Hailing from another dimension where life itself was deemed to be a crime, the Dark Judges are possibly the worst threat that has ever befallen Mega City One. They cannot be killed and have made the decision to bring their own brand of justice to the city. Despite being beaten back several times, they still represent utter peril for the city and each appearance is marked with massive death tolls that only seem to grow larger each time. Their greatest success was Necropolis, an event that saw the death of 60 million people in Mega City One as they held reign over the entire city. You can learn a lot more about them here - https://en.wikipedia.org/wiki/Dark_Judges
The four Dark Judges are arranged in alphabetical order from left to
right in my photos - Judge Death, Judge Fear, Judge Fire and Judge Mortis. Both
Wizkids Indyclix and Warlord Games made versions of the four Dark Judges
but the four that I'm showcasing here are all made by Wargames Foundry from
their 2000AD range of figures. They are slightly taller than the
Warlord Games figures and about the same size as the Indyclix figures.
In JDMG, all four Dark Judges are frighteningly powerful opponents and are classed as Level: Infinity Illegal Heroes. Judge Death has two Special Abilities - The Crime is Life means all of his Close Combat attacks ignore Armour (his hand phases through it) and are not Weak (quite the opposite!). Secondly, is The Sentence is Death, in which each successful close combat attack will remove a number of Hits equal to the roll of 1d10. Nasty!
When passing judgement on victims, Judge Fear opens his visor to reveal a sight of unspeakable terror that scares the living to death as they are forced to confront fear beyond their capacity to comprehend. In JDMG, Judge Fear has two Special Abilities. The first is Gaze into the Face of Fear. When he opens his visor, Judge Fear reveals a face of unspeakable terror that causes the hearts of those who view it to stop instantly. To do this, Judge Fear makes a normal close combat attack with one Melee Die, which automatically rolls a 10. If he succeeds in causing damage, both models must make opposed Will checks. If Judge Fear wins, his opponent is automatically reduced to 0 Hits. His second special ability is Mantrap. Judge Fear is fond of immobilising his enemies with thrown mantraps. Each mantrap is treated as a shooting weapon with Range 10", Shooting Dice 1, Damage 1 and AP -4. If a mantrap inflicts any Hits on an Infantry model, it will automatically immobilise it. The target may not take any Move actions and may not move at all during Melee actions. As a Special action, it may make an Agility check in order to attempt to free itself from the mantrap. A model may only be affected by one mantrap at a time.
Often the Dark Judge tasked to prepare the physical bodies of the others, Judge Mortis has the bare skull of a sheep and causes everything he touches to instantly decay. He is the personification of entropy. In JDMG Judge Mortis only has one special ability - Decaying Touch. Entropy follows in the wake of Judge Mortis. At the start of every turn, every model within 4" of Judge Mortis will automatically lose 1 Hit. Each successful close combat attack by Judge Mortis will remove a number of hits equal to the roll of 1d10.
At the time of writing I have no plans for using the Dark Judges in my JDMG campaign but I still wanted to show you them. The figures made by the three companies I mentioned are all very well sculpted. If you want to collect the Indyclix versions be aware that Judge Death is a Unique figure and is extremely hard to find. The Warlord Games versions were sold individually and as a boxed set with their spirit forms. I bought their spirit forms separately. Of the three versions that were available, I much preferred the Foundry figures. They are still available to buy.