The typical view of the Citi-Def soldier is of a man who barely knows one end of a Spit Gun from the other and, pumped up on action vids on the Tri-D, attempts to live out his fantasies by joining the only military option open to citizens. In many cases this is remarkably accurate and the Citi-Def is a source of constant worry to the Justice Department, for allowing citizens legal access to weaponry surely courts disaster. A force of Citi-Def soldiers will not be the most competent in Mega City One, but they do have access to armour and heavy weapons that can make them very scary - as much to one another as any enemy!
In this post, I'm going to review the first of my numerous Citi-Def forces, a small unit containing just four figures but who are one of each of the four types available to a typical Citi-Def squad. Citi-Def soldiers always belong to one particular city block and are often fanatically loyal to that block. This squad that I'm showing here belong to the Danny Glover Block in Sector 13, the location of my Judge Dredd Miniatures Game campaign.
Standing next to Miller is Matt Kramon, a Citi-Def Soldier. Citi-Def Soldiers sign up for one of three reasons; either they are bored from their long days of unemployment, have a deep patriotic sense to defend Mega City One, or have watched far too many action-vids. They are all, however, crazy once a Spit Gun gets put in their hands. Kramon is a Level:1 Infantry Hero equipped with a Spit Gun Rifle and a Shell Jacket. He has two Talents - Aim and Suppressing Fire and one Special Rule - Trigger Happy. Whenever a Citi-Def Soldier takes a Shoot action, he must make a Will check. If this is failed, his next action must also be a Shoot action unless an enemy engages him in Close Combat before this action can be taken. If no enemy model is in sight, he will attack the closest target, be it friend, foe or innocent bystander. He costs 150 Credits.
Finally, is Dan Moxness, a Citi-Def Med-tech. Medical technicians who join Citi-Def units are never short of work, patching up patients and performing emergency surgery - usually on unintentionally self-inflicted wounds. They quickly learn to avoid the most trigger happy soldiers, but often take breathtaking risks when one of their unit goes down. Moxness is a Level:1 Infantry Hero armed with a Handgun Pistol and is equipped with Pad Armour and a Medi-Kit. His two talents are appropriately, First Aid and Medic. He has one Special Rule - Lifesaver. The Med-tech is always assumed to have taken one extra Special action on its last turn when using a Medi-Kit (so he will always count as having taken at least one). He costs 105 Credits.
By no means can these be considered a major threat, although they are all classed as Heroes, which does increase their survival odds. In future posts I'll showcase much larger Citi-Def forces who are much more likely to appear in a Block War scenario.