TURN 4. Activation - Vampifan = 3, Hale = 5, Hogs = (4) 2, Zombies (4) 4
The Wild Hogs and Zombies had tied so they re-rolled and the Wild Hogs ended up going last. Oh dear! How sad! Nevermind!
Sister Saw strolled up to Boss Hawg with evil intent in her eyes. The Wild Hogs' leader looked like he was about to get back to his feet. This wouldn't do at all, she thought as she revved her chainsaw into life. Normally, this would be an automatic action but chainsaws are like cars - they have a nasty habit of not starting when danger is near. Because there were zombies within 12" of her, she had to take "The Car Won't Start" Test (see p.24 of BDTZ). This involved rolling 1d6 and on a score of 1-3 the car/chainsaw would start. Otherwise you'd have to roll again next turn. Sister Saw rolled a 2 and her chainsaw roared noisily into life. She thrust it between Boss Hawg's legs and slowly cut him in half from groin to the top of his head, savouring every moment of his torment. A very messy and painful death! Any character who is Stunned or Out Of the Fight (OOF) could be automatically killed by an opponent who came into physical contact with them (see p.19 of BDTZ). However, I still had to roll the melee dice for Sister Saw to see if her Chainsaw stalled (roll two 1s) or ran out of gas (roll three 1s). She rolled 8d6 5 for her Rep and 3 for using the Chainsaw), and sure enough, two of them were 1s. The Chainsaw would start automatically next time she wanted to use it, unless there were zombies within 12" of her, in which case she'd need to take "The Car Won't Start" Test again. As I said earlier, Chainsaws are noisy and operating one counted as if firing 6 shots.
Next, Denzel Stephenson walked up to the OOF Johnny Reb biker and smashed his skull to a pulp with his metal baseball bat. This was also an Auto Kill. He also had to roll in case he missed (hardly likely!). He did not miss.
Sergio Garcia knelt down alongside his boss, the OOF Carver Hale, to administer first aid.
Zack Norris stepped round the front right corner of the garage to deal with the female teenage zombie closing in on him. A single shot from his BA Pistol was enough to put her down permanently.
His teammate, Joelle Wexler, who lay nearby, recovered from being Stunned and regained her feet.
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The zombies surrounding the bike gang closed in on their prey. Three of them, to the rear of the Wild Hogs were in Charge range and all three were eager to get stuck in. The three bikers had to take the Being Charged Test. The Rep:5 biker in the centre of the group passed 2d6 and was able to melee as normal. Remember that he couldn't fire at them with his Shotgun due to the unfortunate accident he suffered last turn when he jammed the firearm so badly, it couldn't be used any more during this encounter. He could of course use it as a club! The other two bikers, both Rep:3, only passed 1d6. They could melee but would suffer a -2 penalty for being attacked in the rear. This was seriously bad as it put them on a par with the zombies' combat ability - just 1d6.
Here's a close up view of the melee combat. The Rep:5 biker with the useless Shotgun easily battered his opponent to death. The biker with the Mohican haircut at the top of the photo lost his combat when he failed to score a sucess but his zombie opponent scored one success. It was enough to put the biker OOF. The bald-headed biker at the bottom of the photo drew his combat when neither side scored any successes. They'd have to fight another round later... unless something happened in the meantime. No one saw the biker with the Mohican haircut lose his fight so the gang didn't have to take a Man Down Test.
Now it was the turn of Team Vampifan to activate. Vampifan spun round as he heard the unmistakable moaning and groaning of zombies close by. He just had time to shout out a warning to his crew before he fired a single shot at the zombie bride, killing her instantly. Hannah fired twice at the female zombie in the little black dress, just to make sure one of her shots would hit. It was a sensible tactic and she was lucky enough to get an Obviously Dead result. Jamie dealt with the kilt-wearing zombie with a couple of deadly martial arts moves. Finally, Billy fired a shot from his catapult that killed the zombie groom. There is a bullet counter next to Billy to show he'd fired but I remembered that his Catapult was silent and I didn't count it towards the total shots for zombie reinforcements.
Angie moved round to the back of the Wild Hogs biker gang, pausing just long enough to put a single 5.56mm bullet in the head of a zombie wearing a blazer and straw hat. Big Sil followed her and came to a halt alongside her. He fired a three round burst into the melee going on between the zombie and the bald-headed biker. Both were legitimate targets, so he had no qualms about shooting them both. His first shot blasted a hole through the skull of the zombie. He gutshot the biker, leaving him writhing on the ground OOF.
At this point, the Wild Hogs were in a sorry state. Three of them were dead, including their leader, and three of them were OOF. The Rep: 5 biker at the back of the gang took over the mantle of leadership by virtue of having the highest Rep of the three remaining bikers. He ordered his gang to get of there as fast as possible. Of course, to get away they first had to start their motorbike engines and this involved taking "The Car Won't Start" Test. The Rep:5 biker and the Rep:3 biker on the amber-coloured bike made it and moved at half speed (12") away from the carnage all around them.
The other Rep:3 biker (on the light blue-coloured bike) failed his roll and cursed profusely at his bad luck. He really was in deep shit, surrounded by members of Team Vampifan, Team Hale and an increasing number of zombies.
Last turn was especially bad for rolling for zombie reinforcements but this turn was much worse. I had to roll 44d6 (7 from Team Vampifan's shooting, 6 from Sister Saw's Chainsaw, 1 from Zack's Pistol and 30 from the three bikers (18 for starting or trying to start their engines and 12 for the two moving bikes). Seven appeared in sectors 7, 8 and 9.
Most of them appeared across the road from the garage in sectors 4 and 5...
...and two only just appeared on the board in sectors 2 and 3. Now the zombies far outnumbered the humans.
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The double six meant rolling on the Random Events Table but that proved to be an anti-climax as I rolled a result of 6 - if using a vehicle and left it parked, you left the keys in the ignition.
Team Vampifan activated first and Angie quietly walked up to the Wild Hog biker trying to start his bike. She pressed the barrel of her Assault Rifle to the back of his skull and blew his brains out.
Vampifan stepped up to the Biker lying OOF in the centre of the group of fallen bikers and put him out of his misery by slitting his throat using the Auto-Kill rules. Rolling 7d6 to hit and just requiring one success he had no problem at all in dealing with him. As he wiped the blood off his knife, he took a few steps back to place him as far away from the zombies as he could.
Big Sil did nothing but keep a wary eye on those around him.
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Some of the zombies were able to reach three of the prone bikers, two of whom were dead and one who was just OOF. They descended on the still warm bodies and began feasting. In the photo above, the red dice indicate how long each feast would last - 4, 5 and 3 turns going from left to right. Two zombies almost reached Sister Saw but she was only just out of Charge range.
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The two zombies behind Big Sil closed in on him. One stopped 5" away from him and the other 6", putting them both in Charge range next turn if they activated before he did.
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With Team Hale activating first I rolled to see if Carver Hale recovered from his injury. He passed 2d6 on the Recovery Test and bounded to his feet as if his wound were a mere scratch. He and Sister Saw Charged the two zombies closing in on them. Both passed 2d6 on the Wanting To Charge Test. Carver buried his Axe in the skull of his opponent and Sister Saw used her Chainsaw as a club to batter her foe to death.
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Denzel Stephenson fired twice from his Pistol at the last remaining biker but missed with both shots.
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Joelle Wexler came to Zack's aid just in time to prevent the two zombies from feasting upon him. She shot and killed both zombies with her BA Pistol
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"Hey, Carver!" Vampifan shouted, "we're getting out of here! It's been a real blast meeting you guys!"
"Go, my friend!" the grizzled survivor replied as he chomped on his cigar. "We'll deal with these stiffs, no problem. Good hunting!"
"Stay lucky!" Vampifan shot back as he sprinted to catch up with Big Sil And Angie who had raced ahead of him. The three of them had made Fast Moves to catch up with the Vaughn family. This time, Vampifan did bring up the rear.
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This ended the scenario. No matter what Team Vampifan rolled for Activation next turn they would be able to leave the board unimpeded, thanks to Vampifan being Rep:6.
Carver Hale and his team would live to fight another day, albeit without the help of Zack Norris. Sadly, he succumbed to the zombie virus from his bite, having failed the "Harry, Are You Okay?" Test and he was put down by Carver.
For Team Vampifan, the four adults were eligible for Rep increases but unfortunately, none made it. On the bright side, the two kids did not suffer a Rep decrease. All told, this had been a very successful mission for Vampifan and his crew. With a bit of luck they might meet up with Carver Hale again. I'd love to see both teams joining forces permanently.