Tuesday, 20 August 2019

SOTR German Von X Siblings & Blitzhund

I have kept what I consider the best sculpted figures from my German Weird World War 2 army to the last. These are the three fearsome Von X siblings, Gretel, Ilsa and Hans, along with a Blitzhund. Note that the stats and biographies for these four do not appear in the Secrets of the Third Reich rulebook but in its supplement, Doomsday.
Gretel Von X and her twin sister, Ilsa Von X are the daughters of Hugo Von X. Records of their mother have been purged. They were nine years old when the war began. Hugo was even in those early years of the war, possessed of feverish visions of the V-4 retro-virus. Believing he had stumbled onto the fountain of youth, Hugo injected both of his twins with an experimental serum derived from a compound that the Russians developed to create the Siberian Supermen. Gretel was the lucky one. She retained her intellect and beauty and became inhumanly strong, fast and tough. Ilsa became faster and stronger but her skin was marred by the chemical and her face became a mask of horror. Both girls adore their father and stand at his side in support of his goals. They trained in the arts of war throughout their late teen years, becoming brilliant tacticians, leaders and deadly foes. They would lay down their lives for their father, the SWD, and the Reich. Ilsa controls the defence of Gibraltar with her hordes of Sturmzombies, face hidden by a gas mask. Gretel is the operations officer for the Gibraltar compound and Hugo's right hand. Gretel is armed with a Sub-Machine Gun and a riding crop, whilst Ilsa is armed with two SMGs, which she may fire simultaneously.
Hans Von X is the eldest of the Von X children. Hugo's early experiments on him went horribly wrong and a monster was created. Hans is at peace wandering the channel floor of the Straits of Gibraltar, losing himself in the contemplative loneliness of the briny deep. He is melancholic and childishly sweet, but is prone to fits of blood rage and insensibility. He is at the vanguard of the bomber-zombies as they make their attack runs on allied shipping and he keeps a collection of frogmen skulls he has harpooned at Gibraltar's undersea gates. He is armed with a harpoon gun, which has a range of 12" and the penetration of a light anti-tank gun.

From the elite ranks of the Jagerhunds, top specimens are culled for another of Hugo's mad experiments. They are injected with the V-4 derivative and become killing machines without equal. Blitzhunds must be muzzled and chained and fed great hunks of bloody raw meat when not in action. When released into battle, they are able to sniff out the enemy like a trained hunting dog. In the claustrophobic corridors of Gibraltar, an armoured Blitzhund is last thing the enemy wants to see... and it usually is!

As I said above, these are some of the best sculpted figures I have ever seen. The Blitzhund in particular, is so dynamically posed, full of movement and animation. Gretel and Ilsa are also well animated, especially Ilsa. Hans, whilst more statically posed, is still a great sculpt. These are my four favourite figures from my SOTR German army. I'm not sure how well I could fit them in Konflict 47 but they'd be perfectly at home in Reichbusters.

Saturday, 17 August 2019

SOTR German Zombie Horde 02

In this post I'm highlighting the rest of my zombie horde for my Secrets of the Third Reich German army. All of  these zombies are standard infantry that help to bulk out my zombie horde.
Just to reiterate, they have the following special rules, Horror, Tough, Utterly Fearless and Zombie.
I always enjoy painting zombies and painting these were a real labour of love.
I do like the fact that West Wind made all of these figures as individuals.
With the 12 zombies I showed in my last post I have a big horde of 30 figures with no duplication whatsoever.
In SOTR, there is no limit to how big your zombie horde can be, which, as a big fan of zombies, pleases me no end.
 The bigger your horde is, the more dangerous they become, which is a standard trope of zombies.
Note the zombie at the far left is armed with a dagger, making him unique in this horde. Whether he can use it effectively is debatable.
Because I only have a German infantry army from SOTR, it is most unlikely that I'll be playing any scenarios with this rules set. However, I will be using them with the similar Weird World War 2 rules set, Konflict 47 by Warlord Games. I plan on pitching my German army against the American and British armies. It is a project that I'm very keen to get my teeth into.

Tuesday, 13 August 2019

SOTR German Zombie Horde 01

Vergeltungswaffe 4 or V-Gas is the fourth in a series of Vengeance weapons Germany unleashed to stem the tide of its defeat. It worked exceptionally well. V-Gas kills the living painfully then re-animates their corpses by reacting with the remains of the central nervous system. It also has the effect of raising the recently deceased. Older corpses are not affected ass their nervous systems become too decayed to support the virus.
The Ministry of Special Weapons Development (SWD) has devised a means to weaponise the victims of V-Gas. After all, they are the perfect soldiers. They require nothing: no food, no water, no ammunition, they never run from battle, and the supply of them is virtually unlimited.
I start with the Zombie Officers and at the far right is my only named Zombie. He is SS Standardartenfuhrer (Colonel) Orjan Herzog, the chief villain of the1990 film, Dead Snow. The figure is an exact likeness of him. Second from left is a General who is also a Pinger, as denoted by the aerial sticking out of his back. This always a controller to  make the Pinger go in whatever direction the controller desires. The other zombies in the horde will instinctively follow him instead of shuffling about aimlessly.
Of the other two officers, one has been chewing on a bone and is pointing with it. The other one is standing with his lower right arm blown off.
These next four zombie figures are very unusual in that they are Zombie Bombs. The SWD often strapped explosives to zombies and would detonate them by means of naval mine triggers or radio signals.
Up to four Zombie Bombs may be included in any Zombie Horde. Note they are all carrying different types of explosive but in game turns they all count the same which is they cause a Medium AT/HE blast.
These four figures are the first of my Zombie Infantry Horde. I'll be showing a lot more of them in my next post. In SOTR they have the following special rules, Horror, Tough, Utterly Fearless and Zombie.
These zombie figures are all part of the West Wind Productions Secrets of the Third Reich range but they would fit in equally well in Warlord Game's Konflict 47 range, which I certainly plan on doing. In Konflict 47 the Zombie horde is known as Totenkorps - Death Troops.

Saturday, 10 August 2019

SOTR German Mech Grenadier Squads 02

In this post I'm reviewing my third and fourth Mech Grenadier squads, both made up of ten men, just like my first and second squads. This gives me one large platoon of four squads or two smaller platoons of two squads. Both are viable options but I favour splitting them into two platoons.
These five figures are the specialists of the third squad. From left to right are the NCO armed with an Assault Rifle, two soldiers armed with SMGs, a Panzerfaust wielding soldier and a soldier armed with an LMG.
These soldiers are all wearing dunkelgrau (dark grey) helmets apart from the NCO who wears a peaked cap.
The rest of the squad is made up of five riflemen, one of whom will be designated as the loader for the soldier with the LMG.
There is some duplication amongst the riflemen in the four squads, but I have tried to mitigate that by giving them different heads. Note that all of these figures come with separate heads.
Moving on, we have the fourth squad. These differ from my other three squads in that they all wear field caps, even the NCO.
As always, I have an NCO armed with an Assault Rifle, two SMG armed privates and a private with a Panzerfaust. This squad does not have an LMG team, so the fourth figure in line is an ordinary rifleman.
 The rest of the squad is made up of five more riflemen.
I really enjoyed painting these figures and I'm particularly pleased with the camo pattern. This concludes the human elements of my SOTR German infantry company. In my next two posts I'll be showcasing my German Zombies. There are so many of them I had to split them into two posts.

Tuesday, 6 August 2019

SOTR German Specialists

I present a mixed bag of figures here consisting of three two-man teams - Medics, Forward Observers and a Panzerschreck team.
At the far left are my two Medics. Medics do not exist in the Secrets of the Third Reich army lists but they do in Bolt Action and Konflict 47, which is why I have included them. Medics are classed as an HQ choice and can consist of one or two figures.
In the centre are my Forward Air or Artillery Observers. These can call down an air strike or an artillery bombardment once per game. Once again they do not appear in the SOTR army lists but they are an HQ option for Bolt Action or Konflict 47. They can also consist of one or two figures. The observer is equipped with a radio set to call in the air strike or artillery bombardment.
Finally is the two man Panzerschreck team, which is a valid choice in all three games. They are made up of the firer and the loader. A Panzerschreck is the German equivalent of an American Bazooka or a British PIAT and is a powerful threat to armoured vehicles. Unlike the one-shot Panzerfaust, the Panzerschreck may be fired every turn.