Sunday, 21 May 2017

JDMG Chainsaw Warriors Citi-Def Squad

One of the best solo boardgames I have ever played was Chainsaw Warrior, produced by Games Workshop way back in 1987. In this game, designed for solo play, you took on the role of a battle-hardened warrior who has to clear a large building full of zombies, mutants and a powerful evil creature known as the Darkness. To complement the game, Citadel Miniatures produced a small range of 28mm scale figures. Although you were only meant to use one Chainsaw Warrior in the game, I decided to build a small squad of them to use in other sci-fi games. I boosted the squad size with very early versions of the Warhammer 40,000 Imperial Guardsmen. These were all slightly converted to match the official Chainsaw Warriors. I ended up with a squad of 10 Chainsaw Warriors. I recently dug them out and rebased them in order to use them as a Citi-Defence squad for my Judge Dredd Miniatures Game.
The three figures to the left of the photos directly above and below were the official Chainsaw Warriors. Because these are meant to be an elite squad I made them all Jaeger Squad Commandos. I have named all the squad but haven't worked out their JDMG stats yet. So, at the far left is Jan Podoski, who is armed with a Missile Launcher, a Spit Pistol and a Knife. All of the Chainsaw Warriors wear Shell Jackets and are equipped with Respirators, Stim-Packs and Sucker Guns.
Next in line is Stephen Craven, who is armed with a Heavy Spit Gun. In the boardgame, this powerful weapon was known as "the Reaper"!
In the centre of this group is Brett Andrews, the leader of the squad. He is a Citi-Def Officer armed with a Chainsaw, a Knife and a Spit Pistol. This figure is the default Chainsaw Warrior who is used in the boardgame. He is named after Brett Ewins and Dave Andrews, who did much of the artwork for the Chainsaw Warrior game.
The figure second from the right was a limited edition figure of the Chainsaw Warrior that Citadel Miniatures made for use in the Talisman game. I have named him Mark Dixon and he is another Jaeger Squad Commando armed exactly the same way as Brett Andrews.
Last in line is Tony Oliver, who is armed with a Laser Pistol, a Spit Pistol and a Knife. I converted him by adding the helmet visor and the ammo pouch bandolier slung across his chest and back.
The next five figures are all converted Imperial Guardsmen. The four to the left are Jaeger Squad Commandos. At the far left is Dan Rockford, who is armed with a Spit Gun Rifle, a Spit Pistol and a Knife. I added the visor to his helmet.
Standing next to him is Chris Faulkner who is armed with a Spit Gun Rifle and a Knife. Once again, I converted him by adding the green helmet visor.
In the centre is Graeme Wooton, who is armed with a Spit Gun Rifle, Laser Pistol and Knife. He underwent quite a lot of conversion work. From top to bottom I added his helmet visor, body armour, webbing over his back and chest, communicator on his left chest, studded gauntlets, holstered pistol and a knife in a scabbard on his right boot. He is unrecognisable from his original figure.
At the second from the right is Dave Gallagher, who is armed with a Spit Gun Rifle, a Laser Pistol, a Hand Bomb and a Knife. I added his shoulder straps, pistol in shoulder holster and his communicator on his left chest.
Finally, is Patricia MacDonald, a Citi-Def Med-tech, who is armed with a Spit Gun Rifle, Electra Zap Gun Pistol and a Knife. I converted her by switching her sex from male to female. I remodelled the chest armour by adding larger breasts and shoulder straps. I also gave her a ponytail and a knife in a scabbard on her right boot.
Although I have yet to work out their JDMG stats I know they will all be Hero characters, most of whom will be Level:1 to reflect their elite status. Brett Andrews, the officer, will be a much higher Level, possibly 4 or 5. These guys are nothing like a normal Citi-Def squad. They are well trained professionals with good combat experience and training. If they go up against the Justice Department they will be tough opposition.

Tuesday, 16 May 2017

Vampifan's Views 91 - 1,000,000 Page Views & Prize Giveaway

My blog has just reached a major milestone. One million page views. Yes, one million page views. Okay. I know a lot of them will have come from me (I check my blog at least five times per day) and of course, the dreaded spammers. But for those of you genuine followers I would say a massive THANK YOU!
Since starting my blog way back in March 2009, I never expected it to be quite so popular. It has been an absolute labour of love for me. Even if it wasn't quite so popular, I'd still post it twice per week. It lets me showcase my vast collection of 28mm scale miniatures, which is a good record for myself to remind me of what I have. Plus, it's a great platform for me to record my batreps, which I so enjoy doing. I am at heart a gamer and the reason I collect miniature figures is to game with them. I am not a competition painter... never have been and never will be. My painting is of a good standard but not great. I have certainly developed as a painter this century as I try out new techniques like dry-brushing, ink washes, highlighting and shading. When I look at my old figures from the 1970's and 1980's I think, "oh my God, did I really paint that?" But I have developed a lot and I'm very comfortable with my painting style nowadays, even though it is more time-consuming.
Thanks to my blog I have made some amazing friends from all around the globe, which is what the Internet should be about. Without your continued support this blog would never have achieved the respect and reputation it has. What I do may not be everyone's cup of tea, and I'm fine with that, but for those of you who do get it, my heartfelt thanks.
Incidentally, this is my 799th post, so maybe I should have a double celebration for 800 posts and 1,000,000+ page views. How about a celebratory competition? Yep, I thought that would attract your attention! I'm feeling flush, so I'm going offer three cash prizes in the form of gift vouchers that can be redeemed at online stores. First prize will be for a £50.00 gift voucher and the two runners up prizes will be for £25.00 gift vouchers. You get to chose which store you'd like your gift voucher for. Doing a quick cursory glance, I noticed that Amazon, Games Workshop, Mantic Games, Warlord Games and Wayland Games all offer gift vouchers that can be redeemed at their online stores. There are probably others but I'll leave them for you to decide on if you are one of the lucky winners. To enter the competition all you have to do is leave me a comment saying why you like this blog. Simple, huh? I'll get my mum to draw three names out of a hat (my baseball cap) sometime next month. I'll then announce the winners on my blog and they can tell me what store they'd like their gift voucher for.
Once again, many thanks to every one of you who have viewed my blog.

Bryan aka Vampifan.

Late news extra. 
Dave Stone from Wargames Terrain Workshop has a further gift to offer for the lucky prize winners. He'll add a resin cast miniature of Tweak and/or Ape Judge Heston to the prizes. Note that these rare figures are not available from his webstore.
Tweak the good alien from the Judge Dredd Cursed Earth Saga.

Ape Judge Heston. Both figures painted and sculpted by Dave Stone.

Monday, 15 May 2017

Rum and Bones Wellsport Brotherhood Heroes

Last time I reviewed the Bone Devils undead faction of the Rum and Bones boardgame with miniatures. This time I'm highlighting the British pirate faction known as the Wellsport Brotherhood. Note that not all of the crew are British, but most are. Captain Pale and his Wellsport Brotherhood have sacked ports and ships from the Spanish Main to the far Mediterranean to the East Indies.They appear in an area, linger for a year, then vanish out into the blue. No one quite knows where "Wellsport" is, and none of the crews are talking. Theory has it that Wellsport captains can conjure their ship far across the waves to a magical island of piratical delights; ale, women (and men), song, and feasting... but it only works if you've got the coin. Either that or "Wellsport" is whatever local destination they've chosen as their home base. The magic one has a much better ring to it, eh?
The five Heroes shown directly above and below are part of the original boxed game. At the far left is Captain Daniel Pale the Bastard of Wellsport. He commands the Brotherhood with an iron fist and a velvet glove. He's tolerant of their excesses at port and utterly ruthless in his discipline at sea.
To his left is Brute "Stumper" Pete the Chief Wellsport Bosun. He earned his nickname "Stumper" in the Royal Navy after he lost his leg battling the Wellsport Brotherhood. He didn't take well to the constant jokes about his peg leg, so he deserted and sought down Captain Pale, who readily accepted him as a loyal crew member.
In the centre of the group is Gunner Blackout Bart the Drunken Marksman. He is another RN washout. Captain Pale recruited him when he witnessed Bart was just as accurate with his pistols and cannon when drunk as he was when sober. Alcohol has no affect on his aim!
Next in line is Quartermaster Margaret "Miss Mags" Hale the Wellsport Paymaster. She grew up as a seafarer and when she managed to find the semi-mythical island of Wellsport, Captain Pale recruited her on the spot. The two have an obvious affection for one another and as such she has become the de facto First Mate (and any new crewman making the obvious pun only does so once!).
Finally, is Swashbuckler "Mad Ivan" the Dervish of Wellsport. A former officer in the Bey of Algiers navy, Danar ibn Mohammed was forced to flee his post when the Captain-Bey was deposed in a bloody uprising. He soon found employment with Captain Pale and his crew. His nickname resulted from an encounter with Blackout Bart who, whilst drunk, slurred the name "ibn" into "Ivan" and the name stuck.
These five Heroes were all included as stretch goals during the initial Rum and Bones Kickstarter project. I start with Captain Anne Bonny the Ruthless Commander. By joining the Wellsport Brotherhood she was able to fulfil her lifelong dream - being able to command a ship of her own.
Next to her is Brute Baston the "Not So Noble". Twin brother to the French pirate Gaston Duchampe, Baston and his brother cut a dashing pair through the ranks at Parisian court. Where Gaston was lucky in love, Baston was lucky in cards (he was a brilliant cheat). Both brothers were forced to flee Paris by angry men for pursuing their wives and purses. Baston now travels with the Wellsport Brotherhood where his shocking talents with swords and cards earn him praise and renown.
In the centre of the group is Gunner Grace O'Malley the Sea Queen of Connaught. As a leading figure in the Irish resistance to English conquest in the late 1500's, it could be argued that she commanded the whole Irish naval forces at one time. Her skill with paired pistols is the wonder of Wellsport.
Second from the right is Quartermaster Theo the Terror of Nova. Theodore MacAdler was the bastard son of a long-dead captain's widow. He was press-ganged into the HMS Nova at age 17. He eventually jumped ship and found his freedom with the Wellsport Brotherhood.
Last in line is Swashbuckler Slevin the Lucky. Quick with a smile smile or joke, "Lucky" Slevin is renowned for his sunny disposition and brilliant swordsmanship. He's a welcome addition to the Wellsport Brotherhood and a boon to any ship as his luck seems to rub off on anyone he spends time around.
I like this faction very much. I think the three female pirates are just terrific. I love the idea of running an all-female pirate crew. The Wellsport Brotherhood are well matched against the Bone Devils. In the four games that I have played with these two factions, both sides have won twice and lost twice. I have yet to try them out using the new rules from Second Tide. So a rematch is definitely on the cards. I do plan on showcasing the game with a batrep in the near future, so most likely I'll use these two factions for it.

Thursday, 11 May 2017

Rum and Bones - Bone Devils Heroes

Last month I finally got round to painting the first of my Rum and Bones 35mm scale figures. I chose the two sets of Heroes from the original boxed game - The Bone Devils and the Wellsport Brotherhood. I'm highlighting the Bone Devils in this post and I'll showcase the Wellsport Brotherhood next post. The Bone Devils are the undead faction and are, without doubt, my favourite faction.
The Bone Devils are an accursed lot. In life they committed crimes so horrible that even Davy Jones wouldn't have them in the Locker. But rather than bemoan their fate, Captain Albrecht and his fellow undead pirate lords are doing one better: now that Jones has gone down to meet Old Scratch, they're gonna take his treasure, claim his power, and expel everyone from the Locker! Death among sailors will be a thing of the past, and they'll be forever free to comb the waves in search of plunder!
From left to right are the Bone Devils "A Team" starting with Captain Albrecht the Thrice Damned. It is said that even the Devil wouldn't cross him. Next up is Brute Little Tom the Undead Juggernaut. Note that Little Tom is the midget in the stomach cavity of the giant skeleton he controls. Little Tom has no legs! In the centre is Gunner Ghost-eye Gunther the Witchlock Duellist. He was a German pirate who was killed by a lightning strike before he was raised by Captain Albrecht. Next in line is Quartermaster Patchwork Porter the Soul of the Ship. He is a sea creature who regularly misplaces stuff. Finally, is Swashbuckler The Spectre aka the Avatar of the Reaper. He is bound to Captain Albrecht by an unholy pact of revenge against Davy Jones for slights both real and imagined.
These next five Heroes were all stretch goals offered in the initial Rum and Bones Kickstarter project. At the far left is Captain Dracula the Prince of Darkness. A long-time associate of Captain Albrecht's, he was intrigued to learn of the troubles in the Locker and the appearance of Davy Jones's treasure in the living world. Since then he has taken up service with the Bone Devils and often commands his own ship and crew. To his right is Brute Eric the Dead, a Cursed Norseman. One of the most famous Viking sailors from out of time, Eric the Dead (as he is now called) is one of the most feared Bone Devils afloat.
In the centre of this group is Gunner Mr. Smith the Dark Manipulator. He's no captain but rumour has it that his crimes rival those of Captain Albrecht himself. The two of them have a chilly accord built around them, which makes the crew wonder just how they knew each other. Mr. Smith's distinctly German accent is a near match for Captain Albrecht's, which stokes speculation. Next in line is Quartermaster Daedalus the Soul Herald. He was once a disciple of the Ferryman himself, and would light the way to the river Styx for souls lost in Limbo. But the Ferryman is a stingy boss, and Captain Albrecht offers far better pay. Lastly, is Swashbuckler Renfield the Blood-crazed. A long-time disciple of captain Dracula's, Renfield is incurably insane. Most recently, he has decided he is also a vampire.
I absolutely love these figures and this game. For a very long time I have had a hankering for playing a pirate skirmish game. There are numerous rules sets to choose from but none appealed to me as much as Rum and Bones did. It ticked all the boxes I was looking for and it is now one of my top ten favourite games. These figures are a lot taller than most pirate miniatures available on the market but I don't mind that at all. I will only be using these figures in Rum and Bones, so won't be mixing any of them with my other figure ranges. They are exquisitely sculpted, with a certain cartoon-like quality to them, which I find so endearing. They were an absolute joy to paint. Note that I painted their bases to match the planking of their ship. I deliberately left the sides of the bases unpainted so that I could readily match their plastic colouring with their respective crew position - white for Captains, green for Brutes, purple for Gunners, orange for Quartermasters and yellow for Swashbucklers.

Monday, 8 May 2017

JDMG Scenario 06 - Devereux's Debut

Following a few requests for me to add a female Psi Judge to my team of Judges, I decided it was a good idea and so I devised this scenario to introduce PSI Judge Justine Devereux to my cast. Devereux is a pre-cog and telepath. She recently had a psi-flash of an arms deal involving the Chambers Brothers gang that was due to take place very soon. The gang was placed under 24 hours surveillance and a day later, in the early hours of the morning, they were traced to a warehouse situated on Damon Wayans Way in Sector 13. Street Judge Scott and PSI Judge Devereux were assigned to the case, with orders to arrest anyone involved in the arms deal. A Mob arms dealer called Mr. Johnson, was conducting the deal with B.J. Chambers, supplying him with a cache of 30 Spit Gun Rifles.
Street Judge Scott - Level:3 Infantry Hero with 5 Experience Points and worth 200 Credits.
Stats - Move 5", Agility +2, Shoot +2, Melee +1, Melee Dice 2D, Will +3, Armour +5, Hits 4.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents - Academy Star, Accurate, Voice of Command and Voice of Justice.

PSI Judge Devereux - Level:1 Infantry Hero with 0 Experience Points and worth 175 Credits.
Stats - Psi Points 4, Move 5", Agility +1, Shoot +2, Melee +1, Melee Dice 2D, Will +2, Armour +5, Hits 2.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents - Accurate and Concentrated Mind.

B.J. Chambers - Level:3 Punk Infantry Hero with 4 Experience Points and worth 130 Credits.
Stats - Move 5", Agility +1, Shoot +2, Melee +0, Melee Dice 2D, Will +1, Armour +0, Hits 4.
Equipment - Spit Gun Rifle.
Talents - Accurate, Brave, Crackshot and Crippling Fire.

Otis Chambers - Level:2 Punk Infantry Hero with 2 Experience Points and worth 105 Credits.
Stats - Move 5", Agility +0, Shoot +2, Melee +0, Melee Dice 2D, Will +1, Armour +0, Hits 3.
Equipment - Spit Gun Rifle
Talents - Accurate, Brave and Crackshot.

Larry Chambers - Level:1 Punk Infantry Hero with 1 Experience Point and worth 80 Credits.
Stats - Move 5", Agility +0, Shoot +2, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 2.
Equipment - Spit gun Rifle.
Talents - Accurate and Brave.

Willie Chambers - Level:0 Punk Infantry Minion with 0 Experience Points and worth 30 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Spit Gun Rifle.

Randy Bridgeforth and Damion Bridgeforth - Level:0 Punk Infantry Minions with 0 Experience Points and worth 30 Credits each.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +3, Hits 1.
Equipment -Spit Gun Rifles.

Anthony King and Terrance Stewart - Level:0 Juve Infantry Minions with 0 Experience Points and worth 20 Credits each.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +3, Hits 1.
Equipment -Spit Gun Rifles.

Mr. Johnson - Level:5 Mob Gangster Infantry Hero with 11 Experience Points and worth 200 Credits.
Stats - Move 5", Agility +1, Shoot +2, Melee +0, Melee Dice 2D, Will +1, Armour +4, Hits 6.
Equipment - Stump Gun Rifle, Handgun Pistol, Pad Armour.
Talents - Accurate, Crackshot, Close Combat Shooter, Slippery and Stealthy.

The Justice Department forces were worth 375 Credits, whilst the Chambers Brothers Gang were worth 445 Credits and Mr. Johnson was worth 200 Credits. It appeared that the Judges were seriously outmatched, but read the Special Rules section below.
Just for a change, I played this scenario on my urban ground tiles by Stoelzel's Structures, measuring 3' by 3'. All of the buildings are from my collection of contemporary card buildings, with the flat-roofed warehouses being produced by Ebbles Miniatures. Note the tower made from a Pringles crisps tube, which has never been seen on my blog before.
The Chambers Brothers Gang were set up first, in and around the large warehouse in the centre left half of the board. The Judges deployed second and could enter anywhere 3" in from the opposite side of the board. The Judges would activate first in this scenario.
As soon as combat starts, Mr. Johnson will attempt to exit the board by the quickest route possible. He would much rather flee to live and fight another day than to stay and get in a firefight with the Judges. He is not a coward but he has no loyalty to the Chambers Brothers, so he will not aid in them in their fight. Self-preservation is his number one priority.
The fight continues until all of the models in one of the forces have been removed from the battlefield. The remaining force is the victor.

Well, that couldn't have gone any better for the Judges. The shooting by both Judges was exemplary. PSI Judge Devereux only missed with one shot at the start of the game when she fired at Anthony King. But every other shot of hers was a hit and a wound. Judge Scott was just on fire. He hit with every shot he took, and also scored a critical hit on B.J. Chambers, which took him out. Armour and cover behind the warehouse door helped prevent him from taking any damage, even though he was hit a few times. B.J. was unlucky not to have wounded Judge Scott.
Once the dust and gun smoke had cleared it transpired that B.J. and Otis Chambers both suffered injuries to the body (suffering -1 to Agility and Melee stats). Both served time in the Iso-Cubes. Larry and Willie Chambers died as results of critical head and body wounds respectively. Damion Bridgeforth, Randy Bridgeforth and Terrance Stewart served lesser sentence in the Iso-Cubes. Anthony King suffered an injury to his right leg (-1 penalty to his Move stat) and he also served time.
Suffice to say, both Judges performed well enough to advance another level.

Judge Scott earned the following experience points.
+1 for surviving the battle.
+1 for arresting 1 Minion.
+3 for slaying a Level:3 Hero.
+2 for slaying a Level:2 Hero.
+1 for slaying a Level:1 Hero.
This earned him 8 experience points, enough to raise him to Level:5. However, a character can only advance one level at a time, so he rose to Level:4 with 10 experience points, just one point short of Level:5. He added +1 to his Shoot score, bringing it up to +3 and +1 to his Hits, bringing them up to 5. He also acquired a new Talent from the Gunslinger list - Close Combat Shooter, which allows him to perform Shoot actions with Pistol weapons even if an enemy is in base to base contact with him. His credits score increased by +25 to 225.

PSI Judge Devereux earned the following experience points.
+1 for surviving the battle.
+2 for arresting 2 Minions.
+2 for slaying 2 Minions.
This earned her 5 experience points, enough to raise her to Level:3. But, she was capped at Level:2 with 3 experience points. The other 2 experience points were, sadly, lost. She added +1 to her Agility score, raising it to +2, +2 to her Psi Points, raising them to 6 and +1 to her Hits, raising them to 3. Not surprisingly, she chose a new Psi Talent - Danger Sense from the Pre-Cog list. She gains a +1 bonus to her Agility score until the start of her next turn. This is a Special Action with a Psi Cost of 1. Her credits score increased by +25 to 200.

The dice gods were clearly smiling on the Judges when I played this scenario. It was another fun game. Even though it appeared to be a cakewalk for the Judges it could have gone very differently. Also, I suspect that if Mr. Johnson had stayed to fight, the Judges would probably have lost badly. At Level:5 he was a combat veteran! We have not seen the last of him in my campaign. So, PSI Judge Devereux passed with flying colours and, hopefully, will prove to be quite an asset to Judge Scott's team. I hope to have more Judge Dredd Miniatures Game action for you soon. Thanks for reading.

Thursday, 4 May 2017

Chiltern Miniatures African Militia/Gangstas

Sticking with my current contemporary posts, here is a bunch of figures I bought quite a few years ago and never got round to reviewing. They are two sets of four 28mm scale African Militia, produced by Chiltern Miniatures, who no longer seem to be trading. I have no interest whatsoever in African wars, but when I saw these figures I immediately thought of using them as gangstas in a modern day American setting. Sure, they are heavily armed with AK47 Assault Rifles, but a lot of gangs do have access to such weaponry in big numbers.
I have called this gang, the Chambers Brothers gang, who are named after an actual gang of that same name. Incidentally, the real life Chambers Brothers were the inspiration for Wesley Snipe's gang in the film, New Jack City, a film I rate very highly. In the photos directly above and below are the four Chambers brothers.
At the far left is B.J. who is both the eldest brother and the gang leader. Moving on, in order of seniority from left to right are, Otis, Larry and Willie. These are all hardened criminals and brutal killers.
Brotherhood seems to be a common trait in this gang. At the left of these two photos above and below are twin brothers, Damion and Randy Bridgeforth. The other two gang members are Anthony King and kneeling down is Terrance Stewart.
The figures made by Chiltern Miniatures were not the finest on the market. These are very chunky and their AK47s are vastly over-scale. But... there is just something about them that appeals to me. They are nicely posed and they do have character. I do like the way the faces have been sculpted. They were fun to paint as I deliberately went for a very colourful palette on them, seeing as they are clearly dressed for hot weather. Otis's shirt really stands out!
These could have sat in a box for a long time before I decided to review them. However, I do have a pressing need to review them as soon as possible. They will be making their gaming debut very shortly in my next Judge Dredd Miniatures Game Comic Life batrep. This is the gang that Judge Scott and PSI Judge Devereux will be tackling. Their AK47s will appropriately enough, be classed as Spit Gun Rifles. I have their JDMG stats already worked out as well as the details of the scenario, which will be another one of my own designs. I'm planning on playing it this weekend so it should be ready for posting some time next week.

Monday, 1 May 2017

Goths and Rockers

I was going to split this review into two posts but I have so much I want to show you this month that I decided to give you two reviews for the price of one. Besides which, they are complimentary. I recently finished painting a bunch of contemporary figures, including these two gangs of Goths and Rockers.
This group of Goth gangers were produced by Slow Death Games, a relatively new company who made these and a few other gangs for their skirmish game, Wild in the Streets. These figures consist of a set of six 35mm scale figures - five females and one male, called Dave, who is the gang leader. I have not named the female Goth gangers yet but I will.
The figure at the far right is called Claudia and she is the leader of the Murder Cult Girls. She looks so much like a Goth that I decided to make her part of Dave's gang. When I bought these figures they were on sale and you could buy the leaders separately. Now, however, you have to buy the gangs as a group, usually consisting of four figures. The Goth gang is the largest available to date with six figures. They cost $35.00 for all six. The other gangs cost $25.00 each. I realise that some people will bemoan the fact that they are 35mm scale (scale creep strikes again!) but as I keep on saying, this is not something that ever bothers me. I actually like having figures of varying heights, as it reflects real life more accurately. The Goths are not well armed - they have one baseball bat and one knife between the seven.
Next up are the leather-clad Rockers, who also favour black clothing. At the far left is the gang leader, currently unnamed, and armed with a machine pistol. This figure was produced by Spectre Miniatures as Criminal Element Commander Alfa. He costs £2.99 but I got this figure as a present from fellow Blogger, Clint, when he saw it a wargaming convention. I am very grateful to Clint for his generosity. The figure fits in so well with the rest of the gang that I just had to make him the gang leader.
The other five figures are produced by Wargames Foundry as part of their Casting Room Miniatures Street Fighters range - SV510 Leather Gals and Boys. As with the Goths, they are short on weapons, with just a baseball bat, a short length of chain and Big Ass Pistol - a .50 calibre Desert Eagle, which the pale-looking woman is trying to hide behind her back. This set of five figures costs £12.00.
Both gangs are very usable in a lot of contemporary or near future games.

Thursday, 27 April 2017

Vampifan's Views 90 - Monthly Musings 64

This month's Vampirella illustration was drawn by comics artist, Jae Lee, and shows Vampirella with Dracula and two of his concubines. Vampirella is not actually present in the room - that is just an image of her that Dracula has conjured, which is why her head is slightly translucent.

Well, once again, I have had an incredibly busy month. I have finished painting the heroes from the first two factions for my Rum and Bones game - the undead Bone Devils and the English pirates, the Wellsport Brotherhood. I hope to review them soon. They were a lot of fun to paint and very different from what I normally paint.

I've been buying some more figures for Shadows of Brimstone - heroes and monsters and I have a bunch of them on my painting desk right now. With me concentrating so heavily on my Judge Dredd Miniatures Game campaign, Shadows of Brimstone has taken a back seat for the moment but it is not totally forgotten about.

Speaking of JDMG, I have finally managed to buy all of the figures for this range that Warlord Games had on general sale. eBay has been a huge help, and I certainly haven't paid over the odds for any of the figures I have bought from there. Indeed, many of them were cheaper than Warlord Games' recommended retail prices. The last set that completed my collection was the boxed set of 5 Judda, which I got for under £20, making it much cheaper than the RRP. It feels really amazing to have such a complete collection. Coupled with my already existing huge collection of sci-fi figures, the sky is the limit for what I can do in my JDMG campaign. A new batrep is in the offing, which will see the introduction of a new member to Judge Scott's team - PSI Judge Justine Devereux. I have had a few requests to add a female PSI Judge to the team, so I hope she'll prove a worthy asset. Judge Scott will be assessing her performance.

One game in particular has really captured my imagination this past month and that is N.E.W. the sci-fi role-playing game by EN Publishing that uses the What's Old Is New rules. I bought it mainly to check out the rules prior to the launch of the Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game. But I became so enamoured with N.E.W. that I have decided to start a new sci-fi campaign using many of the player characters from my old and very long-running Space Opera campaign. I have converted the stats for the all female crew of the scout-ship The Ace of Spades and also created some new ones. I have charted out the star system the game will start off in - it's centred around our planet Earth. What I particularly love about this game is that it shares the complexity of GURPS but the rules are much more simplified. It very much focuses on character development, giving each PC a living story that makes them jump off the page. These heroes are far more than a set of numbers and stats. They live, they breathe and they have backstories. I love it! Indeed, I can foresee WOIN becoming my all time favourite role playing game and my "go to" set of rules for any RPG campaign I run in the future.

The game has also had me doing two things I never thought would happen to me. First up, I have actually sculpted some new 28mm scale figures this month. Unbelievable! I thought my sculpting days were long gone, but sometimes you need a certain figure that no-one else sells. Sure, I still do lots of converting, but that is not the same as sculpting a figure from scratch. The figures are finished but not yet painted. I'll review them later.
Secondly, I have started collecting miniature starships to use in small scale ship to ship combats. I have started with the excellent, and very cheap, set of 12 plastic starships sold by EM4 Miniatures. Twelve ships for just £2.55 seemed like a great place to start, and best of all, they're all different. That's them to the right, and I've circled the ship I'm using for The Ace of Spades in red.
For those of you wondering (Simon, I'm particularly thinking of you!) I do not plan on collecting any Star Trek ships, or any Star Wars ships, or rules sets for either franchise. The ship to ship combat rules in N.E.W. are simple enough for my needs and what I especially like about them is that most PCs on a ship has a role to play in the combat.

However, I did succumb to a new Kickstarter that opened earlier this month - Stars Reach pewter starship miniatures by Twilight Game Designs. Here's the link to it - The ships in all three factions, but in particular, the Human Commonwealth ships, greatly appeal to me and fit in well with my plans for my N.E.W. campaign. Check out the pictures below if you don't want to click on the link.

An unexpected bonus for backing this Kickstarter is that Ed, from Two Hours Wargames, is offering a free PDF of the 5150: Star Navy rules to anyone who makes a pledge for all three factions. I did and Ed has already honoured his promise. THW is one of four companies actively supporting this project, although the factions will be renamed for use in 5150. I will actually be renaming the factions for my own upcoming campaign.
I have never played any starship combat games before, so this is something I am very much looking forward to but I suspect in my N.E.W. campaign The Ace of Spades will do more running and hiding than actual fighting. That said, for its size, it is well armed, well armoured and has a cloaking device fitted, which will prove extremely useful in keeping it hidden.
I suspect that May is going to be an even busier month for me. I hope so because I'm feeling incredibly well right now. If I could bottle my mojo I'd make a fortune! Thanks for reading and take care.

Monday, 24 April 2017

7TV2e Foundry Film Crew

The last time I posted anything about 7TV2e was to review the Crooked Dice cameraman and television (see here - ). Both myself and a few others suggested it would be nice to see figures of other TV crew members. When I saw that Wargames Foundry had the following Film Crew set for sale on their website, I knew I had to buy them.
These are just perfect to use with the 7TV2e game. At the far left is the director. In such a male dominated profession, it is very unusual to see a female director. She is a nicely posed figure.
I deliberately painted the T-shirt of the guy standing next to the director with an orange and white colour scheme featuring the 7TV logo. He could fill numerous roles - a composer, director of photography, gofer, lighting director, producer, sound engineer, special effects guy, stunt co-ordinator, etc. It's a long list and he is so generic he could fill almost any role in the film and TV industry.
The next three figures are all wearing flak vests, suggesting they are filming in a war zone or somewhere where danger is present. In the centre of the group is the attractive female reporter, making sure her hair isn't out of place.
Second from the right is the cameraman and he's operating a hand-held camera, so he can get right in close to the action and track it whilst on the move.
Finally, is the sound engineer, holding his large boom microphone above his head. It is no surprise that his arms are so muscular.
These are delightfully sculpted figures. It would be interesting to see stats for them to use in 7TV2e in much the same way as Crooked Dice Games did for their cameraman.
You can find this set on the Foundry webstore as part of their Casting Room Miniatures Street Violence range. They cost £12.00 for the set of five figures and here's the link to them -
I'm going to be reviewing some more of my contemporary figures over the next couple of weeks, but my JDMG campaign has not been forgotten and I am prepping the next scenario right now.

Thursday, 20 April 2017

WIP - 3D Printed Sci-Fi Scenery

Last year my brother, Mike, built a 3D printer for his computer. He is a computer wizkid and my go to guy if ever I have any problems with my computer. Anyway, one of the first things he wanted to make with his 3D printer was a model of the starship Discovery from the film, 2001, A Space Odyssey. This was a major undertaking that would take a very long time to make. He made good progress but when he went to replace the printer spool he was using to build it he found that it was no longer available for sale. So he switched to another manufacturer's printer spool and discovered it was much, much better than the one he was originally using. The surface detail was much sharper and by then he had learned how to save time with his build and to make it more efficiently. At this point he had two choices - continue on with the build or start afresh. We discussed this and both agreed it would be wisest to start afresh so that the model would be consistent in its uniformity. So, what to do with the parts he'd already made? That proved to be an easy decision. I offered to take the parts he'd made off him and use them as scenery items in my Judge Dredd Miniatures Game campaign. Just looking at them, I could see so many possibilities. So just last week, when Mike came to visit me during the Easter holidays (he lives in Preston and I live on the opposite side of the country in Gateshead), he brought all the pieces for me... plus a few extras.
This photo above shows everything he brought over. The two items at the far right are not parts of the Discovery model. I'll tell you about them shortly.
The two half sections that made up the front dome of the Discovery when put together in the above configuration looks just like some sort of small 28mm scale hab-zone building.
These components could be used as storage units or support pillars. I haven't yet decided if I'm going to leave them as is or use the connector rings to make four double height units.
At the top left is a component that could sit on a building's roof perhaps as a sensor array. The three booster engines would make great high tech chimneys. The hollowed out section in the middle row could be used as the body of a transport vehicle but will need a few more components to make it work. It's a conversion I could do. Or I might use it as a wall panel with the hollowed part facing inwards. That's what I plan for the long solid section to the right of it and the other items. The two curved sections will be used as barriers.
Here is more square wall panels and in the top left corner another roof item, possibly a lookout bay. It goes without saying that I will be painting all of these items.
One of the two non-Discovery items that Mike made for me was a Judge Dredd badge. This was such a nice surprise. Mike knows that I am a huge Judge Dredd fan. The other item is one of the very first things he made with his 3D printer. It's high tech bear trap like device and yes, it is a working a model. By twisting the base clockwise or anti-clockwise you can open or close the white jaws. I can see so many possibilities for using this. It could be used as a high-tech trap or the doors to a missile launch facility or some kind of an airlock.
Having told you that Mike wanted to make a 3D model of the Discovery it would be remiss of me not to show you the finished model. Mike finished making it just last week and took a couple of photos of it, which I'm only too happy to share with you. I reckon this is most probably 10mm scale or maybe 15mm scale. Honestly, how freaking impressive is this? 😮
This is what Mike had to say about it - "Total length is around 1100mm – I bought a 1000mm metal rod but it doesn’t go right to the ends of the sphere front and boosters back. I look at it and think it’s amazing that it came from nothing – it wasn’t like a model kit - I printed it from a very small (7.61Mb) CAD file and I take my hat off to the guy that modelled it. I also love how it’s free on Thingiverse. I reckon it probably cost me between £12 to £15 in materials, so very cheap for what it is. I downloaded the file about a year before my printer was finished so I always knew it would be one of the first prints. I estimate the plastic parts to be around 650 grams in weight and it takes roughly 1 hour per 10 grams to print, so about 65 hours in total."
The possibilities for the future are incredible. 3D printing is here to stay and is going to be a major part in the future of gaming. So much is already available and I'm very excited about 3D printing. It can only get better and more affordable.

Monday, 17 April 2017

JDMG Illegal Aliens - Kleggs

Kleggs are most famous in Mega City One for their use by Chief Judge Cal in suppressing the rebellious population through sheer terror. However, Kleggs are known throughout the galaxy for being particularly vicious mercenaries. Willing to fight for anyone, they demand nothing more than fresh meat from their employers who will usually supply this from the enemies the Kleggs are crushing. It is an easy arrangement that suits both parties.
These mercenary bands roam the galaxy, looking for anyone disreputable enough to hire them. When business grows thin, they will quite happily invade a town, city or world on their own time, terrorising the local population before eating them. This is when the mercenaries become an invasion force. The Kleggs rarely stay long on any world as they pay keen attention to mounting resistance, usually departing when their prey receives reinforcements and the fighting gets serious. Kleggs enjoy a good fight as much as the next alien, but they much prefer to hunt down helpless prey than trade shots with heavily-armed and well-trained soldiers.
Most Kleggs are not blessed with an over-abundance of intelligence, but among them are the ruling high caste, Kleggs bred for their ability to think their way round problems, and fine-tuned with an education centred around military conquests. The presence of one of these can make a Klegg invasion force much more terrifying.
All of the figures I'm showing here were produced by Warlord Games for the Judge Dredd Miniatures Game and the stats for a Klegg invasion force can be found in the Blood on the Streets supplement (see page 114).
Wherever a Klegg invasion force appears, you can be sure the vicious Klegghounds will not be far behind. Gifted with an incredible sense of taste that allows them to track targets for miles, Klegghounds are adept at bringing down prey. These figures were cast in three parts - body, head and right arm.
In JDMG they are Level:0 Illegal Infantry Minions with three Special Rules. First is Klegg Master. You may only field as many Klegghounds as you have Kleggs in your force. A Klegghound may never move more than 12" away from a Klegg and if one finds itself further away, it may only make Move actions until it is within 12" again. Second is Nasty Bite, a melee attack that does 2 Damage with AP-2. Third is Sense of Taste. Few can hide from a Klegghound. The Klegghound will negate all Sneaky Does It Talents in the opposing force with the exception of The Shadow. A Klegghound costs 100 Credits to hire.
Grampus was the leader of the large Klegg invasion force that Chief Judge Cal employed to keep the streets of Mega City One clean. After the death of Deputy Judge Fish, Grampus was awarded the position in recognition of the work the Kleggs had done in bringing the entire city to heel. This awe-inspiring and imposing figure at the far left is much taller than all of the other Kleggs as befits such a member of the ruling caste. He is a Level:4 Illegal Infantry Hero, equipped with a Heavy Spit Gun and a Shell Jacket. His five Talents are Careless Charge, Dirty Fighting, Skilled and Deadly, This Is My Bite and Thundering Charge. He also has two Special Rules - Nasty Bite (as detailed above) and Ruling Caste, which allows all Kleggs and Klegghounds within 12" of him to re-roll any failed Will to Fight checks. Grampus costs 305 Credits.
Supporting Grampus are two Klegg Mercenaries armed with a Flamethrower in the centre and a Bludgeon Cannon at the far right. Both wear Shell Jackets. Both are Level:0 Illegal Infantry Minions but that will most likely change when I create their Character Record Sheets. They also have the Nasty Bite Special Rule (actually, all Kleggs have this rule). They cost 190 Credits each.
Here we have three rank and file Klegg Mercenaries, all armed with Heavy Spit Guns and all wearing Shell Jackets. Once again, they are Level:0 Illegal Infantry Minions. The Illegal classification means that Judges can attack them on sight without having to make arrest attempts first.
The Klegg in the centre of this group is also armed with a Cleaver, which raises his Credits score to 200. The other two are worth 190 Credits each.
I know how much everyone loves to see a group shot, so here is my small Klegg invasion force in its entirety. I'd love to be able to add to it, but even so, they will prove to be a formidable force to take on my current team of Judges. This is the complete range that Warlord Games produced but seeing as most of them came with separate heads it would be a simple task to swap them around to make different looking figures. I have no immediate plans for featuring them in my JDMG campaign but that does not mean they'll never appear. When the time is right they will arrive to cause trouble and mayhem. 😏