Here are the second batch of my male Berserker Walkers from the Zombicide: Prison Outbreak supplement. Not only are there prisoners but also prison guards, which makes a nice change.
The five Berserker Walkers shown directly above and below are not from the Prison Outbreak set. Instead, the three at the left, came from the Angry Zombies Box of Zombies set and the other two were free stretch goals I received for backing Zombicide Season 2 on Kickstarter.
I am quite surprised to see that I have only converted one of them - the zombie at the far left. He has had his left arm cut off just above the elbow. The other four differ by their hair colours and where I have added the gore effects. I assume that because I painted these five in two different batches I must have overlooked the fact that only one had been converted. Ah, well, such is life.
Still sticking with the prison theme, we now come to the prison guards. Looking at their uniforms I was immediately inspired to paint one of them up as a fast food restaurant server. So, there he is at the far left of this group, dressed in his red and white uniform. See how a simple change of colours transforms him.
Of the other three, only the Walker at the far right has been converted. I first cut off his left hand, then I drilled a small entry hole in his neck and a larger exit wound in his back, indicating he has been shot from above. The bullet, on a downward trajectory, entered his neck before expanding and exiting out of the centre of his back between his shoulder blades.
Rather spookily, this is the 666th post of my blog which began just short of 8 years ago! It's the number of the beast! In hindsight I should have marked it with some sort of special celebration or competition. Oops!
A blog about all things undead, especially vampires and zombies, with an emphasis on miniature figures and gaming. Left click on any picture for a closer view.
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Wednesday, 17 February 2016
Sunday, 14 February 2016
Zombicide Zombies - Season 2 Berserker Male Walkers 01
I have quite a lot of Berserker Walkers from the Zombicide: Prison Outbreak supplement to show, so let's start with this lot. These seven figures are all identical sculpts, which is why so many of them have been converted.
The four shown directly above and below are from the Prison Outbreak boxed set and have had the least amount of conversion work done to them. The two Berserker Walkers at the far left have not been converted at all. It is only my paintwork that makes them different.
For the Berserker Walker second from the right, I added a baseball cap from one of the prison guards to his base. You can see it better in the first picture. The zombie at the far right has had his left hand chopped off, which wasn't an easy conversion as the hand was flush against his leg and required a bit of fiddly cutting to remove.
These three male Berserker Walkers came from the Angry Zombies: Box of Zombies set, which contains three new Berserker Zombie sculpts (a male Fatty, a male Walker and a female Walker). All three have been converted. The zombie at the far left has also had his left hand cut off but in addition, he has had a hole drilled into his neck (for a gunshot wound) and half of his face has been chewed off.
The Berserker Walker in the centre of this trio has been shot with an assault rifle or sub machine gun across his chest as you can see by the row of bullet wounds I drilled into him. The Berserker Walker at the far right is holding onto his intestines to stop them from spilling out of a huge wound in his stomach. The intestines aren't that noticeable but I assure you they are there. I probably added too much Tamiya Clear Red to them!
More male Berserker Walkers next time including a few that aren't former prisoners.
The four shown directly above and below are from the Prison Outbreak boxed set and have had the least amount of conversion work done to them. The two Berserker Walkers at the far left have not been converted at all. It is only my paintwork that makes them different.
For the Berserker Walker second from the right, I added a baseball cap from one of the prison guards to his base. You can see it better in the first picture. The zombie at the far right has had his left hand chopped off, which wasn't an easy conversion as the hand was flush against his leg and required a bit of fiddly cutting to remove.
These three male Berserker Walkers came from the Angry Zombies: Box of Zombies set, which contains three new Berserker Zombie sculpts (a male Fatty, a male Walker and a female Walker). All three have been converted. The zombie at the far left has also had his left hand cut off but in addition, he has had a hole drilled into his neck (for a gunshot wound) and half of his face has been chewed off.
The Berserker Walker in the centre of this trio has been shot with an assault rifle or sub machine gun across his chest as you can see by the row of bullet wounds I drilled into him. The Berserker Walker at the far right is holding onto his intestines to stop them from spilling out of a huge wound in his stomach. The intestines aren't that noticeable but I assure you they are there. I probably added too much Tamiya Clear Red to them!
More male Berserker Walkers next time including a few that aren't former prisoners.
Tuesday, 9 February 2016
7TV 2nd Edition
For a long time now I have thought about buying the 7TV skirmish war-gaming rules produced by Crooked Dice Games (CDG). I have bought quite a lot of figures from CDG over the past few years and I really like them but I kept putting off buying the rules. Things changed earlier this year when 7TV 2nd Edition (7TV2e) was released. Spurred on by excellent reviews by bloggers like Blaxkleric and Brummie (aka the two Simons), I finally relented and sent away for the starter boxed set last week. Two days later it arrived!
I also ordered the Department X boxed set of 12 figures at the same
time. In hindsight I should have ordered an extra set of counters and
tokens but I'll add them to my next order. The Department X set consists of Dr. Hugo Solomon (who is instantly recognisable as Jon Pertwee in his role as the third Doctor Who), Pandora King (aka Emma Peel from the Avengers (UK series, not the Marvel superheroes)) and 10 Department X Commandos including a heavy weapons team. I mainly wanted this set for the figure of Pandora King, who I've converted into April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles. So why didn't I just buy her separately? Well, she is currently out of stock as a single figure option. Not that I minded because the other figures are very useful.
So, for those not in the know, what is 7TV2e all about? This is a simple skirmish game designed to recreate classic spy and sci-fi films and TV series from the 1960's and 1970's, or you can come up with your own ideas of appropriate genre TV shows or films. Films like Austin Powers, Ghostbusters, and James Bond, and TV series such as Captain Scarlet, Department S, Doctor Who, Scooby Doo, Space 1999, The Avengers, The Man From U.N.C.L.E. and The Sweeney heavily influence the game. Fans of any of these classic shows will recognise many of the figures that CDG use for 7TV2e. To avoid copyright problems, CDG created their own fictional studio, 7TV, which made such cult TV series as AKA, A.R.C., Department X, The Beat, The Daredevils and The Man From 2000.
Film and TV terms abound in the game. The player characters and non-player characters (heroes and villains) are defined as Stars, Co-Stars or Extras. Combined, these make up your Cast. A single game is an Episode, split into three parts - Act 1, Act 2 and Finale. A campaign would be a Series.
The game length is determined by a deck of Countdown cards split up into the three Acts of the Episode. Players draw 1 or 2 cards per turn until the deck runs out, indicating the end of that Episode. Episodes can also end if one side is wiped out or loses more than half its cast. The Countdown cards vary from Act to Act. In Act 1 they mainly focus on movement, whilst in Act 2 the focus shifts to attacking the opposition. In the finale, anything can happen! Games are best played on an area 4 feet square but this can vary up or down.
Cast members are either heroes, villains or neutral and all come with their own Profile cards. Each cast member costs a number of Ratings Value points, which are usually 9 or 10 for Stars, 5 or 6 for Co-Stars and under 5 for Extras. The stats of Stars and Co-Stars can be changed if you want to alter any to come up with how you feel that cast member should appear. Changes will invariably alter the Ratings Value.
Game play is simple and the rules themselves are easy to learn. Obviously, the more figures you use in an Episode, the longer it will take to complete. But there is no limit to the size of your cast providing heroes and villains share the same overall Ratings Value. A starter cast might be 20 Ratings, a small cast 30 Ratings, a standard cast 50 Ratings and an epic cast might be 100 Ratings.
Activated characters can take any two of the following actions per turn - Move, Strike, Special or Free. Move is obviously movement, which also includes changing facing; Strike can be a Melee action or a Shoot action; Special includes anything not covered by Move or Strike, such as administering first aid or picking up an objective. Free actions do not count towards your limit of two actions per turn. They cover things like making a statistic test, using a star quality or a gadget.
Both sides acquire Plot Points at the start of every turn, which can be used to activate a character or group of characters, enhance combat rolls, use some of their special effects or gadgets, or to recover from a debilitating status. Unused Plot Points can be carried over from turn to turn.
At the end of a game, both sides add up their Victory Points total and the side with the highest score wins.
I am very much looking forward to playing 7TV2e and already I am thinking up scenario ideas and Casts I want to use. Seeing as my blog is primarily dedicated to the undead, is there an option for including undead creatures in 7TV2e? Yes, there is, although not in the basic set. To date, there are three supplements available for 7TV2e, all of which are downloadable PDF files. These are guides for using characters from Ghostbusters, Scooby Doo and Star Wars. The Ghostbusters guide costs £3, but the other two are free. Ghostbusters includes stats for zombies. Hopefully, further undead types will be covered in future supplements.
The basic boxed set costs £50 and contains the following items -
The Director's Guide (the core rules of the game)
The Producer's Guide (rules for building a cast, customising Stars and Co-Stars as well as 6 scenarios)
2 decks of Profile cards (heroes and villains)
45 Countdown cards
20 Gadget cards
20 Plot Point tokens
27 Status and Objective counters
A Blast and Flame-thrower template
A pewter 28mm scale Maguffin figure (it's a TV set used as a vital objective)
6 six-sided dice
I know nothing about the rules for the first edition of 7TV, which I've been told is a good thing as I don't have to unlearn them to play 7TV2e. This is a game that looks like a lot of fun to play and if you want to check it out further take a look at Blaxkleric's first 7TV2e batrep here.
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| The front cover of the new boxed set. |
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| Department X boxed set. Not painted by me. |
So, for those not in the know, what is 7TV2e all about? This is a simple skirmish game designed to recreate classic spy and sci-fi films and TV series from the 1960's and 1970's, or you can come up with your own ideas of appropriate genre TV shows or films. Films like Austin Powers, Ghostbusters, and James Bond, and TV series such as Captain Scarlet, Department S, Doctor Who, Scooby Doo, Space 1999, The Avengers, The Man From U.N.C.L.E. and The Sweeney heavily influence the game. Fans of any of these classic shows will recognise many of the figures that CDG use for 7TV2e. To avoid copyright problems, CDG created their own fictional studio, 7TV, which made such cult TV series as AKA, A.R.C., Department X, The Beat, The Daredevils and The Man From 2000.
Film and TV terms abound in the game. The player characters and non-player characters (heroes and villains) are defined as Stars, Co-Stars or Extras. Combined, these make up your Cast. A single game is an Episode, split into three parts - Act 1, Act 2 and Finale. A campaign would be a Series.
The game length is determined by a deck of Countdown cards split up into the three Acts of the Episode. Players draw 1 or 2 cards per turn until the deck runs out, indicating the end of that Episode. Episodes can also end if one side is wiped out or loses more than half its cast. The Countdown cards vary from Act to Act. In Act 1 they mainly focus on movement, whilst in Act 2 the focus shifts to attacking the opposition. In the finale, anything can happen! Games are best played on an area 4 feet square but this can vary up or down.
Cast members are either heroes, villains or neutral and all come with their own Profile cards. Each cast member costs a number of Ratings Value points, which are usually 9 or 10 for Stars, 5 or 6 for Co-Stars and under 5 for Extras. The stats of Stars and Co-Stars can be changed if you want to alter any to come up with how you feel that cast member should appear. Changes will invariably alter the Ratings Value.
Game play is simple and the rules themselves are easy to learn. Obviously, the more figures you use in an Episode, the longer it will take to complete. But there is no limit to the size of your cast providing heroes and villains share the same overall Ratings Value. A starter cast might be 20 Ratings, a small cast 30 Ratings, a standard cast 50 Ratings and an epic cast might be 100 Ratings.
Activated characters can take any two of the following actions per turn - Move, Strike, Special or Free. Move is obviously movement, which also includes changing facing; Strike can be a Melee action or a Shoot action; Special includes anything not covered by Move or Strike, such as administering first aid or picking up an objective. Free actions do not count towards your limit of two actions per turn. They cover things like making a statistic test, using a star quality or a gadget.
Both sides acquire Plot Points at the start of every turn, which can be used to activate a character or group of characters, enhance combat rolls, use some of their special effects or gadgets, or to recover from a debilitating status. Unused Plot Points can be carried over from turn to turn.
At the end of a game, both sides add up their Victory Points total and the side with the highest score wins.
I am very much looking forward to playing 7TV2e and already I am thinking up scenario ideas and Casts I want to use. Seeing as my blog is primarily dedicated to the undead, is there an option for including undead creatures in 7TV2e? Yes, there is, although not in the basic set. To date, there are three supplements available for 7TV2e, all of which are downloadable PDF files. These are guides for using characters from Ghostbusters, Scooby Doo and Star Wars. The Ghostbusters guide costs £3, but the other two are free. Ghostbusters includes stats for zombies. Hopefully, further undead types will be covered in future supplements.
The basic boxed set costs £50 and contains the following items -
The Director's Guide (the core rules of the game)
The Producer's Guide (rules for building a cast, customising Stars and Co-Stars as well as 6 scenarios)
2 decks of Profile cards (heroes and villains)
45 Countdown cards
20 Gadget cards
20 Plot Point tokens
27 Status and Objective counters
A Blast and Flame-thrower template
A pewter 28mm scale Maguffin figure (it's a TV set used as a vital objective)
6 six-sided dice
I know nothing about the rules for the first edition of 7TV, which I've been told is a good thing as I don't have to unlearn them to play 7TV2e. This is a game that looks like a lot of fun to play and if you want to check it out further take a look at Blaxkleric's first 7TV2e batrep here.
Saturday, 6 February 2016
Zombicide Zombies - Season 2 Berserker Runners 02
Looking at the four photos I'm showing here, you could be forgiven in thinking that they are the same as the four photos I showed in my previous post. But look closely and you'll see the differences. This is the second half of my 2 part review of the Berserker Zombie Runners from the Zombicide: Prison Outbreak supplement.
All eight Berserker Zombie Runners shown here have been converted by swapping their upper bodies and lower bodies around. For most, this was good enough for me to make them look (slightly) different to the eight I showed last time.
A select few had additional conversions done to them, like the one second from the left has had a couple of holes drilled through his left shoulder and upper chest to indicate gunshot wounds.
Also, when I glued the two body halves together (I made my cuts at the waist) I slightly altered how the two halves met. This is a subtle change, but it helps make each zombie unique.
For the Runner second from the left, I converted his bandana into a head band made of Milliput. The Runner who is second from the right has been shot twice in the torso by a higher calibre bullet to the similarly shot zombie shown previously. I simply used a wider drill bit on him. Giving them all different hair colours, as well as making a couple of them bald, also helps to further differentiate them.
All eight Berserker Zombie Runners shown here have been converted by swapping their upper bodies and lower bodies around. For most, this was good enough for me to make them look (slightly) different to the eight I showed last time.
A select few had additional conversions done to them, like the one second from the left has had a couple of holes drilled through his left shoulder and upper chest to indicate gunshot wounds.
Also, when I glued the two body halves together (I made my cuts at the waist) I slightly altered how the two halves met. This is a subtle change, but it helps make each zombie unique.
For the Runner second from the left, I converted his bandana into a head band made of Milliput. The Runner who is second from the right has been shot twice in the torso by a higher calibre bullet to the similarly shot zombie shown previously. I simply used a wider drill bit on him. Giving them all different hair colours, as well as making a couple of them bald, also helps to further differentiate them.
Wednesday, 3 February 2016
Zombicide Zombies - Season 2 Berserker Runners 01
I'll continue my review of the Berserker Zombies from the Zombicide: Prison Outbreak expansion set with part 1 of a 2 part look at the Runners. These were all former prison inmates, hence their orange jumpsuits.
Berserker Zombie Runners are every bit as nasty as other types of Zombie Runners in that they get two Actions per Turn, but they have an advantage in that they can only be killed by melee weapons or ranged weapons that affect all figures in a Zone (like Molotov Cocktails of Flame-throwers). This makes them especially dangerous.
Three of the four Berserker Runners shown above have not been converted. Their main differences is that they have different coloured bandanas. The Runner third from the left has suffered three gunshot wounds to his chest and back. I simply drilled three holes through his body to represent the wounds - a very simple but effective conversion.
The first two Berserker Runners in the photo above are straight from the box and unconverted. I gave them different hair colours.
The two Berserker Runners to the right are conversions. The second from right Zombie has been badly wounded in the stomach, causing his intestines to start spilling out. They were made from rolled up strips of Milliput. The Runner at the far right had his left arm hacked off. These are all simple conversions and help to individualise the group by making them not be clones of one another. I like my Zombies to look unique.
Berserker Zombie Runners are every bit as nasty as other types of Zombie Runners in that they get two Actions per Turn, but they have an advantage in that they can only be killed by melee weapons or ranged weapons that affect all figures in a Zone (like Molotov Cocktails of Flame-throwers). This makes them especially dangerous.
Three of the four Berserker Runners shown above have not been converted. Their main differences is that they have different coloured bandanas. The Runner third from the left has suffered three gunshot wounds to his chest and back. I simply drilled three holes through his body to represent the wounds - a very simple but effective conversion.
The first two Berserker Runners in the photo above are straight from the box and unconverted. I gave them different hair colours.
The two Berserker Runners to the right are conversions. The second from right Zombie has been badly wounded in the stomach, causing his intestines to start spilling out. They were made from rolled up strips of Milliput. The Runner at the far right had his left arm hacked off. These are all simple conversions and help to individualise the group by making them not be clones of one another. I like my Zombies to look unique.
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