Probably the most infamous of the street gangs seen in the Judge Dredd series are the Angel Gang, who made their first appearance in Prog #160 (published in April 1980) when Judge Dredd was involved in the Judge Child Quest in the year 2102. Although four of them were killed in that story, (Fink did not appear in this story) three of them, Pa, Junior and Mean Machine were resurrected. To date, Mean Machine has fought Dredd more times than any other perp, such is his popularity with the strip's readers and writers.
Originally based in the Texas City Badlands, the Angel Gang were the terror of muties and norms alike, raiding settlements for fun and profit. Their exploits are legendary and it has taken the skills of Judge Dredd himself (more than once) to put an end to their reign of terror. Whether in the wilderness of the Cursed Earth or in Mega City One itself, the Angel Gang are downright the nastiest, orneriest and most sadistic family you are likely to find.
All of these 32mm scale figures shown below were produced by Wargames Foundry and are still available. From left to right are Pa Angel, Link Angel, Junior Angel, two Mean Machine Angels and Fink Angel with Ratty.
Link, the second eldest son, is fiercely loyal to his family. Though often eclipsed by the abilities, reputations and exploits of his brothers, Link is a solid member of the Angel Gang and can always be relied upon to continue the solid traditions of cruelty and brutal efficiency his Pa raised him to respect. Such are his rages and appetite for destruction that Pa is often forced to chain Link up to a pole outside the family home. He was killed in 2102 in an explosion accidentally caused by Mean Angel during the Judge Child quest. In JDMG Link is a Level:3 Punk Infantry Hero armed with a Handgun
Pistol, Hand Bombs, Knife and Stump Gun Rifle. He wears Leather Armour and has the following Talents -
Accurate, Below the Belt, Crackshot, Deadly Strike and Dirty Fighting. He is worth 195 Credits.
Junior is the youngest of the Angel Gang and some reckon, his Pa's favourite. Of all the Angels, it is Junior who tries to follow closely in his Pa's footsteps and he is ever eager to torture or maim any innocent who crosses his path. His Pa always looks on in fond glee, happy he has raised a near mirror image of his earlier self. He was ultimately captured by Dredd and confined in Iso-Block 666. In JDMG Junior is a Level:2 Punk Infantry Hero armed with two Handgun
Pistols, Hand Bombs and a Knife. He does not wear Armour and has the following Talents - Dual Shooter, Dual Pistol Master and Luck of Grud. He is worth 165 Credits.
In JDMG Mean Machine is a Level:6 Punk Infantry Hero armed with a Cybernetic Claw, Handgun
Pistol and Knife. He has Cyber Armour and has the following Talents - Below the Belt, Brave, Careless Charge, Deadly Strike, Dirty Fighting and Just Plain Lethal. Note, he appears to be missing a Talent as he only has 6 and he should have 7 for being at Level:6. I'll probably add an extra one to him when I do his Character Record Sheet. He is worth 325 Credits. His "mood" dial has four official settings - on 1 he is Surly, on 2 he is Mean, on 3 he is Vicious and on 4 he is Brutal. These settings affect his stats in different ways. If he is on 1 or 2 he may perform any action but on a 3+ he may only perform Move or Melee actions. If Mean suffers a Hit while on 4 or a Critical Hit any other time roll a die. On a 6+ he gets locked onto 4.5 and he'll stay there for the rest of the game. When mean is on 4.5, he is in an unstoppable rage, almost oblivious to his surroundings. On the start of each turn, roll a die. On a 1-3, the Angel Gang player's opponent will choose Mean's actions and move him, as he goes completely out of control. When Mean is on 4.5 he will automatically pass any Will to Fight checks. Mean starts each game on setting 1, but he, or another Angel gang member in base to base contact with him, can spend a Special Action to change his setting.
Fink is the eldest son of Pa Angel and probably the most intelligent by far. He wandered the Cursed Earth where he learnt his incredible skill with poisons, which allowed him to prey on any unfortunate he met on his travels. Despite his natural resilience, he soon succumbed to the constant background radiation of the wasteland and slowly transformed into a terrifying mutant - a downright Fink! Fink and Ratty were killed by Judge Dredd in the year 2104. In JDMG Fink is a Level:8 Punk Infantry Hero armed with a Pizzen Stick and Ratty. He wears no Armour and has the following Talents - Below the Belt, Deadly Strike, Dirty Fighting, Infiltrator, Just Plain Lethal, Martial Artist, Silent Action, Silent Killer and Stealthy. He is worth 285 Credits. Ratty, his pet mutant rat, grants him a +1D bonus to his Melee Dice. His Pizzen Stick is both a melee and ranged weapon with Range 12", 1D Shooting Dice, AP -1 and Damage D5.
It is doubtful if I'll use any of these characters in my JDMG campaign, but like the Dark Judges, they are such an integral part of Judge Dredd's history that any serious fan will want them in his collection.