Sunday, 13 June 2010

Horrorclix Ghosts and Spirits

There is one type of undead creature that this blog has not mentioned yet - ghosts. I'm going to review six of the ghostly types produced by Wizkids for their dearly departed Horrorclix range. In the Horrorclix game they are mainly called Spirits. Ghosts or spirits, whatever you call them, they are the same class of creature.
In the two photos above, the ghost at the far left is the spirit form of the Executed Convict found in the basic set. To denote his non-corporeal form, Wizkids have done something very clever - they have moulded him in transparent plastic. I think this is a great idea. It is a technique thay have used on all six ghosts and it works brilliantly. You may have seen this figure before in an earlier review as I painted him up as a zombie. See
Next up, is the Lynch Ghost. He is one of the six figures that come with the boxed starter set that contains the rulebook. His hood and noose remain in corporeal form, whilst the rest of him has transformed to non-corporeal status. He is a very nicely sculpted figure.
The last of this group of three ghosts is an Asylum Spirit, and he can be found in The Lab expansion set of figures. Like the Lynch Ghost, part of him remained corporeal (his strait jacket), whilst the rest of him did not. Note how he is emerging from a swirl of ectoplasmic fog. It's a nice touch that adds to his other-worldliness.
The green hued ghost at the far left of the two photos above is a variant of the Scarecrow figure found in the basic set. The green plastic is translucent but I gave it a dry brush of Citadel Scorpion Green to better define the surface detail. He is a very animated figure caught in mid-charge by the sculptor as he wields his scythe with deadly intent.
In the centre of this group of three is the Skeletal Maiden. She also came from the basic set and is moulded in translucent red plastic, which I have dry-brushed in Citadel Tentacle pink followed by a dry-brush of Citadel Skull White. Note how the dry-brushing has picked out the details of her skull-like face and bony back. Just like the Asylum Spirit, she hasn't fully formed yet. If you were to repaint her, she'd make a fine banshee to use in a Vampire Count's army for Warhammer. Just a thought.
Finally, we come to the ghostly Dire Wolf - the spirit form of the normal Dire Wolf as found in the basic set. You can tell from his size alongside the others that he is a big beast. I had to fit him on a 30mm diameter slottabase as he was too big to fit on the 25mm slottabases that I normally use for my figures.
Of all the figures of ghosts and spirits available on the market, these six are my favourite. Yes, the sculpting of all six is very, very good but that isn't the main reason why I like them so much, although it is a contributory factor. My main reason for liking them so much is because they have been moulded out of clear plastic. If you were to mould these in white metal or resin they would not work quite as well. It is the transparency of the plastic that gives these critters their cutting edge. If you don't have them and would like to get your hands on them, they frequently crop up on internet auction sites. Do a Google search and you ought to strike lucky. They shouldn't be that expensive.

Okay, I suppose many of you were hoping to read about Day Two of my ATZ campaign after my batreps for Day One went down so well. Well, you won't have too long to wait as I plan to post it this coming Wednesday. I just wanted a short break before posting it. Batreps take a lot more time and effort to produce than figure reviews. The Day Two scenario will be entitled "Minding the Gap." See you soon!