Monday, 8 August 2016

Zombicide: Black Plague Fatties 01

The Zombicide: Black Plague core set contains 14 Zombie Fatties sculpted in two poses. I have left three of each pose as is and have converted the rest. Most conversions are simply done but they do help to add some variety to the poses. Fatties in Zombicide: Black Plague work the same as they do in the other Zombicide games (they have 1 Action per turn, move 1 Zone per Turn and can only be killed by weapons doing 2 or more damage) apart from one major difference. Now when they appear, they are not accompanied by two Walkers. This makes them slightly less of a threat.
These three Fatties have not been converted. For the one at the far left, I painted him with a gouged out right eye, which looks very disturbing but also makes him stand out. Quite often, paintwork can make a figure look very different. He is my only Fatty with a missing eye. I could have drilled a small hole where his eye was, but it wasn't necessary as the painting achieved the effect I was after.
Most of my Zombies in this core set have unique colour schemes but I decided to give two sets of Zombies (one of each of the nine different sculpts) identical colour schemes as if they wore the livery of their Lord. For one group I chose a blue and red colour scheme, as can be seen on the Fatty in the centre of this trio. For the second colour scheme, I chose dark brown and ochre yellow, as can be seen on the Fatty at the far right. You'll see these two colour schemes cropping up over the course of my reviews of the Zombies from the core set.
These next four Fatties have all been converted. The one at the far left has had a few holes drilled into him, in his chest, stomach and upper left leg. The Fatty standing next to him has had his left hand cut off. Both of these conversions were so easy to do.
The Fatty standing second from the right has not been converted but I have added a severed hand to his base. Whenever I cut off hands, arms or legs from any of my Zombie figures I always keep the severed parts in my spare parts box. They come in handy (no pun intended) for adding to bases, especially for Zombie figures. The Fatty at the far right has had his right arm repositioned. It was too thick to repose using my normal method of holding the arm over the flame of a candle, repositioning it when warm enough and then immediately dunking the figure in cold water to set the limb in place. For this figure I made a cut three quarters of the way through his elbow joint and repositioned the lower arm. I filled in the gap with Milliput. This is a more complex conversion but easy enough for me to do. Giving him white hair also makes him stand out from the rest.
Here we have the second sculpt of the Fatties. These three have not been converted and only their colour schemes distinguishes them from one another and the rest.
Once again, note the red and blue and the brown and ochre colour schemes on the pair in the centre and far right.
These four are my converted Fatties. I don't know why, but with all of them clutching their stomachs, I totally forgot to add any intestines spilling out of their guts. Shame on me! The Fatty at the far left has had some holes drilled into his arms and upper right leg. Next to him, this Fatty has had his right arm chopped off at the elbow. I added a bit of Milliput to the stump to show a bit of bone poking through.
The Fatty standing second from the right is another one who hasn't been converted per se, but I have added a complete severed arm to his base, which nestles between his legs. The Fatty at the far right has had his right arm repositioned in the same manner as the one I described above. As you can see, his arm is now straight and not bent at the elbow.
I always enjoy painting Fatties more than any other kind of Zombies. These were all fun to paint and I do enjoy coming up with conversion ideas. As I've shown repeatedly, converting figures need not be a difficult task. Best of all, it breaks up the monotony of having a whole bunch of figures looking identical. I'm still kicking myself for missing out on the spilled intestines conversion, mind you! What a missed opportunity!

26 comments:

  1. Disturbingly ugly. A very good job realising these monsters! Totally impressed.

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    1. Thanks, Clint. That's very kind of you to say so.

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  2. These all look great. I really quite like the sculpts on these guys as well. Nice job :)

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    1. Thanks, Simon. They are indeed very well sculpted. I love them.

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  3. That's a whole lot of dead blubber dude ;-)

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  4. Really very, v-e-r-y good. Standard of painting is beyond question, extremely high and I really `get` these and the effects you have striven to achieve to reach this zombie effect.... actually you have succeeded amazingly, and these guys will grace any wargame table. You must feel very happy they will soon grace YOUR table.

    You have long ago mastered the technique of light and shade, tone and shading, and never was that more apparent than here. I absolutely love these and hope mine turn out as nice using my dipping method (early results look highly favourable I must say).

    If I had a criticism, it is not actually at you, but the people who designed the box art. Personally I would be very reluctant to use it as is, for the following reasons. See, I r-e-a-l-l-y know my medieval history and that includes social/economic history of the era (which includes art and costume). This starts from `true` medieval right through to its recognised end in the early 16th century (some scholars would debate that its absolute end was in the reign of King James 1st/6th).

    However, these zombie guys depicted are a mish-mash of 14th century French peasant: 15th century Flemish Court style, and 11th and 12th century English Saxon influenced city garb (country trade and farm costumes were different again). End result, these dudes could never have actually met, let alone hung together in a crowd... or a herd. They would have had to be gathered together from all across Europe ever to have graced the same street and one wonders how such an eclectic bunch even ended up getting turned into zombies while residing in the same vicinity... in the first place.

    Course this is fantasy (so does it matter.... no, course not), but WHY did they paint the box in very obvious real life garb of the various ages? I think I might be inclined to find the era I wish to anchor my game to, then paint (easy to research) all my guys to the appropriate garb style of THAT fashion era. Clothing didn’t tend to change so much as the available dyes and material on offer: influenced of course, on what current war was going on in Europe at the time... hence this tended to dictate what trade goods were available at any given time span (again, real easy to research).

    But maybe I`m too pedantic here hehe.

    Bottom line though, your Big Bad Zombies look absolutely amazing Bryan :)

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    1. Thanks for the very generous comments about my painting, Steve. It really is greatly appreciated. I hope your own ZBP figures come out how you want them.

      I must disagree with you about the historical accuracy of the colour schemes simply because these are NOT meant to be historically accurate. ZBP is a fantasy game set in an unspecified time and place. It could even be in a totally different dimension to ours and most probably is, seeing as it has zombies and fantasy creatures in it.

      Having read the replies from Tarot and Hil, I have to say, they totally get it! Sorry, Steve.

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    2. no... no, having thought mote I too see that are all absolutely right. But bottom line, the minis LOOK AMAZING.

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  5. Meh, I think you may be missing the rudimental point here Stevie darling. Most people play fantasy to get away from the mundane of real life, and often that includes history. But fantasy gamers are an eclectic bunch and will gather their ideas and `gaming atmospheres` from a host of sources available to them. Sometimes those sources will be from real life. But the fantasy gamer if free from the shackles of needing to stick to historical convention, i.e. he no longer needs to be a slave to direct accurate realism. But can cherry pick from across the entire field to create his/her own gaming environment.

    Bryan, these big guys are awesome: stunningly scary and nicely executed. If ours turn out anything like as well, I think we will be delightedly happy.

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    1. Well said, my dear! You put my own feelings on the subject of historical accuracy most perfectly.

      Thank you for the compliments on my painting. These really were such a lot of fun to paint and I'm delighted at how they have turned out.

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  6. what Tarot Says.


    Bryan these are simply amazing hun.

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  7. You are of course, completely and utterly right, both of you.

    See that's what I like about conversation, always learning more and more. And a woman`s logic (especially these two) tends to be infallible. I bow to your wisdom here, and for opening my eyes.

    I love you guys.

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    1. Steve, my friend, you should know better by now than to argue with Hil and Tarot! Women are always right... especially these two! :-)

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    2. Yes they are an unstoppable force and I can't reckon with them.... especially when they `gang up`.

      But that besides the point here, they actually ARE right, and I was wrong hehe.

      But even if I had been right, against those two, when their sights are focussed on me: I`d agree the sun is purple and the moon pink to avoid their stern gaze. hahhaha.

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    3. You are very well trained in the art of diplomacy, Steve.

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  8. Very impressive work as always Bryan and more than suitably gory, the floors must be terribly slippery around these guys!

    I think I like the fatties better than the abomination you posted last time, can't really say why just personal taste I guess. But I'm really looking forward to your take on the "ladies" of your undead horde, as I mentioned before I saw a couple of them unpainted on Michael Awdry's site and can't wait to see them painted up by a gore master like your good self.

    Cheers Roger

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    1. I like the Fatties a lot, Roger, so I can see why you'd like them so much. I wonder if it's because I'm overweight. I was fat once but I have lost a lot of weight these past few years since my long stay in hospital in 2013.

      I'm looking forward to showing the females as well. Soon, Roger, soon!

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  9. WOW!! They are as colourful as they are characterful, Bryan and I'll certainly be closely perusing (and nicking) your paint schemes for these beauties when it comes time to paint mine. I can't though believe you forgot to include any of the infamous Vampifan intestines on your conversions though!?! Are you sure you're drinking enough during these hot days?

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    1. Thanks, Simon. Please feel free to copy any colour schemes you want. Oh, I have been drinking a lot. My fluid intake is very very good these days since my little scare last year. I just can't explain how I forgot the spilled intestines. It had become a trademark of mine. I feel like I've let the side down. Fortunately, I have more of these Zombies in the expansion sets and they'll need converting. I guess I'll go overboard with them and they'll end up tripping over their innards. Smiles psychotically!

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    2. You need to paint some Plaguebearers of Nurgle Bryan. lots of lovely innards and intestines to be had :-)

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    3. A good point, Simon. But with my hatred of GW that'll never happen. Plus, I was never that big a fan of Chaos. Sorry, my friend, but I'll stick to eviscerating my Zombies.

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  10. I wasn't a huge fan of the original Zombicide game, possibly because of the glut of zombies games when it came out or possibly the era, but your posts on ZBP are making it more difficult to resist. These fatties are especially characterful and 'nice', if you know what I mean.

    The 'world' in which ZBP takes place seems to me to be the same as that occupied by "Jabberwocky", which is one of my favourite movies. Hmm, a custom Jabberwock for ZBP? That would be cool...

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    1. Many thanks, Jez. I think Guillotine Games made the right decision in leaving the setting for Black Plague undefined. Yes, it is set in a medieval fantasy world, but that still provides you with loads of leeway. The world of the Jabberwocky would work very well as a game setting.

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