As I begin my (many) reviews of my collection of 28mm scale figures for the Judge Dredd Miniatures Game
there is only one place I can start at and that is, of course, with Judge Dredd himself. In addition, I'm looking at some of the other Mega City One Street Judges who may appear in my campaign. Some of these Judges are generic unnamed Street Judges, whilst others have been named after my close friends and fellow Bloggers and they will definitely appear in my campaign.
Before I could take any photos of my extensive collection of figures I plan on using in this project I had to create a suitable backdrop to photograph them against. So, using two 6" by 6" ground tiles from the WWG TLX Streets of Titan set and six 6" by 2" wall tiles from the WWG TLX Codename Titan set I came up with a suitable scenery backdrop to represent a street in Mega City One or indeed, any generic sci-fi city.
All four of these figures are meant to represent Judge Dredd but seeing as "Ole Stony Face" is unique I had to choose just one to use as Joseph Dredd in my campaign. The choice was an easy one for me. The figure at the far left of the group is AD68 Judge Dredd 2 with Daystick from the Wargames Foundry 2000AD range and is, in my opinion, the finest sculpt of Judge Dredd ever made. The way the mouth and chin have been sculpted looks like he is based on a Carlos Ezquerra illustration, which is certainly no bad thing. After all, Carlos created the look of Judge Dredd along with writer, John Wagner. To me, he just looks like he means business and he does look as hard as nails and totally ready for action. I can't say enough good things about this figure - he is just perfect!
In the Judge Dredd Miniatures Game
, Judge Dredd is a Level 20 Infantry Hero with a value of 625 Credits and very impressive stats. I am not planning on using him in my campaign but that does not mean he definitely won't be making an appearance. Who knows what might happen in the future?
Dredd's background is well known and I'm sure there is no one who is reading this who doesn't know who he is. For over 40 years Judge Joe Dredd has saved Mega City One more times than anyone can remember. He has always said his place is on the streets and has always avoided positions of command. Nevertheless, he is considered the most senior of Street Judges and even Chief Judges pay attention when he speaks. He is the Law, and you better believe it, creep!
The other three figures of Judge Dredd will be used as normal Street Judges. I have yet to name any of them. Second from the left is AD79 Judge Dredd 3 from the Wargames Foundry range of 2000AD figures. To me, he is a very average sculpt and I would never dream of using him as Judge Dredd. As a generic Street Judge he is okay but he is nowhere near as good as the other two Foundry Judge Dredd figures.
Third in line is the Indyclix version of Judge Dredd. Indyclix was a short lived expansion set for Heroclix, which produced superheroes and villains from the big two American comics publishers, DC and Marvel. Indyclix concentrated on characters created by a few independent comic publishers, including 2000AD. I had a number of swaps of this figure, so I removed one from his clicky base and glued him to a normal 25mm diameter slottabase. For a normal Street Judge he is a decent enough sculpt but I feel he lacks the wow factor to be Judge Dredd.
At the far right is my oldest and probably rarest figure of Judge Dredd. Incredibly, he was made by Citadel Miniatures before they became a subsidiary of Games Workshop. Even more unusual, he was sculpted as a 32mm scale figure. Bear in mind this was in the early 1980's when all of the Citadel figures were 25mm scale. At the time, that made him something of an oddity - an over-scale figure. The figure was clearly based on an illustration by Ron Smith, who I must admit was one of my least favourite Judge Dredd artists. Originally, the figure held a Mk.1 Lawgiver pistol in his right hand and a daystick in his left hand. At some point his daystick snapped off and so I re-sculpted his left hand. I also replaced his Mk.1 Lawgiver with a Mk.2 Lawgiver. For many years he was my unique Judge Dredd figure, simply because no one else made any MC1 Judges, never mind a Judge Dredd. He saw quite a lot of action. Now, however, I have relegated him to generic Street Judge status but this figure will always hold special memories for me.
Now I move on to my player characters for my JDMG
campaign. All of them are Level 1 Street Judges apart from Judge Nash, who is a Level 1 Med Judge. At the far left is Street Judge Burnett. I decided to make him the team's sniper. As such, he is armed with a Lawrod Rifle, which replaces his Lawgiver Pistol. Both weapons use the same ammo but the Lawrod has a much greater range. His two starting Talents are Accurate
(which allows him to re-roll a missed Shoot attack that uses 1 Shooting Dice) and Boom! Head Shot
(which causes any critical hit done with a Standard Executioner round single shot to do triple damage instead of double damage. Ouch!). Clint is a bit of a loner but he will surely prove his worth at ranged combat. His figure is a Judge with Lawrod Rifle from Warlord Games.
Next up is me. This is Street Judge Scott, the team's leader. As such, I decided he would specialise in leadership abilities that prove beneficial to himself and the rest of the team. His two starting talents are Academy Star
(which grants him a permanent +1 bonus to his Will stat) and Voice of Command
(which grants a +1 bonus to all Will tests to any allies who are within 12" of him). Will is the stat used by Judges to make arrests and by perps to resist arrest. So, Judge Scott will excel at making arrests as well as helping his colleagues improve their chances of making arrests. His figure is AD1 Judge Dredd 1 produced by Wargames Foundry as the first figure they made for their 2000AD range of figures. He is, in my opinion, the second best sculpted figure of Judge Dredd. Seeing as I wanted a really cool figure to use as my alter ego I had no hesitation in choosing this figure.
The figure second from the right is Street Judge Gilbert. Steve works on the principle that if one Lawgiver Pistol is good then two have to be better. His two starting talents are Luck of Grud
(which allows him one re-roll per game) and Dual Shooter
(which grants him a +1 damage bonus when he fires two pistols simultaneously. However, he only rolls for one pistol and no criticals are allowed). Initially, the Dual Shooter
Talent is not that impressive but as he gains more experience at being a Twin Shooter, Judge Gilbert will really shine. Suffice to say, his forte is with the Lawgiver Pistol. His figure is the Warlord Games Judge with Twin Lawgiver Pistols.
At far right is Street Judge Hillers, who in my campaign is not romantically involved with Judge Gilbert. This is not the case in real life! Hilary wanted to be called Judge Hillers instead of Judge Hilary or Judge Gilbert. She is good at both Ranged combat and Melee combat but she prefers to bring her victims in alive instead of dead. As such, her two starting Talents are Skilled and Deadly
(which allows her to re-roll one Melee die) and Leg Shot
(which uses a single Lawgiver Standard Executioner round. If hit, the target loses no Hits but can't Move or Melee until the next Phase). Judge Hillers represents the conscience of the team and will be the least likely to demand excessive force. However, anyone who thinks she is too soft will quickly come to regret it. You underestimate her at your peril. Her figure is a Female Street Judge from Warlord Games.
Here are another four of my player character Judges starting at the far left with Street Judge Moore. A veteran of many fire fights, Simon knows how to handle a gun. His two starting Talents are Accurate
(which allows him to re-roll a missed Shoot attack with any firearm that uses one Shooting Dice) and Close Combat Shooter
(which allows him to fire his pistol even if an enemy is in base to base contact with him). Judge Moore is a specialist in the use of the Lawgiver Pistol. His figure is based on one of the Warlord Games versions of Judge Dredd from the Heroes of Mega City One boxed set.
Next in line is Street Judge Webb who is the team's stealth and agility expert. His two starting talents are Stealthy
(Until the start of his next Phase, enemies within 20" of him must make an opposed Will test to take any action against him. Enemies further than 20" away cannot see him) and Agile
(which allows him to re-roll any non-combat Agility test). Roger will hone these Talents further as he gains more experience. His figure is based on the Warlord Games version of Judge Giant, who also appeared in the Heroes of Mega City One boxed set.
Second from the right is Street Judge Crowe. Jez wanted him to be called Judge Crowe instead of Judge Winstanley and I was only too happy to oblige. He is the team's Melee Combat expert. His two starting talents are Martial Artist
(which means he loses the Weak
rule from any Fists and Feet attacks he makes) and Skilled and Deadly
(which allows him to re-roll any one of his Melee Dice). Jez likes to get up close and personal with perps. As such, I chose the figure of a Warlord Games Street Judge with Daystick to portray him.
Finally is Med Judge Nash. Tasked with keeping Mega City One safe from virulent diseases and plagues, Med Judges can also be found on the frontline of the streets, ensuring the safety of other Judges when under fire. Seeing as Andy is a paramedic in real life, it was an obvious choice to make him a Med Judge. His two starting Talents are appropriately enough, Medic
(which allows him to heal one injury after a game) and First Aid
(which allows him to automatically restore 1 lost Hit to an ally in base contact with him. He can also heal himself of 1 Hit if he passes a Will test). JDMG
is above all a skirmish game with the emphasis firmly on combat. As such, it should prove highly beneficial for my team to have their own medic close by. Andy's figure is based on the Warlord Games figure of Med Judge 1.
I hope my fellow Bloggers are satisfied with how I have portrayed them for my campaign. If not, I can certainly change them. If you have the JDMG
rulebook, just let me know what changes you'd like me to make. If you don't have the rulebook but would like to know more about the game you can download a PDF copy for free from the Warlord Games webstore. See here https://store.warlordgames.com/collections/judge-dredd/products/ebook-judge-dredd-rulebook
More Street Judges next time, folks. If you have any questions you want to ask about the game or my campaign
please don't hesitate to contact me via the comments section or by e-mail.