This review mainly concentrates on the criminal renegade robots but I've added a few ordinary robots to the mix, just to keep all of my robots in one place.
Combat droid Greg is a more advanced model. This figure is a very old Grenadier Miniatures figure that came in four parts - tracks, body and both arms. He is a Level:2 Robot Infantry Hero and is armed with a Heavy Spit Gun (left arm) and Laser Pistol (right arm). He has the Talents - Accurate, Crackshot and Close Combat Shooter. He costs 370 Credits. All combat droids have the Special Rule - Always Alert. Due to their lightning reflexes, they are considered to be on Alert status at the start of each enemy turn.
At the far right is Toby, a more advanced model. He was produced by Warlord Games. I upgraded him to a Level:1 Robot Infantry Hero. He is equipped with a Hammer and Upgraded Armour. His two Talents are Dirty Fighting and Skilled and Deadly. He costs 280 Credits. All demolition droids have the Special Rule - Big Jobs. Demolition droids' wrecking equipment normally takes the form of giant hammers, picks or heavy balls that can be swung at a target. If the weapon causes damage against a target, the player can choose to also apply the Power Shot special rule, possibly sending an enemy flying through the air. Wrecking weapons have the following stats - Damage 4, AP -2, Smasher.
His colleague is called Tinbitz (named after the OOP Citadel paint he was partially painted in). He is a very old and rare Citadel Miniatures figure based on the Tin Man from The Wizard of Oz. He is also a Level:0 Robot Infantry Minion and he is armed with a Large Club (his left arm). He costs 35 credits. All Junker droids have the following Special Rule - Junker. The Junker has constantly failing systems and a D10 must be rolled at the start of every battle. On a roll of 1 or 2, the Junker has suffered a serious failure and will be forced to miss the fight. However, so many replacements have been made that parts can get shot off the Junker all day and it will have little effect on its functionality. Whenever the Junker is to be removed as a casualty, roll a D10. On a roll of 7 or more, it remains in the fight with one Hit left.
At the far right is a Robodog, who may be used in a Renegade Robot force or by any Mega City One citizen. While not the brightest of robots, robodogs are nevertheless treated with some affection by their comrades and tend to be intensely loyal to the force. This robodog was produced by Warlord Games. He is a Level:0 Robot Infantry Minion and has the Upgraded Armour option, making him worth 50 Credits. A robodog's bite is Damage 1 and AP -2. I named this robodog, Butch. All robodogs have the Special Rule - Sniff Sensors. Robodogs gain a +2 bonus to Will checks made against enemies using the Sneaky Does It Talents.
As an aside, I will be greatly increasing my collection of robot figures due to me recently backing the Robots, Drones, Cybers 28mm Scale Miniatures Kickstarter project. Full details can be found here - https://www.kickstarter.com/projects/967512676/robots-drones-cybers-28mm-miniatures-sci-fi-alien
I have ordered from Johnny before and can assure you he is very reliable and he always sends his products out on time. The Kickstarter is fully funded and still has a couple of weeks left to run.