Monday, 9 July 2012

My ATZ Campaign - Day 62 - Assault on Precinct 13 part 3

Part 2 ended with Vampifan, Detective Brandt and SWAT Sergeant Connors agreeing to work as a team to switch off the engine of the pick-up truck abandoned by a Killer Klown. Oh, and the zombies were now in complete control of the ground floor of the police station. Could things get any worse? Oh, yes, things could get a LOT worse!

TURN 10.   Activation - Police = 6, Zombies = 5
A rare turn in which no one could activate. Hey, it happens.
TURN 11.   Activation - Police = 5, Zombies = 3
Vampifan, Brandt and Connors, dropped safely down to the ground, although Connors decided to remain on the pick-up truck. He stepped up onto the cab roof. Brandt sat down in the driver's seat.
Vampifan offered the young detective covering fire. Firing a three round burst, he shot and killed two of the zombies who had just appeared at the NE corner of the police station.
SWAT Sergeant Connors aimed in the opposite direction to Vampifan and he opened fire on the seven zombies at the NE corner of the basketball court. He also hit and killed two from a three round burst.
SWAT Trooper Vincenzo resumed his shooting at the zombie strippers. He hit both of them in the head and thus negated the threat to the back of the police station.
Big Sil fired a three round burst of 5.56mm bullets at the same group that Connors had targetted. He blew the brains out of the back of the head of a bare-chested fat zombie. His second shot hit a little girl zombie in the centre of her chest, knocking her flat on her back. It was not a fatal wound. His third shot missed entirely.
SWAT Trooper Kelly and Patrolwoman Gibson fired three and two bullets respectively at the group of nine zombies approaching the front entrance of the police station. Kelly put an end to two of them, whilst Gibson blew the top half of the head off a little boy zombie.
Zombies never suffered morale problems, so the remaining six zombies advanced ever closer to the front entrance as if nothing had happened.
The three zombies still standing from the salvo of gunfire from Connors and Big Sil almost reached the pick-up truck. The little girl zombie knocked over by Big Sil stood back up, totally ignoring the small hole in her chest and the massive exit wound in her back.
The four zombies remaining from the group that Vampifan had fired upon moved closer to him at a slow but steady pace.
In the Reception Hall, Patrolman Tybald's suffering came to an end as the pack of zombies surrounding him finished feasting upon him. They didn't leave much to reanimate.
I rolled 24d6 for zombie reinforcements and for the first time in this encounter I got a below average result. Just six turned up, instead of the eight I'd have expected to see. Two zombie children appeared at the south entrance to the car park.
Another four entered the board next to the corpse of the Killer Klown.
TURN 12.   Activation - Police = 2, Zombies = 4
The four zombies closing in on Vampifan failed to reach him by just one inch! So close and yet so far!
Three zombies charged at SWAT Sergeant Connors, forcing him to take the Being Charged test. Despite being Rep:5, he only passed 1d6. I couldn't believe it, as exactly the same thing happened to Captain Markowitz. Was he about to suffer the same fate? In melee combat he rolled 2d6 against each zombie, whilst they rolled 1d6.
He won one combat, drew one and lost one. As one of the zombies bit him in the lower leg he dropped down on the pick-up truck roof. He was Out Of the Fight and probably infected.
 The four newly arrived zombies crossed the road, their dead eyes focussed on Vampifan.
Six more zombies entered the police station, almost filling up the Reception Hall.
Detective Brandt switched off the ignition of the pick-up truck and removed the keys. The silence was such a blessed relief. Vampifan climbed up onto the front of the pick-up truck and fired a three round burst at the two zombies preparing to feast on SWAT Sergeant Connors. He missed with one shot but his other shots were accurate and fatal.
"Sil, get down to the next roof," he ordered. "I'm going to need a hand to get the Sarge up to safety."
Big Sil swung over the second storey parapet and dropped down the remaining few feet.
SWAT Trooper Vincenzo spun round to see what was going on with his colleagues down on the ground. Spotting the four zombies crossing the road to the pick-up truck he opened fire on them with his 9mm Heckler and Koch MP5A3 Sub-Machine Gun.
Showing some superb marksmanship he scored three kills from three shots.
SWAT Trooper Kelly, armed identically to Vincenzo, fired her SMG at the two zombie kids who had just appeared by the car park entrance.
Her three round burst resulted in two fatal head wounds.
Even though Brandt had switched off the vehicle engine this turn, it still counted towards the 15d6 I rolled for zombie reinforcements. I expected five to turn up and, sure enough, they did. Four appeared just NW of the car park.
The remaining zombie, another small girl, still clutching her dolly, appeared by the east wall of the police station.
TURN 13.   Activation - Police = 1, Zombies = 4
Five zombies charged at Detective Brandt, who stood just outside the pick-up truck. He took the Being Charged Test and passed 2d6, which meant he could fire at his opponents before they reached him. Sadly, only one of his three round burst found the mark, although it was an outright kill.
Suddenly, he was facing four aggressive zombies, hungry for his flesh. He divided his 6d6 attack dice into a 2/2/1/1 split.
It all went badly wrong when he lost the first combat and was knocked OOF. As all combats are supposed to be simultaneous, I still rolled for the other three. He won the second melee, drew the third and lost the fourth, which also put him OOF.
Five more zombies (a group of four and the small girl) moved closer to the pick-up truck, sensing fresh blood.
Inside the police station, the mini horde began to slowly ascend the stairs leading to the first floor. They could hear Rookie Markowitz crying not far away.
"Bloody hell!" Vampifan swore as he saw Detective Brandt dragged to the ground.
This triggered the second Leader Lost Test of the game. Passing 2d6, SWAT Trooper Vincenzo become the new leader of the rapidly depleted police force.
Vampifan slung his Assault Rifle over his shoulder and passed SWAT Sergeant Connors up to Big Sil, who dragged him to safety on the ground floor roof. Vampifan quickly followed him up.
It made a pleasant change to roll just 3d6 for zombie reinforcements. Two arrived across the road from where Detective Brandt had fallen.
TURN 14.   Activation - Police = 4, Zombies = 3
"Sil, see if you can help the Sarge, please," Vampifan said with a note of concern in his voice.
"Will do," Big Sil replied as he bent down to try and aid Connors in his recovery.
Vampifan turned round and fired at the three zombies surrounding the prone Detective Brandt. He was hoping to kill all three but he only succeeded in killing two of them. His third shot went too wide.
"Status report!" SWAT Trooper and newly appointed Precinct Commander Johnny Vincenzo shouted, as he moved around the corner of the helipad to check up on SWAT Trooper Kelly and Patrolwoman Gibson.
"There are quite a few zeds inside the building," Kelly replied calmly, "but we're clear out here."
The little girl zombie in the blood spattered blue dress snuck round the front of the pick-up truck to pounce on Detective Brandt. She sank her teeth into the calf of his left leg. Another three zombies began biting and tearing chunks of flesh from the inactive detective. Their feasting would last for five turns. Five more zombies closed in, ready to join in next turn.
Inside the police station, the vanguard of the zombie mini-horde reached Rookie Ryan Markowitz. Unable and probably unwilling to defend himself he went OOF very quickly and easily.
For the second turn running, I rolled 3d6 for zombie reinforcements. A zombie rabbi appeared at the western edge of the car park, close to the entrance of the basketball court.
TURN 15.   Activation - Police = (6) 1, Zombies = (6) 2
Interesting! Double sixes meant a PEF and a Random Event. I rolled on the Random Occurrence Table (see p.52 of the BDTZ rulebook) and scored a 3 for a result of "the primary weapon of a character at random suddenly falls apart and is now useless." I rolled to see who'd be affected and SWAT Trooper Kelly was the unfortunate victim.
For the new PEF I determined its Rep to be 1, meaning it'd be very lucky to activate or move. It appeared in Sector 7 out of sight of everyone and in cover in front of the billboard.
I rerolled the Activation dice and this time, the zombies moved first. More zombies arrived to join in on the feeding of Detective Brandt.
The zombies devouring Rookie Markowitz would be occupied for two turns.
Up on the roof, SWAT Trooper Kelly swore a long string of profanities as she flung her useless Sub-Machine Gun away and drew her BA Pistol.
SWAT Trooper Vincenzo headed her way at a walk, shaking his head in sympathy.
Patrolwoman Gibson had noticed a zombie child had stepped into view below her.
She fired twice with her BA Pistol, achieving two hits, which resulted in a Knockdown and an Obviously Dead outcome.
SWAT Sergeant Connors only passed 1d6 on his Recovery Test, and so remained OOF.
Vampifan and Big Sil pumped six shots from two burst into the zombies feeding upon Detective Brandt.
Vampifan killed three and Big Sil killed two. That had thinned the zombies' numbers considerably.
However, their gunfire meant I rolled 8d6 for zombie reinforcements. Three appeared at the NE corner of the police station.

TO BE CONCLUDED
Total number of zombies appearing in this scenario = 99

Friday, 6 July 2012

My ATZ Campaign - Day 62 - Assault on Precinct 13 part 2

                                                                                                                                                                                           I left part 1 with a lot resting on the outcome of the next dice rolls for Activation. The fate of Captain Marquez depended on the police winning the roll. Sadly, the good guys got the worst result possible. Not only did the zombies activate first but the police failed to move at all. Bummer!

TURN 4.   Activation - Police = 6, Zombies = 4
Four zombies charged at Captain Marquez. His luck really had deserted him, as he only passed 1d6 on the Being Charged test, meaning he could melee normally but he couldn't fire beforehand.
He split his 6d6 attack dice (5 for his Rep and 1 for having a higher impact weapon) into a 2/2/1/1 split against the four zombies. He was able to kill two of the zombies but the odds were stacked against him and he fell to the ground Out Of the Fight (OOF). SWAT Sergeant Connors, who witnessed the fight took the Leader Lost test and passed 2d6. On the next turn, command would be passed to Detective Mitchell Brandt, who was also Rep:5.
Six more zombies instinctively closed in on Captain Marquez. They could smell his blood and as one they moaned loudly in anticipation of a bloody feast.
The zombies at the front entrance tried without success to breach the barricade. Another six zombies were attracted to the broken window and decided to gain access that way, following the example of a zombie they had seen scant seconds earlier who had just disappeared inside.
That particular zombie climbed over the window ledge, ignoring the shards of glass that cut his legs and hands, and moved to the open door opposite the window.
I rolled 6d6 for zombie reinforcements, and as I thought, two appeared. They arrived at the NW corner of the basketball court.
TURN 5.   Activation - Police = 5, Zombies = 3
Patrolwoman Sally Gibson led Vampifan and Big Sil up the stairs to the second floor.
"Not much further to go," she said in her softly spoken voice.
"Follow me," Patrolman Kenneth Tybald commanded. "I heard breaking glass through here."
Rookie Ryan Markowitz carefully set down his cup of coffee on the reception hall front desk and drew his .45 Calibre Kimber Custom II Pistol from his holster as he followed his vastly experienced partner.
"Brandt, I need more firepower out here!" SWAT Sergeant Wayne Connors shouted to his colleague in the Captain's Office.
As Detective Mitchell Brandt stepped outside, via the open office window, he noticed that someone was missing. (See, this is why he was a detective!)
"Where's Captain Marquez?" he enquired.
"Down below," Connors replied as he fired his 5.56mm Steyr AUG Assault Rifle. "The deadheads got him!"
Two of Connors' bullets found their targets and the two remaining zombies who had attacked Captain Marquez fell to the ground with fatal head wounds.
Up on the first floor roof, SWAT Trooper Gemma Kelly suffered two pieces of bad luck. Firstly, she shot one of the zombies trying to climb through the ground floor broken window but she hit him in the chest, not the head. He was knocked down but he was not fully dead. Secondly, her SMG suddenly clicked on empty. She was out of ammo. Thankfully, she did have a spare clip but she'd be out of the fight for a short while as she reloaded.
Her colleague, SWAT Trooper Johnny Vincenzo, thought about shooting the three zombies ripping the unconscious Killer Klown to shreds, but thought better of it.
"Let the bastard suffer!" he muttered to himself.
Six zombies reached Captain Marquez and began tearing pieces of flesh from him with their teeth. Their feasting would last for two turns, as indicated by the red die.
Another three zombies entered the police station via the broken window in the detective's office. The zombie knocked down by Kelly stood back up.
Hearing voices coming from the reception hall, the zombie leading the way inside charged at Tybald and Markowitz. Both men passed 1d6 on the Being Charged Test and could engage in normal melee combat with the Zombie. I diced to see who the zombie would attack and he chose Rookie Markowitz.
Markowitz held his nerve and killed the zombie by using his pistol butt to smash the zombie's skull, killing him instantly.
I rolled 12d6 for zombie reinforcements and, amazingly, seven turned up! I expected four but not seven! I placed them at the northern edge of the basketball court by the large tree.
TURN 6.   Activation - Police = 2, Zombies = 4.
The three zombies who had fed on the Killer Klown crossed the road to join the six other zombies still feasting on Captain Marquez.
The zombies attacking the front doors eventually broke through the wooden barricade and two of them stepped into the Reception Hall. This would open the floodgates for a zombie insertion and was very bad news for the defenders.
Three more zombies entered the detective's office at the SW corner of the police station. The three who had entered last turn charged at Patrolman Tybald and Rookie Markowitz.
Patrolman Tybald passed 2d6 on the Being Charged Test and fired his 12 gauge Remington 870 pump-action shotgun at the three rapidly approaching zombies. He hit one full in the chest, knocking him off his feet, but failing to kill the undead creature.
Rookie Markowitz only passed 1d6 on the Being Charged Test and was able to melee as normal but he couldn't fire his BA Pistol. The two cops went up against one zombie apiece.
Patrolman Tybald killed his opponent with a savage blow to the forehead from the butt of his shotgun. Rookie Markowitz, struggled against his opponent and they ended up in deadlock.
It was now the police turn to activate. Markowitz decided to carry on fighting but once more, he could only draw. The leather jacketed young male was proving to be a formidable fighter.
"Oh, for Christ's sake!" Tybald said in exasperation. He used a sidekick to shatter the kneecap of the zombie, forcing it to drop to the floor. He followed up with a lethal foot stomp to the side of the zombie's head. Pieces of brain and skull stuck to the sole of his boot. The zombie ceased any further movement.
Upstairs, Patrolwoman Gibson, Vampifan and Big Sil reached the exit that led to the roof of the first floor.
Just outside from the trio, SWAT Trooper Kelly reloaded her MP5A3 Sub-Machine Gun. SWAT Trooper Vincenzo moved south a short way to lend his support to Detective Brandt and SWAT Sergeant Connors, who were below him on the ground floor roof. All three men fired short three round bursts at the zombies feasting on Captain Marquez.
Brandt scored one hit and one kill; Connors scored two hits and two kills, as did Vincenzo.
I rolled 21d6 for zombie reinforcements and yet again scored an above average result with ten more arriving this turn. Seven emerged next to the pedestrian crossing at the SW corner of the police station.
The other three, who were obviously once strippers before rising again, appeared at the back of the police station, not far from the rear entrance.
TURN 7.   Activation - Police = 1, Zombies = 2
The zombies at the SW corner of the police station gathered around Captain Marquez had grown to seventeen. They all ignored the bloody corpse, whose flesh had grown too cold to attract their interest.
 At the back of the police station, the trio of zombie strippers reached the back door.
Inside the building, more and more zombies flooded in. Patrolman Tybald and Rookie Markowitz suddenly found themselves surrounded by ten zombies. Tybald only managed to pass 1d6 on the Being Charged Test, which virtually sealed his fate. He could melee but he couldn't fire first. His fate was decreed when Markowitz passed 0d6 on the Being Charged Test and was forced to Retire.
The young cop dashed through the door that led to the stairs. He sprinted up the staircase, crying to himself, "oh, shit!" over and over again. He dropped to his knees, just around the corner at the top of the stairwell, out of sight of the horrors below. He had to Hunker Down and could do nothing until he was Rallied.
Abandoned by his partner, Patrolman Kenneth Tybald stood no chance against so many zombies. He was able to kill just one before he was dragged to the floor screaming in agony from so many bites.
As Patrolwoman Gibson, Vampifan and Big Sil arrived on the first floor roof, SWAT Trooper Vincenzo shouted to them, "Hey, guys, I need some help over here!"
Vampifan and Big Sil strolled across the roof in his direction.
Patrolwoman Gibson moved to the parapet overlooking the front of the police station. She drew her BA Pistol from her belt holster and fired twice at the zombies dierectly below her.
SWAT Trooper Kelly also fired at the same group of zombies with a three round burst. The women each hit and killed a zombie (although not the same one, obviously).
Brandt, Connors and Vincenzo repeated their tactics of the previous turn, firing short bursts at the zombies gathered by Captain Marquez. This time they didn't do so well. Brandt hit two and killed them; Connors hit and killed him but although Vincenzo hit one, he just achieved a Knockdown result.
I rolled 20d6 for zombie reinforcements and seven more arrived, next to the western edge of the basketball court.
TURN 8.   Activation - Police = 1, Zombies = 6.
Vampifan and Big Sil reached the SW corner of the roof of the first floor and stood alongside SWAT Trooper Vincenzo.
"Let's give 'em hell" the cop of mixed American and Italian parents said fervently.
Detective Brandt and SWAT Sergeant Connors joined in.
Fifteen bullets from five short bursts rained down on the zombies below. Vampifan got off to a highly impressive start, hitting three and killing them with unerring accuracy. Big Sil scored two hits and two kills, as did Vincenzo. Brandt let the side down by scoring a single hit but failed to make it count. All he did was knock a zombie off his feet and onto his back. It was poor marksmanship from the group's leader.  Connors also scored a single hit, but he made his count, placing his shot in the top of the skull of his target.
The two females of the Precinct, Gibson and Kelly, resumed their firing against the zombies by the front entrance. From their five shots they killed three more zombies, one from Gibson and two from Kelly.
I rolled 26d6 for zombie reinforcements and scored nine successes. They appeared next to the entrance to the basketball court.
TURN 9.   Activation - Police = (5) 4, Zombies = (5) 3
Doubles meant the arrival of a PEF. I rolled or its Rep and placement. It was Rep:4 and it arrived in Sector 6. Although I placed it in cover behind a police car, it was in sight of SWAT Trooper Kelly. No matter where I placed it, she'd be able to spot it. So I rolled on my PEF Resolution Table and scored a 4 for a D result, meaning a False Alarm.
"Trooper, go check the back of the building," Vampifan ordered SWAT Trooper Vincenzo. "We can deal with the zeds here."
To his credit, Vincenzo complied without comment or complaint.
"Hostiles here!" he shouted as he saw three female zombies clustered around the back door. "Don't worry, I've got them!"
His three round burst from his 9mm Heckler and Koch MP5A3 Sub-Machine Gun hit two of them. One died from a head wound but the other one got hit between the shoulder blades and was just knocked down.
Vampifan climbed over the parapet and lowered himself down to stand just behind Detective Brandt and SWAT Sergeant Connors.
"We have to switch off that engine," he said urgently. "It's a frigging zombie magnet!"
"We already tried it, buddy" Brandt replied morosely, "That's how we lost the Captain."
"That's because he went alone," Vampifan countered, "We need to go as a group to support each other."
Brandt, Connors and Big Sil fired three more short bursts at the four standing and two prone zombies below them.
They wiped out all six, as they killed two apiece.
"We have a clear window of opportunity now," Connors remarked. "If we all go now, we could do it."
"Outstanding!" Vampifan said, feeling very confident about this.
Patrolwoman Gibson and SWAT Trooper Kelly refrained from firing this turn as the zombies below them were hidden from view by the roof of the front porch.
In the reception area, nine zombies piled in to devour Patrolman Tybald. Their feasting would last for two turns.
The knocked down zombie stripper stood back up. Her former colleague tried unsuccessfully to break open the back door.
The group of nine zombies shambled across the car park towards the front entrance of the police station.
The group of seven zombies seemed more interested in the noisy pick-up truck and so moved towards it.
 I rolled 18d6 for zombie reinforcements and six appeared at the NE corner of the police station.

TO BE CONTINUED
Total number of zombies appearing so far = 82