"The day it all began. It started like any other - Doug, an office worker at his desk; Amy, a goth Girl making breakfast; Phil, a cop interrogating Josh, a young thug; Ned, a nut job tugging feverishly on a locked door and me, Wanda, getting ready to serve burgers. Even when every radio and television in sight began blaring out the news, it still almost didn't penetrate the mundane routine. Only the first distant sounds of gunfire and screams gave us a precious few minutes of warning. We gathered, we prepared, still disbelieving even as the first few trickled in. We killed them, refusing to yield our homes, but soon the trickle became a flood. We couldn't defend. There was no resisting any more... only survival and zombicide. I should have grabbed my toothbrush!"
Escape through the Exit Zone on tile 1B with at least one Survivor at the Red Danger Level. Any Survivor at the Red Danger Level may escape through this Zone at the end of his Turn, as long as there are no Zombies in that Zone. This is an unusual objective as it requires all six Survivors to kill a hell of a lot of Zombies in order to win. As such, it meant that the scenario would take many Turns to complete. This was going to be the toughest challenge I had ever faced as a Zombicide player. How many will survive to continue the zombicide?
Place the Survivors where they were when it all began.
1. Place Doug at his desk in the large office room on tile 4E.
2. Place Amy in the kitchen of her apartment on tile 1B.
3 and 4. Place Phil and Josh next to the green dumpster on tile 5B.
5. Place Ned outside his bunker on tile 7B.
6. Place Wanda in the diner on tile 6B.
Do not spawn Zombies in buildings the Survivors start in.
You are doing just fine. Each Objective gives 5 experience points to the Survivor who takes it. There are four red Objectives, one blue Objective and one green Objective.
A pimpmobile! The pimpmobile can be searched only once. It contains either Ma's Shotgun or Evil Twins (draw randomly). The pimpmobile can be driven.
A police car! You can Search the police car more than once. Draw cards until you find a weapon. Discard the other cards. The Aaahh! card triggers the appearance of a Walker as usual and interrupts the Search. The police car can be driven.
Ned's bunker. The blue and green Objectives are inside Ned's bunker behind the blue door, which only opens with Ned's key. The blue Objective is his arsenal and the green one is a reusable med-kit! Too bad that Ned has lost the key, and you have no way to get in. No, the key is not located anywhere on the board either. What a sad day!
"Hey now, hey now, now, sing this corrosion."
The lyrics were by Andrew Eldritch, lead singer of the Sisters of Mercy, a group whom she adored. The song, "This Corrosion", was an oldie, released way back in 1987 before she was even born. It was the last tracked she'd played on her hi-fi last night and was still stuck in her memory.
Hoping to find something useful in the office all he could find was a flashlight.
"Worth keeping," he said as he slipped it into a trouser pocket.
"Listen to those screams and gunfire," he urged. "They're getting closer. We need to get armed."
"You're right, kid," Phil nodded in agreement. It went against all his training as a cop but he'd heard the reports over his car radio all morning. Too many officers were reporting, "man down, back up required!" Plus, his own partner had been bitten by feral junkie a couple of hours ago and was still in hospital. His partner had shot and killed the junkie. Phil had a nasty suspicion that the junkie was already dead. The word "Zombie" sprung to mind but he kept his suspicions to himself.
"Go open the trunk of the car," he said. "There's a stash of weapons I was taking back to the precinct station in there. Pick what you want."
"Cool!" he said, smiling.
He angrily stormed away. Turning a corner, he spotted a youngster looking in the trunk of a police car. He thought he recognised the youth. Joe was his name. No, it was Josh, he suddenly remembered.
"Hey, son, what do you think you're doing?" he asked as he closed the distance between them.
"Stocking up on weapons to kill the walking dead," was Josh's disarmingly honest reply.
"You know about them?" the bearded tramp asked.
"Hell, yeah!" Josh answered. "Go ahead. Pick one. Phil says it's okay."
"Reckon so," Ned replied. "You're going to need all the help you can get, officer. The world's about to end. Mark my words."
Ominously, Phil and Josh were not inclined to disagree with him.
|Amy is unlucky when she searches her apartment.|
"You have got to be fucking kidding me!" she hissed angrily. "Get out!"
The stranger ignored her command and swiftly approached her with both arms outstretched.
"No way!" the young Goth screamed. She took one step backwards, pulling the blade free and swung it at neck height. The katana sliced through flesh and bone with amazing ease. As the stranger's head parted his body Amy was surprised at how little blood there was.
"Oh, my God!" she cried. "The news was right. The dead really are coming back to life! This is just so fucking amazing!"
"Now this is more my style," he said. "Can I keep this instead of the pump action?"
"You can take whatever you want," Phil replied. "Do you still want the pump action?"
"Nah, not really," Josh answered. "Here. You can have it."
"Alright!" Phil gratefully took the proffered firearm. Now he felt confident to take on any threat.
He walked along the street and entered the diner. The place looked deserted.
"Hey, anyone here?" he called out.
"Have you heard the news?" she asked as moved back behind the counter. "Is it true that the dead are coming back to life?"
"I fear it is," Phil replied solemnly. "I see you're armed. That's good."
"I am, and ooh, look what I've found," she said cheerily, as she held up a handful of spare ammo clips that she'd just found. They were secreted beneath the counter but now she put them away in her apron pouch.
"Good morning, Amy!" he said cheerfully.
"Morning, Mr. Michaels," Amy replied.
"Please, call me Doug," the office worker insisted.
"Okay, ...Doug," Amy responded hesitantly. "Have you seen any zombies yet? I've just killed three in the past couple of minutes."
"Really?" Doug looked at her with renewed respect. He couldn't imagine her killing anyone. "No, not personally. Just what I saw on the news and I'm still not sure it's true."
"Oh, it is!" Amy said earnestly. "It's very true!"
"I'm not sure," Wanda replied. "Why don't you come and see?"
Phil joined the young waitress behind the counter and immediately spotted a familiar looking box. As he opened it he saw it was full of shotgun cartridges.
"Sorted!" he said with a grin as he pocketed the spare ammo. "I'll just be outside if you need me."
"Stop right there!" he ordered.
The Walker ignored his request and made a dash to grab him. She only covered a few yards before Phil opened fire with his pump-action shotgun. The blast lifted the Walker off her feet as it hit her full in the face, killing her instantly.
|The dreaded Aaahh! card crops again when Wanda does her Search Action.|
"Hello," she called out. To her utter amazement a scruffy-looking teenager crawled out from beneath the table and stood up. His clothes were torn and he was covered in fresh blood. One look at him was all it needed to convince Wanda that the dead were returning to life. Her right hand shook as she pointed her double-barreled sawed-off shotgun at the youth. He lunged at the firearm, twisting it to one side when she pulled the triggers. The noise was deafening and her nose was filled with the stench of cordite. She only had the briefest moment to realise that she'd missed.
|Amazingly, I only spawned 1 Walker this Turn. Lucky me!|
|Holy crap! An Abomination this early in the game! This is not good!|
"Hey, guys," Doug called out. "I think you should come and check this out!"
|Josh uses his Slippery Skill to sneak past the female Walker.|
"We've got company inside," Doug replied, "of the undead variety."
"No problem, man" Josh reassured him. "I'll just slip in and check the place out."
Amazingly, the Walker never even noticed the youth as he silently tip-toed past her into the storage room. It was a knack he had of slipping past people unnoticed.
"I sure have," Doug replied as he pointed to the open door of the store with his fire axe.
"Aha, I see!" Ned offered. He calmly shot and killed the female Walker staring back at him from the ruined office. "Problem solved!"
Doug chuckled as Ned turned away.
"Hmm, more of the buggers, huh?" Ned muttered to himself as he saw the Walker wearing the bowler hat approaching him. At that range it should have been an easy kill but Ned's aim was just a fraction off. He hit the Walker in the left shoulder, which did nothing to slow him down.
"Zombie trouble," Doug replied.
"Have we got another zombie here?" she asked as she suddenly noticed the Walker wearing the bowler hat.
"Yeah, I winged him," Ned replied. "I was just about to finish him off."
"Don't worry," Wanda said as she raised her sawed-off. "I've got him!"
This time her hand did not shake and her aim was true. The Walker fell to the ground minus the top half his head. The bowler hat was shredded.
|Wanda advances to Yellow Level and gains +1 Action.|
To be continued.