|Vampirella by Joe Chiodo|
I'll start with the rules and I have to say that they are a vast improvement on the two previous versions of ATZ. Everything seemed to flow more easily and I spent a lot less time referring to the rule book and the Quick Reference Sheets. A handy tip for you players - I printed out the QRS pages on to thin card and used them rather than the rulebook. Printing them on card-stock gives them durability, which is very useful for something that is going to see a lot of use.
The In Sight rules worked fine, as did the Melee Combat rules, which I particularly like. I'm glad that you no longer have to divide your attack dice if fighting against multiple opponents. Mind you, I wouldn't want to take on zombies unarmed. The shooting rules have barely changed from before and I only got to use them once. Take note of the consequences of gun play during the first few weeks of the Outbreak because gunfire can attract zombies and the police, as happened in my game. The Star Power advantage will be a great boon to many a party of heroes. Remember that this is an advantage that can be given to Grunts as well as Stars. It was a shame I forgot to use it but that was my problem for forgetting about it. It is tough being a citizen. They have the worst results on the reaction tables; they suffer a penalty when they want to Charge Into Melee and worst of all, they are subject to the Citizen Brown Pants test. The latter was one rule that I really did not like, but I understand why it has been included and so I will not ignore it or drop it. Thankfully, Vampifan no longer has to take it but Angie, Big Sil and Gap will. Let's see how that works out.
Moving on to the scenario itself, I had already played it using the BDTZ rules and to be honest, I'd read through the FFO version beforehand. So, I had a good idea of what to expect. Yeah, I know, I'm a naughty boy! Bite me! I could very easily have omitted the Gas Station encounter for Vampifan's third location but when I read it I knew that it was just the sort of challenge that I wanted to throw at Vampifan. But more importantly, it gave me the opportunity to showcase a lot more rules that would not have appeared otherwise.
Fellow blogger, Joe/Zabadak e-mailed me with some interesting criticisms of the scenario. First he asked why Rep is used for the Meet And Greet test and not People skill? I actually thought you did use People skill for this test but I double checked just to make sure and yes, Rep is used. If ever you were going to use People skill then surely this is what it was designed for. In future, I will be replacing Rep with People skill for this test. Call it a house rule if you want, but it makes a lot of sense to me.
Secondly, he asked why I didn't use my Driving or Fitness skills on the Get There tests taken in between each location depending if my character was travelling by vehicle or on foot respectively? Again, it's an excellent point and I do wish I had. I just never thought of it at the time. Isn't hindsight wonderful?
Thirdly, he bemoaned the lack of people in each of the encounters. This is something I heartily agree with. Mayhem City should have been teeming with people. After all, this was only Day one of the Outbreak. Many people would not even be aware of what was going on, or if they were aware, many would not believe it. Now I understand that Ed wanted to keep the game simple and lots of civilians on the board may have confused things. Plus, how many gamers could fill a city centre location (or wherever) with a horde of innocent bystanders? Well, I could, and again, in hindsight, I wish I had. It would have made the set up times for each location a lot longer but on the plus side, my boards would have looked a damned sight more impressive and realistic.
Finally, he thought it "laughable" that Vampifan would keep his katana in his office. Obviously, I totally disagreed with him. Anyone else think it was a "laughable" thing to do?
|Armorcast sexy female vampire|
I bought a couple of presents for myself, something I always do. First up was an Armorcast 28mm scale sexy female vampire, which is shown to the right of here. That picture is taken directly from the Armorcast website and as you can see, she bears a remarkable similarity to a certain "sexy female vampire" whom I greatly admire. I was lucky in the fact that she arrived from America on the day of my birthday. What great timing! I think that her head is oversized but apart from that she is a very good sculpt and she looks a lot better in the flesh. What is particularly pleasing about her is that she is exactly 28mm tall from the soles of her feet to the top of her head. It makes a refreshing change to find a 28mm scale figure that is exactly that and not heroically scaled.
|1/5 scale resin cast Vampirella model|
In other news, I have finished making my Stoelzel's Structures 28mm scale Warehouse. I just have to decide how many crates and pallets to fit inside. I did print out a lot of them, but they are easy to make. I am currently painting 15 Acheson Creations 28mm scale Crazies and Cultists and 8 of their zombie figures.
On the reading front I have just started reading Pretty When She Kills by Rhiannon Frater. This is the sequel to Pretty When She Dies, one of the best vampire stories I have read in a long time. I have high hopes for it but if it is as good as I suspect it will be, I'm going to be very frustrated waiting for the third part of the trilogy, Pretty When She Destroys due out some time in 2013.
I only had two visits to the cinema this month. First was to see Skyfall, the latest James Bond film. I was pleasantly surprised to see that it it did live up to the hype. Second was Love Bite, a low budget British comedy/horror film that was a cross between The Inbetweeners and Ginger Snaps. Yes, it was a werewolf movie and I thoroughly enjoyed it. It has a great sting-in-the-tail ending.
Well, that's all for my wafflings for this month. If you've made it this far, many thanks.