Last time I reviewed Sabbat the Zombie Master and Malexica the Zombie Mistress. Now I'm going to review the first of my Mega City One zombies. The six zombie civilians shown below were produced by Mantic Games as part of their 28mm scale plastic multi-part Zombie Horde boxed set for the Kings of War game and were gifted to me by Paul Smith. He told me he had some spare Warlord Games Zombie Conversion Packs for sale, which I bought from him. Imagine my surprise when he also included these six figures you see directly below, all made but not painted. All six feature parts taken from the Zombie Conversion Pack (heads, one body and arm, elbow pads, knee pads and shoulder pads).
I decided to make the next zombie in line a female. She had the metal body and left arm that was part of the Zombie Conversion Pack to replace her plastic parts. I lengthened her hair with Milliput and also bulked out her dress so that it looked like it was one long dress.
The zombie third from the left is also a female. She was originally naked from the waist up, so I added Milliput to hide the fact that she was originally a male and to lengthen her dress. For some inexplicable reason she is wearing a respirator. She really doesn't need it as zombies are immune to gas attacks.
The zombie at the far right is very colourful. He is wearing goggles.
All six are really good sculpts. Paul did a great job in making them. I just slightly improved them. They were a huge amount fun to paint. I still have enough pieces left from the Zombie Conversion Packs to make a lot more Mega City One zombies.
For the zombie second from the left I glued the right arm so it hung down his side with his hand just touching his knee-pad. To make him appear different to the original, I sculpted his eagle shoulder pad out of Milliput.
With the zombie second from the right I glued his right arm in a position that was halfway between the other two. I then added his uniform sleeve and elbow pad out of Milliput. I thought about sculpting on his right glove but in the end I decided he'd look better without it. So I ended up with three very different versions of the same figure - result!
Zombies in the Judge Dredd Miniatures Game come in four different varieties - Unarmoured Zombie (costs 15 Credits), Armoured Zombie (costs 25 Credits), Unarmoured Super Zombie (costs 30 Credits) and Armoured Super Zombie (costs 40 Credits). All are classed as Level:0 Illegal Infantry Minions. Both normal zombies and super zombies have only four stats. Normal zombies have Move 3", Agility -2, Melee +1 and Melee Dice 1D. Super Zombies have improved stats of Move 5", Agility +1, Melee +1 and Melee Dice 2D. The six zombie civilians shown above are clearly unarmoured but the four zombie Judges would certainly count as armoured zombies.
All zombies have the following two Special Rules - Dead Flesh. It is hard to destroy a zombie. Whenever a zombie or super zombie is by an attack (or damaged by any other source) roll one die and add the Damage being dealt. Deduct -1 if the zombie is armoured (zombies do not use the normal armour rules). On a 10 or more, the zombie is removed as a casualty. Weapons that use the Blast, Explosive or Smasher special rules double the Damage being added to this dice roll. Zombies will ignore all Gas weapons. If a zombie is rammed by a vehicle, roll the vehicle's Ramming Dice as normal, but total their results. If this total is 10 or more, remove the zombie as a casualty. In addition, a zombie is fairly easy to patch up after a battle, gaining +1 bonus to the Injured Minions roll.
Secondly, all zombies are Mindless. They automatically pass all Will checks and cannot be arrested. However, they can never become Heroes, no matter how many battles they survive. If a zombie is trying to Spot an enemy using the Stealthy Does It Talents, it will only succeed on a natural roll of 10, or if it is a super zombie, on a natural roll of 9 or 10.