Wednesday, 11 July 2012

My ATZ Campaign - Day 62 - Assault on Precinct 13 part 4

And so we come to the final part. Who lives and who dies? There's only one way to find out - read on.

TURN 16.   Activation - Police = 4, Zombies = 2, PEF = 3
"Kelly, with me," SWAT Trooper Johnny Vincenzo ordered as he moved next to the door leading to the evidence room and the stairs down. "We need to check out those deadheads downstairs. See how many there are. Have you heard from Tybald and Markowitz?"
"Not a thing," SWAT Trooper Gemma Kelly replied as she prepared to re-enter the police station.
"I'll stay on watch here," Patrolwoman Sally Gibson said as her two colleagues disppeared inside.
Vampifan and Big Sil killed the last three zombies feasting on Detective Brandt. Vampifan fired a three round burst at the two adult male zombies, but Big Sil just needed a single shot to exterminate the little girl zombie in the blue dress.
The zombies surrounding Rookie Markowitz finished feasting on him as they literally tore him apart. The zombie rabbi moved to the front of the pick-up truck. The three zombies at the NE corner of the police station moved closer to the half eaten corpse of Detective Brandt.
I rolled 4d6 for zombie reinforcements and a couple appeared by the basketball court entrance.
TURN 17.   Activation - Police = 1, Zombies = 3, PEF = 5
The zombie mini-horde in the police station began to move upstairs to the second floor.
The two zombies that had arrived at the end of the last turn crossed the car park to the front entrance of the police station.
Four zombies met by the still warm corpse of Detective Brandt and the deathly cold corpse of Captain Marquez.
"We could just leave right now," Big Sil suggested as he fired a single shit from his Assault Rifle, hitting his target, a kilt-wearing zombie just above his left ear.
His suggestion must have put Vampifan off his aim, as he only hit once out of his three shots. He was hoping to bring down the three remaing zombies clustered around Detective Brandt but just killed one of them.
"Because it would be wrong," he announced, trying hard not to get angry. Big Sil had changed a lot since the death of his girlfriend, Angie. Cynicism had replaced compassion. The hairy biker's easy-going, friendly, and happy-go-lucky attitude had deserted him. Choosing his words carefully, Vampifan continued, "these people need our help. They have treated us fairly under the circumstances and we will not abandon them. Okay?"
"Hmph, I'm just saying, that's all," Big Sil replied sullenly.
Patrolwoman Gibson fired her .45 calibre Kimber Custom II BA Pistol at the two zombies shuffling towards the front entrance of the police station. She knocked one of them down but missed the other. She knew she should have done better. Were nerves getting to her?
SWAT Troopers Vincenzo and Kelly reached the top of the stairs leading down and were shocked to see so many zombies coming their way. Vincenzo fired a three round burst, hitting and killing one zombie and knocking down another. Kelly fired two quick shots from her BA Pistol. She hit and killed one zombie.
I rolled 11d6 for zombie reinforcements and scored three successes. One appeared in the centre of the car park.
The other two appeared at the SE corner of the police station.
TURN 18.   Activation - Police = (4) 6, Zombies = (4) 1, PEF = 6
Another double indicated the appearance of another PEF. This one was Rep:3 and appeared in Sector 5 at the side of the blue-grey Folding Structure Unit.
The zombies on the first floor of the police station charged at SWAT Troopers Vincenzo and Kelly up on the second floor, forcing them to take the Being Charged Test. Both passed 2d6, allowing them to fire first before fighting. Unfortunately, this is where it all went horribly wrong. Vincenzo fired his second three-round burst at them. He must have panicked because he missed with two shots and the shot that did hit just inflicted a Knockdown result. But what happened to Kelly was just so heart-wrenching. For the second time in this game she rolled double one whilst shooting and her BA Pistol ran out of ammo at a crucial moment. She was having nothing but bad luck with her firearms. Fortunately for the two SWAT Troopers, the width of the stairs meant only one zombie could attack each of them. Vincenzo had no difficulty in defeating and killing his attacker. Despite a five to one dice advantage, Kelly's luck totally deserted her and she lost the combat 0-1. (It went 2-1, 1-1 and 0-1). She dropped down OOF. This had not been a good day for her.
 
I rolled 5d6 for zombie reinforcements and just one turned up at the SE corner of the police station.
TURN 19.   Activation - Police = 2, Zombies = 6, PEF = 2
Vincenzo made a snap decision to flee instead of fight. He scooped up Kelly in his arms and headed back the way he'd come.
"Gibson, get over here," he shouted when he reached the exit door. "Kelly's been bitten."
"Oh, my God!" Gibson shrieked. "Did you see Ken or Ryan?"
"No, but I can't believe they're still alive," Vincenzo answered with honest appraisal. "The place is overrun with deadheads."
Not far away, Vampifan shot and killed the remaining two zombies directly below him with another short three round burst.
"And then there were none," he said wryly.
"Hah, you wish!" retorted Big Sil.
I rolled 3d6 for zombie reinforcements and for the first time in the game, none appeared.
TURN 20.   Activation - Police = 5, Zombies = 3, PEFs = 4
Vincenzo carried Kelly outside and laid her down beside one of the HVAC (Heating, Ventilation and Air Conditioning) units.
"How badly was she bitten?" Patrolwoman Cibson asked.
"Bad enough," Vincenzo answered sombrely. "We both know that any bite is usually fatal."
Vampifan shifted his position to check on the front of the police station and he immediately spotted a female zombie near to the entrance porch.  He selected single fire on his Heckler and Koch G3 Assault Rifle.
A 7.62mm bullet burst through the skull of the zombie in a spray of red mist.
"Did you miss one?" Big Sil asked sarcastically.
"Nah, I got her," Vampifan replied smugly.
(Note that the zombie in the dressing gown was hidden from his view by the porch columns.)
The zombies indoors reached the exit that led to the first floor roof. The zombie in the dressing gown entered the Reception Hall and the two zombies at the SE corner of the building moved closer to the front.entrance.
I rolled just 1d6 for zombie reinforcements. I wasn't surprised when none turned up.
TURN 21.   Activation - Police = 1, Zombies = 2, PEFs = 3
PEF:6 passed 1d6 on the PEF Movement Table and moved one sector towards the closest PEF, which was PEF:5 in sector 7. PEF:5 passed 0d6 and thus remained where it was. I placed PEF:6 at the side of a police patrol car. It was in cover and in sight of Vampifan. I rolled on my PEF Resolution Table, hoping for a 2 or a 3. I rolled a 3. Oh, joy!
The rest of Team Vampifan had arrived! Inside Vampifan's black pick-up truck were Catweazle, Gap and Jamie. Just to remind you, here are their stats -
Lieutenant Ulysses Catweazle Rep:5 Star with Brawler and Nerves of Steel attributes and armed with Assault Rifle, Machine Pistol and Combat Knife.
Gap Rep:4 Grunt with Fear of Clowns Phobia and armed with Assault Rifle, Combat Knife and Body Armour.
Jamie Vaughn Rep:4 Grunt with Brawler attributes and armed with BA Pistol and Medi-pack.
Two zombies charged at SWAT Trooper Vincenzo and two at Patrolwoman Gibson. Vincenzo passed 2d6 on the Being Charged Test and fired a three round burst with his MP5A3 Sub-Machine Gun. Incredibly he missed with all three shots, firing far too high. Gibson could only pass 1d6 and so it was melee time.
Vincenzo split his 6d6 attack dice 3/3 and he won both of his combats. Gibson went with a 3/2 split with her 5d6 attack dice. She won her first combat with the 3d6 but lost her second. She was knocked Out Of the Fight with a serious bite wound.
Down below, on the ground floor, two more zombies entered the Reception Hall, whilst another two moved slowly upstairs to the first floor.
"Hey, Vincenzo!" Vampifan shouted. "Do you need any help?"
"No, I've got this covered," the SWAT Trooper replied with more confidence than he felt. He must have known his time was up as he added, "Just go. Get out of here! You're free to go!"
He fired a three round burst at the two zombies on the roof in front of him. His first shot hit the zombie who had bitten Gibson, killing him with a shot to the centre forehead. Then to his horror, his SMG clicked on empty.
"Oh, for fuck's sake!" he cried.
Vampifan dropped down to the bonnet (hood if you're American) of the pick-up truck and down again to the ground. Big Sil followed him, with SWAT Sergeant Connors slung over one shoulder.
"The cavalry's here, big man!" Vampifan said cheerfully.
"About bloody time!" Big Sil replied.
I rolled 12d6 for zombie reinforcements. Four appeared, with two next to the billboard.
And another two at the SE corner of the police station, close to another zombie.
 TURN 22.   Activation - Vampifan = 2, Police = (4) 6, Zombies = (4) 4, PEFs =3
Another double and the seventh PEF of the game arrived. It was Rep:3 and it appeared in Sector 3 in front of the grey medium sized FSU. It was in cover and out of sight of everyone.
The zombies on the second floor charged en masse at Johnny Vincenzo. He instinctively knew he was going to die but was determined to go down fighting and to take as many of the bastards as he could. He passed 2d6 on the Being Charged Test and he swiftly drew his BA Pistol. He fired two shots in rapid succession and scored two hits. Alas, they were only Knockdowns, not outright kills. Not being able to use the Easy To Hit rule against charging zombies made a big difference.
Four zombies made contact with him, moaning in anticipation of fresh blood. Vincenzo split his 5d6 attack dice into a 2/1/1/1 split. He still held onto his SMG and he swung it one-handed like a club. This classed it as a one-handed improvised weapon, which reduced its Impact of 2 to 1, exactly the same as the Impact of a zombie attack.
He won the first combat. He won the second combat. Amazingly, he won the third combat. Could he possibly win all four? Sadly, no. He lost the fourth combat, but he certainly went down fighting.
PEF:7 passed 2d6 on the PEF: Movement Chart and moved one sector to the largest group of players, which was a tie between Vampifan, Big Sil and Connors or Catweazle, Gap and Jamie. Catweazle won the roll off and the PEF moved into sector 9 in the front porch. This put it in sight and in cover of both groups of Team Vampifan. I rolled on the PEF Resolution Table that I'd designed and scored a False Alarm result. PEF:5 once again passed 0d6 on the PEF Movement Chart and remained in place.
Catweazle drove the black pick-up truck through the car park and pulled to a halt by the red pick-up truck, where Vampifan and Big Sil were waiting for him.
I rolled 8d6 for zombie reinforcements and three appeared at the back of the basket ball court by the SE corner.
TURN 23.   Activation - Vampifan = 6, Zombies = 5, PEF = 2
Vampifan and Big Sil climbed into the back of their pick-up truck, carrying SWAT Sergeant Connors with them.
"Take us home, driver," Vampifan said with a huge sigh of relief.
"It'll be a pleasure, sir," Catweazle replied. "I bet you guys have a story to tell."
"Ain't that the truth," Big Sil responded. "Along with a few apologies I need to make."
Catweazle floored the accelerator and they roared off into the sunset.
The zombies and the PEF failed to activate this turn. So all that remained to do was to roll 6d6 (for the noise made by Vampifan's pick-up truck) for zombie reinforcements. Three appeared inside the basketball court close to the entrance.
EPILOGUE.
From the second floor window of a red brick apartment that faced onto the front of the police station, a white skinned male with a large red nose and a clown's costume viewed the departure of Team Vampifan with keen interest.
"You may have escaped this time, Sillito" Sunny the Killer Klown said through gritted teeth, "but I'll get you next time!"

THE END
Total number of zombies appearing in this scenario = 115

Oh! My! God! Sunny is back! In case you don't know, Sillito is the surname of Big Sil, the man who almost killed Sunny when they first met. Sunny has never met Vampifan and so knows very little about him, other than he is a friend of Big Sil.
I really hope you enjoyed that as much as I did playing it. I can tell you quite honestly, that was the best game of ATZ I have ever played. It all worked out so brilliantly but I was quite surprised at how many defenders died. This was a massacre on a scale I've never witnessed before. The Dice Gods were exceptionally cruel at times. The police failing to win Activation in turn 4, meaning Marquez couldn't switch the engine of the Klown's pick-up truck off. Markowitz running away from his partner, Tybald. SWAT Trooper Kelly running out of ammo twice and having her SMG fall apart. Detective Brandt and SWAT Sergeant Connors sacrificing themselves to switch off that blasted engine. Brave SWAT Trooper Vincenzo almost defying the odds when he was last man standing on the police station roof.
On the flip side, Vampifan and Big Sil survived unscathed. I rolled to see if either of them were rewarded with a REP increase, just for surviving but neither were successful. 
Which brings me to the fate of SWAT Sergeant Wayne Connors. Thanks to young Jamie's help he made a full recovery. But, he still had to take the "Harry, Are You Okay?" Test. Being Rep:5, if he rolled 4, 5 or 6 on 1d6, he had fight off the infection. If he rolled less than that, he'd be infected and would turn into a zombie. Obviously, Team Vampifan wouldn't allow that to happen. Vampifan would put a bullet in Connor's brain before he turned. So did he survive? Well, to be honest, I never did roll for him. I want you to decide his fate. Please leave a comment saying whether he should live or die. If he lives, he will join forces with Team Vampifan. If he becomes infected, he'll be shot in the head and given a decent burial. His fate is in your hands, my friends. I'll abide by the majority decision. If it does end up in a tie then I'll roll that d6 and let the Dice Gods decide.
I ran a competition just before I posted this batrep, in which I asked you to make a guess at how many zombies would appear in the scenario. The answer was 115 and one person guessed correctly. Congratulations to Charles Salley, who was bang on the nose with his guess of 115. Charles, if you can e-mail me your postal address I'll send you your prize as soon as I can. Click on My Profile at the top left corner of my blog to get my e-mail address. If you're wondering what the prize is, I can tell you it is an Armorcast wrecked car - the one with the girder on the roof that I reviewed not so long ago.
Finally, I'd like to thank everyone who has left a comment about this batrep. Your support and appreciation inspires me to strive for the best in this hobby that I love so much. Of course, the big question now is, how do I top that?

80 comments:

  1. Thanks for a great conclusion to a top adventure. I have to go with my brother officer to survive, owing Team Vampifan and out for revenge. Thanks again for some super entertainment. Bob

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    1. I can't think of a better reason for wanting Connors to survive. thanks, Bob.

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  2. The cavalry did arrrive then !
    Not as brutal an ending as I anticipated (though quite bloody enough)

    After Connors has been thrown about so much (up and down 12-15' of wall and over Sil's shoulder I doubt he could have survived such treatment - My vote -Let him RIP.

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    1. Excellent point about why Connors should die, Joe.

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    2. This was the only thing that bugged me a bit in this batrep; The ease in which Vamp got off The roof and hoisted up a wounded guy in full swat kit. I had to suspend my disbelief a bit, in a game that had killer clowns and zombies. (which actually shows how good a story this batrep made...)

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  3. Hey, I've just noticed that the number of page views to my blog has passed the 200,000 mark! Yay me! Thanks everyone who has made it happen!

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  4. Only the heroes survive...what a cinematic game! Did you announce these batreps in the THW yahoo group? They deserve all the attention possible.

    I am all for rolling the dice, but if you want a decision for Connors i'd say: Bang! Vincenzo on the other hand, if he'd only survived his last battle (but they don't call it last battle without reason, I guess) he would have been a good addition to your team.

    There is only one way to top this: If I remember correctly, you have some Main Battle Tanks. Yonkers!

    Whiteface / Oliver
    PS: The last picture is scary!

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    1. I haven't announced this batrep on the THW Yahoo group, as I am not a fan of it, even though I'm a huge fan of THW and ATZ.

      I agree that Vincenzo would have been a worthy addition to Team Vampifan. So it's 2-1 in favour of Connors dying.

      Yes, well done, Oliver, in remembering my Main Battle Tank. The First Battle of Mayhem City would be another epic scenario. I'm just not too sure when to fit it into my timeline.

      That last picture was meant to be scary!

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    2. I thoroughly agree about that last fleeting glance of Sunny.

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    3. Just looking at it again, don't you think that the window tracery looks like the cresshairs of a gun sight?

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  5. What a great game! I think you need to give the guy in Uniform a break. He's been damaged, perhaps by dropping him a rep point you take care of him and keep him.

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    1. Thanks, Charles, and don't forget to let me know your postal address.

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  6. That was the best AAR I've ever read! Thanks so much for all the hard work you put into it. You continue to inspire me to greater heighs in this hobby. Well done! I say let Connor survive. That would add more to the story than just another KIA. Besides, Team Vampifan can always use another character with a vendetta against the clowns. Remember folks, it's all about the back story...

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    1. Thank you so much, Ironmonk. That was very kind of you to say so. And now it's 3-2 in favour of Connors living.

      You're so right about back story. It's important to give your characters personalities to make them stand out from the crowd.

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  7. Brilliant! Usually I mark post to comments when Ihave time, but this cannot wait.

    This is, by far, the best batrep ever. Every details, so much action and what a back story! Brilliant, this is genious!

    About Connor, let him live, he would add so much in terms of story seed that you cannot pass this opportunity...

    For example, what about policemen's relatives? Have the a family, there is another try of order?

    So let Connor live (this time...)

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    1. Thanks, Zerloon. I was assuming that the eight cops left defending the police station at the start of the game either had no relatives or if they did, they lived too far away for them to reunite. This was the common theme that made them stick together to defend the police station.

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  8. Congrats on the milestone Vampifan! Man, that was a great report, thanks for posting it in such detail.

    I'm going to vote for Connors to live. If any other of the police force had made it out, I'd say its okay for him to die. But with so many already dead, it would be nice to boost Team Vampifan by at least one.

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    1. Nice to hear from you, Adam. Team Vampifan are always on the lookout for new recruits and Connors has a lot to offer. So it's 5-2 in favour of him living.

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  9. That was too cool for school !! really enjoyed the whole scenario.... so many Zeds ! and when the police woman's gun failed, I just shook my head, Damn that was nasty.

    I vote that connors gets the thumbs down, having failed his combat, been bitten and given the world that he lives in, his better dead than Zed!

    Thanks again Bryan for an awesome scenario its been fun.

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    1. Thanks for your input, TE, and I'm glad you enjoyed it all. The backlash against Connors resumes.

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  10. I liked the last picture, looks like we'll see more of the Klowns!

    Congrats to Charles, too!

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    1. i can guarantee that we haven't seen the last of the Killer Klowns, Mathyoo. They will be back!

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  11. I personally was holding out for Gibson to make it, since she seemed to be attached to the team for most of the batrep. I hate to throw anyone to the wolves, or zombies for that matter, but Connors doesn't have much a personality. Either dice for it, or let him go.

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    1. I'd have loved to have seen Gibson make it as well. It's such a nice figure that I used for her. As for Connors, let's not forget that he insulted Vampifan and Big Sil in the previous scenario, "AWOL." That has to be taken into account, surely? So, it's now 5-4 in favour of him living.

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  12. Awesome stuff once again. I love the movie feel to you’re bat reps. As for Connors, I’m one for rolling the dice and see what happens. However should you decide to let him live, he would make a great opportunity to grow into an interesting quirky character with some mental scarring! Maybe a rep decrease with a phobia of loud music. He could even suffer from traumatic flash backs causing him to re take “see the feast” tests!

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    1. Lots of good ideas there, Dave, assuming he does live. It's hard to imagine how he could survive this encounter without some kind of mental scarring. I'm going to count your vote as an abstention, so the score remains 5-4 in Connors' favour.

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  13. Live!!! Too bad Vincenzo couldn't also have a reprieve. Wonderful report.

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    1. AN emphatic vote for Connors there. Thanks, Sean.

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  14. Well done on an such epic tale Bryan, Fantastic pics, miniatures and story telling. I'd say add him to the group

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    1. Many thanks, Simon. And so the votes jump to 7-4

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  15. That was EPIC, indeed...

    Connors should live just to get that back story branch running. Maybe after the final scenario with the Klowns, if he survives that long, he could part ways with the rest of the team, but this is just a too good opportunity to give up. Even if he needs some time to fully recover (rep decrease), he could make a nice addition to the team (for the time being).

    Congrats on passing the 200k, by the way.

    About how to top that. Just don't try too hard. Everyone here knows that this was a completely epic scenario in scale and all. Next thing should be something nice and smooth for us to cool down ;) There will be something bigger sooner or later. Of that I'm sure. Vampifan never disappoints :D

    Thanks again for this wonderful batrep.

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    1. I appreciate all you have said, Stefan. I agree that not every game can or even should be as epic as this one. Fortunately, my mind is buzzing with ideas for continuing the campaign, so I'm not short of scenario ideas. For my next installment I certainly won't be trying to top this one. It should be a much simpler affair.

      The votes for Connors to live are now winning by 8-4.

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  16. This was a fantastic wrap up Bryan! I'm grateful you put it all up, and really glad you had so much fun with it.

    I say let him live! This sort of thing is pretty cinematic, and I think it would add to it.

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    1. You guys seem to have had as much fun reading this as I did playing it, so, mission accomplished! Thanks for your enthusiastic support, Varangian.

      Letting Connors live, would be the Hollywood happy ending, wouldn't it?

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    2. I dunno so much about the Hollywood happy ending....more like a Stephen King tortured ending where he's haunted by how he wasn't able to help his comrades in arms, etc....

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    3. That sounds like a better option, Varangian. As I said to Dave, earlier on, Connors is bound to be affected mentally by his ordeal.

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  17. I have been waiting for the last report to comment and I should say it is a very damn great report. It is very cinematic and you have a great talent to build a story around dice roll that are entertaining, expressive and movie-like.
    I am true believer that dice have some kind of personality and knows what is good for a story. How many times during a RPG dice which rolled poorly will change suddenly once the character stop acting for himself and start doing heroic actions? Roll the dice and let's them decide. They've been very cooperative in building the story.

    For Connors, I have one suggestion. Instead of the standard Gone/Back, use 1-2: Goner, 3-4: Fighting the disease, 5-6: recovered, then play the next scenario when the team Vampifan is still on its way to their base and find an opportunity to strike back at the evil kloonies. Then in the middle of the scenario, keep on rolling for poor Connors. Maybe he'll rise at the worst moment as undead, or on the contrary come back just on time to save someone.

    Again, great masterisation.

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    1. Cedric, you make some great comments. Dice with personalities? Heck, yes, I can agree with that! If we could choose the scores we want on a dice roll our stories would be a lot different and more than likely, a lot poorer. The randomness of dice rolling means you never know what's going to happen. And that's a good thing!

      Your ideas for changing the results of the "Harry, Are You Okay?" are very thought-provoking and I do admit, I like them.

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  18. A great end to the game Bryan!! Well done! and of course Let him Live!!!!

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    1. Thanks, Ray. Connors' survival is looking more assured with a 9-4 vote in his Favour.

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  19. Outstanding as usual, cant wait for the next installment. Connors will probably buy the farm at some point but for now I say LIVE.

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  20. Damn...........That was intense! Great report which was a joy to read!
    Sadly alot of good people passed away. I would like to give my vote in keeping Conners alive. Survivors need to pull together. (That does not include killer clowns though)

    It has truly been of epic proportions!!! Thank you!

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    1. Thanks, Johnny. Yes, far too many good people died in that scenario. Killer Klowns can never be proper Survivors. They are like cockroaches but more evil and should be stamped on whenever possible!

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  21. A very intense game! Nicely written up too :) As for Conners, I would like to say keep him alive, but he was bitten so I am a little torn!! Maybe he is immune?! That way he can live :D Excellent blog once again!

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    1. Cheers, Carl. It looks like Connors will survive with the votes now 12-4 in his favour.

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  22. This is the best batrep that i've read! Awesome! Connors must survive for a next adventure he can save the life of Vampifan. Thanks!

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    1. Best batrep ever - wow, that's high praise, Tito. And another vote for Connors.

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  23. I vote to let Conners live. Though personally I would have him on Guard Duty for a while, at least until he is familiar with the rest of the groups operations.

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    1. Hi, Doug. It's great to hear from you again. Guard duty for Connors is a good suggestion, seeing as it seems certain he will live. Score jumps to 14-4 in his favour.

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  24. I have been a frequent lurker here - but this was so cool, I had to post something.

    Very very well done, and the write up was fun to read. Too bad the dice gods decided to be cruel to the police, I had thought they would make a better stand...

    My vote is for Connors to live, but like someone else suggested, maybe a follow-up scenario where his fate is determined. Could be fun on the road...

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    1. Hi and welcome, Nobody667. I'm glad you brokr your silence and left a comment. I do appreciate it.

      As for the Dice Gods, they are such mercurial creatures. You never know what they're going to do to upset your well laid plans!

      Hey, another vote to save Connors.

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  25. First time commenting. I say let him live. Better story potential!

    Great write up. Wonderful terrain.

    -Stephen

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    1. Thanks, Stephen. This is turning into a runaway victory for the Connors fan club!

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  26. Bryan, this is your Magnum Opus. Great batrep, beautifully written and recorded. No wonder you're over the 200K mark. I thought the window framing on Sunny did look like a sniper's reticle. Is that foreshadowing? My vote is for Connors to live. Policemen are real life heroes and too many died in defense of the station. I'd love to see you develop him into a Star.

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    1. My Magnum Opus! Now that's high praise indeed, Joe! Thank you, my friend.

      As for Sunny's fate, somewhere out there, there has to be a bullet with his name on it!

      You present a very fine argument for Connors survival. Duly noted! He's now winning 17-4, so it looks like he will be joining Team Vampifan.

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  27. HVNSNTSOLDIER

    I say let Connors live, just based on the fact that he is the sole survivor of his team. Though he put up a pretty good fight, not as much as some others have mind you, but he did well for himself. As for the bite scenario, perhaps the bite didn't break the skin at all but fractured a bone? He is wearing standard issue SWAT gear is he not? Even if he was assaulted by a zombie, kevlar and ceramic is near impossible to bite through (though with the non receptive nervous system there could be a lot more bite and grasping pressure involved... but im getting too technical). Maybe it is a false alarm bite, it just tore through the material, left a bad bruise, something like that. I say let him live, heal up, and then prove his worth and non-infection to team Vampifan.

    All in all: amazing batrep, hilarious and very creepy epilogue, wonderful scenery.... five out of five undead thumbs up. Keep on truckin'!

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    1. Hi, HVNSNTSOLDIER. I recognise your name from the Post Apoc forum. It's good to have you on board. I'm thinking the same as you regards his wound. The bite left a bruise but didn't break the skin. SWAT clothing is supposed to be very tough, so it makes sense. You raise the votes for him surviving to 18-4. It's looking more and more like a runaway victory.

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  28. WOW that was the best yet and i thought that couldnt happen. those poor cops never had a chance.

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    Replies
    1. Thanks for the kind words, Mike. The cops got a real ass-whupping!

      Delete
  29. As always, Ulysse(s) saves the day ;D
    Let Connor live to avenge his fallen comrades !

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    1. I can see why you like catweazle so much, Ulu! :)
      Connors' survival is surely a done deal by now, with the votes standing at 19-4.

      Delete
  30. Well VtG ... splendid, magnificent work indeed. There's nothing left for me to say that hasn't already been said ...

    But I will say 200k pageviews?! Thoroughly deserved.

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  31. Hello!

    First off, congrats on passing the 200k mark.

    Secondly, excellent story telling and bring life into your miniatures games.

    Finally, the Conner question: sorry, but I have to for him to die. I really was not impressed with him or felt that he did a truely heroic action to justify his living, unlike Vincenzo. Had this been for Vincenzo, I would all be for his survival.

    Sapper

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    1. Hello, Sapper Joe. Thanks for the compliments. Vincenzo certainly deserved to live. As for Connors, I'm still in two minds about him. Still your vote makes the voting 19-5 in his favour.

      Delete
  32. Hello,
    Congratulations, it's a great batrep. You are the best, Vampifan.

    I think that Connors must survive.

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    Replies
    1. Hello, Pakullai. It's good to hear from you.
      Your vote brings the score to 20-5 now.

      Delete
  33. I say let Connors live. Maybe he broke his legs in the fall, and now has to fight zeds from a tricked out wheelchair! how epic would that be?

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    Replies
    1. Well, it would be, erm... different. I'm not sure about the epic bit. Plus finding a decent figure for him would be hard. Not impossible, but hard.

      Delete
  34. Lol, maybe Connors could loose the leg! Maybe a road scenario where they have to pull over somewhere and hold off a few Zeds, all the while Connors is in the back seat with Sil and his trusty knife, performing a make shift amputation to stop the infection spreading! A follow-up scenario could involve the team finding Connors a prosthetic limb!

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    Replies
    1. Just another thought. Connors fate could be determined on the success of a scenario involving the team getting the relevant medical supplies needed for him to survive the aftermath of an amputation. Anti-biotics and such.

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    2. These are great suggestions, Dave. However, I think the followers who voted for him to survive would like to see him come back with all his limbs in place. Even so... you've got me thinking!

      Delete
  35. As far as one of the previous comments posted about Connors having no personality, a post traumatic ex cop with one leg, hell bent on revenge would most definitely be an interesting character lol! I'm glad you like my suggestions and that something I said has got you thinking. As to whether or not you use any of them for Connors or for some other poor soul in the future is entirely up to you. I'm just glad I can share my outlandish thoughts. P.S Congrats on the view count!

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    1. I always appreciate input from my followers, Dave, no matter how outrageous the idea might be. Even if I don't use your suggestion now, I may well use it further down the line. Please don't hesitate to share your thoughts and ideas.

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    2. I voted for let him live and, as a note, I find the idea of the missing leg very good!

      After all he had been bitten... maybe in order to save him Vampifan should had go throught an unexpected field operation?

      Delete
  36. Excellent AAR, many thanks. I've not gamed for nearly two years now (real life keeps getting in the way) but having heard that ATZ FFO is on the way and reading BATREPS like your makes me determined to return to the Zed bashing fold. Rather than re-aquanting myself with ATZ BDTZ I'm going to wait for FFO and use the time to get my miniatures and terrain together (a lot will probably need repair/rebuild as they've been in storage). Once again many thanks I've been inspired.
    Steve

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    1. Thanks for the kind words, Steve, I agree with you that it would be better to wait for FFO to start your own campaign. It makes a lot of sense.

      Delete
  37. Wow, It's been quite a run for Team Vampifan. Just finished reading all of your batreps and they are top notch! Thank you for your effort :)

    Just wanted you to know that you're the main reason I'm going to buy ATZ just waiting the newest version to arrive. Loving the theme and atmosphere the game can bring to the table.

    -Matti (spreading the disease to Finland ASAP!) :D

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  38. Did you know you can shorten your urls with LinkShrink and get money from every visitor to your shortened links.

    ReplyDelete