Sunday, 6 June 2010
My ATZ Campaign - Day One Parts 2 & 3
If ever there is a lull in the action then you can ignore the result of the activation dice solely for the purpose of activating your character. If the activation dice indicate a random encounter then that cannot be ignored and must be rolled for. My view is that if there is no chance of combat does it really matter if a character can move or not? Having him unable to move only slows the game down unnecessarily. You may disagree, which is why I have made this a house rule. Once there is an enemy figure on the board then the result of the activation dice must be adhered to.
DAY ONE CONTINUES
LOCATION 2 (3) - The Car Park