Monday, 24 June 2019

Core Space - Civilians

In Core Space, civilians, human or otherwise will often get caught up in the action. They perform the day to day duties needed to keep things running and are not used to being invaded by Traders or Purge and can therefore act irrationally. Although lightly armed, they are not trained soldiers and are prone to panic.
Civilians will sometimes trade with characters, join a Trader crew or attack them without provocation. Civilians can join a crew and likewise, a trader can retire and become a civilian. However, civilians are not always what they seem, so be careful. Civilians may be Galactic spies or even disguised Purge Live Ones on reconnaissance duty!
The three civilians to the left of these two photos are part of the boxed core set, whilst the other two were Kickstarter add-ons.
At the far left is Butler, privileged, pompous and entitled, he demands the best. His empty swagger hides a deeply insecure man whose fortunes have teetered on the brink more times than he cares to admit.
Gan'eek is a skilled engineer and tech designer who works in the rough end of the galaxy. He prefers to be in the thick of the action rather than take the soft posting that his family had arranged. He is a member of the Ech Triune race, renowned scientists and engineers.
In the centre of this group is Kaori. Young, strong and fast, she grew up on the mean streets working as a "runner", a foot courier who could deliver to places traffic could only dream of. She is a self-styled cyberpunk using her credits to buy and upgrade the tech she needs to stay one jump ahead of the competition.
A downtrodden plumber by trade, Treva Jole has spent the last few years fixing the hot tubs of the rich and famous. He looks on in envy at his customers but also envies the Traders' exciting lives on the edge, something Treva can't bring himself to commit to.
Finally, is Ooma, a member of an obscure species who ambles through life with his malfunctioning translator, the eternal tourist even on his homeworld. However, his bumbling facade hides an extremely sharp and in some ways, devious mind.
I always say that you can never have too many civilians whatever genre they belong to and that is certainly true of sci-fi civilians. I have already used some of these in my The Ace of Spades Campaign on my WOIN blog and will certainly use them when I start my new Judge Dredd campaign.

Thursday, 20 June 2019

Core Space - Crew of the Ion Hope

The two Trader crews that come with the starter boxed set of Core Space by Battle Systems Ltd. are the crew of the Black Maria (shown last post) and the crew of the Ion Hope, which I'm showcasing here.
First up is the Ion Hope's captain, Arianna Sabrine, a 32 year old human. A little cocky, Arianna appears to be ex-military with a confident air. She served in the inter-system navy of Calypso in the Frane System, before taking early retirement to marry a fellow crew-mate. Her and her husband, Wyot Sabrine, were successful Traders, their fearless and reckless nature helping them to not only own their own ship outright but to also buy the Ion Hope.
The good times were short lived when her husband died in an engine explosion after a confrontation with the Purge. Left as the sole owner of the Ion Hope, Arianna had little choice but to carry on as a Trader, a bit less reckless and the cocky attitude in part a front. She knows it could all be over in the blink so it's best to enjoy it now. Arianna tries to be a good person and has turned down ethically dubious missions that other Trader captains would jump at. She is a natural leader who others turn to in a crisis.

Next to her is Roykirk Inskipp, a human who is in his mid-fifties, an advanced age for a Trader. He knows how to survive and others would do well to stick by him. Softly spoken, he uses diplomacy when he can but also knows when to shoot a gun. Despite his age he has very quick reflexes and is able to gauge new situations accurately. He would make an excellent captain but prefers to be a lieutenant, despising the life or death decisions a captain has to make.
Originally an engineer by trade, he has adapted many times during his life and has a wide plethora of skills including technician and medic. He tries to avoid killing when he can and has been known to relinquish a valuable item if it means he doesn't have to shoot someone for it. he is close to his crew, especially Arianna who values his input.
Second from the right is Gak, a Quell alien of indeterminate age. Gak is Arianna's gun man, always close by. He is a very quick thinker with a dry sense of humour. He is a large biped with bisecting arms effectively allowing him to carry four weapons at a time. Although the Quell appear argumentative and rash, in reality they are introspective, each carrying the destruction of their homeworld close to their heart.
Gak refers to himself in the third person, as all Quell do. He also knows that his large size and gormless expression can cause humans to think he's dumb, but he is fine with that, he prefers to be underestimated. Gak keeps his cards close to his chest and rarely talks for the sake of it, he talks when he has reason to. He has formed a close bond with Arianna, a woman he respects, despite her being a member of a backward species.

Finally, is David Tirgarde, a 34 year old human. In many ways, Tirgarde is in it for himself. He is an incredibly skilled and intelligent crewman but has a cold blooded attitude to his fellow beings. He has a quick and cynical sense of humour, which is amusing to newcomers but chafes anyone who knows him.
His attitude makes him hard to like, the awareness that he would sell you out in a heartbeat ever present. Roykirk has tried to treat him as family but so far Tirgarde has proven resistant. Why Tirgarde is this way is unknown, as he rarely speaks of the past or the future, only ever the here and now. Tirgarde has a nest egg hidden away in an off-world account. He plans for an early retirement and sees work as just a means to get what he wants.

I like this crew more than the crew of the Black Maria, simply because Arianna has a lot in common with Kimberley Wells, the captain of The Ace of Spades from my ongoing N.E.W. campaign.

Monday, 17 June 2019

Core Space - Crew of the Black Maria

I have finished painting my first batch of 32mm scale hard plastic figures for Battle Systems Ltd's, Core Space sci-fi skirmish game. Over the next few posts I'll be showcasing my painted figures for this excellent game, starting off with the crew of The Black Maria.
First in line is Jace Dolman, a 38 year old human. Captain Dolman had a short but distinguished career in the military of his homeworld Kalli in the Derfer System. He became sickened by the constant civil wars between the nations of his planet and their neighbours and decided to cut his career short. After buying himself out of military service he found himself broke and in the rough end of the galaxy.
Jace spent most of a decade bouncing between jobs but eventually found work. He used his skills to establish himself as the cool-headed pilot of The Black Maria, a heavily financed trader ship constantly teetering on mechanical failure and repossession. After four years his Captain died and he found himself reluctantly in charge, left with the responsibility and financial burden of the ship. Jace takes his responsibilities very seriously, the welfare of his crew always his main concern. He uses his military-honed wits to keep his crew alive and ahead of the competition.

Next up in Eli Renton, a 36 year old human who is a trained soldier with a sardonic attitude that didn't fit well with his superiors, eventually resulting in a dishonourable discharge. He believes that every soldier and every civilian is not an expendable asset and tries his hardest to keep everyone alive. He likes to have as much information as possible before making a decision but can make sharp judgements under pressure.
Renton always looks for ways to avoid conflict, reasoning that the best way to win a fight is to not be in one. He would like to be anything other than a soldier, but his skill-set always brings him back to the fringe worlds, risking his life for little gain. He dreams of settling down and having a family but he craves excitement, and the Trader life gives him what he needs.
Jay "Lars" Larsen is a 42 year old human and the ship's technician, an overworked, underpaid master of his trade. Over the years professional differences with his employers have seen Lars move from prestigious positions in the Galactic heartland to head spanner-monkey of a decaying ship in the fringes. This is a position he greatly prefers, as he holds absolute authority.
A bit querulous with a short fuse, Lars struggles to form close friendships and has little patience with those he considers less knowledgeable than him - everyone! Arrogant and surly, he is however, an excellent technician, able to fix the most dilapidated machine with the minimal of resources. Keeping the ship from falling apart is a full-time job, but Lars also doubles as the ship's medic, approaching each injury as an engineering problem. Unfortunately, a good bedside manner does not come with it.

Finally, is Lukas Beck, a 40 year old human, who is the ship's quartermaster, keeping the crew supplied with food, weapons and other essentials. He is a speculator of the galactic stock exchange and a trader in every way, looking for the very best deals and infuriating his crew by insisting on travelling from port to port and negotiating until he is satisfied. Trader life is often lean but none of the crew have missed a meal since Beck joined up, so he's doing something right.
Beck looks younger than his years which can be a hindrance during negotiations, but he has learned to let his inexperience do the talking. He prefers to stay out of trouble but fights ferociously when backed into a corner. He claims to want a normal job in a quiet sector but the glint in his eye says otherwise.

In Core Space there are currently six crews, each made up of four humans and/or alien species. I haven't mentioned how the crew are armed and armoured as that can change from mission to mission depending upon what they can find or trade. I can certainly envisage using all of the Core Space figures in my N.E.W. or Judge Dredd and the Worlds of 2000 AD games, which is a nice bonus.

Thursday, 13 June 2019

The Walking Dead Chris - Leader of the Hunters

Last month I bought a limited edition boxed set of Chris the Hunter for Mantic Games' The Walking Dead game. Normally only available at gaming conventions he was offered for general sale for a very short time. Mantic Games have offered limited edition figures for a short period in the past and for the most part I've ignored them. But this one really grabbed my attention so I placed an order for this set.
The set contains a hard plastic figure of Chris along with two resin cast supply tokens. The Hunters were a group of human survivors who practised cannibalism. They appeared in volume 11 Fear the Hunters (issues 61-66) of the comics.
In this volume, Rick and company continue their journey to Washington and begin to suspect they are being stalked by someone in the woods. They meet a pastor and join him at his church. Dale is kidnapped from the church during the night by a band of cannibals. Dale is reunited with his friends before he dies. Rick's group, enraged, hunt down the cannibals and torture them to death.
The figure of Chris is up to the usual high standards of this range. What really impressed me from this set were the two supply tokens - a grisly collection of body parts and butcher's tools along with a weapons and ammo cache. Both of these are excellent additions to the range. I admit I was very happy that I bought this set. It cost me £14.95, roughly £5 per figure. Note that this set is no longer available on the Mantic Games' webstore.

Monday, 10 June 2019

MC1 Citizens 08

In this post I'm showcasing three 28mm scale male Mega City One citizens, all of whom were sculpted by me. I've used them in other sci-fi games, as they are generic enough to be used in more than one sci-fi setting.
 The citizen at the far left serves a number of useful purposes. Is he just an ordinary shopper? Or is he something more sinister - a terrorist, perhaps? Is he carrying a bomb in his bags? Is that a real beard and moustache? Why the dark glasses and wide brimmed hat?
In the centre is the only named character out of this trio. He is Jon Kupishii, an office worker. He is carrying a briefcase and a folded up overcoat. Because he is keeping his head lowered, he might have a shady secret. Or maybe it's just a wise precaution because in a city with so many adults being unemployed, those with a job are often resented.
Finally is an anonymous shopper. This fashionable young man has been shopping for groceries at Mosgrove and Thrung, a well known department store (think Marks and Spencers), noted for their green bags with the distinctive white M&T logo.
I still have few more citizen types to show you but they'll keep for another time.