In the Judge Dredd Miniatures Game, mercenaries are most commonly used by a force when facing a stronger enemy. While mercenaries will allow players to always fight on an even scale, they are usually expensive to use and will always leave your force after their work is done. Some mercenaries are no better than common grunts, but can be used in vast numbers, while others are great heroes or celebrities, known across Mega City One and beyond. They are also a good way of gaining models that are not normally accessible in a force list. Whenever a player finds he is facing a force of greater points value in a campaign, he may use any number of mercenaries to bring his force into balance. Once a battle has been fought with mercenaries, they are removed from the force immediately - they never gain Experience Points. Mercenaries come in many different forms. Some are usable by the Justice Department, including such notable Heroes as Judge Dredd, Chief Judge Hershey and Psi Judge Anderson. Others are infamous perps such as the Executioner, Oola Blint, Orlok the Assassin, Sabbat and Stan Lee. And others are unnamed generic figures such as a Bat Burglar, Futsie, Robodoc or Vid Reporter. I'm going to showcase just a few of my own mercenaries in this post. All six figures were produced by Warlord Games.
Another flyer is the Lone Vigilante known as Megaman. Although he is usually treated as a force on his own, he can be hired by other forces as a mercenary to aid their cause. It takes a certain kind of nut to decide that they will do a better job of policing the streets of Mega City One than the Judges. These vigilantes prowl the streets at night, looking for cheap punks terrorising the decent people of the city. Most turn violent, becoming little better than the scum they pursue, but others genuinely believe they are on the side of Right, and it is not rare for them to adopt a superhero persona. I have made Megaman a Level:3 Infantry Hero Flyer. But whereas the Bat Burglar uses a high-tech gadget to fly, Megaman uses the Psionic ability of Telekinesis to fly. He is equipped with an Energy Shield (it can absorb 10 Hits of damage) and a Medi-Kit. His four Talents come from two lists. From the He Knows Kung Fu lists he has Martial Artist (he loses the Weak rule from Fists and Feet attacks) and Black Belt Martial Artist (he adds +2 damage to his Fists and Feet attacks). From the Telekinetic lists I chose Concussive Blast (every model within 5" of him must pass a Will test or suffer -1 to all dice rolls until the end of their next phase) and Levitate (as long as he makes a Melee or Move action after using this Talent he may move 12" up or down as well as his normal forward movement for the action). Megaman has 7 Psi Points and costs 375 Credits.
In the centre of this trio is Oola Blint. A strikingly beautiful woman, Oola became the Angel of Mercy, visiting the lonely, the desperate and the dejected to grant them the sweet release of a dignified death - whether they wanted it or not! Her identity was finally discovered by Judge Dredd in Shake-down during a raid on
an apartment block when crime levels in said block were at an all-time
high. However, she escaped to Brit-Cit (via Oz) with her husband, Homer, and opened a legal euthanasia
clinic. Much to Homer's dismay, however, Oola began murdering people
again (leading to Dredd being sent to Brit-Cit to investigate): she
revealed her motive to be a sham when she admitted that killing was not
the same when the victims "want it". She also revealed she intended to
kill him as well, as a present for Christmas. Homer informed the
Brit-Cit Judges and they and Dredd raided the Blint's apartment block,
but Oola had already fled after injecting her husband. Dredd managed to
save his life and continued his pursuit. Oola willingly give herself up
and both Blints were incarcerated for life for their crimes, in a
couples block – but Oola refused to talk to Homer any more. Oola is a Level:1 infantry Hero with two Talents - Accurate and Stealthy. She is armed with a Poison Gun, which works the same way as a Handgun but if it causes any Hits to be deducted from an Infantry target (not a Robot) that model will automatically lose 1 Hit at the start of every subsequent turn until a Medi-Kit is used on it. If a critical hit is caused by the Poison Gun, the affected model will lose 2 Hits at the start of every turn instead. Oola costs 70 Credits.