CAST LIST - Team Vampifan
Vampifan - Rep:6 Star with Nerves of Steel and Slow attributes. Armed with Assault Rifle.
Ulysses Catweazle - Rep:5 Star with Brawler and Nerves of Steel attributes. Armed with Assault Rifle.
Wayne Connors - Rep:5 Grunt with Stone Cold attribute. Armed with Assault Rifle, BA Pistol and Body Armour.
Big Sil - Rep:5 Grunt with Knife Fighter attribute. Armed with Assault Rifle and Knife.
Gap - Rep:4 Grunt with Fear of Clowns Phobia. Armed with Assault Rifle.
Hannah Vaughn - Rep:5 Grunt with Stone Cold attribute. Armed with BA Pistol.
Jamie Vaughn - Rep:4 Grunt with Brawler attribute. Armed with BA Pistol.
Billy Vaughn - Rep:3 Grunt with Wuss attribute. Armed with Catapult.
Note that Team Vampifan are usually much better armed and equipped than listed above. However, six of them were asleep at the start of the encounter (Connors and Big Sil being the exceptions), so when the action started they could only grab one weapon - those listed above.
CAST LIST - Killer Klowns
Sunny - Rep 6 Star with Hellspawn* and Knife Fighter attributes. Armed with Knife.
Barney, Bubo, Clucky, Fred, Grosso, Yama, Zlinky and Zopov - Rep:4 Smart Zombies. Bubo was armed with a Shotgun. Yama and Zopov were armed with Impact 1 Improvised Weapons. The rest were unarmed.
*Hellspawn attribute denotes that Sunny is not human. He is a demon and as such he will not be attacked by zombies. Note that his Rep has increased since his first encounter with Team Vampifan. He has grown more powerful! I deliberately wanted him to be on a par with Vampifan.
I rolled for Lack of Sleep for Team Vampifan but no one was badly affected.
Day 66 - Sunny's Revenge
This was a Defend: Raid scenario, details of which can be found in the After The Horsemen or Final Fade Out books. It takes place at Night, so all visibility is limited to 12". Note that any references to the Better Dead Than Zed rulebook will use the abbreviation BDTZ and any references to the I, Zombie supplement will use the abbreviation IZ.
PEF:1 passed 2d6 on the PEF Movement Table and moved into sector 8 at the NW corner of the XLFSU. PEF:2 passed 1d6 on the PEF Movement Table and moved towards the closest PEF, which was PEF:1. It ended up at the NE corner of the XLFSU. Both PEFs were now in sight of Wayne Connors and so, had to be revealed.The first two PEFs to be revealed were predetermined by me, meaning I didn't have to roll to see what they were. PEF:3 would be determined normally.
Eight of the horde of twelve zombies entered the XLFSU but none of them were able to make contact with any of the members of Team Vampifan. This triggered In Sight Tests for the seven defenders. Vampifan, Catweazle and Billy passed 2d6 and could fire normally. Big Sil and Jamie passed 1d6 and were allowed to Snapfire. Hannah and Gap passed 0d6 and couldn't fire at all.
"Sillito, you're going to die, you fucker!" Sunny screamed as he charged at the hairy biker.
"Billy, Jamie, get over here behind me!" Hannah shouted in alarm. She wanted to shield her children from the horde of invaders. Both children complied immediately and took up position at the back door behind her.
Catweazle and Gap took a few steps forward to close in on Vampifan and Big Sil.
"Let 'em have it!" Vampifan ordered as he fired a burst from his G3 Assault Rifle. He hit twice and killed Clucky the Killer Klown and a normal zombie.
Catweazle shot and killed two normal zombies.
Big Sil killed a normal zombie. He also hit Zopov the Killer Klown but only knocked him down.
Gap killed just one normal zombie.
Hannah killed Grosso the Killer Klown and a normal zombie.
They had done fairly well with their shooting but they hadn't cleared the room and there were still a lot more zombies outside.
Team Vampifan and the Killer Klowns tied for Activation and had to reroll. Unfortunately, the Klowns won the roll off and went first. Sunny and Zopov stood back up. What happened next was probably the turning point of the game. Vampifan thought that Bubo the Klown was holding a trumpet. He was wrong. It was actually a disguised Shotgun! Bubo pointed it at Vampifan and fired. Normally, it is very difficult for a Smart Zombie to hit a target with a firearm. They need to roll a 6 on 1d6 followed by a second roll scoring 1-3. I felt confident that Vampifan would survive this attack, even though Bubo had 6d6 to roll to hit. Not only was I wrong, but Bubo made matters infinitely worse by scoring an Obviously Dead result on the Damage Table! Fortunately, because Vampifan was a Star, he could use the Larger Than Life advantage, which meant that any OD result by anyone with a lower Rep than the Star was converted to an OOF result. It also stated that this result did not apply if killed by a zombie. I may be wrong, but my view is this only applies when bitten by a zombie. Being shot by a Smart Zombie seemed wrong to the spirit of the game, so I decided that Vampifan was merely OOF. Even so, it was a major blow to Team Vampifan. The other members of the team took the Leader Lost Test and passed 2d6, meaning that Lieutenant Ulysses Catweazle was automatically nominated as new team leader.
Now it was the zombies' turn to move. The five zeds at the SE corner of the XLFSU moved to the back door of the building.
"Oh, bugger!" he cursed.
Hannah fired twice at Sunny but missed with both shots.
Gap fired three times at the two zombies closing in on Vampifan. He and killed the leading one but missed the second one.
However, Jamie dealt with the second zombie as one of her two shots hit the zed in the side of the head.
Young Billy fired his catapult at Sunny but he also missed the Killer Klown leader.
The zombies at the back door opened it and charged Billy and Jamie in the rear. The kids each passed 1d6 on the Being Charged Test. They could not fire but they could fight, albeit with a -2d6 penalty each. One zombie attacked Billy, whilst two attacked Jamie. Billy only had one attack die, the same as his zombie attacker. The way things were going for Team Vampifan it was almost inevitable that he lost his combat. He fell down OOF. Jamie split her 3d6 into a 2/1 combo. She easily killed the first zombie attacker, winning 2-0 but she tied with the second one. I was very grateful she didn't lose!
Hannah made the only wise decision left to her. She grabbed hold of Billy and lifted him in her arms. She fired at the two zombies standing at the back door, blocking her way. Her aim was true and she hit and killed both of them with accurate head shots.
"Come on, Jamie!" she cried, fighting back tears that were ready to spring forth. "We have to get out of here. Run, dear, run!"
Because she was holding Billy, I reduced the distance that Hannah could run making a Fast Move by 1d6, but she was still able to exit the board. Jamie broke off her combat with the zombie and sprinted after her mother with a Fast Move of her own.
It was all over. Team Vampifan had lost and were no more. There was no point in rolling for zombie reinforcements as the game was well and truly over at this point.
Sunny beheaded Vampifan and Catweazle to add to his collection of severed heads. The zombies literally tore apart the bodies of Vampifan, Gap, Catweazle and Connors. Sunny took Big Sil and his surviving Smart Zombies, Barney, Bubo, Fred and Yama back to his Circus Big Top HQ. Big Sil died a most excruciatingly painful and prolonged death as Sunny tortured him repeatedly for days and days. Sunny's revenge was complete!
Billy recovered from his wound but it was short lived. He succumbed to the zombie virus and died. Hannah shot him in the head just as he transformed. Even though she knew it was the right thing to do, it broke her heart. Despite losing this encounter, neither Hannah nor Jamie lost a Rep point for their failure.
Before I began this encounter, my friend Joe/Zabadak asked me if this was going to end up like the Alamo or Rorke's Drift? Both are excellent historical analogies. I had no idea how it would end due to the vagaries of dice rolling. One thing I did know was that there would be no quarter asked by either side. This was all out war and there could only be one winner. Well, the dice gods decided it was going to be Sunny and the Killer Klowns. Team Vampifan had some appallingly bad luck with the dice. Note that they never once won Activation. I'm not blaming that wholly for their defeat but it was certainly a factor. Looking back on it with the advantage of hindsight, I should have employed different tactics by Team Vampifan. Instead of staying inside they should have left by the back door, split up and employed hit and run tactics against the enemy. Special mention must go the Bubo the Smart Zombie, who put Vampifan, Big Sil and Catweazle Out Of the Fight. And he survived a few hits as well. Truly, he was the "Man of the Match!"
Despite the result not being what I wanted at least I can say that my ATZ-BDTZ campaign came to a natural conclusion. I have learnt a lot from this campaign, which will stand me in good stead when I start my ATZ-FFO campaign. But most of all, this campaign has been a hell of a lot of fun. I've thoroughly enjoyed it and I hope you have too. Thanks to you all for your enthusiastic support and comments. I'm sorry it didn't have a happy ending but sometimes shit happens!