Not so long ago I bought the Dungeons and Dragons board-game, Castle Ravenloft
produced by Wizards of the Coast.
It is designed for 1 - 5 players, where the players control one or more adventurers. Villains and monsters are controlled by the game mechanics. There are five adventurers to use in the game.
All five adventurers have four game stats - Armour Class (AC), Hit Points (HP), Speed and Surge Value. AC determines how hard they are to hit. If a monster rolls equal to or higher than the character's AC they will wound that character. Rolls are made on 1d20. HP determines how much damage a character can take before being knocked out. Speed denotes how many squares on the game board a character may move in a single turn (diagonal movement is allowed). Surge Value denotes how many HP a character may recover if they use a Surge Token when knocked out. Surge Tokens are shared by the party so anyone can use them but they are rare. It is recommended that a party start with just two Tokens for the whole party.
The adventurers start with 4 - 5 special Powers, chosen from a list of 10, to aid them in their quest. Allisa
starts with 4, whilst the rest start with 5. All Heroes start at 1st Level and may advance to 2nd Level if they roll a
natural 20 on 1d20 when attacking a monster, providing they have a
minimum of 5 Experience Points to spend. Experience is gained by
defeating the dungeon monsters. When a Hero reaches 2nd Level they increase their AC by 1, their HP by 2 and their Surge Value by 1HP. In addition, if they roll a natural 20 when attacking they deal +1 damage.
At the far left of my two photos is Arjhan
, a Dragon-born Fighter. He is a mighty warrior, born to a clan of draconic humanoids. He has never lost a battle and has come to drive evil out of the ruins of Castle Ravenloft. His stats are AC17, HP10, Speed 5 and Surge Value 5HP, making him the most powerful of the Heroes. He has the special ability, Defender.
When another Hero is on the same tile as him, he or she gains a +1 bonus to AC.
Standing next to him is Thorgrim
, a Dwarf Cleric. He is a champion of the dwarven gods, sent to eradicate the evil deep inside Castle Ravenloft. His stats are AC16, HP8, Speed 5 and Surge Value 4HP. He has the special ability, Aid.
At the end of his Hero Phase, if he did not attack, one other Hero on his tile regains 1HP.
In the centre of the group is Allisa
, a Human Ranger. She is a master of bow and blade with keen senses and dungeon skills. She is determined to stop the evil of Castle Ravenloft. Her stats are AC15, HP8, Speed 6 and Surge Value 4HP. She has the special ability Scout.
During her Exploration Phase, she can explore one unexplored edge on her tile even if she is not adjacent to it.
Fourth in line is Kat
, a Human Rogue. She is stealthy and sneaky and a master of sudden strikes and quick escapes. She laughs at danger and has come to Castle Ravenloft to satisfy her curiosity and acquire treasure. Her stats are AC14, HP8, Speed 6 and Surge Value 4HP. She has the special ability Trap Expert.
She gains a +5 bonus to rolls to disable traps. Traps are always disabled on a result of 10+ on 1d20.
Last in line is Immeril
, an Eladrin Wizard. He is a powerful spell-caster from the magical lands of the Feywild. He seeks arcane knowledge and magical treasure from the ruins of Castle Ravenloft. His stats are AC14, HP6, Speed 6 and Surge Value 3HP, making him the weakest member of the party, statwise. He has the special ability Lore.
While another Hero is on the same tile as him, he or she gains a +1 bonus to attack rolls.
The figures are made of a soft plastic and come unpainted. I added sand and gravel to their bases before I painted them. They took acrylic paint very well. My views on them are as follows -
He is my least favourite hero. I have nothing against the sculpt of the figure - it is the concept of the character that I dislike so much. To me, a Dragon-born Fighter seems like it has been designed by a Munchkin for a Munchkin player... and I HATE Munchkin players! They are just a pain in the arse, as I know from personal experience. He even comes with the Dragon's Breath Power, which is totally Munchkin! It is for this reason that he gets left out of any party of four or less that I choose.
I have nothing against him, either as a sculpted figure or character concept. Although he is a Cleric he is powerful enough to make a worthy stand-in for the Dragon-born Fighter. He is a good solid Dwarf and his healing ability makes him a must-have choice.
My favourite character from this group. I love the way she has been sculpted and her pose is spot on. My only criticism of her is that she is not armed with a bow, but that is only a minor criticism.
Exactly what you'd expect from a Rogue. Another great sculpt. I do have a soft spot for strong female characters. In case you're wondering what she's throwing from her right hand, it's a dart. It was a no-brainer to paint her all in black.
I had never heard of the Eladrin before. He looks very Elvish, so I presume the Eladrin are a race of Elves. He is fragile in combat but he comes with some powerful spells that can prove decisive. I have no strong feelings about him. As with the others, he is well sculpted, and I do like that fireball he's about to cast.
All in all, a good selection of Heroes, although I'd happily swap the Dragon-born Fighter for a Fighter from another race.