Sunday, 15 July 2018

Knuckleduster Dismounted Horses

Okay, I'll admit that this is certainly not the most exciting figure review post I've done but here it is any way. A couple of months ago when I was about to run my first Six Gun Sound batrep, I knew that one element that was missing from my Wild West scenery items were unmounted horses. I had loads of hitching posts but no horses, apart from one pack mule, to make use of them. Fortunately, quite a few companies produce figures of horses without a rider, so it was just a question of finding one that best suited my needs. In the end I chose this range of GBA03 Standing Saddle Horses from the Knuckleduster Gunfighters Ball range of 32mm scale Animals.
Each pack comes with two horses, one of each of pose and they cost £7.50 for the pair. I ordered three sets to give me six horses.
Being 32mm scale, the horses are a nice size, not too big and not too small, and they fit in well with my other Wild West figures. The horses are nicely equipped with saddlebags, blankets, saddles and reins. Note that on the one in the centre I added a small sack made out of Milliput to the saddle. Quite often if I mix up too much Milliput for what I need, I'll use the excess for making little bags like this.
These next three horses have their heads bowed and their legs are positioned differently to the previous three. Once again, the horse in the centre has had a small sack added to it.
Reading comments from other bloggers it seems that many of you don't like painting horses. I must admit that I thoroughly enjoy painting them. I find them a lot easier to paint than humans. As is usual when painting animals, I refer to Google Images for appropriate colour schemes so that my horses look as realistic as possible.
Look out for these figures in upcoming Wild West batreps. I can see me getting a lot of use out of them. If you are interested in purchasing them, here's the link for them - http://www.caliverbooks.com/figures/catviewer.php?i9nop6ugfsuggnci21s9hqonk7&producer=126&range=32mm%20Animals&menu=2

Thursday, 12 July 2018

Grenadier Old West Heroes

Way back in the early 1990's I bought a boxed set of ten 32mm scale Western Gunfighters produced by Grenadier Miniatures. They were beautifully sculpted by Andy Chernak but at the time were over-scaled as most Wild West figures back then were either 25mm or 28mm scale. Now, however, they are a perfect fit with the majority of my collection of Wild West figures. I have shown one of them - the Gambler - in a previous post (see here - http://vampifansworldoftheundead.blogspot.com/2017/06/assorted-wild-west-gamblers-01.html ). Two of the figures - the Gunfighter and the Rifleman - never got painted and have gone missing. I have no idea where they went. So that leaves just seven to show you and here they are.
First up is the easily identifiable Man With No Name as played by Clint Eastwood in the Dollar trilogy of Spaghetti Westerns. I do love this figure but I must admit I was conflicted when I bought the Shadows of Brimstone male Drifter, who was a superb sculpt of The Man With No Name (see here - http://vampifansworldoftheundead.blogspot.com/2017/10/shadows-of-brimstone-heroes-03.html ) as to which one is the best. On reflection, I do think the Shadows of Brimstone version only just edges this Grenadier version. The boxed set lists him as a Range Rider and not a Bounty Hunter. It also shows him in an alternate colour scheme, which I may use if I decide to repaint him. It is a distinct possibility because I don't want two versions of the same character.
In the centre is the U.S. Marshal whom I have named as "the Duke" due to his uncanny resemblance to John Wayne. Note the way he is cocking the lever of his Winchester Rifle - a nice touch.
At the far right is the Cowpoke, whom I named Johnny West. When I was a young lad growing up in the 1960's my parents bought me a 12" action figure of a cowboy called Johnny West as a Christmas present (see below). This figure reminded me of him so much and so I had to name him Johnny West. Johnny will be a recurring character in my Six Gun Sound campaign, although not as a Cowboy. Most likely, he'll be a Bounty Hunter or a Gunfighter. Johnny is armed with a Winchester .44 Rifle, Colt .45 Peacemaker Revolver, .41 Derringer Pistol and Bowie Knife, just as his taller version is.
Moving on is Saloon Girl Madeleine DuBois, who is described as being "vivacious" by Grenadier Miniatures. Yep, that's a good description of her.
She works for Bartender Guthrie Fullwright, who is an expert gambler. He is armed with a 12 Gauge Scattergun, which he keeps behind the bar to deal with troublemakers.
Last up are the two outlaws. Second from the right is Mexican bandida, "Hole in Juan" Gomez, who is armed with a pair of Colt .44 Army Revolvers and a Knife. He is a crackshot pistolero.
Finally, is young Bank Robber Gil Hardy, who goes by the nickname of "The Cheyenne Kid". He is left-handed and is armed with a Colt .45 Peacemaker Revolver.
Sadly, this set is long out of production. I think it would sell very well if it was re-released today as all of the figures are superbly sculpted and because of their size will fit in so well with so many other ranges.
To the left of here is this wonderful picture of 12" action figure, Johnny West, showing him and all of his accessories that came with him. This figure was produced in 1965. I still have mine but some of his accessories have gone missing. In the same year as I received this figure, my brother got the 12" action figure of Chief Cherokee and a horse to go with him as his Christmas present. I also got a horse who was named Thunderbolt and my brother's horse was named Comanche. Note that unlike the humans, the horses were not pose-able. These figures were made by the Louis Marx company. The Johnny West range of figures were very popular. In later years, Johnny gained a family, wife Jane, daughters Janice and Josie, and sons Jay and Jamie. Chief Cherokee also gained a family - his wife was Princess Wildflower. Other figures like Sheriff Garrett and Outlaw Sam Cobra were added to the range but my brother and I never got any of the others. Below is the complete range of figures. If they were sold now I'd definitely want them all but whether I could afford them is another matter entirely.



Saturday, 7 July 2018

Assorted Heroines of Western Films 01

I have always been a big fan of Western films and I still am. In recent years I've noticed that more and more Westerns are featuring females in the starring roles, and this is a good thing in my opinion. I have already shown the two heroines from the film, Bandidos in action in my first Six Gun Sound batrep. In this post I want to show the figures I've collected for two more of my favourite Westerns - Bad Girls and The Quick and the Dead.
Bad Girls was made in 1994 and very briefly the film follows four former prostitutes on the run following a justifiable homicide and prison escape, who later encounter difficulties involving a bank robbery, a train robbery and being chased by Pinkerton detectives.
The four Bad Girls who aren't really that bad.
In this still from the film are the four Bad Girls, who are from left to right, Eileen Spenser (played by Andie MacDowell), Anita Crown (played by Mary Stuart Masterson), Cody Zamora (played by Madeleine Stowe) and Lily Laronette (played by Drew Barrymore).
These are the figures I've used to represent the gang and they all came from different companies. At the far left is the gang's leader, Cody Zamora. Cody is based on the Reaper Chronoscope figure, 50111 Diamond Sue Dawson, who costs £5.22 from the Miniature Heroes webstore. Diamond Sue Dawson was far too good a name not to use, so one of my Black Scorpion Tombstone ladies has adopted that name.
Next up is Eileen Spenser and her figure came from the Knuckleduster Gunfighter's Ball range and is GBF37 - Elly. I added her waistcoat, made out of Milliput, which was a really simple conversion. Her figure costs £3.50 from the Caliver Books webstore.
Second from the right is Anita Crown, and she was produced by Black Scorpion as one of four figures in the Tombstone Cowgirls 1 set, which sadly was just withdrawn from sale at the beginning of this month. I suspect that was because the new range of Tombstone Females were released at the same time, but that seems like a strange decision to me. Surely more choice is a good thing? I do wonder if these older figures will ever return? If not, that is a sad thing, but I'm glad I bought mine when I did.
The last figure in line is Lily Laronette produced by Belt Fed Gaming in foot and mounted versions. I've already shown her once before in this post, https://vampifansworldoftheundead.blogspot.com/2018/05/belt-fed-wild-west-ladies-01.html However, she is worth showing again, only this time with her three cohorts.
I have created stat cards for these four to use in my Six Gun Sound games. I feel a team up with my two ladies from Bandidos would make for a fun game.

Sharon Stone as "The Lady" or Ellen
Another strong female lead who greatly impressed me was Sharon Stone's character known only as "The Lady" or Ellen from the 1995 film, The Quick and the Dead. The story focuses on "The Lady", a gunfighter who rides into the frontier town of Redemption controlled by corrupt mayor John Herod (played by Gene Hackman). She joins a deadly duelling competition in an attempt to exact revenge for the death of her father by Herod.
"The Lady" character is a popular figure for sculptors of Wild West miniatures. I know of three such figures and there may well be more. Probably the most well known of them is the Reaper Chronoscope figure - 50003 Cowgirl Ellen Stone. I do like how they have combined Sharon's surname with the character's first name. The only thing that prevented me from using that figure as "The Lady" was the fact that she was armed with a double-barrelled scattergun, which she never used in the film.
However, the figure I have chosen for my own Ellen Stone (somehow that name is so appropriate for her) is this new release from Black Scorpion. This is the female leader on foot and mounted from the Female Faction of the recent Tombstone Kickstarter range. I backed this project as soon as it was launched last year. As soon as I saw this figure, I knew that I wanted to use her as "The Lady".
I copied her colour scheme from the photo shown above. All of the leaders of the seven factions from the Tombstone skirmish game come in foot and mounted versions, which I do like a lot. This is a fantastic sculpt, very animated and a darned good likeness of Sharon Stone. As I said earlier, the female faction has only just gone on sale at the start of this month and the foot version of the female leader costs £4.50 and the mounted version costs £9.50. Expensive, I know, but they are high quality resin sculpts, full of detail.

Tuesday, 3 July 2018

Shadows of Brimstone Undead Outlaws

As soon as I saw that Flying Frog Productions were bringing out a new boxed set of figures called Undead Outlaws for Shadows of Brimstone I knew I wanted them. I bought my set from an eBay seller for a much cheaper price than buying them direct from the Flying Frog webstore. Plus postage was free and I had no customs charges to worry about. A win-win deal!
These are actually smart zombies, in that they have retained the memory of how to fire a gun, much like the Smartie Zombies in High Moon.
Outlaws are a common occurrence throughout the region around the ruins of Brimstone. Even before the town blew up and the portals began to open, the gold rush and Dark Stone rush that grew the town out of control also lured in outlaws and bandits by the thousands. Once the devastation occurred and the Darkness came, countless number of these outlaws fell into shadow. Some became mutants, others fell to the curse of the Lycan or began meddling in dark Magiks, and many more began to rise from the grave as Undead. It wasn't long before the Undead Outlaws fell back into their old ways of robbing, rustling and mayhem. Perhaps it was just faint memories of their old lives seeping back in, or maybe they have a cold purpose, with a mind for revenge on the land of the living.
The most famous of all is a dark, rotting figure known only as the Undead Gunslinger. Whoever he was in life, no one can say for sure. But in death, he has become the most cold killer in the land, earning the nickname of the "Fastest Dead in the West". He travels the roads and shadows, challenging any who cross his path to a duel. Few survive to tell the tale. Feared for his quick draw, his cold silence and his sinister stare, the Undead Gunslinger is an unstoppable force, back from Hell and hungry for revenge. As a Legendary Enemy, the Undead Gunslinger is a dangerous foe to face. He is capable of dealing out horrendous amounts of damage with his six-shooters, using special Deadman's Shots bullets to terrorise his opponents.
I think it's safe to say, he is clearly based on Clint Eastwood's "The Man With No Name" from the Dollar trilogy of films. He is a superb sculpt in a very dramatic pose, with his ragged poncho flowing in the wind behind him. With his cheroot clamped in his mouth he just exudes menace as he fires away with both guns blazing.
The other three Undead Outlaws are all the same sculpt. However, they came with separate left arms, so by gluing them on in different positions I was able to make each one look unique. Varied paint jobs helped to differentiate them even further.
Thieves, rustlers and robbers in life, these Undead Outlaws have returned from the grave to bring death to the world of the living. Memories of their past lives have lead them to continue the life of the outlaw, robbing banks and trains, and gunning down any who would stand in their way. Undead Outlaws are predominantly Ranged Enemies that have the Shootout Standard Ability to guide how they move and attack each turn. As Undead, they also have high Defence and are fearsome Enemies to engage in a firefight.
These three figures were all identical one-piece sculpts. The one at the far left is the original sculpt. For the other two, I cut off their left arms and repositioned them so that each outlaw looks unique. I don't like having multiple figures all in exactly the same pose.
Although designed for use in Shadows of Brimstone, I will most certainly be using this set in my High Moon games as well. I am absolutely delighted with this set. The Undead Outlaws boxed set of seven 32mm scale figures costs $39.95 from the Flying Frog webstore plus a minimum $24.00 postage and whatever charges Customs and Excise want to extort you for and you can see why I opted for eBay. There is currently a set on eBay for sale at £34.86 plus free post and packing if any one is interested. It's dearer than what I paid, but still a good price. Better still, Amazon UK have 12 sets in stock for sale at £33.72.

Saturday, 30 June 2018

Vampifans Views 108 - Monthly Musings 78

With half the year gone already it's time for another of my Monthly Musings. The painting to the left of here was produced by Miguel Sanjulian, whose work I am showcasing this year. It is a stunning portrait of Vampirella surrounded by an assortment of evil creatures. I have no doubt at all that Vampi will prevail against them all.

This has been a good month for my favourite vampire as she has appeared in two batreps within the space of a week. First up was my first High Moon scenario set in Stillwater, New Mexico in 1875, in which Vampirella travelled back in time on the start of a quest to challenge Count Dracula, who had taken over the presidency of the USA. Here's the link to it - http://vampifansworldoftheundead.blogspot.com/2018/06/high-moon-scenario-01-high-moon-at.html
Then John aka Vagabond surprised me by introducing Vampirella to his ongoing Gothic Horror campaign and I couldn't have been more happy to see her. That girl sure gets around. Here's the link to John's batrep - http://vagabondswargamingblog.blogspot.com/2018/06/gothic-horror-hunt-for-mary-scroggins_23.html
I do plan on continuing Vampirella's quest in the Old West, so look out for part two coming soon.

I bought a ton of new stuff for my Wild/Weird West projects, including assorted cacti from Great Escape Games, Shellhole Scenics and Wargames Terrain Workshop, fences from 4Ground and the Tree Fellas (thanks for that link, Solo Wargamer), outside toilets from 4Ground, a stagecoach and a wagon both with horses, drivers and passengers from Great Escape Game's Dead Man's Hand range, 6 unmounted horses from Knuckleduster Miniatures (all painted now), the Graceful Seven figures (also from Great Escape Games and also painted) and the Black Fang Tribe supplement for Shadows of Brimstone. All in all, quite a haul. As you can probably tell, I am very enthusiastic about this project. My next batrep will hopefully be a scenario from Dracula's America. I know I want to include the Red Hand Coven faction of vampires in it, but I haven't decided whether to pit them against the Twilight Order faction or the Crossroads Cult faction. I'll make a decision soon.
The Graceful Seven as they appear on the Dead Man's Hand webstore. They are really beautiful figures.

Whilst I am still painting loads of Wild West and Weird West figures, plus some sci-fi figures for my The Ace of Spades Campaign, it was nice to have a change of direction with the annual Forgotten Heroes challenge. This year I only submitted one figure - a conversion of vampire Chastity Marks -but I completed her on time and was very happy with how she turned out. You can see my finished entry in the previous post to this one.

July sees the release of the Strontium Dog skirmish wargame by Warlord Games. I have read a lot of negative comments about the figures for this game, especially the sculpts for Johnny Alpha and Wulf Sternhammer, the two stars of the strip. Judge for yourselves. There is something odd about the way the arms are attached to the bodies. Their faces are very well sculpted but I will admit that I prefer the versions made by Wargames Foundry, which thankfully, I do own.
As for the game itself, and the other figures, I am very excited about them. My Battle Systems Sci-fi Terrain sets (the Shanty Town set in particular) will be perfect for this game. I have pre-ordered the complete collection as this saves me £21 over the cost of buying everything separately plus, I do want everything for this game. I am huge fan of the 2000 AD comic and Strontium Dogs was always one of my favourite strips. Indeed, my all time favourite 2000 AD character is the mutant vampire bounty hunter, Durham Red, who first appeared in this strip before going on to her own stories. I've seen an advanced preview picture of her figure for this game and it's fair to say, hers is the figure I most want. With all of the Strontium Dog figures I already have from Wargames Foundry (now sadly, out of production), which are all painted,  plus my scenery, this is a game I could start playing as soon as I've read the rulebook. Bring it on!

Tuesday, 26 June 2018

Forgotten Heroes 2018 - Chastity Marks

Here I present my entry for the Forgotten Heroes 2018 challenge - another favourite vampire of mine, Chastity Marks.
Before I show my finished entry I thought you'd like to see just how I converted this Copplestone Castings Bodyguard in Bikini into Chastity. Working down from head to feet, I had to restyle her hair. This wasn't too difficult as it just involved adding Milliput with no filing or cutting required. I added a bit of Milliput to her upper arms to represent her long gloves. I turned her bikini top into a bustier top by adding more Milliput below her breasts and to the middle of her back. In the first picture of  Chastity that I showed you in my introduction, she was holding two katanas, so I added a second katana to her left hand. I had to remodel her left thumb to fit around the hilt of the katana. Next I added the tops of her thigh-length boots. Finally, I added a bit of Milliput to cover up her toes. All in all, it wasn't too difficult a conversion.
And here she is completely finished and ready for action. I did wonder about whether to paint her clothing in satin black or gloss black. Either would work. In the first picture I showed last time her clothing was satin black but in the second picture it was clearly gloss black. Ultimately, I thought gloss black looked better and so that is what I went with.
With so many other projects on the go, I knew I didn't have that much spare time to devote to this project but I knew that converting one figure was easily achievable, and I'm delighted with the result. Roll on Forgotten Heroes 2019!

Saturday, 23 June 2018

Warlord Games Clockwork Droids & Vashta Nerada

Here are two sets of Doctor Who villains that I recently painted - the Clockwork Droids and the Vashta Nerada, both produced by Warlord Games.
Serving aboard the SS Madame de Pompadour, the Clockwork Droids had harvested the crew's body parts to repair their damaged space ship. Only now needing to repair the broken command circuit, they stalked the original Madame de Pompadour to 18th century France, believing her brain was the missing part they needed. Dressed as French courtiers and wearing ball masks, their true nature was given away by the ticking of their inner workings. The Clockwork Droids had retractable repair tools at their wrists, which could double as weapons. You can see one on the male Droid at the far left.
The Clockwork droids appeared in the fourth episode of series two of the new series back in 2006, and it was called The Girl in the Fireplace. In this episode, the Tenth Doctor (David Tennant) was accompanied by his companions, Rose Tyler and Mickey Smith. I thoroughly enjoyed this episode and couldn't find fault with it. These are beautifully sculpted figures but I did reinforce the ankle joints of the two male Droids with a tiny bit of Milliput and a dollop of superglue. The boxed set of these three figures costs £13.00. They do not come with stat cards for the Doctor Who:Exterminate game but you can buy the cards separately for £2.50 for six cards, which is what I did.
Gathering in swarms many thousands strong, the Vashta Nerada are microscopic beings, living mostly in the dark and appearing in the light as a shadow cast by nothing. Their name means "shadows that melt the flesh" - a large swarm of Vashta Nerada can strip the flesh from a creature in milliseconds. Existing on over a billion planets, including Earth, they inspire a fear of the darkness in most species as any shadow could contain a swarm of Vashta Nerada. The Tenth Doctor believed they have no weaknesses and the only defence against them was to stay away from shadows and run away.
The Vashta Nerada appeared in a two-part episode in series four of the new Doctor Who series. In episode eight, Silence in the Library, the Tenth Doctor and his companion, Donna Noble, land in the 51st century to visit the greatest library in the universe, encompassing an entire planet, but are baffled when they find it deserted. The sequel was called Forest of the Dead. As well as introducing a new alien race, these episodes also introduced the endearing River Song, who would become a recurring character in the Doctor's life. Despite being predominantly white, I found these theses three figures to be quite a challenge to paint. If ever I need any zombie astronauts for a game, these will certainly fit the bill. This boxed set of three 32mm scale figures also costs £13.00. Once again, it comes without stat cards, but they can be bought separately at £2.50 for six cards. I'd guess in time the cards will be included with the figures but at an increased cost.

Thursday, 21 June 2018

Warlord Games Fisher King & The Woman Who Lived

I recently placed a rather large order with Warlord Games for more of their 32mm scale Doctor Who figures. I tend to wait a while before ordering as I prefer to make one big order instead of lots of smaller orders. Another reason for sending big orders is that if you spend £75.00 or more on Doctor Who products you get a free figure of the Fisher King. To buy him separately would cost you £25.00, which for a single figure, even one as big as he is, is frankly a rip-off.
So, I have two figures of him and I only really needed one. So what to do with my spare? Simon, aka Blaxkleric decided to mount his spare Fisher King (see here) on a plinth to make him into a statue and I thought this was an excellent idea. So I stuck my spare figure onto a resin plinth I had and, hey presto, a neat piece of scenery to use in many a sci-fi game.
The Fisher King was an alien warlord who, in the 20th century, conquered Tivoli, ruling the subservient population for ten years until his apparent death. His body was transported to 1980's Earth by funeral director Albar Prentis, but he was not dead, simply waiting inside a status chamber to be recovered by his people. He turned humanoids into ‘ghosts’ which transmitted co-ordinates to Earth so that he could be tracked and rescued. He was trapped and killed by a flood, the result of the twelfth Doctor (Peter Capaldi) blowing up a nearby dam. The Fisher King appeared in the second of a two-part episode called Before the Flood in the ninth series of the new Doctor Who series. The prequel was called Under the Lake.
As I mentioned in my intro, this is a big figure, standing 50mm tall. He is a one-piece casting. In my opinion, it was definitely worth it spending £75.00+ to get him for free. This offer still applies. I could easily put together another big order for the figures I'm missing from this range but I've no idea what I'd do with a third Fisher King model.
These three figures feature the same character in a variety of her guises - from left to right, Ashildir, the Knightmare and Mayor Me. The Woman Who Lived is the title of the sixth episode in series nine of the new Doctor Who series and was a sequel to the previous episode, The Girl Who Died. An ordinary Viking girl killed after a battle with the alien Mire, Ashildir was resurrected by the Doctor using a Mire repair kit which was able to fix her physiology. Now with a potentially infinite lifespan, she chose aliases such as Lady Sherade, Ash, El Dir, Alys, the Knightmare and Mayor Me, having forgotten her original identity over the centuries.
The last we saw of Ashildir was in the final episode of series nine, Hell Bent, in which she and Clara Oswald (in her final appearance) set off in their own TARDIS, which resembled an American diner. Personally, I would have loved to have seen a spin-off series focussing on Ashildir and Clara together, as they were two of my favourite Doctor Who companions. Clara still remains my all time favourite companion. Maisie Williams played the role of Ashildir, and was a joy to watch in all of her episodes. The boxed set of The Woman Who Lived costs £13.00 but sadly does not contain stat cards for her. I hope that Warlord Games rectifies this oversight soon.

Sunday, 17 June 2018

High Moon Scenario 01 - High Moon at Stillwater

Here I present my first scenario using the High Moon rules by Two Hours Wargames, a supplement of their Six Gun Sound rules, which adds supernatural elements like vampires, werewolves, witches and zombies to the setting. For my High Moon games, I'll mostly be using the background history used in Dracula's America as I like that setting a lot. Plus, it fits in so well for this introductory scenario. This encounter takes place shortly after midnight on 13th of June 1875 in the town of Stillwater, New Mexico. This is the same town that I used in my first Six Gun Sound scenario - Gunfight at Stillwater, but it is set in an alternative dimension wherein Count Dracula has taken over the presidency of the USA. As such, there is no need for me to describe the game board set up. If you want to know more about it see here - http://vampifansworldoftheundead.blogspot.com/2018/06/six-gun-sound-scenario-01-gunfight-at.html
This batrep will be very rules heavy as it mainly concentrates on melee combat, which was not covered at all in my first Six Gun Sound batrep. I'm using a combination of the Six Gun Sound: Blaze of Glory, Six Gun Sound 2nd Edition and High Moon rules with a few house rules of my own. The main rules come from Blaze of Glory, Melee Combat and Reaction tests from 2nd Edition and the Supernatural rules from High Moon. I've also added some narrative parts to this batrep and hopefully in future the narrative parts will increase as the rules explanations decrease.
"Sheriff, get out here now!" 
The voice was loud in the quiet of the night and was spoken with the confident authority of a man who demanded instant obedience.
Sheriff Frank Bonner was 32 years old, fit, healthy and good at his job. He stepped out of his office, in no great hurry, accompanied by his young deputy, Luke Simms, who was ten years his junior and shaping up to be a reliable officer of the law.
"What the hell do you want, stranger?" Bonner demanded gruffly.
"I'm here to take over this town," the tall, pale-skinned stranger replied with an arrogant sneer. He was dressed in expensive clothing, mainly in black, apart from his crimson waistcoat. "From now on, you'll serve me."
"Like hell!" Bonner angrily fumed. "Over my dead body."
"Oh, good. I was hoping you'd say something like that," the stranger smiled cruelly as his right hand hovered over the butt of his holstered Colt .45 Cavalry revolver.
The encounter would begin with a Gunfight, just as it did in my previous Six Gun Sound batrep. The strangers in town were from left to right, Radu Cazacu, a Rep:4 Cowboy Mountain Man and a Human Bodyguard Grunt. He was armed with a Colt .44 Army Revolver and an Axe. He had the Attributes Brawler and True Grit. Next in line was Amelia, a Rep:4 Vampire Grunt who was unarmed and had the Attributes Precognition and Nerves of Steel. The stranger who had spoke to the sheriff was Tristan Duran de Cuevas Rubias, a Vampire Leader and a Rep:5 Star. He was armed with a Colt .45 Cavalry Revolver and a Sword. He had the Attributes Precognition (all Vampires receive this attribute and it allows them to roll twice for activation if they want to, and choose which result to use), Fast and Initiative. Finally, was Raoul, another Rep:4 Vampire Grunt. He was armed with a Colt .36 Navy Revolver and his Attributes were Precognition and Agile.
Facing them were from left to right, Luke Simms, a Cowboy Deputy and Rep:4 Grunt, armed with a Colt .44 Army Revolver. His two Attributes were Brawler and Marksman. In the centre was Frank Bonner, a Gunman Sheriff and a Rep:4 Grunt. He was armed with a Colt .45 Peacemaker Revolver and his Attributes were Marksman and Nerves of Steel. Joining them, was a concerned citizen, Moose Ackley, a Cowboy Homesteader and a Rep:3 Grunt. He was armed with a .58 Trapdoor Springfield Rifle and had the Attributes Brawler and Coward. God knows what he was thinking when he decided to join in!
I set up the two sides 6" apart and had everyone roll on the Flinch Test table. This was taken against a character's Sand stat with 2d6. Tristan automatically passed 2d6 because he was a Star. Raoul also passed 2d6. Radu, Bonner, Simms and Ackley all passed 1d6, so they'd suffer a -1d6 penalty on the Draw Test. I didn't roll for Amelia as she wouldn't be taking part in this Gunfight.
Next up, everyone rolled their Rep scores, with appropriate modifiers, looking for successes (usually a 1-3 per 1d6) to see in what order the Draws would take place. From highest to lowest, it went Tristan, scoring 4 successes out of 5d6.
Ramon was second with 3 successes out of 4d6.
Radu scored 2 successes out of 3d6 (he suffered a -1d6 penalty for Flinching).
Simms scored 1 success from 2d6 (he suffered a -1d6 penalty for Flinching and a -1d6 penalty for being Terrified. Vampires cause Dread in their opponents unless they are a Vampire, a Werewolf, a Zombie or have the Nerves of Steel Attribute.)
Bonner scored 1 success out of 3d6 (he also suffered a -1d6 penalty for Flinching, but because he had the Nerves of Steel Attribute he was not Terrified). He should have done better because being a Gunman, he scored successes on a 1-4 instead of  a 1-3.
Ackley scored 0 successes out of 0d6! He started with 3d6 for his Rep but suffered penalties of -1d6 for Flinching, -1d6 for being Terrified and -1d6 for drawing a Rifle. Oh dear!
I did roll for Amelia and she scored 1 success out of 4d6, but I have no idea why I rolled for her as she was unarmed!
It was obvious that Tristan would target the sheriff, and so he fired his Pistol twice, rolling a 5 and a 2. Adding his Rep of 5 gave him results of 10 and 7 - a hit and a miss. Rolling 2d6 on the Shooting Damage table he scored a 3 - target is hit in the Head and must roll on the I'm Hit table. Bonner rolled 2d6 against his Toughness of 4 and passed 1d6, which caused him to go Out Of Fight. First blood to the Vampires.
Raoul fired twice at Deputy Simms rolling a 6 and a 5, which when added to his Rep of 4 gave him results of 10 and 9 - both hits. He rolled twice on the Shooting Damage table and got results of a 9, hit in the Gut and OOF, and a 4, hit in the Leg and I'm Hit. There was no point rolling on the Recovery From I'm Hit table for his Leg wound because he was already OOF.
With only one target left standing, Radu fired twice at Ackley but with poor rolls of 2 and 1, giving him results of 6 and 5, he missed with both shots. It looked like it might be Moose's lucky day.
Or maybe not! He could only fire his Rifle once. He had to target Radu but he rolled a 1 and because he was using a one-shot weapon, he was out of ammo! The darned fool brought his Rifle to the gunfight but forgot to load it! Well, I never saw that one coming!
With all the shooting being done, it was time for Reaction Tests. Only Ackley had to roll and he had to roll 2d6 verses his Sand of 3 on both the Being Shot At and Man Down tables. He only rolled once but applied whatever was the worst result. Rolling a 4 and a 1, he passed 1d6. For being Shot At, this counted as Duck Back because he couldn't return fire. However, the result for Man Down was if twice more friends are Out Of Fight or Obviously Dead he must Leave the Table. He was doomed to Leave the Table because by having the Coward Attribute, all results of Duck Back counted as Leave the Table instead. Bye bye, Moose!
Tristan, Amelia and Raoul advanced on the fallen bodies of Bonner and Simms in anticipation of feeding on their blood. However, they were stopped in their tracks when a female voice cried out from behind them.
"Halt now! Turn around and step away from those bodies. You will not feed on innocent blood this night."
Two strangers, an elderly, white-haired man and a beautiful young woman with long, lustrous black hair approached them, clearly unafraid.
"Who dares command Tristan Duran de Cuevas Rubias?" the cruelly handsome Vampire leader demanded indignantly.
"Allow me to introduce ourselves," the elderly gentleman spoke softly and calmly, "I am Mordecai Pendragon and this charming young lady is my assistant, Miss Ella Normandy. I strongly urge you to do as she says... if you value your lives!"
"You presumptuous fool!" Tristan's eyes flashed red and he bared his fangs. "I will make you suffer in ways you cannot imagine!"
"No! It is you and your lackeys who will suffer this night!" Ella spoke with a voice dripping with menace. 
Then she charged at all three Vampires.
Who are this pair of strangers? If you know who Pendragon is, you can probably guess the true identity of "Ella". I rolled for Initiative for both sides. I first rolled a 2 for Ella's side and a 4 for Tristan's but Ella used her Precognition Attribute to roll again and scored a 6. Tristan believed that Ella would fail to activate with that score, as a 6 usually means a failed Activation, so he chose not to roll again with his Precognition Attribute. It would have made no difference what he rolled. He could never beat a 6, and yes, Ella did Activate with a 6! At this point, Tristan and his followers had no idea they were facing another Vampire.
Ella automatically passed 2d6 verses her Sand of 6 on the Charge Into Melee table. Tristan also passed 2d6 and so could fire once at Ella before she reached him but it would count as a Rush Shot. He rolled a 4 for a result of 9 by adding his Rep of 5. Normally this would have been a hit but because it was a Rush Shot it counted as a miss. Raoul also passed 2d6 and like Tristan he could shoot once but it would count as a Rush Shot. He rolled a 2 for a result of 6 - a clear miss. Amelia only passed 1d6 and because she was unarmed, she couldn't fire. She just had to take the charge.
When fighting multiple opponents, the outnumbered person fights each opponent once in turn. The fights can take place in any order but usually the player controlling the multiple fighters decides who goes first. I decided to go from least powerful to most powerful against Ella, hoping to wear her down before she faced Tristan.
Amelia rolled 7d6 in the Melee Combat, looking for successes on dice rolls of 1-3. She received 4d6 for her Rep, +2d6 for being a Vampire and +1d6 for Outnumbering Ella. She scored 4 successes. Not bad!
However, Ella rolled 9d6 - 7d6 for her Rep (gulp!) and +2d6 for being a Vampire. She scored 5 successes. She rolled 1d6 on the Melee Damage table, and added her success of 1 over Amelia to her roll of 4 for a total score of 5. This was more than Amelia's Rep but was not a 6+ so Amelia was Out Of Fight. However, Vampires count OOF results as -1 to Rep instead. Note this is only a temporary loss of Rep. It is fully restored once the Melee is over.
So they carried on fighting but this time Ella rolled 9d6 to Amelia's 6d6. Ella rolled well with 6 successes and Amelia rolled bad with just 2 successes. Ella added +4 to her roll of 3 on the Melee Damage table for a score of 7. Any roll of 6+ counted as Obviously Dead if it can cause lethal damage, otherwise it counted as Out Of Fight.
According to High Moon, Vampires can only be killed by silver weapons, and any other Obviously Dead result is classed as -1 to Rep, but I disagreed and used my house rule which allowed other Vampires, Werewolves or a Witch's Damage spell to cause lethal damage to a Vampire. I've seen this happen so often in fiction, film and TV not to want to use it. Note that this Encounter is a very rare occasion in which Vampires are fighting one another. Usually, the weaker one will back down when they meet. Vampires of equal Rep would roll off with 1d6 to see who is the more dominant. But Ella is not an ordinary Vampire by any means! She doesn't follow the normal rules for Vampires.
Ella grabbed hold of Amelia's head, gave it a twist and ripped it off her body with consummate ease, killing her instantly.
"I told you that you'd suffer!" she snarled. 
She threw the head at Tristan but he batted it aside with his sword.
Next up was Raoul. He rolled 7d6 on the Melee Combat table, exactly as Amelia had. He scored 4 successes, just like Amelia had. But this time Ella rolled 6 successes. She added her 2 extra successes to her 1d6 roll of 4 on the Melee Damage table for a score of 6, which counted as Obviously Dead.
Ella's punch was so powerful it went right through Raoul's body to emerge between his shoulder blades. As she withdrew her hand, she pulled out his heart and licked it before throwing it away in disgust.
At this point, Tristan realised that Ella was far more dangerous than she looked and a brief flicker of doubt entered his brain that she might be even more powerful than he was. He shook his head and instantly dismissed the thought. She'd just got lucky, that was all. He was the master here and he'd prove it.
Ella and Tristan were evenly matched with 9d6 each. Tristan's 9d6 came from his Rep of 5, +2d6 for being a Vampire, +1d6 for Outnumbering Ella (Ella was still classed as being Outnumbered at this point) and +1d6 for attacking with a Sword. Both combatants scored 5 successes so they both suffered a temporary -1 to their Reps. 
The fight continued with both Vampires rolling 8d6 for Melee Combat. This time Ella scored 5 successes whilst Tristan rolled 4 successes. She rolled a 5 on the Melee Damage table and adding +1 for her 1 success margin scored a total of 6. This was an Obviously Dead result. Under my house rules this would have killed Tristan but remember he is a Star. He rolled 5d6 for his Star Power Advantage to try and reduce the damage. Any roll of 1-3 would be a success and reduce the damage by one level, rolls of 4-5 would be a failure and a roll of 6 would be a failure and reduce his Star Power dice pool by -1. Tristan rolled 1, 3, 4, 6 and 6. The two successes reduced his damage to OOF, then to -1 to Rep, giving him Rep:3, but the two 6's would reduce his Star Power dice pool to 3d6. He was still in the fight but Ella now had the upper hand. Could she capitalise on it?
The third round of Melee Combat began with Ella rolling 8d6 and Tristan reduced to 6d6 (3d6 for his reduced Rep, +2d6 for being a Vampire and +1d6 for his Sword. By now, he no longer Outnumbered Ella so he lost that advantage). Ella scored 4 successes, whilst Tristan scored 2 successes. Rolling on the Melee Damage table, Ella rolled a 3 and added +2 for her margin of success. This gave her an OOF result which was reduced to -1 to Rep for Tristan's vampiric Advantage.
In round 4 of the fight, Ella rolled 8d6 and Tristan rolled 5d6. Ella scored an impressive 6 successes to Tristan's 3 successes. She rolled a 4 on the Melee Damage table and adding +3 for her margin of success gave her a total of 7 - another Obviously Dead result. Tristan used his 3d6 Star Power dice to reduce this damage and rolled 1, 2 and 6. This reduced the damage to -1 to his Rep (now he was just Rep:2) and his Star Power dice pool to 2d6.
The fight moved on to its fifth round with Ella still on 8d6 and Tristan reduced to 4d6. The result was never in any doubt. Ella scored 5 successes to Tristan's 2 successes. Adding +3 to her die roll of 5 on the Melee damage table gave Ella a result of 8 for Obviously Dead again. Tristan only had 2 Star Power dice left. Could he survive again? Not this time. He rolled 4 and 5. The Obviously Dead result would stand.
However, Stars have another Advantage, called Cheating Death. A Star can be killed by anyone with an equal or higher Reputation. When this occurs, the Star may declare that he is Cheating Death. He is immediately removed from the table and whisked to safety. However, his Rep is automatically reduced by one level until he is eligible for a Rep increase.
Tristan fled Stillwater to live again but now he was a Rep:4 Star. Ella Normandy had not only defeated him but humiliated him and wiped out his coterie. He had to get to Washington DC as swiftly as possible to inform Count Dracula of this new threat.
Meanwhile, Pendragon revealed that he was more than just an elderly citizen. He was also a Warlock and he attempted to cast a Damage spell on Radu Cazacu. He rolled 2d6 against his Rep of 3 and added +1 to his Rep for using a casting tool (his wand). He scored 1 success, which meant the spell was cast but it could only target one person (half his Rep, rounded down). This was immaterial as he only wanted to target one person. He rolled 2d6 on the Shooting Damage table and scored a 6 for a result of a hit in the Gut and I'm Hit. Radu rolled 2d6 on the Recovery From I'm Hit table to determine the extent of his wound and scored 1 success. He was Out of Fight.
With the bad guys defeated, Ella and Pendragon helped Bonner and Simms recover.
"Your town is safe now, Sheriff," Ella informed Bonner. "I suggest you get in contact with the Twilight Order to let them know what happened here. I'm sure they'll be more than happy to take your prisoner away with them."
She turned to indicate the unconscious form of Radu who still lay where he'd fell.
"I'm mighty obliged, ma'am," Bonner said sincerely. "Say, I didn't catch your names?"
"Mordecai Pendragon and Miss Ella Normandy, at your service, sir," Pendragon proffered.
"But you can call me Vampirella," Ella added with a warm smile.

CONCLUSION
I can't even begin to tell you how much fun that was! Ever since I began blogging way back in 2009 I have wanted to run an adventure that starred Vampirella. I certainly could never have imagined that her debut would be in a Weird West scenario, but it all made sense to me. I designed this scenario with her in mind. As a Rep:7 Star, Vampirella is the most powerful character I've created for a THW game. She has all of the Advantages of being a Vampire but none of the Disadvantages because she is truly unique.
Regarding her alias of Ella Normandy, that is canon. Way back in September 1972, Vampirella appeared in a story in Vampirella Magazine #19 by Warren Publications called The Shadow of Dracula, in which she went back in time to the 19th Century to accompany Abraham Van Helsing, Jonathan Harker and Mina Harker on a quest against Count Dracula. This was the first time that she used the name, Ella Normandy. Note that this story took place after the events told in Bram Stoker's novel, Dracula.
She still used this alias in further stories, which is why I adopted it for this tale. The beauty of being a gamer is that we can play games of "what if?" limited only by our imaginations. So I decided wouldn't it be fun if I sent Vampirella back in time to the world of Dracula's America to throw a spanner in the works of this Count Dracula?
Congratulations if you guessed the true identity of Ella Normandy early on. The clues were there but I know not everyone will have picked up on them.
I have shown the figure of Pendragon on my blog before but this is the first time that Ella Normandy has been seen. She is a conversion of the Black Tree Design Doctor Who assistant DW219 Victoria Waterfield. I lengthened her hair to match that of Vampirella's. She is true 28mm scale, so looks a bit small against some of my other Wild West figures, but I don't mind that at all, as it appears she is far less of a threat than she actually is. At the time of writing BTD have her on sale for £2.25.

I hope you enjoyed reading this batrep as much as I enjoyed playing it. Thanks, folks.