

Before I get into the scenario let’s take a time-out to have a look at the survivors that I used in the game. I decided to use a group of six teenage schoolgirls. Now if I was a betting man I wouldn’t give good odds for them making it... but these are no ordinary schoolgirls – these are St. Trinian’s schoolgirls! These girls know how to fight and they fight dirty. The zombies won’t know what’s hit them!
Moving from left to right is the leader of the group, Kelly Jones, based on a Copplestone Casting Bikini Bodyguard (FW45) that I’d converted by adding her miniskirt, blouse and tie. The head-girl is armed with a high calibre heavy pistol and a flick knife. She is a crack-shot and a car-jacker. Next in line is Annabelle Fritton, another Copplestone Casting Future Warrior from his Corporate Babes 2 set (FW46). She has no conversion work done to her and appears as is, armed with a katana. I love katanas! She was a skilled athlete and possessed combat reflexes.

The first girl of the four is Sabrina Sykes. She is armed with a 9mm pistol and a flick knife. She was an incredibly accurate shooter. Incidentally, Kelly and Annabelle are named after characters in the 2007 film St. Trinian’s, whilst the other four were given names that I came up with.
Moving on, we have Rosalie Alexander, a bubblegum-chewing miscreant with a serious attitude problem. At first glance she appears to be unarmed but hidden in her blazer are six sticks of dynamite, a flick knife and a spray-can of paint. She is the scrounger of the group.
Next up is Peaches Fraser. You have to admit these four girls are never going to win any beauty contests, are they? Unlike the Copplestone girls, who invariably look gorgeous. Peaches looks like a frog! She too, was armed with a 9mm pistol and a flick knife. Her perk was being able to rapidly reload her pistol. She was also the group’s medic and she carried a medi-pack in her backpack.
Finally, is Bridget Strong, the psychopathic bully of the group. Although armed with nothing more than a baseball bat, she was more than a match for most fighters. Her particular non-combat skill was breaking and entry.
Before starting the scenario, there were a few pre-game checks to make. First up was rolling for weather. Nothing out of the ordinary was the result, so weather would not influence the game in any way. Next, I diced to see what year after the outbreak that the game took place. In a one-off game like this, this is important, as it determines the type of zombie reinforcements that appear. Freshie zombies (fast movers and for ease of identification I used my Eureka zeds as freshies) are more numerous closer to the year the outbreak began. As time moves on, more and more zombie draggers (slow movers) appear. This game took place eight years after the outbreak. Next, I rolled for how many zombies should be placed on the board (32, all normal zombies) and their starting positions. Finally, I rolled for which side of the board the girls would arrive on. They entered from the north. Okay, let’s begin!
Here’s a few photos of the initial set up.










TURN 4. Moving at a walk, five of the girls stepped onto the pavement at the back of the car park. Bridget, however, charged into the road to bash the chicken suit zombie in the head. “Why’d the zombie chicken cross the road?” she asked. “To get away from you,” sniggered Annabelle. She killed her third zombie in quick succession as her trusty katana spilt more blood. Kelly was surprised that it took two bullets to kill a bearded zombie; one should have sufficed. Sabrina and Peaches each bagged another zombie. Rosalie had been quiet up till now. Blowing a large bubble she pulled out a stick of dynamite, lit it and threw it at a group of three zombies advancing by the back of the lawyers’ offices. The blast killed two by only wounded the one furthest away.




Kelly was the first to enter. Moving cautiously, she shot and killed two male zombies near to the entrance. Annabelle charged past her and attacked a zombie descending the stairs from the office. Perhaps he was the warehouse manager. Not that it made any difference. Her katana sliced through his neck with ease. Sabrina entered next and she fired twice. Her first shot killed a zombie lollipop man but her second shot failed to kill a bare-chested male zombie. Rosalie stepped in with a stick of dynamite at the ready but did not light it. Her targets were too spread out, plus she had no idea what was in the crates that littered the floor.
Outside, it took two bullets from Peaches to kill the zombie holding the road sign. Bridget was having no luck against the zombie dog. Her first attack missed and her second only caused a flesh wound. The dog failed to bite her. Zombie Reinforcements = 8 (2 Freshies, 5 Normals, 1 Dragger). All of a sudden, Bridget was nearly surrounded by zombies. As well as the dog, she faced a freshie, a dragger and two normal zombies. Well, if she was going down, she’d go down fighting... and she’d take that damned dog with her! She put all of her anger into one mighty blow that stove in the dog’s skull. Then the zombies attacked en masse and scored two wounds on her, one from the freshie and one from a zombie tramp who had been pierced with a katana.
Back inside, a female zombie on roller-skates lunged at Kelly. Kelly struck her in a flailing arm, enough to disrupt the zombie’s attack but not good enough to kill her. A one-armed zombie shambled towards Annabelle. He stood no chance against her and his head soon parted his body.


Zombie Reinforcements = 6 (1 Freshie, 4 Normals, 1 Dragger). Sabrina drew her flick knife but her attack on the zombie in the apron was weak and failed to kill him. Bridget, standing next to her, swung her newly acquired katana at the zombie and totally missed. The zombie had a choice of targets to attack. Both smelt of blood but Bridget seemed to be the tastier of the two. He lashed out and sent Bridget sprawling. As soon as she hit the floor, Bridget’s eyes rolled back and she passed out. Peaches stabbed the zombie hoodie in the left eye, killing him instantly before he could attack her. A zombie biker stood up on the loading bat moved in to grab Annabelle. She thrust her katana up so that it pierced his skull from below. A freshie zombie sped into the warehouse and tried to grapple Kelly. Her flick knife did enough damage to put him off his attack but failed to stop him permanently. Rosalie was in the most danger as she stood in the doorway, a prime target or every zombie outside. Two normal zombies and a dragger ganged up on her. She drew her flick knife and stabbed one of the normal zeds in the head. The second normal zombie failed to hit Rosalie but the dragger got lucky and knocked her over, causing a nasty bruise to her head. With lots more zombies headed her way Rosalie did not want to be lying on her back as they surged forwards. Without a doubt, this was the zombies’ best turn.


Zombie Reinforcements = 5 (1 Freshie, 4 Normals). Three zombies entered the warehouse and two made contact with the girls. Female dragger was easily killed by Sabrina and her flick knife. Rosalie dispatched her male normal zombie with equal efficiency.


Zombie Reinforcements = 9 (2 Freshies, 4 Normals, 3 Draggers). Outside, at the rear of the warehouse, four zombies stood by one door. Three were normal zombies and one was a freshie. Hidden from them by a flat-bed truck that was parked against the other door was a zombie nun. As the two doors finally slid open, four zombies tried to grab the girls. A zombie cheerleader managed to grab hold of Peaches, causing her a flesh wound on her right leg. Peaches failed to strike back.


TURN 12. Peaches dragged Bridget onto the back of the truck. Sabrina pressed the button that would lower the two back doors – that way no zombies could pursue them from the warehouse. Annabelle and Rosalie kept watch but there were no zombies in sight. Kelly dropped down from the loading bay and ran to the cab of the truck, hoping that the door would be open but not too bothered if it wasn’t. Remember, she was a car-jacker. Zombie Reinforcements = 7 (1 Freshie, 5 Normals, 1 Dragger). Once again, not one zombie arrived anywhere near the back of the warehouse. The girls’ tactics seemed to have paid off. Although more zombies entered the warehouse from the front it was now quite obvious that the girls would escape.
TURN 13. Kelly climbed into the truck’s cab and discovered there were no keys in the ignition. No problem. She simply hot-wired the ignition and she accelerated away. The shutter doors slammed shut behind them, just as some of the zombies inside reached them. They had made it. Victory for St. Trinian’s! Peaches, the group’s medic took out her medi-pack and tended to the wounded. Bridget had suffered a cracked skull. She would recover without any long term effects. The other girls who had received wounds made full recoveries. No one was coming back as a zombie.
Kelly suffered no wounds. She killed 2 freshie zombies and 8 normal zombies.
Annabelle suffered no wounds. She killed 6 normal zombies and 1 dragger zombie.
Bridget suffered 3 normal wounds that caused a critical injury – a cracked skull. She killed 1 freshie zombie, 3 normal zombies and 1 zombie dog.
Peaches suffered 1 flesh wound. She killed 5 normal zombies.
Rosalie suffered 1 flesh wound. She killed 1 freshie zombie and 8 normal zombies.
Sabrina suffered 1 normal wound. She killed 8 normal zombies and 1 dragger zombie.
Oh come on, now Vamp. You're a dab hand with a paintbrush you build kickass terrain, AND you sculpt. I turn green with envy, blast you! :)
ReplyDeleteNice job on the Batrep and photography as well. It does seem to me that your zeds are a shade underpowered compared to the survivors. If they couldn't kill Bridget even with an enormous dogpile like the one outside the warehouse then I think you may have some balance issues.
I really chuckled over the references to the 2007 St. Trinian's revival movie. I saw it more or less by accident and was amazed at how much I laughed. You should see about some minis for the twins from the movie, who really stole the show IMHO.
I agree with you about Bridget getting off too lightly. After the zombies attacked her and it moved on to her turn she was able to run away without fear of reprisal. This is an issue that needs looking at. I'll have a word with the rules' author and see if we can change it to make it harder to break away from melee combat.
ReplyDeleteRegarding the 2007 St. Trinian's film it is one of my guilty pleasures. I really shouldn't like it but I do! I agree about the twins. I'm thinking of using Hasslefree's figure(s) of Alyx for them. Kev has just sculpted a new version of her so you now have a choice of 6 arms to use with her. I've also found a better figure to use for Kelly - another Copplestone corporate babe but with much shorter hair so she looks just like the actress who played Kelly. I'm sure the girls will return at some time.
Very good, ZombiFan...I do, of course, have just the one question.
ReplyDeleteIn Turn 6 Rosalie threw a stick of dynamite at the two zombies approaching from the the teh ....
Petrol Station. Oh dear... One almighty mega-explosion which burned down all ur buildings and rendered the game a draw as all living? creatures perished...
It did cross my mind that when Rosalie threw that stick of dynamite what would happen if she missed and the dynamite scattered beyond the two zeds? Directly behind the pair of zombies was a huge propane gas tank, which was situated at the back of the petrol station! The consequences would have been exactly as you said - TOTAL WIPEOUT! Common sense is a quality seriously lacking in these young ladies from St. Trinian's!
ReplyDeleteWow, fantastic battlereport, it was a lot of fun to read it, and the sculp work with the girls was great! I agree with John about the poor performance of zeds, but by the other side adds a lot of movie flavor!
ReplyDeleteAnd, as always, tha city setup is impressive.
I really enjoyed your battle report. It had character and tension. And I think your battle scenery is incredible.
ReplyDeleteI'd like to see a close-up of the space ships next to the alarm clock we see in the background of some of your set-up photos.
@Fer. Thanks, Fer. I've raised John's points with the game's author. Changes have been made.
ReplyDelete@MrTeuful. Again, thanks. I can tell you that the spaceships you see are the Character range of Doctor Who spacecraft, which are sadly no longer being made. They're not all to the same scale but surely you ought to be able to recognise the Tardis.
Love your terrain Vampifan - am going to have to rebuild some of my Worldworks stuff as I have a warehouse and office builfing done in foam-core so far. Really impressed with the tennement too - planning one just like it now.
ReplyDeleteWould really love to see more of the interiors as you seem to have built up a living 'furnished' zombie city there.
Welcome aboard, Munce. I plan on show-casing my buildings here. Every one that you see on the board has interior detail. The four-storey lawyers' offices was my latest project and was a real bitch to make because of the amount of interior detail! I'm taking a breather now by building the Urban Grind skateboard park - no interior detail with this baby!
ReplyDeleteLol - yeah nice exterior set that. Can imagine makes a difference to get the interiors kitted out with furniture. Must make more.
ReplyDeleteOMG, I fer shur like totally almost missed that one! Serioulsy zlint minis and AAR, totally trippendicular!
ReplyDeleteOk, I know your girls are British, but I couldn't resist on dropping my fair share of Valleyspeak on that one! :O)
It seems that jumping from the window of the WWG warehouse and landing in the back of the escape truck is already a classical! Well done, pardner!
Many thanks for the kind words, Edu. Well done on finding this very old batrep. Nothing ever came of the rules used here so if I was to replay it, which I might, I'd use the ATZ:FFO rules.
DeleteAnd talking about rules... may I ask how do you compare Six Gun Sound to Dracula's America?
DeleteThe rules are very different, Edu. Both have their good points. I have yet to try out the Dracula's America rules but it will happen soon and I'll be able to give you a better answer then.
DeleteThanks, pardner! ;O)
ReplyDelete