game are a French company.
At the far left of this group is a female Shambler wearing a brown jacket, a sandy coloured dress and sandy coloured shoes. I painted her with no obvious wounds. After all, not every zombie will show bloody wounds. So from the front she looks okay apart from her unhealthy skin colouring. From behind just checkout where the hole in her skirt is located - right over her bum crack! Fortunately for her, she did remember to put her panties on.
For the Shambler in the pink outfit, I decided to cover up the hole in her dress with a bit of modelling putty. I just didn't want all of this group to have the same wardrobe malfunction. Her mouth, chin and neck are smeared in blood, but I suspect the blood came from a victim she fed on.
For the Shambler in the pale lilac outfit I decided to make the hole in her dress the location of a bite wound. This helps create variety amongst the group. Her right hand is smeared in blood and she has left a bloody hand-print on the front of her dress.
The fourth Shambler in line was painted as an African/American, hence her darker skin tone.She was shot between her breasts and blood has spurted out of the wound. Her white panties are a stark contrast against her brown skin.
The final batch of female Shamblers are even more blatantly suggestive than the last lot. These ladies have had the front of theiir skirts ripped away. How unfortunate!
For the Shambler at the far left of the group, I decided not to give her any obvious wounds. I also decided to give her a suspender belt to go with her stockings. Her stockings have been holed in a few places.
The Shambler in the red dress and purple jacket has been bitten in the left cheek and her hands are smeared in blood. I almost gave her red panties but at the last moment I decided that white would be a better contrast.
The Shambler in the green jacket has been bitten in the lower left leg. Blood is smeared over her mouth, chin, neck and hands. Her panties are pink and she is wearing Stay-Up tights, so she doesn't need a suspender belt.
Finally, is another African/American female. She was bitten in the left shoulder and has bled profusely from the wound. Her hands are coated in blood, possibly her own or possibly from a victim.
As with the male Shamblers, the detail on their hair and hands could be better defined. I really have no idea as to why the females have been so blatantly sexualised. It doesn't bother me that much but it is not something I'd expect to see in this day and age of sexual equality. Perhaps it's a French thing. Guillotine Games, who make the Zombicide game are a French company.
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