Over the next few posts I'll be looking at some of the perps who'll be appearing in my Judge Dredd Miniatures Game campaign. Some are individuals and some are street gangs. Perps come in all forms, shapes and sizes. They can be alien, ape, human, robot, supernatural or whatever you want them to be. For a campaign of the length I'm envisaging, I'll need lots of perps and lots of variety. Fortunately, I have these in abundance. Remember, I've been collecting figures since the late 1970's and I always preferred science fiction gaming to fantasy gaming so I really am spoiled for choice. The two official producers of figures for JDMG, Mongoose Publishing and Warlord Games, made a small selection of perp figures and perp gangs. I have them all but I also have many other miniatures that fit in just as perfectly.
Games Workshop's Necromunda skirmish game is a great source for Mega City One perps. Any of their under-hive gangs would make good choices as perp gangs and I plan on using most of them in my campaign. What many of you may not know is that Necromunda was spun off from a previous attempt of Games Workshop to popularize a set of rules for low-key skirmish battles in a hive world setting. White Dwarf magazine published such a rule-set between autumn and winter 1990–91 dubbing it Confrontation. It was set on the hive world of Necromunda but made no
reference to houses and such, instead concentrating itself on the
various types of gangs: clan warriors from the spires, brat 'poseurs'
from the upper levels who went 'down' to experience the thrills of
lowlife, under-city mutants, diseased scavengers from the toxic wastes
and the Adeptus Arbites ever-ready to deal swift and summary "Judge Dredd"-like justice. It all sounds very much like Mega City One, doesn't it? Here are two of my current MC1 street gangs based on 28mm scale figures from the Confrontation game - the Bad Bones gang and the Barko Brothers gang.
Next in line is the gang's sniper, Phil Fibula. He is a Level:1 Punk Infantry Hero and is equipped with Leather Armour and a Long Rifle with Scope-sight. His rifle came from the Wargames Foundry Street Violence range. His two talents are Accurate, which allows him to re-roll any Shoot attack that uses 1 Dice and Crackshot which gives him a -1 bonus to any firearm's AP score.