Saturday, 24 August 2019

Core Space - Galactic Corps & Security Wardens

The Galactic Corps are a combined militia and police force; neither heroes nor villains but sometimes both. They're controlled by an elite of human politicians who have little but self-interest at heart. They're happy to let the Corps do good work such as rescuing disaster victims but only if it does not conflict with their own interests.
The Corps are basically the best and worst of humanity - striving for a better world but only for their masters. The Corps view Traders with disdain and will often treat them as criminals, using any excuse to engage. Towards the more affluent areas the Corps are better trained and equipped, whereas discipline out in the sticks tends to depend entirely on the local director; a lazy corrupt director will lead an inefficient band of bullies rather than a well-oiled machine.
The origins of the Galactic Corps are hazy but most likely it started as a private security firm with military leanings. Over time the general populace has accepted that the Corps are the galaxy's army ans police rolled into one, but in fact the Corps has no true official standing. The GCC tolerates the Corps rather than condones it, understanding that it is too large an organisation to take head on. The Corps does help maintain order, particularly against the Purge, although its rough edges anger civil rights activists and often draw bad publicity.
Squads going into action tend to be small and tightly ordered, consisting of a team of Guards, a Juggernaut and a Director, although the numbers of each are often bolstered for certain situations.
At the far left is Director Zool. Master strategists and relentlessly ambitious, directors are often intelligent but with a cold, unsympathetic eye. Although they are usually from privileged backgrounds the officers are drilled to obey the chain of command and are, at the end of the day, political cannon fodder alongside their men. Director Zool is a hard-edged man with a dry humour and a soft tone. He prefers to get things done amicably and without fuss but will not hesitate to utterly destroy any who don't agree. His principle aim is peace; for there to be no outside disruption or civil disturbance whatever the cost, and he therefore rules his sector with a rod of iron.
Juggernauts are powerful and heavily armed; the hammer of the Corps used to bludgeon and punish any disobedient populace. They are often large men who have been chemically enhanced or have a mutation, normally in favour of size and aggression at the expense of intellect.
At the far right are two Security Wardens. They are hired by the local authorities to keep the peace, essentially civilians with good training and body armour who can be a thorn in your side or a welcome distraction. Security Wardens can be lazy, and lack the discipline of the Galactic Corps. Their actions will depend on how they feel at the time and can be unpredictable. If a Security Warden is not within short range and LoS of the Purge, but they are within medium range and LoS of one or more Galactic Corps characters they will be commandeered by the Corps. They will follow the rules for the Galactic Corps this turn, using both of their actions, targetting and attacking enemies, and apprehending defeated traders if necessary.
Highly trained, often brutal, the Galactic Guards are often recruited from poor backgrounds and from  areas with a lot of racial conflict, making them easier to control. They're not encouraged to think for themselves but to obey commands without question.
The Galactic Corps will target the Purge first then either Gangers or Traders, whichever is closest. They will not attack Security Wardens, Civilians or each other and do not consider these groups as enemies. Some situations require the best of the best and you will notice that the Galactic Corps have alternative "elite" statistics on the reverse of their character boards.

8 comments:

  1. Oh I do like those Juggernauts, Bryan, and the idea of alternative "elite" stats on the back of character boards. That's a great idea imho. Are you planning on doing some "Core Space" walk-thrus at some point - obviously if you haven't gone blind painting in all the lining work and trim on those Galactic Corps.

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    1. Many thanks, Simon. I certainly do plan to showcase some batreps. I just have three of the six Trader crews left to paint but seeing as most games only need two crews I'm good to go now. :-)

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  2. What a great collection Bryan & useful for lot of games :)

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    1. Cheers, Frank. I was just thinking the same thing myself.

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  3. The juggernauts really have a a don't mess with us look about them.

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    1. Thanks, Phil. When I first saw the juggernauts I thought they were robots. I see no reason not to use them as robots in other games.

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  4. Great painting Bryan on some great looking models, as ou mentioned in the comments multiple uses with them, could even see them in Judge Dredd as a private security force

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    1. Much appreciated, Dave. I too, was thinking of using them as a security force in "Judge Dredd" or even Citi-Def troops.

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