Having showcased my old school Necromunda bounty hunters and hired guns last post, this time I want to show some of the figures for the newest version. These four are produced by Forge World and as such are shockingly expensive. If you thought Games Workshop's prices were bad, check out those of Forge World! 😲 These four figures cost me £38.00 in total - £20.00 for the three humans and a whopping £18.00 for the Beastman! Note that these are all resin cast miniatures, and as such, are highly detailed and exceptionally well sculpted. However, in no way do I think that justifies their high price tags.
Gor Half-Horn is a Beastman - a mutant of the strain Homo Sapiens Variatus - and as such is possessed of horribly animalistic features and an unpredictable and violent temperament. These characteristics serve to make Gor a figure of dread in the underhive, but equally they make him a target for every raving zealot he encounters. As a sanctioned bounty hunter, Gor is entitled, in theory at least, to go wherever he will in pursuit of of his targets; in reality, he has often found himself the quarry, though so far none have bested him. Because it is so rare for a Beastman to be sanctioned as a bounty hunter, Gor has become the subject of numerous legends throughout the underhive. Some say he was once a member of an Abhuman Auxilia attached to an Astra Militarum regiment and the sole survivor of a battle of apocalyptic proportions. Others whisper that he was once in the employ of an Inquisitor, whose service he fled for a life among the damned. Some have even claimed that he was not born an Abhuman at all, but a noble scion who developed hideous mutations in his adolescence and fled downhive lest he be put to death by his own kin.
Gor is armed with a Chainsword, Plasma Pistol and Shotgun. He came in seven parts, not including his base and despite his high price, I do think he is an awesome figure.
Yolanda Skorn is also a bounty hunter. There is little mercy for gangers who challenge their leaders and fail. Most end their end their days rotting in the bottom of the Sump. Sometimes, though, a rival is so impressive, simple execution seems like a waste. This was the case for Escher bounty hunter Yolanda Skorn. the leader of her former gang, the Bloodmaidens, looked into Skorn's crazed eyes, even as she grinned through sheets of blood from her freshly carved exile scars, and decided nothing so cruel and beautiful should be taken from the world.
Yolanda is armed with a Stub Gun, Stiletto Knife and Frag Grenades. She was the figure I most wanted from this set. Being a huge fan of the Eschers, I was drawn to her as soon as I saw her. Incidentally, Kal Jerico often ran with a sidekick called Yolanda, who was once an Escher ganger. Coincidence? I don't think so.
Moving on to the hive scum hired guns, we have Mad Dog Mono second from the right. He works the great Ash Gates of Port Mad Dog when he is not hiring out his services as a mercenary to gangs, Ash Wasters and outlaws alike. Born into the Longshore clans, he grew up on the edges of the Palatine Cluster, the great hives visible only as shadows against the toxic horizon, their spires taunting him with the promise of safety and wealth. Life for a Longshore clanner is usually short and brutal - if the poisonous winds don't get them, then a faulty cargo lifter, angry Ash Waster or wandering wasteland creature probably will. Mono's fate was changed, however, when a scavvy trader sold him a strange, one-eyed hood. It turned out to be an ancient strato-pilot helmet, and as Mono discovered, its oculus augur gave him a unique views of the world and amazing reactions as a result.
Mad Dog Mono is armed with a Stub Gun and a Grab Hook. He is probably my least favourite figure out of this set.
Not so long ago, Grub Targesson (aka Lumpy Nox) was an upstanding member of the Merchant Guilds in Hive Primus, then one day he woke up to find an odd lump growing out of his shoulder. as the cycles ground by, the lump grew and Grub found it harder and harder to hide his deformity. Then, one day, it spoke to him - which is when Grub fled to the underhive.
Grub is armed with a Shotgun, a Fighting Knife and Frag Grenades. I like him slightly more than Mono but nowhere near as much as Yolanda.
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Showing posts with label Forge World. Show all posts
Showing posts with label Forge World. Show all posts
Thursday, 24 May 2018
Friday, 30 March 2018
Vampifans Views 104 - Monthly Musings 75
Doesn't time pass quickly when you're enjoying yourself? It hardly seems a month has passed by since my last Monthly Musings. As always, I start with a picture of Vampirella. This is the second of my pieces of artwork by Spanish artist, Manuel Sanjulian, whose paintings graced many a cover of the original Vampirella monthly magazines in the 1970's. I wonder if one of the two panthers behind Vampi aren't her friend and ally, Pantha, in her animal form?
As is usual these days, this has been another very busy month for me, hobby-wise. My enthusiasm for the new Necromunda sci-fi skirmish game is still very high. I recently finished painting the four new Forge World Bounty Hunters and Hive Scum, so I'll be showcasing them soon. I've ordered second boxed sets of the Escher and Goliath gangs as well as two sets of Orlock gangers. I want to expand the size of my gangs. These new plastic figures offer so much customisation. For the Eschers in particular, I wanted to make some more gangers to use the two weapons included in the boxed set that weren't used by the 10 figures I did make.
Just as I was thinking about what to do with the other 8 gangers Forge World announced the release of not one but three blister packs of Escher weapons to arm your gangers with. Talk about overkill! There did seem to be a fair bit of duplication amongst the three sets so I only ordered one of them - set 2 if you're wondering which one (see picture to the right). I liked that set best of all because it offered alternative heads as well as weapons.
I still have lots more of my old Necromunda metal figures to show you and I will get round to it sooner rather than later. A couple of days ago I received my pack of 200 rare earth magnets from China, and so I will be able to magnetise my scratch-built Underhive scenery and get them all painted. I must admit, I'm not looking forward to painting 60 pieces of scenery, but it has to be done. I'm currently painting the barricades and doors that came with the new starter set box.
For my WOIN blog and The Ace of Spades Campaign, I have been digging out some of my old sci-fi figures and rebasing them on MDF bases. I can't wait to show them on my blog but at the same time, I don't want to interrupt what is going on in the Alien Base scenario for my The Ace of Spades Campaign. Playing and writing up this campaign is so much fun. If you are following this scenario, you can see the level of tension mounting as the crew delve deeper into the apparently abandoned alien base. There is a very palatable sense of growing dread.
However, what has been taking up most of my time this past month has been my Wild West project. I have made four new buildings, all made of MDF - a sheriff's office and jail, a land office, an undertaker's and a small double storey building under construction. My town is growing. The sheriff's office and jail were produced by TT Combat and the other three by 4Ground. I am also busy making lots of card furniture items for the interiors of my Wild West buildings. I am getting very close to posting my first Wild West batrep. I have also been painting lots more Wild and Weird West figures, which I plan on showing you very soon. I can tell you that my first batrep will feature the Two Hour Wargames rules, Six Gun Sound. There were two versions of this set of rules. The original set, subtitled Blaze of Glory, were highly detailed, which I certainly approved of. The more recent version was much more streamlined and was designed for fast play. What I have done is to take elements from both sets to come up with my own set of hybrid rules. I also designed my own character record sheets, similar to the ones I designed for All Things Zombie. So far, I have created stats for 48 Grunts and Stars, more than enough to get me started. Six Gun Sound will only feature traditional Wild West scenarios. The Weird West stuff will be covered by either Dracula's America, High Moon or Shadows of Brimstone. I like all three sets of rules. This project has been a long time coming and now, at last, it should come to fruition.
With today being Good Friday I wish you all a very happy Easter.
As is usual these days, this has been another very busy month for me, hobby-wise. My enthusiasm for the new Necromunda sci-fi skirmish game is still very high. I recently finished painting the four new Forge World Bounty Hunters and Hive Scum, so I'll be showcasing them soon. I've ordered second boxed sets of the Escher and Goliath gangs as well as two sets of Orlock gangers. I want to expand the size of my gangs. These new plastic figures offer so much customisation. For the Eschers in particular, I wanted to make some more gangers to use the two weapons included in the boxed set that weren't used by the 10 figures I did make.
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| Forge World Escher Weapons set 2 |
I still have lots more of my old Necromunda metal figures to show you and I will get round to it sooner rather than later. A couple of days ago I received my pack of 200 rare earth magnets from China, and so I will be able to magnetise my scratch-built Underhive scenery and get them all painted. I must admit, I'm not looking forward to painting 60 pieces of scenery, but it has to be done. I'm currently painting the barricades and doors that came with the new starter set box.
For my WOIN blog and The Ace of Spades Campaign, I have been digging out some of my old sci-fi figures and rebasing them on MDF bases. I can't wait to show them on my blog but at the same time, I don't want to interrupt what is going on in the Alien Base scenario for my The Ace of Spades Campaign. Playing and writing up this campaign is so much fun. If you are following this scenario, you can see the level of tension mounting as the crew delve deeper into the apparently abandoned alien base. There is a very palatable sense of growing dread.
However, what has been taking up most of my time this past month has been my Wild West project. I have made four new buildings, all made of MDF - a sheriff's office and jail, a land office, an undertaker's and a small double storey building under construction. My town is growing. The sheriff's office and jail were produced by TT Combat and the other three by 4Ground. I am also busy making lots of card furniture items for the interiors of my Wild West buildings. I am getting very close to posting my first Wild West batrep. I have also been painting lots more Wild and Weird West figures, which I plan on showing you very soon. I can tell you that my first batrep will feature the Two Hour Wargames rules, Six Gun Sound. There were two versions of this set of rules. The original set, subtitled Blaze of Glory, were highly detailed, which I certainly approved of. The more recent version was much more streamlined and was designed for fast play. What I have done is to take elements from both sets to come up with my own set of hybrid rules. I also designed my own character record sheets, similar to the ones I designed for All Things Zombie. So far, I have created stats for 48 Grunts and Stars, more than enough to get me started. Six Gun Sound will only feature traditional Wild West scenarios. The Weird West stuff will be covered by either Dracula's America, High Moon or Shadows of Brimstone. I like all three sets of rules. This project has been a long time coming and now, at last, it should come to fruition.
With today being Good Friday I wish you all a very happy Easter.
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