Saturday, 24 November 2012

My FFO Campaign - Week 1 - Day One parts 3 and 4

PART THREE - GAS STATION
Noting that the fuel gauge on his pick-up truck was reading less than half full, Vampifan decided to stop at the nearest gas station on his way home and top up the gas tank. There was a queue of traffic waiting to get served, but it wasn't too long to wait before Vampifan reached the pumps.
I had to roll 2d6 against Vampifan's Rep on the Get There table (see p.4 of the Day One scenario) and he passed 1d6. Travelling by vehicle meant he had to compare the destination number (in this case, 3) with his Rep. If it was lower (it was) he counted as passing 2d6. This meant that he was not delayed in arriving at his destination. So far, so good.
The above photo shows another part of Central Mayhem City, with the Golden Shield gas station located in the centre of the board in sector 5. For those of you who are curious to know what the impressive looking building at the centre back is I can tell you that it is a 3D jigsaw of the Quebec City Hall. This was a present for me from my parents when they last visited Canada. It only shows the front of the building and a small part of the sides. I don't know what scale it is, but it is certainly a lot smaller than  28mm scale. However, it makes a canny backdrop and works well in a city centre environment. It's just a shame it wasn't three feet long to cover all of the back of my board.
This photo shows the main street running from the west at the bottom to the east at the top. It was when I was placing the white single-decker bus that I realised I had placed my vehicles facing the wrong way. I had totally forgotten that Americans drive on the "wrong" side of the road. Ooops!
The reverse view of the same street, this time running from east at the bottom to west at the top. The pieces of the 3D jigsaw are made of foamboard and this photo gives you a good view of the 3D nature of it. I like 3D jigsaws. Actually, I like all jigsaws.
"Yo, homey! We're taking your wheels! Hand over the keys and step away from the vehicle or I will pop a cap in your muthafucking ass!"
"You tell him, Leroy. You tell him."
As Vampifan walked round to the gas pump, two black youths, Leroy Watts and Randy Pearlman, accosted him. Leroy wore a red bandana on his head as part of his gang colours. The two teenagers were armed with a 9mm pistol apiece and they were deadly serious about their intention.
Here's where things got real interesting! By coming to this location third, Vampifan automatically activated a Robbery encounter (see p.71). I first rolled to see how many robbers would appear using the Gang column of the How Many table (see p.62) I rolled a 3, which was modified to a 4 for being in an urban area, for a result of PG+1 (PG = Player Group). The robbers consisted of two Rep:3 Gangers, (pre-generated by me) who were placed 2" away from Vampifan, in sight and in no cover. They were automatically classed as Enemies (see p.64) of Vampifan.
"You have got to be kidding me!" Vampifan replied as he drew his katana from its sheath. With a scream of "KIAI!" he charged at the two gangstas.
This encounter had to be resolved before rolling for activation. First of all, the leader of both sides had to make a People Challenge. Vampifan had a People score of 4, whilst Leroy had a score of 1. Vampifan won the Challenge by 2-0. At this point he could hand over the truck (no way!) or he could initiate combat with an In Sight test, with Vampifan counting as Inactive. To take an In Sight test, all figures involved rolls 1d6 per level of their Rep. This number is modified by circumstances (see p.17). In this case, Vampifan had no modifiers but the Gangers suffered a -1 penalty to their Reps for being Active. Whoever scores the most successes (rolls of 1, 2 or 3) goes first. Vampifan scored 2 successes, Leroy scored 1 success and Randy scored 0 successes.To ease play, a die is placed next to each figure, showing how many successes they scored. I use white dice for this purpose.
Vampifan wanted to Charge Into Melee, but first he had to take the Citizens' Brown Pants test (see p.17). He rolled a 2 on 1d6, which was less than or equal to his Rep, so he'd passed the test. For the Charge Into Melee test, Vampifan was again hindered by suffering a -1d6 penalty for being a Citizen. He only rolled 1d6 and each of the Gangers rolled 2d6. However, luck was on Vampifan's side. He won the roll off by 1-0 against Leroy and drew 1-1 against Randy. This meant he could charge Leroy and Leroy was not allowed to fire back at Vampifan. However, in the second combat, Randy was allowed to fire one shot at Vampifan before the melee began. Randy rolled a 2, which was added to his Shooting score of 3 for a result of 5. This was a clear miss (see p.26).
Randy Pearlman must have been at the back of the queue when God was handing brains out. He totally panicked and fired off a single round at Vampifan. Fortunately, the bullet went way too high, not only missing Vampifan but more importantly, any of the gas pumps. Anyone who discharged a firearm in Mayhem City had consequences to face. First of all, it inevitably attracted police attention and secondly, it could potentially attract the attention of any zombies nearby. Sure enough, from an alleyway across the street, a lone zombie shuffled into view, his dead eyes fixated on the rash youth.
The noise of gunfire is one of the ways to attract zombies (see p.46). Every time a shot is fired you should immediately roll 1d6. In an urban area a roll of 4-6 meant that one zombie was generated. The rules for Placing The Zombies (see p.46) suggests rolling 1d6, doubling the score and consulting the clock face diagram on that page to see where the zombie is placed. This only gives 6 possible locations. In my house rules I will roll 1d12 instead of 1d6 to give me twice as many possible locations. I rolled a 6 on the 1d12 and placed my zombie 12" away from Randy at the six o'clock spot just inside the alley behind the gangsta.
Vampifan parried Leroy's pistol away from him with the flat side of his katana, then he quickly jabbed the sword's pommel into the gangsta's forehead. Leroy went out like a light and was unconcious before he hit the ground. Randy, the idiotic punk who had shot at him, would not be treated so mercifully. Vampifan thrust the katana into Randy's stomach and pushed it all the way to the hilt. Randy slowly dropped to his knees, as Vampifan withdrew the blade. Trying desperately to staunch the flow of blood. Randy immediately dropped his pistol so that he could use both hands to clutch at his ruptured stomach.
Both combats went exactly the same way. Vampifan rolled 5d6 (3d6 for his Melee score plus a bonus of 2d6 for using a two-handed weapon). The Gangers had Melee scores of 3, but suffered a -1d6 penalty for being unarmed. Note that the rules for Improvised Weapons states that a two-handed ranged weapon (like a rifle) counts as an Improvised Weapon, but a one-handed ranged weapon (like a pistol) does not (see p.29). Vampifan won both combats by 2-0 and in each case, he scored a Knocked Down result. The two gangstas each passed 1d6 on the Recover From Knock Down test and thus were Out Of the Fight. They should not have picked on Vampifan!
TURN 1.   Activation - Vampifan = 5, Zombies = 1.
The zombie began to cross the road. He now had the smell of blood in his nostrils and he was hungry!
TURN 2.   Activation - Vampifan = 3, Zombies = 2, Cops =4.
Note that if three or more groups appear in a turn, nominate one group to roll with the Zombie group (if present) for the purposes of rolling doubles. In my case, I'll almost always choose Vampifan.
Whenever shots are fired during days 1-10 of the Outbreak, the Police will turn up to investigate the shooting in 1d3 turns. In this instance, it took 2 turns for a patrol car with 2 cops (one Rep:4, the other Rep:3) to arrive on the scene.
Alerted by the garage owner that shots had been fired, a policer cruiser pulled up just outside the entrance to the gas station. Patrolman Stavros Katsirdakis and his young partner, Rookie Patrolman Mike Shelly alighted their vehicle. Taking in the scene in front of them, they both drew their pistols and pointed them at Vampifan.
"Drop your weapon!" ordered Katsirdakis in a commanding voice.
Vampifan turned towards them, still holding his katana in both hands, the blade pointed at the ground.
"Officers, I can explain," he stated calmly. "It was self-defence. They open fired on me. Check the garage's CCTV. That'll confirm I'm telling the truth."
It was now time to roll on the Meet and Greet table (see p.63). The leader of both sides rolled 1d6 per point of their Rep. However, Vampifan suffered a -1d6 penalty because he was outnumbered by two to one. Looking for successes (scores of 1-3), Vampifan scored 2 successes, as did Patrolman Katsirdakis. Checking the Police Results table (see p.64) a result of "player scored the same" meant that pleasantries were exchanged between both sides and the current ER (Encounter Rating) of this area was immediately reduced from 5 to 4. In essence, the police believed Vampifan. I figured that Katsirdakis recognised Leroy Watts as a known criminal with previous form.
The zombie moved next to the prone Randy Pearlman, who was now writhing in agony on the ground. He knelt down and grabbed Randy's head in both hands. To the utter astonishment of all the bystanders, the zombie bit a large chunk of flesh from Randy's right cheek and swallowed it. Randy's screams rose in pitch as he tried to pull free but the zombie's grip was too tight.
Whenever a zombie sees a human fall Stunned, Out Of the Fight or Obviously Dead it will move next to the victim to feast upon their flesh (see p.48). Roll 1d6 and place the die next to the victim to show how long the zombie will spend feasting. I always use red dice to show how long the feast will last. The number on the die is reduced by one each turn afterwards until it reaches zero. At this point, remove the die. The zombie will then move off in a random direction like those found on a clockface (see p.46).
"Oh, man, that is just gross!" Patrolman Katsirdakis said, backing away from the scene.
"For God's sake, get back in the car!" Rookie Shelly screamed.
They quickly turned tail, seeking the safety of their patrol car. Vampifan just stood mesmerised.
The first time a human sees a zombie feasting upon a victim within 6" of them, they must take the See The Feast test (see p.49) and roll 2d6 against their Rep. Once the test has been passed it need never be taken again. Fortunately, Vampifan passed 2d6 and the cops passed 1d6 on the test (see the Universal Reaction tests on the Quick Reference Sheets). Vampifan was Stunned and unable to act when he next activated. Katsirdakis and Shelly had to Duck Back and were Stunned for 1d3 turns. I rolled a 2 for them both.
TURN 3.   Activation - Vampifan = 1, Zombies = 3, Police = 4
Vampifan and the two patrolmen were simply too shocked to move. This was all far too surreal for them.
The zombie turned his attention to Randy's neck and clamped his jaws upon his victim's throat. A geyser of hot blood spurted in a huge arc from the gaping wound made by the ravenous zombie.
TURN 4.   Activation - Vampifan = 2, Zombies = 3, Cops = 3.
The zombie continued to chew upon Randy's neck and gulped down the blood that was still fountaining, as Randy's heart carried on pumping, although weaker now and not for much longer.
"This can't go on," Vampifan thought. "I have to stop him."
He took a few steps to get to the left side of the zombie and with a swift swing from his katana ended the grisly feasting by decapitating the zombie.
First, Vampifan passed the Citizen's Brown Pants test. He drew 1-1 on the Charge Into Melee test. Then he won 4-1 on the Melee Combat test and ended up with an Obviously Dead result for damage.
TURN 5.   Activation - Vampifan = 6, Police = 2.
Katsirdakis and Shelly stepped back outside and approached Vampifan at a slow pace. Respect and gratitude showed on their faces.
"Sir, if you could leave us your contact details you're free to go home," Katsirdakis said. "We'll sort this mess out."
"Thank you, sir," Vampifan replied gratefully. "You guys take care out there. This world has changed. I do believe the Apocalypse is here."
This brought an end to Vampifan's third encounter of the day. He filled up his gas tank and headed for home.

PART FOUR - HOME
Vampifan had moved out of the urban environs of Mayhem City and was now in the suburb of Springvale. He lived in a semi-detached house and as he approached it, a feeling of relief washed over him. But the day wasn't over yet.
For the final time I rolled on the Get There table and happily, Vampifan passed 2d6. Despite many traffic jams that were blighting Mayhem City on this particular day, he got home in good time. Next, I rolled 1d6 on the Contact Days 1-10 table for a result of terrified citizens. Rolling on the How Many table I was pleased to see that there was only one. He was placed a mere 1" away from the front door of Vampifan's home.
The photo above shows a very small part of Springvale, one of many suburbs of Mayhem City. Vampifan's home can be seen in the centre right of the photo and is the only one with a civilian outside of it. It looks like most folk have heeded the warnings of the police and are staying indoors.
As with the other photos I took of the game boards prior to the action starting, here is a view of the main street running from the west at the bottom of the photo to the east at the top of the photo.
And here is the reverse view. Vampifan's pick-up truck is the only vehicle moving in this rather quiet and peaceful neighbouhood. It looks like Big Sil and Angie are at home because you can see in the bottom right of the photo that the side door of their house is open.
TURN 1.   Activation - Vampifan = 4, Civilians = 6.
Vampifan decelerated and made a 180 degree turn to bring his pick-up truck to a stop outside his house.
TURN 2. Activation - Vampifan = 3, Civilian = 1.
Vampifan got out of his pick-up truck, locked the door and walked towards the front of house. Eyeing the panicked-looking stranger with suspicion, he drew his katana, but only held it in one hand.
"Can I help you, sir?" he asked.
"Get out of my way!" the stranger shouted as he pushed Vampifan to the ground.
As mentioned before, combat with terrified citizens does not involve taking the Charge Into Melee test. Melee combat just automatically happens. This time, Vampifan rolled 4d6 (3d6 for his Melee score plus a 1d6 bonus for using a one-handed weapon), whilst the civilian rolled 2d6 (3d6 for his Melee score minus a 1d6 penalty for being unarmed). Vampifan rolled very badly and lost the combat by 1-0.Yes, he didn't score a single success despite rolling twice as many dice as the civilian. The stranger rolled on the Melee Results table and scored a Knocked Down result. Vampifan rolled on the Recover From Knock Down table and passed 2d6. He was classed as being Stunned and couldn't act for a turn.
TURN 3.   Activation - Vampifan = 2, Civilians = 4.
Vampifan lay still for a moment and contemplated the events of the day. It had certainly been a day like no other in his life. The citizen who had knocked him down was long gone as he sped away
TURN 4.   Activation - Vampifan = 1, Civilians = 2.
Vampifan stood back up and approached his front door. He unlocked it with a sigh of relief and stepped inside. It was great to get back home.

AFTERMATH
In all respects, this had been a successful mission for Vampifan, so he was eligible for either a Rep increase or a Skill increase. I decided that a Rep increase would be the better option (see p.71). To qualify for a Rep increase, the character had to have had a successful encounter, killed at least one zombie, not Runaway and not gone Out Of the Fight.Vampifan qualified on all four counts. I rolled 1d6 and scored a 5. This was higher than his current Rep of 4, so he raised his Rep by one level to Rep:5. That was great news but it got even better. To become a Survivor before the 21st day of the Outbreak, a character must pass three "milestones" (see p.9). Under the Citizen No More rules Vampifan had to have killed at least three zombies, have had combat with an armed character and caused him damage (this could be either ranged combat or melee combat) and finally, have taken and successfully passed the See The Feast test. Vampifan qualified on all three counts. So, in the space of a few hours he went from a Rep:4 Civilian to a Rep:5 Survivor. On top of that, he was now armed with his BA Pistol (normally kept at home) and his katana. Plus, he came home with four Luxury Items and one lot of Medical Supplies. I could not have asked for a better start for Vampifan.

64 comments:

  1. It is my birthday today, so as a special treat for you, I'm posting this a day early. Enjoy!

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  2. Happy
    Birthday
    mate.

    As good an AAR as the first 2 parts. What will happen next I wonder. I really like the pace you are setting this at. No mass of Zombes just yet and plenty of "civilians" in hostile non leathal encounters. Nicely done sir!

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    1. Thank you, Clint. I like the way that the Day One scenario is as much about panicking civilians as it is about zombies.

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    1. Thank you for the comment and the birthday wishes, Kobayachimaru.

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  4. Happy Birthday!

    I was wondering why you posted it early. It even kind of messed with my schedule a little, as I keep thinking today is Sunday....

    This was a great batrep Bryan. I definitely want to see where Vampifan goes this time around.

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    1. Many thanks, Jon. I know - it is easy to get into a routine. Hey, Bryan's posted his blog, therefore it must be Sunday. Because batreps take far longer to prep than any other post I have been working on this for most of the week. Seeing as I didn't have much planned for this afternoon I thought I'd finish it off and post it a day early. It's my birthday present to my followers.

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    2. I just read the first AAR this morning. I think I'll be reading them both again a few times.

      This is making me even more excited to play. I'll just have to keep working on my vehicles and buildings!

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    3. I like your idea for the clock face. Since someone else mentioned it, I thought I'd mention that instead I'll be using an artillery scatter die from GW. I've always felt that it was just a little more "natural" in its results.

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    4. I used the GW artillery scatter dice in my old BDTZ capaign for placing zombies and I must admit that it was a toss up between keeping it for FFO or trying out the 1d12 method. I'm going to stick with the 1d12 for the moment and see how it goes. You are right, mind you, the scatter die gives you a lot more choice in placing zombies and it does feel more natural.

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  5. Having your birthday on the same day of the zombie apocalypse.... Hmmm


    Hope you have had a nice day mate!!! We gamers do not grow older....We level up!

    Good BR as usual. Is it me or do Vampifan show a lot more character this time around?

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    1. Many thanks, Johnny. Having a birtday on the same day as the zombie apocalypse is bad but it good be worse. Imagine if it happened on your wedding day! Actually, you dont have to imagine it. You can see what happens if you see the "REC:Genesis" film. Hoo boy! What a movie!

      I've had a great day, mate, and I like that we don't grow older, we just level up. Cool!

      Vampifan has changed in this campaign. Well spotted, Johnny.

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  6. Good idea on using the D12 to provide more variability for zombie placement. I think I'll borrow that myself. Reminds me I need to make more houses. Most of my buildings are businesses. Great AAR!

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    1. Using the d12 seemed like a logical solution, David, especially when Ed suggests using a clock face for determining direction.

      It is a good idea to have a mix of buildings to use in urban, suburban and rural areas unless you plan on staying in one particular area for a long time.

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  7. Great start to the campaign. Can't wait to see more.

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    1. Adam, this has really whetted my appetite for more encounters. I thoroughly enjoyed playing this game.

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  8. Happy birthday, Bryan! But we're the ones receiving the present of this great batrep. Excellent start to your FFO campaign. Thanks!

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    1. Cheers, Chris. So are you saying that I'm not the one to be giving out presents on my birthday? :)

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  9. Happy Birthday Bryan hope it has been a good day. What a great start to the new campaign. I must say these panicked civilians seem quite tough

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    1. Thank you, Simon. I've had a fun day today. Panicked citizens can really put a dampener on a person's day!

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  10. Happy birthday Bryan. That lawyers office is like the one from Monty Phytons the meaning of life the way it seems to move all around the city lol. Great batrep, i just got home after a day out in Co Wexford and i was very pleased you posted early. Rep:5 Survivor on the first day is stunning stuff, cant wait for the next one mate

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    1. I'm glad I was able to make you happy by posting a day early. I loved your Monty Python reference. But with a limited amount of buildings, recycling is a necessary evil.

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  11. Happy Birthday Bryan! It feels a little wrong that we get a batrep for a present, but I'm not going to argue that one.

    One day you're going to have to post a pictorial/tutorial of how you make your scenery. It make seem straightforward, but you consistently have the best completed cardstock of all I've seen.

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    1. Russ, a building tutorial has been on my "to do" list for a long time now. I just haven't had the time to do one but I really should make the effort.

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  12. !!!HAPPY BIRTHDAY!!!

    Great Batrep. Vampi's got off to a good start.

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    1. He sure has, Bob. Oh, and thanks for the birthday wishes.

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  13. My goodness, you have alot of nice terrain.

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    1. Well, to be fair, I have been making it these past five years, so it does build up.

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  14. Happy Birthday Bryan! What a great way to spend your special day! Vampifan needs some company next! Thank you for the great report. Looking forward to team Vampifan forming!

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    1. Thank you so much for a well written, easy to understand article on this. It can get really confusing when trying to explain it – but you did a great job. Thank you!
      Rinoplasti

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    2. @Darkoath. Vampifan's next outing will surely include the rest of Team Vampifan - Angie, Big Sil and Gap.

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    3. @Rhinoplasti. I'm very glad to hear that you could understand the rules.

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  15. What a great start! I think I've never seen a more successful Day One than this. :o)

    QUOTE: "Turn3: Vampifan lay still for a moment and contemplated the events of the day. It had certainly been a day like no other in his life." Wonderful, I just love this kind of stuff.

    Whiteface / Oliver

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    1. Many thanks for the kind words, Oliver.

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    2. I think that is part of what is good about Bryan's AARs, he does a good job generating narrative.

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  16. Hey Bryan, great work here, I'm happy Team Vampifan is again on rampage!! :)

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    1. Ah, it was good to get back in the saddle, so to speak, Gnotta.

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  17. Great play through of the first day. My personal favoutirte moment was Zampi lying on his back "contemplating the events of the day". :O)

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    1. Thanks, David. You weren't the only one to appreciate that moment. See Oliver/Whiteface's comment above.

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    2. It took me couple of scroll throughs but I found it! I think you comments section needs a index. :O)

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  18. Happy late bday. great report as usual. They should have rules for characters that are addicted to zombie movies and are more prepared for the apocalypse. lol.

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    1. I quite agree with you, Werewolf8. Vampifan would certainly qualify.

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  19. Great batrep, and happy belated birthday!
    Partially inspired by your blog and the other zombie league folks( the rest being the 90+ plastic zombies my kids bought for my homecoming) we began a scifi game using a frankenstien ruleset of alien war and gurps( til the print FFO arrives) we are using Defiance Games marines and Wargames Factory zombies. The kids and I each had control of a four man fireteam with each trying to find a vehicle for escaping the city. First game was 20 marines shooting one another as much as zombies.
    the second game was more find a vehicle and scat. Some reaper figs are on the way for personalities, bu for now we are having a blast! They have not played a video game in over a month now

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    1. David, what a heart-warming story. I loved it and thank you for sharing. There's nothing wrong at all with coming up with your own rules and if everyone is having fun, well, that's just the icing on the cake.

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  20. Great start to the new campaign. I'm curious to see how you'll juggle the handgun and two-handed weapon rules now that you can't switch freely between them in combat.

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  21. A belated happy Birthday! And a great start to the new campaign!

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  22. Good AAR, I like the way you write it. Very easy to follow both the story and the rules.

    I think I will borrow the d12 idea. Great addition to the game.
    I just find this version of the first week very bloody, as apocalypse hasn't broke down. Killing people with a katana is quite something in itself and police reaction is too soft. After all, they don't know if Vampifan is not a psychopath pumping gaz with a katana and a gun... :)

    I hope to see the next episode with the gathering of the team. Will it be like the A-team movie?

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    1. In real life, Cedric, Vampifan would have almost certainly been hauled off to the police station for questioning by the two cops. But in FFO, because he passed the Meet and Greet test he was able to talk himself out of it. Unrealistic? Almost certainly but it was all part of the game. If we can suspend our disbelief about flesh-eating zombies then we must accept that the police are easily led by a persuasive argument.

      Having recently seen the A-Team movie on TV recently I sincerely hope my next scenario with Team Vampifan is nothing like it!

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  23. Ahah. Surely, the meet and greet saved Vampifan. In fact I was referring to your first game where Vampifan got rid of opposition by hands which is easier to explain of accident. With a katana, it's harder. (I swear your honor that he kept on crashing on my sword and I could not stop him) :)

    For the A-team, the best part is the gathering, or about the first 5 minutes, the rest is too much stretching a simple stor

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    1. The best part is where they pasted in the aerial shot from "Frankfurt" that does not show Frankfurt at all, but Cologne. You can clearly see the Cologne cathedral, etc. Had me laughing a lot :D
      There were several mistakes in that movie but this one was just hilarious.

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    2. Vampifan gathering up the rest of his team will be nothing like the A-Team movie. After all, Big Sil and Angie live next door and Gap just a few streets away. I doubt if that would make for a very exciting scenario!

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  24. Just came back from my holiday today and have to read through everything I missed, but for starters: "Happy Birthday, Bryan" :)

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    1. Hi, Stefan. Many thanks and I hope you had a great holiday.

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  25. Nice play-through the first days, my friend, and congrats on reaching the higher Rep and Survivor Level so soon.
    Great batrep as usual and the puzzle backdrop was a nice touch. Can't wait to read more. :)

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    1. Cheers, Stefan. I can't wait to play more!

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  26. Hello.

    Loving these battle reports. They've really helped me understand all thing zombie. May i ask, do you think it worth to buy the final fade out or is the previous version still worth using as a rule set?

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    1. Hello, Gimzod. Good question. I certainly do think it worth buying FFO to replace the old set. You'll find that games of FFO run smoother and the rules are easier to learn. If you can afford to buy FFO I'd heartily recommend you do so.

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  27. Did you know you can shorten your long links with AdFly and make cash from every visit to your short links.

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  28. Hi Brian,
    outstanding stuff you are presenting here.
    I just started with ATZ and your Batreps are really useful.
    One question...at the beginning of Day One you mentioned that it contains beginner rules e.g. No Insight test. When Vampifan meets the Gangers at the Gas Station, there is an Insight Test => What is true ? ;-)
    Keep on with your great work.
    Mac

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    1. Hi Markus. Including the Insight rules was the right decision. My apologies for the confusion. I hope you're enjoying ATZ as much as I do.

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