Wednesday, 10 July 2019

Core Space - Purge Elite

Purge technology is very rare, as destroyed Purge start decaying on deactivation leaving nothing but a puddle of common polymers. A wily Trader, however, may be able to distil a flask of Raw Blue, the energy source of the Purge, or retrieve the shielded core of some of the larger Purge machines.
In this post I'm showcasing three elite Purge machines, the ones that Traders do not want to encounter. All of them are part of the starter boxed set of Core Space.
At the far right are two Devastators. Devastators are built like tanks and just as subtle; their job is to destroy not to capture. The Devastator's arms are high energy beam weapons that can be used as bludgeoning weapons in close combat. As they are nothing but walking weapons Devastators are equipped with the bare essentials - arms without hands, a face with a single large eye. They are monsters in robot form.
Next in line is a Purge Assassin. Assassins are infiltrators, able to target individuals in the heart of enemy territory and remove them. Assassins are semi-autonomous and able to make decisions when away  from the group. They will always target the greatest threat and will attempt to kill any high-ranking or dangerous individuals present. The Assassins resemble an eerie robotic skeleton, and along with their spider like movements are particularly unsettling to humans. Like all Purge machines the Assassins "head"is actually a sense cluster, the brain being housed in the chest cavity.

Finally, is a Live One. The only organic Purge ever encountered, the Live Ones are both commander and scout. They control the other Purge but also double as infiltrators using their holographic tech and intelligence to mingle with other races. Live Ones are intelligent but seemingly no more open to reason than a Harvester. They were born for one job and they do nothing else. They are self-aware and can think and feel but they're no freer than their brethren. The Purge are essentially a slave race with a tragic backstory. Live Ones don't eat or drink but recharge from a socket in their back. The full extent of their cybernetics is unknown as like all Purge they rapidly decay upon death.

These are really cool minis that could certainly fit into other sci-fi settings. Incidentally, I got a second set of them as a Kickstarter stretch goal. They have also been painted.

10 comments:

  1. Great looking robots Bryan, could see uses for these in multiple sci-fi games

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    1. Many thanks, Dave. I'll certainly be using these in my Judge Dredd games.

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  2. So am I right Bryan in thinking that there are 4 type of Purge ? & do they operate apart from each other or can they be combined into one squad ?

    By that I mean can you have different types in one squad as I'm guessing they can be in squads.

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    1. No, Frank there are actually seven types Purge. The three new types will appear in my next post. Yes, you can have different types in one squad but it all depends upon what you roll on the Purge dice. It could be three of the Harvesters on a good roll, one each of the other types or none at all on a bad roll.It is all determined randomly who enters the board and where they arrive.

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    2. Thanks of the heads up on that Bryan, as it will help me understand the game better when you post an AAR & I look forward to seen the other 3 :)

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    3. You're most welcome, mate. I do like that you ask me intelligent questions. A batrep is definitely on the cards and should appear soon after I finish my latest "The Ace of Spades Campaign" scenario.

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  3. Wow! Not sure how I missed this posting featuring your Devastators, Bryan, but they look awesome in that palette!! Great colour choice!!

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    1. Greatly appreciated, Simon. I can't really take credit for the Devastators colour scheme as I simply copied it from the rulebook.

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