At first, the Chainsaw felt heavy and unwieldy and she missed more times than she hit with her first flurry of attacks but she soon corrected her mistakes and she turned into a whirling Dervish of Death, killing all five Walkers around her. Just one in three of her fifteen attacks was a fatal hit but she had removed the immediate threat to herself and Raoul.
"You handled that Chainsaw very well," he acknowledged as he walked in front of Elsa. "Good to have you on board."
He fired his unique firearm known as Pa's Pistol at a pair of Walkers. He missed once but scored two killing head shots.
(This advanced her to the orange level and she chose the +1 Free Combat Action Skill.) She fired again but her bullet went wide by a few inches.
(Unsurprisingly, Raoul was the first Survivor to reach the red level. He chose the +1 to Dice Roll: Ranged Fire Skill. With his Assault Shotgun, he would now hit on rolls of 3+ instead of 4+.)
"I am so pleased you are on our side," Elsa said in admiration.
(These three kills advanced Derek to the orange level. He chose the Toxic Immunity skill, meaning that the acidic blood from the Toxic Zombies would not harm him. This was very useful if ever he got into melee combat with one or more of them.)
(These were another unique weapon. They were known as the "Evil Twins" and although they were a pair, they counted as a single weapon for the purposes of carrying weapons and equipment and so only took up one hand slot for Elsa.) She took them and moved back to the safety of her new group of friends.
(thanks to Raoul reaching the red level.) This was especially evident at Spawn Point 1 where seven Walkers arrived. Two Runners emerged from Spawn Point 2. Spawn Point 3 produced one Runner from each manhole that had at least one Survivor in its Zone. This meant that three Runners in total crawled out of the sewers. From Spawn Point 4 came two Fatties and four Walkers.
(These kills advanced Elsa to the yellow level and she gained a fourth Action per Turn.) She switched her focus to the two Runners sprinting towards her from the Northern Spawn Point and killed them with four shots from the Evil Twins Pistols.
"Holy shit!" he exclaimed. "Not another one!"
Looming just inside the building stood a second Toxic Abomination, a fearsome monster who inexplicably was wearing a pair of purple bunny rabbit slippers and a pair of white Y-fronts. Spikes, boils and blisters covered its massive body and its hands and jaw were covered in dripping blood.
"I killed one of you bastards before and I can do it again," he said, raising Pa's Pistol to aim at the head of the creature. The incendiary round entered the Toxic Abomination's mouth and exploded in a ball of fire that left nothing remaining of the creature from the chest upwards.
Derek stepped inside and immediately noticed movement from behind a stack of wooden crates in one corner.
"Don't shoot me, dude!" a terrified voice shrieked out.
"Reveal yourself," Derek ordered. He kept his Pistol aimed at the location of the voice.
A young man with long brown hair, a beard and moustache and wearing casual clothing stood up and raised his hands in the air to show he was unarmed.
"I'm Gary" he announced, "and I'm not a Zombie!"
(Derek discovered the fourth objective token and luckily it turned out to be Gary.)
"Yeah, we have her outside," Derek replied. "She's safe and bloody handy with a Chainsaw, too."
"Oh, thank God for that. Say, I wonder what's in these crates?"
Gary had a quick rummage through the crates but most were empty. All he found was one Bag of Rice, which he took.
He walked outside, saw Elsa and gave her a wave. She smiled and waved back. He leapt into the driver's seat of the pimp-mobile parked a few feet away.
"What say we get out of here?" he asked.
"I'm riding shotgun," he declared as he climbed into the passenger seat next to Gary.
"No arguments from me," Gary responded.
"Hey, Gary," she said with a big smile as she ran towards the pimp-mobile and deftly leapt into the back seat. "How are you doing?"
"All the better for seeing you," Gary grinned back at her. "Any more coming along with us?"
"No problemo," Gary replied. "Take care now."
He had no trouble in starting the car as the keys were still in the ignition. With a squeal from the tyres, he executed a handbrake turn and sped away at high speed. Three Walkers foolishly tried to block his way. In the fight between man and machine moving at high speed there could only be one winner. All three Walkers were flattened and killed as the car mowed them down. Gary accelerated away from them and drove onwards to safety.
"I see a police car parked just ahead of us," he observed. "We'll take that if it's drivable."
"A lucky break, huh?" she smiled.
"We've had a lot of luck today," Raoul admitted. "Let's hope it continues. Now get us out of here."
(At this point it was patently obvious it was game over. I moved the Zombies who were on the board but none had any chance of stopping Neema and Raoul escaping next Turn. So I never bothered spawning any new Zombies this Turn. Still, those remaining made an impressive looking horde!)
"We did good, Neema," Raoul said, smiling happily.
"We certainly did," Neema agreed.
CONCLUSION. It is always satisfying to successfully complete a Zombicide mission. It is even better if you can accomplish it without suffering any casualties. I was very happy with how this scenario went. But I have to admit that the Survivors had a lot of good luck working for them. Right from Turn 1 the party were lucky. Derek found Pa's Pistol straight away and that proved to be very decisive as it gave him a weapon capable of killing an Abomination with one shot. That gave them a HUGE advantage right from the start. Then Raoul did exceptionally well to find the Assault Shotgun, which was devastatingly effective at killing loads of Zombies. He also found Neema's .44 Revolver. Although it was only a single shot per Action weapon, it had enough firepower to kill a Fatty. So from Turn 2 Neema and Raoul had a firearm that could kill any Zombie except an Abomination and Derek had that threat covered. This was the perfect start to the game.
They were also lucky that Elsa and Gary were the third and fourth objective tokens out of seven to be found. That was purely random but it could have been a lot worse. Elsa got lucky in finding a Chainsaw in her first Search Action but Gary only ended up with a Bag of Rice, so it wasn't all good luck.
For me, Raoul was the man of the match. It was no surprise to me that he was the first (and only) Survivor to reach red level. He was just a killing machine and I absolutely love the AA-12 Atchisson Assault Shotgun in Zombicide and in real life.